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RPI clan to host RealCTF events

Posted: Wed Mar 26, 2003 3:09 pm
by TCP_Wolf
http://www.newdefinitionsofpain.com/for ... php?t=2297

With some luck, RIP will be able to host more or less regular RealCTF events... at any rate, I will have my UBrowser peeking for the RIP server every Tuesday night now :)

Re: RPI clan to host RealCTF events

Posted: Wed Mar 26, 2003 3:11 pm
by TCP_Wolf
::) someone teach me to type, the header reads "RPI" clan dooohhh.... RIP :D :P :-X :-*

Re: RPI clan to host RealCTF events

Posted: Wed Mar 26, 2003 9:00 pm
by Shambler
Oh nice! ;D
Once I get my comp with Unreal workin right I'll be lookin out for that server, definelty worth my time!

Re: RPI clan to host RealCTF events

Posted: Tue Jul 22, 2003 12:14 am
by Darkskaarj_Elite
ill be right with u lookin for theserver that is wehn i get bak for vacation ::) ;D

Re: RPI clan to host RealCTF events

Posted: Fri Aug 05, 2005 11:21 pm
by Xavious
So whatever happened about this then? I have never seen any CTF events on unreal 1 (so my ctf map i made kinda went to waste) and should there ever be one, i would surely like to participate...

Re: RPI clan to host RealCTF events

Posted: Sat Aug 06, 2005 2:44 am
by Hyper
Just play some at the RealCTF server. It has bots now and with some luck you'l see some human being playing as well.

Re: RPI clan to host RealCTF events

Posted: Mon Aug 08, 2005 11:22 am
by TCP_Wolf
Yea that event went kinda RIP... no pun intended on the clan name but ???

Re: RPI clan to host RealCTF events

Posted: Sat Aug 27, 2005 9:24 pm
by Leo T_C_K
RealCTF needs more players, many players don't know about it, because basic Unreal browser doesn't support it. But that players are lazy, because they can find it at all servers. Or they can download enhanced server browser by hyper.

Re: RPI clan to host RealCTF events

Posted: Sun Aug 28, 2005 9:13 pm
by Xavious
I stick by my belief that the main problem is download size. this affects popularity of RCTF in 2 ways:

1. Players have to do alot of work for themselves, there are too many complications in simply downloading everything from the server. Players not only need a place to download absolutely everything they need in one go, but they also need an easy way to install all these things and get playing.

2. Players playing on servers are susceptible to constant lag due to downloaders. This makes playing much less fun.

So taking into account these two things, is it any wonder that no-one is really playing RCTF?

And i think the argument that people cannot find servers is no longer valid, because there is a server which is constantly in the 'populated servers' list due to the bots it has.

I can see 2 possible solutions:

1. A special download server should be set up, where players can download, before entering the main server.

2. A new version of RCTF is released, featuring the bare-bones structure of a CTF game and none of this fancy crap it features at present.

I think i mentioned #2 once before, and Wolf commented on it, but i can't remember what he said anymore. It was probably something like "busy" or "SP@M."

Re: RPI clan to host RealCTF events

Posted: Sun Aug 28, 2005 10:37 pm
by Hyper
Hmz. I remember this thread from another Unreal forum. I gave a reply about NoNameCTF

You can try to put on a NoNameCTF server, but I don't think there will be too much visitors. The main problem is in my opinion not the download but the fact that it's not visible under the standard UBrowser tabs. (So many players will not even notice that there is a CTF server)