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Merge faces from brush

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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SJ85
OldUnreal Member
Posts: 11
Joined: Sun Jul 09, 2017 9:16 am

Merge faces from brush

Post by SJ85 »

Hi all. I'm working on a new map for Unreal and I seem to have some problems with texturing. The brush in the first image has two faces. This makes texturing a pain. Aligning both faces isn't working out too well.

Is there a way to merge those faces like the brush in Deck 16 as seen in the second screenshot?

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Krull0r
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Joined: Sun Jul 01, 2007 4:07 pm

Re: Merge faces from brush

Post by Krull0r »

Hey there and welcome to OldUnreal.com ;)

If you are using Unreal ED 2.1 just:

- select both surfaces
- right click on the selected surfaces
- Align Selected -> Align to wall around X axis ( or ) Align to wall around Y axis

That make your surface align perfect.

after this you can right click on the subtracted brush, go to Polygons and Merge.

This melts both faces to one face.


greets Krull0r
Last edited by Krull0r on Sun Jul 09, 2017 12:25 pm, edited 1 time in total.
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SJ85
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Re: Merge faces from brush

Post by SJ85 »

Thank you and thanks for the info. The aligning worked perfectly :)
When I wanted to merge the faces nothing happened though...
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Krull0r
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Re: Merge faces from brush

Post by Krull0r »

I forgot to say you have to rebuild the geometry.

After this both surfaces will merge together.
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SJ85
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Re: Merge faces from brush

Post by SJ85 »

I figured it out already :) Thanks!
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