A rare crash bug (while playing botmatch)
Posted: Mon Mar 16, 2009 1:24 am
Dunno if this has been fixed or avoided at least, but here it is (I posted it here because this bug appeared in 226, well probbaly wrong place to post seeing it is archive):
Code: Select all
Critical: appError called:
Critical: RazorAmmo Dm-Shrapnel.RazorAmmo56 (Function Engine.Ammo.HandlePickupQuery:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: Operace byla dokon
ena úsp
n
. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
(repeats here many times, ends with this below)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: APawn::physWalking
Critical: APawn::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit