Is it possible to have Mesh like Collision in 2.0 editor?
2.0 supports only Cylindrical collisions whereas 2.1 has feature
bUseMeshCollision=true
Which makes the mesh collision like ordinary brush. Is it possible something related in 2.0 editor??
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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Mesh Collision!
- Hellkeeper
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Re: Mesh Collision!
Why do you need this?
If you are working with UT's UnrealEd 2.0, this is out of the scope of the work of Smirftsch on 227 for Unreal.
If you are working with UnrealEd 2.0 for Unreal, then it's time to update your version of 227 because you are lagging a few versions behind.
Otherwise, I'll venture to say you can't do that except by making the mesh without collision and adding invisible collision hulls with the adequate shape.
If you are working with UT's UnrealEd 2.0, this is out of the scope of the work of Smirftsch on 227 for Unreal.
If you are working with UnrealEd 2.0 for Unreal, then it's time to update your version of 227 because you are lagging a few versions behind.
Otherwise, I'll venture to say you can't do that except by making the mesh without collision and adding invisible collision hulls with the adequate shape.
You must construct additional pylons.
- Dr.Flay
- OldUnreal Member
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Re: Mesh Collision!
You will have to wait for the next release of the UT SDK
https://ut99.org/viewtopic.php?f=31&t=5727&start=0
https://ut99.org/viewtopic.php?f=29&t=2 ... 435#p67591
https://ut99.org/viewtopic.php?f=31&t=5727&start=0
https://ut99.org/viewtopic.php?f=29&t=2 ... 435#p67591
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