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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
TSB-Prison BETA
- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
TSB-Prison BETA
time for testers!!
The acclaimed TSB-Prison map is out for the beta testing. I need some input, and some ideas! Much appreciated!
EDIT: THIS IS THE RPG STYLE VERSION!
[url]http://www.freewebs.com/spazzpez/map.zip[/url]
EDIT: RIGHT CLICK - Save Target As!
The acclaimed TSB-Prison map is out for the beta testing. I need some input, and some ideas! Much appreciated!
EDIT: THIS IS THE RPG STYLE VERSION!
[url]http://www.freewebs.com/spazzpez/map.zip[/url]
EDIT: RIGHT CLICK - Save Target As!
Last edited by Spazzpez on Thu Aug 27, 2009 1:42 am, edited 1 time in total.
- Da_Milk_Man
- OldUnreal Member
- Posts: 187
- Joined: Sun Jan 20, 2008 2:57 am
Re: TSB-Prison BETA
This map is so radiant of effort. The lighting is just right. Terrific shadow casting. Such attention to detail, from vents to ambient effects, even to that lovable 'elevator tracker' at the start that showed the location and/or use of the lift. The first large lift to get you down to the prison had amazing light casted onto it. I'm without anymore words. You can make any mapper jealous and envious. I'm sure you may even get contacted for a job. I could not find any flaws. I just want to know how long this wonder may have taken.
...wowzer...
...wowzer...
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
Re: TSB-Prison BETA
get a new oneLOL my graphics card while playing through it: "0&0=1?"
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: TSB-Prison BETA
I got my laptop 4 months ago. :\get a new oneLOL my graphics card while playing through it: "0&0=1?"
☆
- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
Re: TSB-Prison BETA
@ milk: the map took a good bit of 2 solid weeks spread over about a month
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: TSB-Prison BETA
I tried it. It's more an alpha map than a beta. A few things :
- In most cases, I couldn't tell where I was going, where I had already been and where it would stop : a lot of places are just copy/paste of the first section, with the same disposition, so it's not easy to keep track of places you've been and places you've not been to.
-I managed to get trapped in one of the cells. You need a trigger that would re-open the door of a cell from the inside when the player is detected (TT_playerproximity IIRC)
-For now, it's just a bunch of rooms, so I can't really judge what is going on. I hope to see a lot of storyline things and such
-A lot of little corridors are absolutely great from a visual point of view : loads of details, little wires, vents, pipes, hooks etc... Very interesting geometry, congratulation
-However, a lot of these corridors have lighting much too bright, resulting in white circles on the ground, which is their only problem.
-I died when reaching the big fog ball at the end of the extrem-left of the map
- In most cases, I couldn't tell where I was going, where I had already been and where it would stop : a lot of places are just copy/paste of the first section, with the same disposition, so it's not easy to keep track of places you've been and places you've not been to.
-I managed to get trapped in one of the cells. You need a trigger that would re-open the door of a cell from the inside when the player is detected (TT_playerproximity IIRC)
-For now, it's just a bunch of rooms, so I can't really judge what is going on. I hope to see a lot of storyline things and such
-A lot of little corridors are absolutely great from a visual point of view : loads of details, little wires, vents, pipes, hooks etc... Very interesting geometry, congratulation
-However, a lot of these corridors have lighting much too bright, resulting in white circles on the ground, which is their only problem.
-I died when reaching the big fog ball at the end of the extrem-left of the map
You must construct additional pylons.
- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
Re: TSB-Prison BETA
I tried it. It's more an alpha map than a beta. A few things :
- In most cases, I couldn't tell where I was going, where I had already been and where it would stop : a lot of places are just copy/paste of the first section, with the same disposition, so it's not easy to keep track of places you've been and places you've not been to.
-I managed to get trapped in one of the cells. You need a trigger that would re-open the door of a cell from the inside when the player is detected (TT_playerproximity IIRC)
-For now, it's just a bunch of rooms, so I can't really judge what is going on. I hope to see a lot of storyline things and such
-A lot of little corridors are absolutely great from a visual point of view : loads of details, little wires, vents, pipes, hooks etc... Very interesting geometry, congratulation
-However, a lot of these corridors have lighting much too bright, resulting in white circles on the ground, which is their only problem.
-I died when reaching the big fog ball at the end of the extrem-left of the map
Let me point out a few things, not to be rude or anything, but it IS a beta, and the fog ball is SUPPOSED to kill you, its the energy ball.. the cells dont open from the inside because this is an RPG map, the prison guards open the cells.. MORE REALISTIC. and the bright lighting is also meant to be there, its brighter than the ambient lighting so it shows where the light source is. There will be NO STORYLINE because it is meant for an RPG stylee gameplay, NOT single player.. (not yet at least).. And tell me, have you every walked into a building and see the same hallways... thats what this is.
Please, if your going to wwrite a review, make a legitimate statement of a problem....
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: TSB-Prison BETA
Very nice, I like it.
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: TSB-Prison BETA
Blargh, I guess I didn't understood what it was supposed to be :-/Let me point out a few things, not to be rude or anything, but it IS a beta, and the fog ball is SUPPOSED to kill you, its the energy ball.. the cells dont open from the inside because this is an RPG map, the prison guards open the cells.. MORE REALISTIC. and the bright lighting is also meant to be there, its brighter than the ambient lighting so it shows where the light source is. There will be NO STORYLINE because it is meant for an RPG stylee gameplay, NOT single player.. (not yet at least).. And tell me, have you every walked into a building and see the same hallways... thats what this is.
Please, if your going to wwrite a review, make a legitimate statement of a problem....
Hum... then, I don't see what it is actually... Help ? :-?
EDIT : Hum, as for the lighting, It really makes a few ugly artifacts at some points...
Last edited by Hellkeeper on Wed Aug 26, 2009 10:28 pm, edited 1 time in total.
You must construct additional pylons.
- Spazzpez
- OldUnreal Member
- Posts: 439
- Joined: Wed Jul 27, 2005 5:01 pm
Re: TSB-Prison BETA
I've noticed, the lighting engine seems to sort of.. overdo itself but usually It can be fixed by another rebuild, moving some things around, that kinda stuff.. so *hopefully* it will be non-existant in the next release.. i hope..Blargh, I guess I didn't understood what it was supposed to be :-/Let me point out a few things, not to be rude or anything, but it IS a beta, and the fog ball is SUPPOSED to kill you, its the energy ball.. the cells dont open from the inside because this is an RPG map, the prison guards open the cells.. MORE REALISTIC. and the bright lighting is also meant to be there, its brighter than the ambient lighting so it shows where the light source is. There will be NO STORYLINE because it is meant for an RPG stylee gameplay, NOT single player.. (not yet at least).. And tell me, have you every walked into a building and see the same hallways... thats what this is.
Please, if your going to wwrite a review, make a legitimate statement of a problem....
Hum... then, I don't see what it is actually... Help ? :-?
EDIT : Hum, as for the lighting, It really makes a few ugly artifacts at some points...
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: TSB-Prison BETA
The map, like TSB Base, is supposed to be more of a loungemap (if you can call it that) than a 'move from a to b killing everything until you find the exit' coop or single player map.Blargh, I guess I didn't understood what it was supposed to be Undecided
Hum... then, I don't see what it is actually... Help ? Huh
Ehhh?
[img]http://img.photobucket.com/albums/v449/Kajgue/SkaarjStructurewth.jpg[/img]
[img]http://img.photobucket.com/albums/v449/Kajgue/Guarrison.jpg[/img]
Rahun, I don't mind you using some parts from TSB Base, but this structure was created for The Sundered Realms, if that's what it was based off of?
[img]http://img.photobucket.com/albums/v449/Kajgue/TSB-corridor1.png[/img]
I don't remember if I allowed you to use this corridor, or did I? I don't know whether I have forgotten due to my amnesia or not. If I did, then nevermind, my mistake.
I do like the map, although I think that some of the places need more shape, diversity and more meat; otherwise they look too much like cube rooms.
I also think you should add alot more to the map, such as more levels with different styles of area with the layout of the whole place, structured into each other. And maybe the cellblock areas should look more like the base layout I drew for you?
[img]http://img.photobucket.com/albums/v449/Kajgue/Cellblock.jpg[/img]
Or something like that, with a wider width and with a good prison environment.
(You don't have to, it's up to you.)
And perhaps, since this is a TSB themed map, then more in the style of TSB?
In other news, the TSB website will be up soon for you to use, Rahun.
Last edited by Kajgue on Wed Sep 01, 2010 11:03 pm, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: TSB-Prison BETA
time for testers!!
The acclaimed TSB-Prison map is out for the beta testing. I need some input, and some ideas! Much appreciated!
EDIT: THIS IS THE RPG STYLE VERSION!
[url]http://www.freewebs.com/spazzpez/map.zip[/url]
EDIT: RIGHT CLICK - Save Target As!
ehh. link broken. :-/
when saving like you sayd i've got a fatal error that shows me the rar/zip is corrupted
Last edited by Dozey on Sat Sep 04, 2010 11:49 am, edited 1 time in total.
https://www.youtube.com/channel/UCKBalu ... sypf-oI63A
I bid you welcome!
I bid you welcome!
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: TSB-Prison BETA
For some reason, when I tried this with firefox I got the same thing, but it worked for me on IE.ehh. link broken. :-/
when saving like you sayd i've got a fatal error that shows me the rar/zip is corrupted
AKA - ( T : S : B ) Ice-Lizard
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
Re: TSB-Prison BETA
Can anyone reupload? Thanks in advance.
- makemeunreal
- OldUnreal Member
- Posts: 549
- Joined: Sat Mar 23, 2013 7:51 pm
Re: TSB-Prison BETA
Still waitin' for a link! :3