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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
USD Demo or something like that usage
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
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USD Demo or something like that usage
Is there someone who knows how to use USD package that appear at the end of rtnp? I haven't found any documentations, but it should be cause much of actors are not described, only this message -This actor has been heavily expanded for more info read documentation. I need someone who will explain me this "movie-cutscene" package.
https://www.youtube.com/channel/UCKBalu ... sypf-oI63A
I bid you welcome!
I bid you welcome!
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: USD Demo or something like that usage
That's UDSDemo, UDS stands for "Unreal Director's Suite". You need to make a map with the [url=http://greatemerald.xmpcommunity.com/uncodex/Unreal-227i24/Source_udsdemo/csmovie.html]CSMovie gametype[/url] and then add some actors from the [url=http://greatemerald.xmpcommunity.com/uncodex/Unreal-227i24/udsdemo/udsdemo-overview.html]UDSDemo package[/url], though I never tried it.
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: USD Demo or something like that usage
referenceing uncodex dosnt help anyone more then say looking at the classes in the editor dos
Wasnt there a topic already talking about USD here already ( probably also be dozey) ?
Wasnt there a topic already talking about USD here already ( probably also be dozey) ?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: USD Demo or something like that usage
The Editor doesn't show all actors that belong to a certain package, now does it.
And it's UDS, not USD.
And it's UDS, not USD.
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: USD Demo or something like that usage
I found the other post, i couldnt find it before becuase of the misspelling,
unfortinitly it not helpful either , it only explains interpretation sequences.
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2678
perhaps captain Clark worked out how to do it ?
acording to him , he has already finished 2 cut scenes.
unfortinitly it not helpful either , it only explains interpretation sequences.
http://www.unrealsp.org/forums/viewtopic.php?f=3&t=2678
perhaps captain Clark worked out how to do it ?
acording to him , he has already finished 2 cut scenes.
Last edited by BobIsUnreal on Sat Dec 29, 2012 3:32 pm, edited 1 time in total.
- Torin
- OldUnreal Member
- Posts: 10
- Joined: Mon Aug 28, 2006 10:14 pm
Re: USD Demo or something like that usage
There is some documentation in the beta release package: [url=http://www.gamers.org/pub/idgames2/planetquake/cineplex/uds3beta.zip]uds3beta.zip[/url]
Some comments in a [url=http://www.unrealsp.org/forums/viewtopic.php?p=423]thread[/url] at UnrealSP.org might be useful?
If the docs turn out to apply, perhaps they could be included in a 227 release?
Some comments in a [url=http://www.unrealsp.org/forums/viewtopic.php?p=423]thread[/url] at UnrealSP.org might be useful?
If the docs turn out to apply, perhaps they could be included in a 227 release?
Re: USD Demo or something like that usage
Only just noticed this topic.
I kinda got them to work, it was just my problem with sounds, attach movers, and stopping the camera from endlessly rotating that was holding me back.
I'll try to make some kind of tutorial as to how to use that stuff.
CC
I kinda got them to work, it was just my problem with sounds, attach movers, and stopping the camera from endlessly rotating that was holding me back.
I'll try to make some kind of tutorial as to how to use that stuff.
CC