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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Orders/behavior for monsters
- PeterOostrik
- OldUnreal Member
- Posts: 12
- Joined: Fri Sep 04, 2020 9:03 am
Orders/behavior for monsters
Is there any kind list with orders for monsters? The only ones I know are "waiting" "roaming (wandering)" and attack I think. And the use of patrolpoints, but I am looking for the "specials" I know there is a Skaarj in Unreal which is sharpening his blades (kneeled), and one is standing for a machine like he is operating it..
The way life for a leveldesigner is one without pathnodes...
- Teromen
- OldUnreal Member
- Posts: 24
- Joined: Thu Sep 24, 2020 10:37 pm
Re: Orders/behavior for monsters
I found this
https://www.oldunreal.com/wiki/index.ph ... _creatures
[url]http://greatemerald.eu/uncodex/Unreal_227i/unrealshare/skaarj.html[/url]
https://snipersparadise.net/creatures.html
[url]http://wormbo.de/uncodex/ut/unrealshare/skaarjwarrior.html[/url]
"claw" ?
I just googled some stuff. Maybe this'll help or give you idea what to search for? Have fun.
https://www.oldunreal.com/wiki/index.ph ... _creatures
Skaarj
The Skaarj has a special set of animations accessible through the attribute bButtonPusher, which work in an analogous fashion to the mercenary bButtonPusher animations. Also, bFakeDeath tells the skaarj to remain laying down until a little after he sees the player. Note that skaarj using bFakeDeath should be placed slightly above the floor, so they dont adjust out of the floor on first seeing the player (thereby giving away the fact that they are not really a carcass).
I'm not sure if this will help, but maybe the site will.Mercenary
The mercenary has several special sets of idle animations accessible through the following attributes - bButtonPusher, bTalker, and bSquatter. If one of these attributes is set true, then these animations will play whenever the mercenary is stopped (waiting, or stopped on patrol, etc.). Note that for bTalker and bSquatter, the mercenary should be talking to teammates (so that the conversation will be synchronized).
bHasInvulnerableShield, bCanFireWhileInvulnerable, and invulnerableCharge are parameters which can be used to adjust the Mercenarys invulnerability capabilities.
[url]http://greatemerald.eu/uncodex/Unreal_227i/unrealshare/skaarj.html[/url]
https://snipersparadise.net/creatures.html
[url]http://wormbo.de/uncodex/ut/unrealshare/skaarjwarrior.html[/url]
"claw" ?
I just googled some stuff. Maybe this'll help or give you idea what to search for? Have fun.
Last edited by Teromen on Wed Oct 21, 2020 8:23 am, edited 1 time in total.
- PeterOostrik
- OldUnreal Member
- Posts: 12
- Joined: Fri Sep 04, 2020 9:03 am
Re: Orders/behavior for monsters
Thanx Teromen, ill be checking them out ;-)
The way life for a leveldesigner is one without pathnodes...