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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Walking speed
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Walking speed
Can anybody give me a tip about how/where walking is handled? I need to find out how to change the speed. All I know is that it's done with bRun.
- .:..:
- OldUnreal Member
- Posts: 1635
- Joined: Tue Aug 16, 2005 4:35 am
Re: Walking speed
It is all done in C++ codes only, you can't change the walking speed (it is toggled by Pawn.bIsWalking).
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Walking speed
Well that sux. So in that case, what IS the walking speed? The reason why I need to know this: I have some things that decrease GroundSpeed. And that can go down to 100, which is pretty much slower than walking, but that still plays the run animation for players. So what I want is when it reaches walking speed, it can't go below that and the player automatically goes into walking mode, as if he pressed shift.
- .:..:
- OldUnreal Member
- Posts: 1635
- Joined: Tue Aug 16, 2005 4:35 am
Re: Walking speed
It is GroundSpeed*0.3
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm