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Re: Work in Progress - The WIP Thread

Posted: Mon Jul 06, 2015 12:26 pm
by Carbon
Well, I am late to this party, but wow. I just watched the video above and it is just amazing. Seriously, you are right on the money here. Hope things are going along well and thanks for even this much.

Re: Work in Progress - The WIP Thread

Posted: Thu Aug 06, 2015 4:42 pm
by Krull0r
Hi there :)

I like to post a small update on my project.

I decided to rebuild the WHOLE ISV-Thor map :) I'm happy with the new results :)
Now the Indoor part looks more like then a spaceship.

Screenshots:

[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR04.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR05.jpg[/img]
[Img]http://www.suchtpfosten.de/Krull0r/ISVTHOR/Screens/NewISV-THOR06.jpg[/img]

Re: Work in Progress - The WIP Thread

Posted: Thu Aug 06, 2015 11:58 pm
by gopostal
Looks really good but that much mirror surface scares me performance wise. It's going to create some laggy pockets depending on which way you are facing.

Re: Work in Progress - The WIP Thread

Posted: Sat Aug 08, 2015 5:51 pm
by Krull0r
I'ts all fine :) FPS are good .. for now :D

In the first case this map is for my singleplayer campaign. There will be not so many monsters and you have to play this map very sneaky.

Re: Work in Progress - The WIP Thread

Posted: Sat Aug 08, 2015 7:08 pm
by Hellkeeper
Looks very nice, but this is screaming for more contrast, it's aaaaaaaaaaaall blue!

Re: Work in Progress - The WIP Thread

Posted: Sat Aug 08, 2015 8:05 pm
by Krull0r
Its the Blue Deck :) Crewmen Rooms

There will be also red areas for the bridge / armory, green for the medlab / researchrooms and yellow for the engineering rooms.

Re: Work in Progress - The WIP Thread

Posted: Sat Aug 08, 2015 8:17 pm
by Krull0r
Looks very nice, but this is screaming for more contrast, it's aaaaaaaaaaaall blue!

added yellow lightcolor on some parts... looks better now =) thx for the hint

Re: Work in Progress - The WIP Thread

Posted: Mon Oct 12, 2015 10:42 am
by Kajgue
Bits and bobs (I are not be the deads)

Outdoor floodlight

[img][/img]

Field prefab apparatus (Mobile operating center leg parts)

[img][/img]

Attempt at space-marine voice acting things

https://www.dropbox.com/s/7haf37sxoampv ... e.wav?dl=0

https://www.dropbox.com/s/ljnwf7xwr0cs0 ... k.wav?dl=0

https://www.dropbox.com/s/wfpfsrdi5zq7v ... 0.wav?dl=0

https://www.dropbox.com/s/e1dpwgo16a0bu ... 0.wav?dl=0

Re: Work in Progress - The WIP Thread

Posted: Mon Oct 26, 2015 6:55 am
by Krull0r
And again I decided to rebuild the whole inside of the ship :D The old version was to small, so pawn couldn't pass some doors etc.


http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor01.jpg

http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor02.jpg

http://www.suchtpfosten.de/Krull0r//ISVThor/Screens/NewThor03.jpg




Re: Work in Progress - The WIP Thread

Posted: Mon Oct 26, 2015 8:07 am
by Turboman.
Those look great! I love the whole ISV styled spaceship theme! Plus there's some really nice use of lighting and trimmed textures there.  :)

I am quite familiar with the built-too-small-for-the-ai issue though, I often build my maps with human scale in mind as I find unreal to be sized extremely large. My spaceships are as compact as submarines and my cities/towns have even less spacing than Kowloon. The result is that even mantas or pupae fail to travel past my 96x48 sized doorways :D

Re: Work in Progress - The WIP Thread

Posted: Mon Oct 26, 2015 7:34 pm
by Krull0r
I also decided to build this map and future maps in this small campain with less details.
Its still unreal. Even when I look at the original maps I must say that the simple design of those maps look still great.

Maps don't need to look stunning when the gameplay and the idea behind this is good.



Re: Work in Progress - The WIP Thread

Posted: Wed Oct 28, 2015 12:57 am
by Kajgue
[img][/img]

Re: Work in Progress - The WIP Thread

Posted: Wed Oct 28, 2015 2:11 am
by gopostal
Not sure why but this reminds me of Dune. Nice work.

Re: Work in Progress - The WIP Thread

Posted: Wed Oct 28, 2015 5:45 am
by Krull0r
@ Kajgue

This one looks really great! Nice texture. It must be a mess to texture such objects like this.

Great work!

Re: Work in Progress - The WIP Thread

Posted: Wed Oct 28, 2015 6:00 pm
by Kajgue
@ Kajgue

This one looks really great! Nice texture. It must be a mess to texture such objects like this.

Great work!
I have a certain technique when it comes to skinning/texturing geometry with custom made textures. :P

Thanks alot guys. :)

Re: Work in Progress - The WIP Thread

Posted: Wed Dec 09, 2015 12:41 am
by xan1242
[img]http://puu.sh/lOxKF/4467a3ed98.jpg[/img]

Kinda working on this.

Bleh.

One question - does anyone know how to export from 3DS Max to Unreal that it doesn't screw up faces? I had to redo a few brushes because of that. (luckily all boxes)

Re: Work in Progress - The WIP Thread

Posted: Wed Jan 27, 2016 12:32 am
by Kajgue
Hi, Xan.

I do not know how to export/import models to/from 3dsmax, but I know that blender handles it perfectly if you export it as an .obj then import it through Ued as a static mesh, I wouldn't know how it's properly handle from 3ds max :(

_________________________________________________________

Elsewhere in deep space:

[img][/img]

?Location Unknown?

Re: Work in Progress - The WIP Thread

Posted: Tue Feb 09, 2016 1:43 am
by Kajgue
A few new things -
Another door texture -

[img][/img]


[img][/img]


[img][/img]


[img][/img]


:)

Re: Work in Progress - The WIP Thread

Posted: Tue Feb 09, 2016 11:52 am
by Krull0r
Looks Great!!! I like your work on this project!
This door looks also awesome ;)

But maybe you should smooth those bright and sharp pixel edges on your door texture.



Greets Krull0r

Re: Work in Progress - The WIP Thread

Posted: Tue Feb 09, 2016 6:02 pm
by Kajgue
Looks Great!!! I like your work on this project!
This door looks also awesome ;)

But maybe you should smooth those bright and sharp pixel edges on your door texture.



Greets Krull0r
Hey Krullor,

Yeah, I could do that :) . But first I will do some other things before I get around to it.

And thanks for the feedback man :)

Re: Work in Progress - The WIP Thread

Posted: Wed Feb 10, 2016 9:20 pm
by Sat42
Geometry and lighting combine to bring about a brilliant design, Kajgue, and it's remarquable how distinctive it manages to be.
And that new door texture is great, very Skaarj-like!
Awesome work 8-)

Re: Work in Progress - The WIP Thread

Posted: Thu Feb 11, 2016 12:16 am
by Kajgue
Thanks Sat42 + Krull0r, your comments are very much appreciated!

Re: Work in Progress - The WIP Thread

Posted: Mon Feb 22, 2016 10:32 am
by han
My OpenGLDrv starts to getting somewhere. :) Though I need to check whether the detail/macro textures in Unreal do have mipmaps and if they have an average of 0.5 grey, at least that helped a lot in Deus Ex were the were [url=http://coding.hanfling.de/dx_dtex_only_2.png]awful off[/url].
[img]http://coding.hanfling.de/dark_singlepass.jpg[/img]
[img]http://coding.hanfling.de/dark_singlepass2.jpg[/img]

Re: Work in Progress - The WIP Thread

Posted: Sat Jul 09, 2016 8:56 am
by makemeunreal
WIP. Maybe.
[URL=http://s1108.photobucket.com/user/makemeunreal/media/sanctuary_zpsxb9lgxl4.png.html][img]http://i1108.photobucket.com/albums/h413/makemeunreal/sanctuary_zpsxb9lgxl4.png[/img][/URL]

Re: Work in Progress - The WIP Thread

Posted: Thu Jul 14, 2016 10:33 am
by Bleeder91[NL]
My first attempt at a 'Deathmatch' map so I'm not sure if this is going to be too constricting for more than 1v1... We'll see where it goes from here though.
[img][/img] [img][/img] [img][/img]