Map from Legend of Zelda Ocarina Of Time in jj3d is malfuntioning
Posted: Wed Aug 19, 2020 6:31 pm
Map from Legend of Zelda Ocarina Of Time in jj3d is malfuntioning and I have no idea how to fix it.
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https://www.oldunreal.com/phpBB3/
IN SHORT: Your map was made for a completely different engine and so its geometry doesn't work correctly with Unreal. Stop trying to import the map and BUILD the map. It's not hard, it's a map made for the N64, it's super basic. Just launch your editor, import your brush and use it as a floorplan to rebuild the entire thing, YOU CANNOT DO ANYTHING WITH THIS IMPORTED GEOMETRY and you either need to use another method to convert it to something Unreal can use or make a script somehow to process this imported geometry into something that can work.Your polygons are flickering because your entire map is one single gigantic brush with no inside and no outside. I'm actually surprised UnrealEd manages to display anything and imported that without crashing.
How to fix that: easy, rebuild the entire thing. I guess it's a full N64 level from Ocarina Of Time imported and subtracted. It doesn't work at all (it's not even the right scale, the sword itself is higher than a player). You can keep your... Thing, right now, as a plan, then make normal brushes to match and delete the original after you've completed the clean version. I had done such a thing with parts of levels imported from UT2004 to Unreal or the other way around, though in your case, you have to rebuild everything, not just a part of it.
He meant nothing as the text was a result of porting the forum to phpBB. Not everything ported successfully. So far only useless threads seem to have been affected.luke11685 wrote: ↑Sat Jan 23, 2021 9:52 pm Yes you did. Interface of this forum changed so thread was closed so what did you mean?
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