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XMP-Alcazar for U2

Unreal2 seems to vanish more and more too. Time to put it up here :)
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

XMP-Alcazar for U2

Post by GreatEmerald »

This is a release thread for the [url=http://forums.beyondunreal.com/showthread.php?t=186738]XMP-Alcazar remake map[/url] for the main Unreal II. The current version is Beta 1.

Basically this is a port of XMP-Alcazar from U2XMP to U2, in preparation for XMP2. It works now as well, but it will be better, because now it's kinda like a glorified CTF.

Either way, Beta 1 is here and you can get it here:
[url]http://www.mediafire.com/?0jhmgqinxtn[/url]
No readme as it's an early beta and I'll probably get to release some hotfixes as it will probably not run normally now because I will forget to add a file or two... Either way, put everything that is in Textures.rar to your U2 Textures folder, everything that is in StaticMeshes.rar to your StaticMeshes, XMP-AlcazarB1.un2 to your Maps and AlcazarA to your Sounds folder. Then to run it, open the command line and enter "open XMP-AlcazarB1?game=U2CTF.U2CTFGame" if you want to have relatively smart bots (on your side), and "open XMP-AlcazarB1?game=U2XMP.U2XMPGame" to make Replicators work. You can also use the U2 Mod Menu for that and leave the command line to geeks and people who have a lot of time.

Oh, and a hint: if you want to cross the bridge, you pretty much need an antigrav mutator, because you can't pick up jet packs for some reason.

Screenshots are in the development thread, but overall it's what you see in U2XMP!
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