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Mesh Collision!

Ask UnrealEd 2 mapping related questions, or give hints, tips and tricks
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Rocky
OldUnreal Member
Posts: 99
Joined: Mon Nov 18, 2013 9:21 am

Mesh Collision!

Post by Rocky »

Is it possible to have Mesh like Collision in 2.0 editor?
2.0 supports only Cylindrical collisions whereas 2.1 has feature

bUseMeshCollision=true
Which makes the mesh collision like ordinary brush. Is it possible something related in 2.0 editor??
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Hellkeeper
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Posts: 3260
Joined: Wed May 21, 2008 8:24 pm
Location: France
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Re: Mesh Collision!

Post by Hellkeeper »

Why do you need this?

If you are working with UT's UnrealEd 2.0, this is out of the scope of the work of Smirftsch on 227 for Unreal.

If you are working with UnrealEd 2.0 for Unreal, then it's time to update your version of 227 because you are lagging a few versions behind.

Otherwise, I'll venture to say you can't do that except by making the mesh without collision and adding invisible collision hulls with the adequate shape.
You must construct additional pylons.
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Dr.Flay™
OldUnreal Member
Posts: 423
Joined: Sun Dec 09, 2012 5:57 pm

Re: Mesh Collision!

Post by Dr.Flay™ »

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