Duke Nukem Forever?
Posted: Fri Jun 22, 2018 1:45 am
Would anyone here be able to give me some advice as to what would be possible to modify in Duke Nukem Forever without the official tools?
The core of the engine seems to be Unreal/Unreal 2 with loads of custom tech layered on top. There's this screen capture of the level editor:
The .u files found in the MegaPackage can be found here: https://www.dropbox.com/s/0t5bee559qcc3 ... es.7z?dl=1
For the long story: Gearbox Software refused to release mod tools at release, they locked down the command console after release claiming people could use it to cheat in multiplayer (lol) - but most commands can be binded to keys and still function - an offer was made by Fred Schreiber (3DR VP) to prepare/release tools for free last year but Randy Pitchford didn't take him up on the offer saying there would be 'certification costs'.
The core of the engine seems to be Unreal/Unreal 2 with loads of custom tech layered on top. There's this screen capture of the level editor:
The .u files found in the MegaPackage can be found here: https://www.dropbox.com/s/0t5bee559qcc3 ... es.7z?dl=1
For the long story: Gearbox Software refused to release mod tools at release, they locked down the command console after release claiming people could use it to cheat in multiplayer (lol) - but most commands can be binded to keys and still function - an offer was made by Fred Schreiber (3DR VP) to prepare/release tools for free last year but Randy Pitchford didn't take him up on the offer saying there would be 'certification costs'.