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Walking speed

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Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Walking speed

Post by Bleeder91[NL] »

Can anybody give me a tip about how/where walking is handled? I need to find out how to change the speed. All I know is that it's done with bRun.
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.:..:
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Joined: Tue Aug 16, 2005 4:35 am

Re: Walking speed

Post by .:..: »

It is all done in C++ codes only, you can't change the walking speed (it is toggled by Pawn.bIsWalking).
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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Bleeder91[NL]
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Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Walking speed

Post by Bleeder91[NL] »

Well that sux. So in that case, what IS the walking speed? The reason why I need to know this: I have some things that decrease GroundSpeed. And that can go down to 100, which is pretty much slower than walking, but that still plays the run animation for players. So what I want is when it reaches walking speed, it can't go below that and the player automatically goes into walking mode, as if he pressed shift.
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.:..:
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Joined: Tue Aug 16, 2005 4:35 am

Re: Walking speed

Post by .:..: »

It is GroundSpeed*0.3
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Bleeder91[NL]
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Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: Walking speed

Post by Bleeder91[NL] »

Sweet, I'll try that out tommorrow. Thanks!
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