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CTF4-XV-MountainWindMills

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 500
Joined: Wed Oct 19, 2011 7:49 am

CTF4-XV-MountainWindMills

Post by EvilGrins »

Not terribly complicated... this is a medium sized CTF4 map where each base is a windmill with a small shack next door.

The shacks are where the flags are.
Image

I'd done a couple previous edits of this map with UTDM-monsters, which worked well enough...
Image
...although it's a bit trickier with Xvehicles as the smallest of those that allow for carrying flags are the jeeps, which can make this a bit more intense despite the very open air nature of this here.

For some reason, Buggie has been resistant to the notion of adding pogo-sticks to XV.

Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/88sdx134 ... dMills.zip

If you don't have any of the CTF4 gametypes...
https://unreal-games.livejournal.com/169182.html
...you can get them there.

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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