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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Male 1
- Pitbull
- Administrator
- Posts: 1226
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Male 1
I don't think this one was covered yet. The male 1 players are all screwed up. This is not only in Unreal but Gold as well. The leg on the male 1 mesh is missing part of the texturing. This even happens on newly created skins as well. [smiley=sad.gif]
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Turboman.
- OldUnreal Member
- Posts: 897
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Male 1
hmm, do you mean that one of the legs looks like it is seperate from the body? well thats correct because the male1 character uses a metal leg, i thought you would have noticed it from the walking sound
- Pitbull
- Administrator
- Posts: 1226
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Male 1
Gah!! It's supposed to look like that? I definitely noticed the sound but I must say it looks horrible. [smiley=shocked.gif] I always thought that was an error in the mesh.hmm, do you mean that one of the legs looks like it is seperate from the body? well thats correct because the male1 character uses a metal leg, i thought you would have noticed it from the walking sound
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Turboman.
- OldUnreal Member
- Posts: 897
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Male 1
well yeah it looks pretty basic, but thats because the unreal models have a very low polycount yet they are modelled VERY nicely which makes them look more complex then they really are.