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Petition for UEd2 for Deus Ex and Rune

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Akyra
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Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

Smirftsch or .:..: you can release src for UEd2?
Community will be make UEd2 for Rune and Deus Ex.

:)
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Qtit
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Qtit »

Nope, they can't. The source is not public and its release would violate the law.
Last edited by Qtit on Thu Jan 16, 2014 7:49 pm, edited 1 time in total.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

Ok, never mind. They can make Ued2 bin for Rune and Deus Ex..This game has lib and src data... ;)
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Smirftsch »

unfortunately even that ain't that easy, since it depends heavily on Editor.dll (or in this case Editor.lib), which ain't part of the public headers. I don't have access to the full sources of these games.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

why?
Deus ex has public Lib
Rune has public Lib

And you have file .h and .cpp and Lib for UnrealEd2

:D
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Smirftsch »

As said NO Editor.lib and no Editor sources.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

I dont understand. 227 team does not source for UnrealEd for Unreal? How changed interface for 2.1 editor? We used Editor from Ut432 and Customize unreal engine for this version?
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Smirftsch »

UnrealED is more or less just a frontend for Editor.dll, so many of the functions of it depend on functions in Editor.dll, which are of course partially the same like in 227, but surely not identical. Since Editor sources are not available its not possible to check these differences or even change them. The only way would be then to change UED in a way to make it fit to these differences which again is kinda difficult, in some cases maybe impossible or at least very time consuming because of the same reason, that the sources for Editor are not available.
Sometimes you have to lose a fight to win the war.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

I think that Customize Editor.dll for 227 for Deus Ex, Rune Engine.dll Core.dll will be effortless..only delete function which Rune, Deus Ex has not in Engine.dll Core.dll.. :-X
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Hellkeeper
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Hellkeeper »

It seems so easy when you put it that way.
Last edited by Hellkeeper on Wed Jan 22, 2014 11:48 pm, edited 1 time in total.
You must construct additional pylons.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

Ok I will put, but I have not headers and src file from Editor.dll. Unreal 227 team has headers and src. Editor.dll is in another version 227 other....It is true..?. :o

Another question: when I would like display in Editor new effect in real time I have to change Editor.dll or just new Render.dll or just actor from  RenderIterator..?


Last edited by Akyra on Thu Jan 23, 2014 8:30 pm, edited 1 time in total.
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Smirftsch
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Smirftsch »

ok, I lost you entirely here.
Sure, I have the sources for Editor.dll, but only for Unreal and not for Rune or DeusEx. UED depends on Editor.dll in the first place, which then again depends on Core, Engine, Render, Fire, Emitter.
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Akyra
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Akyra »

Only for Unreal...It is....agrrrrr.

Detriment. You could be famous and useful.. :-X


But maybe Tim Sweeney...... ;D




Last edited by Akyra on Sat Jan 25, 2014 7:16 pm, edited 1 time in total.
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Smirftsch »

Detriment. You could be famous and useful.. :-X
Sometimes you have to lose a fight to win the war.
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Hellkeeper
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Re: Petition for UEd2 for Deus Ex and Rune

Post by Hellkeeper »

Hear this smirftsch. Because right now you are obscure and useless. I hope youy copy that. Wasn't all this work worthwile?
Last edited by Hellkeeper on Sun Jan 26, 2014 12:25 pm, edited 1 time in total.
You must construct additional pylons.
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