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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Your OpenGL renderer for UT
- nullie
- OldUnreal Member
- Posts: 15
- Joined: Wed Jan 22, 2003 12:22 pm
Your OpenGL renderer for UT
Would you make a build of your tweaked OpenGL renderer for Unreal Tournament? It's some excellent work.
(yes I know of the updated OpenGL renderer from Epic, but it doesn't apply multiple passes when applying the detail textures like yours
Thanks
(yes I know of the updated OpenGL renderer from Epic, but it doesn't apply multiple passes when applying the detail textures like yours
Thanks
- Kerilkkorn
- OldUnreal Member
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- Joined: Mon Mar 11, 2002 4:50 pm
Re: Your OpenGL renderer for UT
I'd love to (and I think smirftsch would too) but with no complete 4.36 header released it is impossible. Released header for UT are version 4.32 if I remember well.
Last edited by Kerilkkorn on Wed Jan 22, 2003 7:17 pm, edited 1 time in total.
War doesn't determine who is right, war determines who is left...
- nullie
- OldUnreal Member
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Re: Your OpenGL renderer for UT
I thought the full source code was released of the latest OpenGL renderer (on September 6th 2002) ? If that doesn't include the header, I'm sure if you contact vogel (@t) epicgames (d0t) com he'll give them to you.
- nullie
- OldUnreal Member
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Re: Your OpenGL renderer for UT
From unreal.epicgames.com
What good would tinkering do if it weren't possible to build and use it with UT?Unreal Tournament 436 OpenGL renderer fix Sep 6, 2002 - by Daniel Vogel
The below replacement OpenGLDrv.dll fixes extension detection with very large extension strings. I also uploaded the (embarassing) source for people who want to tinker with it.
http://unreal.epicgames.com/files/UT436-OpenGLDrv-090602.zip (33KB)
http://unreal.epicgames.com/files/UT436-OpenGLDrv-Src-090602.zip (254KB)
Last edited by nullie on Thu Jan 23, 2003 2:57 am, edited 1 time in total.
- Kerilkkorn
- OldUnreal Member
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- Joined: Mon Mar 11, 2002 4:50 pm
Re: Your OpenGL renderer for UT
To avoid smirftsch asking for the latest version of the file one more time maybe.... ;-D.
If we made the patch it would only be compatible with version 4.32......
Try to ask smirftsch he knows this stuff much better than me. But if you get me the 4.36 headers I could/would build it for UT.
If we made the patch it would only be compatible with version 4.32......
Try to ask smirftsch he knows this stuff much better than me. But if you get me the 4.36 headers I could/would build it for UT.
War doesn't determine who is right, war determines who is left...
- nullie
- OldUnreal Member
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Re: Your OpenGL renderer for UT
Smirftsch? What's your thought on this bro? Do we definitely need to get the header? I thought all of UT's files were backwards and forward compatible (I rememeber trying many renderers from previous versions of UT with 436 without any probs).. Perhaps you guys can just try it with the 432 header, and then if it doesn't work we can get in touch with Daniel Vogel about it?
- Smirftsch
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Re: Your OpenGL renderer for UT
there might be a chance the compiled dll is running with 4.36 - i'll give it a try, but please be patient, i'm having big trouble here, and even i love to help i need to find a way out of the problems i currently have - so don't expect it that soon, sorry friends.
Sometimes you have to lose a fight to win the war.
- Kerilkkorn
- OldUnreal Member
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Re: Your OpenGL renderer for UT
No problem smirftsch, you know I can understand what personal problems are...
Good luck.
Good luck.
War doesn't determine who is right, war determines who is left...
- Kerilkkorn
- OldUnreal Member
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Re: Your OpenGL renderer for UT
I built a working version of the OpenGL renderer for UT, and sent it to Smirftsch, so maybe he'll have time to put it on the site.
for now if someone wants it just send me a mail.....
for now if someone wants it just send me a mail.....
War doesn't determine who is right, war determines who is left...
- nullie
- OldUnreal Member
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Re: Your OpenGL renderer for UT
Send it my way.
Thanks.
Thanks.
- Kerilkkorn
- OldUnreal Member
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- Joined: Mon Mar 11, 2002 4:50 pm
Re: Your OpenGL renderer for UT
Last version seems to be working correctly on ATI cards and online too....
Tell us what you think of it Nullie as you're our beta tester.
Tell us what you think of it Nullie as you're our beta tester.
Last edited by Kerilkkorn on Wed Feb 05, 2003 3:30 pm, edited 1 time in total.
War doesn't determine who is right, war determines who is left...
- Smirftsch
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Re: Your OpenGL renderer for UT
for those who wanna test: http://www.oldunreal.com/tmp/
(thx to kerilk for it)
(thx to kerilk for it)
Sometimes you have to lose a fight to win the war.
- gamenut
- OldUnreal Member
- Posts: 17
- Joined: Wed Feb 05, 2003 7:38 pm
Re: Your OpenGL renderer for UT
Okie Dokie...I just downloaded and installed the open gl patch for ut..as I wanna be a beta tester too considering how much I love my version of ogl for 224 in u1. I must say the change in detail is tremendous...d3d just cant touch ogl...good work guys,I'll let you know if I come across any bugs....OH!...I am running Ut with amd 1ghz cpu,512ram,and a geforce3ti200,128pro on xp...looks saweeet!
- Kerilkkorn
- OldUnreal Member
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Re: Your OpenGL renderer for UT
to smirftsch for putting it on the site
War doesn't determine who is right, war determines who is left...
- Goofus_Maximus
- OldUnreal Member
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Re: Your OpenGL renderer for UT
I've registered on these forums just so I can say: "THESE UT DRIVERS ROXOR!!!"
I've been using the official Vogel OpenGL drivers with the compressed textures, and not noticing much of a difference at all between them and the regular textures.
I read this post in the forum, and nabbed these drivers just to see what they were like, after being BLOWN AWAY by the Unreal drivers and converted compressed textures. I was BLOWN AWAY AGAIN!!! The textures are amazingly clear and vivid with these drivers!
I don't know what you did, but you did it RIGHT! Epic could learn a thing or two about programming from you, dude!
I've been using the official Vogel OpenGL drivers with the compressed textures, and not noticing much of a difference at all between them and the regular textures.
I read this post in the forum, and nabbed these drivers just to see what they were like, after being BLOWN AWAY by the Unreal drivers and converted compressed textures. I was BLOWN AWAY AGAIN!!! The textures are amazingly clear and vivid with these drivers!
I don't know what you did, but you did it RIGHT! Epic could learn a thing or two about programming from you, dude!
- Kerilkkorn
- OldUnreal Member
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Re: Your OpenGL renderer for UT
Never understood why they abandoned multipass detail texturing. UT2003 and U2 would look much better with it. Too bad.
War doesn't determine who is right, war determines who is left...
- Ravenus
- OldUnreal Member
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- Joined: Thu Mar 20, 2003 5:41 am
Re: Your OpenGL renderer for UT
I tried e-mailing Smirftsch to convey my appreciation of his work on the Unreal openGL patch but the mail has repeatedly bounced.
So anyways,
Dear Smirftsch, here's a big thank you for making my Unreal experience a whole lot more beautiful and fun: Being able to use the S3TC textures makes it a jaw-dropping experience, I should say. One hopes to see more great stuff from you in the future.
So anyways,
Dear Smirftsch, here's a big thank you for making my Unreal experience a whole lot more beautiful and fun: Being able to use the S3TC textures makes it a jaw-dropping experience, I should say. One hopes to see more great stuff from you in the future.
They're all dead...they just don't know it yet.
- Goofus_Maximus
- OldUnreal Member
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Re: Your OpenGL renderer for UT
I too appreciate his work, and I'll be VERY HAPPY if he UT-ifies his latest Unreal OpenGL driver! *hint! hint!*
The 2.1.0.7 drivers are the only ones I've used that render the skyboxes properly (with the help of "flush")
The media is really bugging me! Never before have so many said so much for so long about so little. Talking heads talking to other talking heads about some threadbare overmasticated tidbit or other.
Media cafard...
The 2.1.0.7 drivers are the only ones I've used that render the skyboxes properly (with the help of "flush")
The media is really bugging me! Never before have so many said so much for so long about so little. Talking heads talking to other talking heads about some threadbare overmasticated tidbit or other.
Media cafard...
- Kerilkkorn
- OldUnreal Member
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- Joined: Mon Mar 11, 2002 4:50 pm
Re: Your OpenGL renderer for UT
I UTified the drivers they are in www.oldunreal.com/tmp
War doesn't determine who is right, war determines who is left...
- Goofus_Maximus
- OldUnreal Member
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Re: Your OpenGL renderer for UT
May the blessings of a thousand suns fall upon your mighty shoulders!
- nullie
- OldUnreal Member
- Posts: 15
- Joined: Wed Jan 22, 2003 12:22 pm
Re: Your OpenGL renderer for UT
Hey guys. I found a better OpenGL renderer for UT : http://cwdohnal.home.mindspring.com/utglr/
This renderer is heavily optimized and tweaked. It has support for SSE, antialiasing, better memory management, etc, etc, and best of all, fixes the annoying slowdowns/stuttering/choppiness of vogel's renderer.
..Oh, and all sources available if someones wants to make an Unreal build.
This renderer is heavily optimized and tweaked. It has support for SSE, antialiasing, better memory management, etc, etc, and best of all, fixes the annoying slowdowns/stuttering/choppiness of vogel's renderer.
..Oh, and all sources available if someones wants to make an Unreal build.
Last edited by nullie on Sun Apr 06, 2003 8:51 am, edited 1 time in total.
- Smirftsch
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Re: Your OpenGL renderer for UT
great will ask for permission to port it. Resistance is futile.
Sometimes you have to lose a fight to win the war.
- Kerilkkorn
- OldUnreal Member
- Posts: 289
- Joined: Mon Mar 11, 2002 4:50 pm
Re: Your OpenGL renderer for UT
Apparently for visual quality it only lakcs fractal detail texture, and compatibility with ATI cards. But seeing how gifted the man seems to be that should not be hard to have him implement that especially if we send him part of the code.
What do you think about it Smirftch?
What do you think about it Smirftch?
War doesn't determine who is right, war determines who is left...
- Smirftsch
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Re: Your OpenGL renderer for UT
the code is pretty much changed, i hardly understand it all will need some time, anyway, i'm not able to compile it myself without problems, 2 errors with erase(npzbla..), only working if i exclude them, but i have problems with lighting and windows isnt switching to fullscreen...
do you have the same trouble ? Anyway, will mail him today
do you have the same trouble ? Anyway, will mail him today
Sometimes you have to lose a fight to win the war.
- nullie
- OldUnreal Member
- Posts: 15
- Joined: Wed Jan 22, 2003 12:22 pm
Re: Your OpenGL renderer for UT
Where did you get that? It works great with ATI cards.lakcs compatibility with ATI cards
Last edited by nullie on Mon Mar 31, 2003 8:03 pm, edited 1 time in total.