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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Throw weapon freeze
- nothingok
- OldUnreal Member
- Posts: 18
- Joined: Sun Jul 09, 2006 5:44 pm
Throw weapon freeze
Sometime when I throw away my weapon the game freezes, is there anyway to fix this?
I dont want to restart my comp everytime it happens.
I dont want to restart my comp everytime it happens.
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Throw weapon freeze
If i'm not mistaken, 227 fixed this issue?Sometime when I throw away my weapon the game freezes, is there anyway to fix this?
I dont want to restart my comp everytime it happens.
- nothingok
- OldUnreal Member
- Posts: 18
- Joined: Sun Jul 09, 2006 5:44 pm
Re: Throw weapon freeze
No, I'm using the 227e version now but it still keeps freezing for me.
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Throw weapon freeze
Well report it as a 227e bug, It needs to be fixed and I don't know of any way to bypass it, it seemed to go away for me after I got a new video card.No, I'm using the 227e version now but it still keeps freezing for me.
- nothingok
- OldUnreal Member
- Posts: 18
- Joined: Sun Jul 09, 2006 5:44 pm
Re: Throw weapon freeze
It comes and goes from time to time here.
Sometimes I can play for a qouple of hours without any problems and sometime I cant play at all.
Sometimes I can play for a qouple of hours without any problems and sometime I cant play at all.
- TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
- Contact:
Re: Throw weapon freeze
The problem with this is, we never managed to intentionally CAUSE the crash. I remember myself and Smirftsch running around like mad maggots on his server on a debug to try and crash it... of course, it wouldn't ever happen then, but the moment I divert to the occasional game on the net, BANG!
-=]HONESTY PAYS[=-
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Throw weapon freeze
Smirftsch's server has anticrash protection? xD
Skydev = Chaos13 = Dimension4
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Throw weapon freeze
=) just get some guys on a INF server who are known to crash a lot, I think it's more common in INF games since more things are being rendered in the midst of your throw. I usually can intentionally gpf myself with INF guns better than regular too, so if you want get me in a debug server and summon me some INF guns :PThe problem with this is, we never managed to intentionally CAUSE the crash. I remember myself and Smirftsch running around like mad maggots on his server on a debug to try and crash it... of course, it wouldn't ever happen then, but the moment I divert to the occasional game on the net, BANG!
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Throw weapon freeze
I crash often with the ICD and unexisting objects (Garbage collector anyone?)
Skydev = Chaos13 = Dimension4
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Throw weapon freeze
LOL I crashed several times even on normal coop game without a mod and I just used Task Manager "on blind" to close Unreal.exe. Only I crashed twice in a row in Serpentine then I needed to restart my comp. Else, I just use Task Manager to close the game.
☆
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Throw weapon freeze
On blind lol. Another reason why you shouldnt use fullscreen. And all those unhandled infinite recursions are annoying.
Skydev = Chaos13 = Dimension4
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Throw weapon freeze
LOL reminds me of a program that I made in VB... Just uses 100% CPU and blocks your PC. (Sorry, I know it's off-topic. )
☆
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Throw weapon freeze
And that program is called "Unreal"?LOL reminds me of a program that I made in VB... Just uses 100% CPU and blocks your PC. (Sorry, I know it's off-topic. )
Skydev = Chaos13 = Dimension4
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Zombie
- Administrator
- Posts: 322
- Joined: Thu May 09, 2002 11:44 pm
Re: Throw weapon freeze
Join a non-fixed server (or fixed to confirm if no crash/hang) and set a key bind like the following below.The problem with this is, we never managed to intentionally CAUSE the crash. I remember myself and Smirftsch running around like mad maggots on his server on a debug to try and crash it... of course, it wouldn't ever happen then, but the moment I divert to the occasional game on the net, BANG!
set input throwweapon|throwweapon|throwweapon
Summon every weapon and collect them. Run forward while pressing that new keybind rapidly and there should be a runaway loop crash or hang within a few seconds of testing.
My guess how this could still happen in 227e is the inventory loop in UnrealHUD.DrawArmor() allows 1000 passes before stopping. In UnrealHUD.DrawInventory() it's more reasonable at 250. Why that inconsistency came about I cannot answer. Besides, if the INFIL_HUD is still in use it will not inherit any changes that can prevent a crash/hang.
Anyway, the fix in 227e is likely working, but if the client has this runaway for more than several ticks there may be looping of 1250 times per postrender tick which is possibly 106,250 times per second at 85FPS. Reducing both inventory loops allowance to 250-500 will cut that number in half or more and may prove better.
-Zombie
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Throw weapon freeze
Try 249. In Unreal a loop with 250 iteration seems to be Runaway already.
Skydev = Chaos13 = Dimension4
- Zombie
- Administrator
- Posts: 322
- Joined: Thu May 09, 2002 11:44 pm
Re: Throw weapon freeze
You're mixing a runaway loop with a function call recursion. The problem that could happen here is not a recursion.
A runaway loop will be detected by the engine at ~10,000,000 and a function call recursion at ~250. The actual detection points of both will realistically seem shorter depending on what patch and how much the engine was handling at that time.
-Zombie
A runaway loop will be detected by the engine at ~10,000,000 and a function call recursion at ~250. The actual detection points of both will realistically seem shorter depending on what patch and how much the engine was handling at that time.
-Zombie
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Throw weapon freeze
Oops xD
Whatever...
This needs a fix >_> i like throwing out and picking weapons because DCoop v0.2 gives me really fscking impressive fx when picking up new gun :)
Whatever...
This needs a fix >_> i like throwing out and picking weapons because DCoop v0.2 gives me really fscking impressive fx when picking up new gun :)
Last edited by Chaos13 on Fri Sep 12, 2008 11:01 am, edited 1 time in total.
Skydev = Chaos13 = Dimension4
- Spike
- OldUnreal Member
- Posts: 435
- Joined: Tue Dec 30, 2008 1:29 am
Re: Throw weapon freeze
About the only time i ever got it as Headshot said, is on Infiltration, though just today i got the crash, been a long time since i had gotten it. =\
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