Difference between revisions of "Exec Commands"

From Oldunreal-Wiki
Jump to navigation Jump to search
(Created page with " // UnrealScipt API // Unreal Tournament Version // Compiled by Brett Lempereur on the 4th June 2000 // This is the first release, if you want anything more in this, then ...")
 
m
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
// UnrealScipt API
Before we get started, thanks to c0mp1le, Ob1-Kenobi & Mr.Mitchell for their invaluable advice during the creation of this tutorial.
// Unreal Tournament Version
// Compiled by Brett Lempereur on the 4th June 2000


// This is the first release, if you want anything more in this, then e-mail
<nowiki>#exec commands are used to import resources (e.g. models, textures, sounds, etc.) into a .u file, the resource can be in the relevant Unreal format (e.g. utx, uax) or in one of a number of other formats that UCC and UnrealEd support.</nowiki><nowiki>#exec commands can either be placed in the body of a UnrealScript class or typed directly into the UnrealEd console.</nowiki>
// me at a.lempereur@cableinet.co.uk
// If it is possible, then I'll try hard to add it...


// Well, here it is.  I've noticed around that a lot of people have been asking for some sort of API,
==== Miscellaneous Resources ====
// so I decided to compile this...
'''<nowiki>#exec OBJ LOAD</nowiki>'''


// There's a lot of stuff in here, It details all of the functions in the current uScript release
This #exec command will import a pre-existing Unreal resource, commonly a .utx file.


// This was created using part of my uScript program, which should be coming out in
// a while, I hope you find this useful til then


// If you want to provide any feedback about this, then mail me at a.lempereur@cableinet.co.uk
{| style="border-spacing:0;"
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


// The structure of a function definition:
|-
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FILE
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the resource to import
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


// Function Name: The name of the function you would call
|-
// Class Owner:   The name of the class it is contained in
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| PACKAGE
// Type:           The type that is return
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the package to import resource into
// Vars:           The variables that the function takes, e.g float Number
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


// C ya
|}
Example:


// PS, you'd probable be better using the 'find' function to browse this, I might make a browser for it soon...     


Function Name: Main
{| style="border-spacing:0;"
Class Owner:   HelloWorldCommandlet
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec OBJ LOAD FILE=..\Textures\JWSKy.utx PACKAGE=SE </nowiki>'''
Type:         int
Vars:         string Parms


Function Name: ToUpper
|}
Class Owner:  Locale
'''<nowiki>#exec TEXTURE IMPORT</nowiki>'''
Type:          string
Vars:          string S


Function Name: ToLower
Imports a texture from a .pcx file.
Class Owner:  Locale
Type:          string
Vars:          string S


Function Name: Compare
Class Owner:  Locale
Type:          int
Vars:          string A, string B


Function Name: NumberToString
{| style="border-spacing:0;"
Class Owner:   Locale
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         string
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         float Number
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: CurrencyToString
|-
Class Owner:   Locale
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NAME
Type:         string
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the texture in Unreal
Vars:         float Currency
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PercentToString
|-
Class Owner:   Locale
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FILE
Type:         string
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the texture to import
Vars:         float Fraction
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: DateTimeToMap
|-
Class Owner:   Locale
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| GROUP
Type:         <nowiki>map<string,string></nowiki>
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| which group in the current package to place the texture
Vars:         long T
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: MapToDateTime
|-
Class Owner:   Locale
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MIPS
Type:         bool
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| whether or not mip-maps should be generated for this texture, should be OFF for textures that'll be used by UWindows (e.g. new HUD icons)
Vars:         <nowiki>map<string,string> Map, out long T</nowiki>
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ON/OFF
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: TimeToString
|-
Class Owner:   Locale
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FLAGS
Type:         string
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 2 = masked texture
Vars:         long T, bool Brief, bool Countdown
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: DateToString
|}
Class Owner:  Locale
Example:
Type:          string
Vars:         long T


Function Name: TestFunction
Class Owner:  SimpleCommandlet
Type:          int
Vars:          None


Function Name: Main
{| style="border-spacing:0;"
Class Owner:   SimpleCommandlet
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec TEXTURE IMPORT NAME=Light FILE=Textures\Light.PCX GROUP="Icons" MIPS=OFF FLAGS=2 </nowiki>'''
Type:         int
Vars:         string Parms


Function Name: InitPlayerReplicationInfo
|}
Class Owner:  PlayerPawn
'''<nowiki>#exec FONT IMPORT</nowiki>'''
Type:          generic
Vars:          None


Function Name: ClientWeaponEvent
Import a font texture for use as a font in Unreal.
Class Owner:  PlayerPawn
Type:          generic
Vars:          name EventType


Function Name: ClientReplicateSkins
Class Owner:  PlayerPawn
Type:          generic
Vars:          texture Skin1, optional texture Skin2, optional texture Skin3, optional texture Skin4


Function Name: CheckBob
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         float DeltaTime, float Speed2D, vector Y
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: ClientVoiceMessage
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FILE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the font texture to import
Vars:         PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ServerMove
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the font in Unreal
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name:
|}
Class Owner:  PlayerPawn
Example:
Type:          ProcessMove
Vars:         float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot


Function Name: ClientAdjustPosition
Class Owner:  PlayerPawn
Type:          generic
Vars:          None


Function Name: ClientUpdatePosition
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec FONT IMPORT FILE=Textures\MedFont.pcx NAME=MedFont </nowiki>'''
Type:         generic
Vars:         None


Function Name: CompressAccel
|}
Class Owner:  PlayerPawn
'''<nowiki>#exec NEW TRUETYPEFONTFACTORY</nowiki>'''
Type:          int
Vars:          int C


Function Name: ReplicateMove
Import a true type font for use as a font in Unreal. For a thorough explanation of the nuances of importing true type fonts read [http://web.archive.org/web/20071023222125/http://unreal.epicgames.com/TTFImport.htm this].
Class Owner:   PlayerPawn
Type:          generic
Vars:          None


Function Name: HandleWalking
Class Owner:  PlayerPawn
Type:          generic
Vars:          None


Function Name: ServerReStartGame
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: PlayHit
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| PACKAGE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the UTX package to import the font into (but only if importing from within UnrealEd)
Vars:         float Damage, vector HitLocation, name damageType, vector Momentum
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: SetFOVAngle
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the font in Unreal
Vars:         float newFOV
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ClientFlash
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FONTNAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the Windows name of the font to be imported, e.g. "Arial"
Vars:         float scale, vector fog
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ClientInstantFlash
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| HEIGHT
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| height of the font in pixels, which is passed to the Windows' CreateFont() API call
Vars:         float scale, vector fog
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ClientAdjustGlow
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANTIALIAS
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| whether or not to anti-alias the font when importing it (1 = anti-aliased)
Vars:         float scale, vector fog
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0/1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ClientShake
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| CHARACTERSPERPAGE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the number of characters per 256x256 pixel font texture. The default is 64
Vars:         vector shake
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ShakeView
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| XPAD
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| adds horizontal space between characters
Vars:         float shaketime, float RollMag, float vertmag
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ClientSetMusic
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| YPAD
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| adds vertical space between characters
Vars:         music NewSong, byte NewSection, byte NewCdTrack, EMusicTransition NewTransition
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ServerFeignDeath
|}
Class Owner:  PlayerPawn
Example:
Type:          generic
Vars:         None


Function Name: ServerSetHandedness
Class Owner:  PlayerPawn
Type:          generic
Vars:          float hand


Function Name: ServerReStartPlayer
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec NEW TRUETYPEFONTFACTORY NAME=Tahoma30 FONTNAME="Tahoma" Height=30 ANTIALIAS=1 CHARACTERSPERPAGE=32 </nowiki>'''
Type:         generic
Vars:         None


Function Name: ServerChangeSkin
|}
Class Owner:  PlayerPawn
'''<nowiki>#exec AUDIO IMPORT</nowiki>'''
Type:          generic
Vars:          coerce string SkinName, coerce string FaceName, byte TeamNum


Function Name: ServerTaunt
Import a sound from a .wav file.
Class Owner:  PlayerPawn
Type:          generic
Vars:          name Sequence


Function Name: damageAttitudeTo
Class Owner:  PlayerPawn
Type:          generic
Vars:          pawn Other


Function Name: PlayChatting
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: Typing
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FILE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the sound to import
Vars:         bool bTyping
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ToggleZoom
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the sound in Unreal
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: StartZoom
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| GROUP
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| which group in the current package to place the sound
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: StopZoom
|}
Class Owner:  PlayerPawn
Example:
Type:          generic
Vars:         None


Function Name: EndZoom
Class Owner:  PlayerPawn
Type:          generic
Vars:          None


Function Name: SetPause
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec AUDIO IMPORT FILE="Sounds\ChainSaw\ChainIdle.WAV" NAME="ChainIdle" GROUP="ChainSaw" </nowiki>'''
Type:         bool
Vars:         BOOL bPause


Function Name: DoJump
|}
Class Owner:  PlayerPawn
==== Vertex Animation ====
Type:         generic
Importing models into Unreal requires an understanding of the LOD system, read up on it [http://web.archive.org/web/20071023222125/http://unreal.epicgames.com/lodtechnologynotes.htm here].
Vars:         optional float F


Function Name: ChangeAlwaysMouseLook
'''<nowiki>#exec MESH LODPARAMS</nowiki>'''
Class Owner:  PlayerPawn
Type:          generic
Vars:          Bool B


Function Name: ChangeSnapView
Configure various LOD options for a mesh (vertex or skeletal).
Class Owner:  PlayerPawn
Type:          generic
Vars:          bool B


Function Name: ChangeStairLook
Class Owner:  PlayerPawn
Type:          generic
Vars:          bool B


Function Name: ChangeDodgeClickTime
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         float F
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: ChangeName
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh to configure LODing for
Vars:         coerce string S
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ChangeTeam
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| STRENGTH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| per-mesh linear LOD scaler, default = 1.0, higher values result in more aggressive LOD-culling
Vars:         int N
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ClientChangeTeam
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MINVERTS
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| the minimum number of vertices you want your mesh to always retain at the farthest distances
Vars:         int N
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ChangeAutoAim
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MORPH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| the proportion of vertices that are allowed to contribute to the smooth morphing, 0.0 for no morphing
Vars:         float F
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0 - 1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ChangeSetHand
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ZDISP
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies in UUs the distance at which the LOD culling kicks in
Vars:         string S
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ServerNeverSwitchOnPickup
|}
Class Owner:  PlayerPawn
Example:
Type:          generic
Vars:         bool B


Function Name: ServerAddBots
Class Owner:  PlayerPawn
Type:          generic
Vars:          int N


Function Name: StartWalk
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH LODPARAMS MESH=LodMesh STRENGTH=1.0 MINVERTS=14 MORPH=0.25 ZDISP=90.0 </nowiki>'''
Type:         generic
Vars:         None


Function Name: UpdateBob
|}
Class Owner:  PlayerPawn
'''<nowiki>#exec MESH IMPORT</nowiki>'''
Type:          generic
Vars:          float F


Function Name: UpdateSensitivity
Imports a vertex mesh (_d.3d).
Class Owner:  PlayerPawn
Type:          generic
Vars:          float F


Function Name: ServerSetSloMo
Class Owner:  PlayerPawn
Type:          generic
Vars:          float T


Function Name: ChangedWeapon
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: JumpOffPawn
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the mesh in Unreal
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: UpdateWeaponPriorities
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIVFILE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the animation file
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ServerSetWeaponPriority
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| DATAFILE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the vertex mesh
Vars:         byte i, name WeaponName
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: SpawnCarcass
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| X, Y, Z
Type:         Carcass
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| set the origin of the mesh
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: Gibbed
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MLOD
Type:         bool
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| whether or not this mesh should be LODed
Vars:         name damageType
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0/1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: SpawnGibbedCarcass
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODSTYLE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| bit field with switches to change the style of building the pre-collapse sequence
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 1, 2, 4, 8, 16
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ServerUpdateWeapons
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODFRAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specify which animation frame rather than the default 0th frame to be sampled for generating the collapse sequence
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlayDodge
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODNOTEX
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| causes texture coordinates to be ignored when importing
Vars:         eDodgeDir DodgeMove
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlayTurning
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODOLD
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| maintain the original order of animation vertices as they are imported
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlaySwimming
|}
Class Owner:  PlayerPawn
Example:
Type:          generic
Vars:         None


Function Name: PlayFeignDeath
Class Owner:  PlayerPawn
Type:          generic
Vars:          None


Function Name: PlayRising
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH IMPORT MESH=Duke ANIVFILE=MODELS\Duke_a.3d DATAFILE=MODELS\Duke_d.3d X=0 Y=0 Z=0 LODSTYLE=1 </nowiki>'''
Type:         generic
Vars:         None


Function Name: AdjustAim
|}
Class Owner:  PlayerPawn
'''<nowiki>#exec MESH ORIGIN</nowiki>'''
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget


Function Name: Falling
Sets the origin of a mesh.
Class Owner:  PlayerPawn
Type:          generic
Vars:          None


Function Name: Landed
&nbsp;
Class Owner:  PlayerPawn
Type:          generic
Vars:          vector HitNormal


Function Name: Died
Class Owner:  PlayerPawn
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation


Function Name: AttitudeTo
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         eAttitude
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         Pawn Other
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: KillMessage
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         string
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh to set the origin of
Vars:         name damageType, pawn Other
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"|


Function Name: KilledBy
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| X, Y, Z
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| set the origin of the mesh
Vars:         pawn EventInstigator
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: CalcBehindView
|-
Class Owner:   PlayerPawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| YAW, ROLL, PITCH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| set the rotation of the mesh
Vars:         out vector CameraLocation, out rotator CameraRotation, float Dist
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: ViewFlash
|}
Class Owner:  PlayerPawn
Example:
Type:          generic
Vars:         float DeltaTime


Function Name: ViewShake
Class Owner:  PlayerPawn
Type:          generic
Vars:          float DeltaTime


Function Name: UpdateRotation
{| style="border-spacing:0;"
Class Owner:   PlayerPawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH ORIGIN MESH=Duke X=0 Y=0 Z=0 </nowiki>'''
Type:         generic
Vars:         float DeltaTime, float maxPitch


Function Name: SwimAnimUpdate
|}
Class Owner:  PlayerPawn
'''<nowiki>#exec MESH SEQUENCE</nowiki>'''
Type:          generic
Vars:          bool bNotForward


Function Name: GetNGSecret
Define an animation sequence.
Class Owner:  PlayerPawn
Type:          string
Vars:          None


Function Name: SetNGSecret
Class Owner:  PlayerPawn
Type:          generic
Vars:          string newSecret


Function Name: GetHumanName
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         String
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: ClientPutDown
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh to create an animation sequence for
Vars:         Weapon Current, Weapon Next
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: SetDisplayProperties
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| SEQ
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the animation sequence
Vars:         ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: SetDefaultDisplayProperties
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| STARTFRAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the frame at which the animation sequence starts
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: BecomeViewTarget
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NUMFRAMES
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the number of frames in the animation
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayRecoil
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| RATE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| frames per second (though the duration of the anim is set in PlayAnim() calls)
Vars:         float Rate
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: SpecialFire
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| GROUP
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| which group to place the anim in
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: CheckFutureSight
|}
Class Owner:  Pawn
Example:
Type:          bool
Vars:         float DeltaTime


Function Name: RestartPlayer
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: TeamBroadcast
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH SEQUENCE MESH=Duke SEQ=All STARTFRAME=0 NUMFRAMES=265 </nowiki>'''
Type:         generic
Vars:         coerce string Msg


Function Name: SendGlobalMessage
|}
Class Owner:  Pawn
'''<nowiki>#exec MESH NOTIFY</nowiki>'''
Type:          generic
Vars:          PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait


Function Name: SendTeamMessage
Create a notification callback.
Class Owner:  Pawn
Type:          generic
Vars:          PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait


Function Name: SendVoiceMessage
Class Owner:  Pawn
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype


Function Name: ClientVoiceMessage
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: BotVoiceMessage
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| the mesh to link the notification to
Vars:         name messagetype, byte MessageID, Pawn Sender
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: HandleHelpMessageFrom
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| SEQ
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the animation sequence
Vars:         Pawn Other
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: FearThisSpot
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| TIME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| call the notify function after this fraction of the animation has played (e.g. 0.1 = 1/10th)
Vars:         Actor ASpot
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0 - 1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: GetRating
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FUNCTION
Type:         float
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the function to call
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: AddVelocity
|}
Class Owner:  Pawn
Example:
Type:          generic
Vars:         vector NewVelocity


Function Name: ClientSetLocation
Class Owner:  Pawn
Type:          generic
Vars:          vector NewLocation, rotator NewRotation


Function Name: ClientSetRotation
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH NOTIFY MESH=Duke SEQ=All TIME=0.1 FUNCTION=LandThump </nowiki>'''
Type:         generic
Vars:         rotator NewRotation


Function Name: ClientDying
|}
Class Owner:  Pawn
'''<nowiki>#exec MESHMAP NEW</nowiki>'''
Type:          generic
Vars:          name DamageType, vector HitLocation


Function Name: ClientReStart
Define a meshmap to apply textures to a mesh.
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: ClientGameEnded
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: AdjustDesireFor
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         float
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         Inventory Inv
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: TossWeapon
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESHMAP
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the meshmap
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: FindInventoryType
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         Inventory
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh which the meshmap applies to
Vars:         class DesiredClass
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: AddInventory
|}
Class Owner:  Pawn
Example:
Type:          bool
Vars:         inventory NewItem


Function Name: DeleteInventory
Class Owner:  Pawn
Type:          bool
Vars:          inventory Item


Function Name: ChangedWeapon
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESHMAP NEW MESHMAP=Duke MESH=Duke </nowiki>'''
Type:         generic
Vars:         None


Function Name: gibbedBy
|}
Class Owner:  Pawn
'''<nowiki>#exce MESHMAP SCALE</nowiki>'''
Type:          generic
Vars:          actor Other


Function Name: JumpOffPawn
Change the scale of a meshmap.
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: UnderLift
Class Owner:  Pawn
Type:          generic
Vars:          Mover M


Function Name: PreSetMovement
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: InitPlayerReplicationInfo
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESHMAP
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the meshmap to scale
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayRunning
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| X, Y, Z
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| how much to scale the meshmap on each axes
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayWalking
|}
Class Owner:  Pawn
Example:
Type:          generic
Vars:         None


Function Name: PlayWaiting
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: PlayMovingAttack
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESHMAP SCALE MESHMAP=Duke X=0.1 Y=0.1 Z=0.2 </nowiki>'''
Type:         generic
Vars:         None


Function Name: PlayWaitingAmbush
|}
Class Owner:  Pawn
'''<nowiki>#exce MESHMAP SETTEXTURE</nowiki>'''
Type:          generic
Vars:          None


Function Name: TweenToFighter
Assign a texture to part of a meshmap.
Class Owner:  Pawn
Type:          generic
Vars:          float tweentime


Function Name: TweenToRunning
Class Owner:  Pawn
Type:          generic
Vars:          float tweentime


Function Name: TweenToWalking
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         float tweentime
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: TweenToPatrolStop
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESHMAP
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the meshmap to assign textures to
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: TweenToWaiting
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NUM
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| where to place this texture in the MultiSkins array
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayThreatening
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| TEXTURE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the texture to apply, this texture should already have been imported
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayPatrolStop
|}
Class Owner:  Pawn
Example:
Type:          generic
Vars:         None


Function Name: PlayTurning
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: PlayBigDeath
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESHMAP SETTEXTURE MESHMAP=Duke NUM=0 TEXTURE=Duke0 </nowiki>'''
Type:         generic
Vars:         name DamageType


Function Name: PlayHeadDeath
|}
Class Owner:  Pawn
==== Skeletal Animation ====
Type:         generic
Essential reading for the skeletal animation system can be found [http://web.archive.org/web/20071023222125/http://unreal.epicgames.com/skeletal/UtSkelAnim.htm here].
Vars:         name DamageType


Function Name: PlayLeftDeath
'''<nowiki>#exec MESH MODELIMPORT</nowiki>'''
Class Owner:  Pawn
Type:          generic
Vars:          name DamageType


Function Name: PlayRightDeath
Imports a skeletal mesh (.psk).
Class Owner:  Pawn
Type:          generic
Vars:          name DamageType


Function Name: PlayGutDeath
Class Owner:  Pawn
Type:          generic
Vars:          name DamageType


Function Name: PlayDying
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         name DamageType, vector HitLoc
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: PlayGutHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the mesh in Unreal
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayHeadHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MODELFILE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the model to import
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayLeftHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| X, Y, Z
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| set the origin of the mesh
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlayRightHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MLOD
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| whether or not this mesh should be LODed
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0/1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: FireWeapon
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODSTYLE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| bit field with switches to change the style of building the pre-collapse sequence
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 1, 2, 4, 8, 16
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: TraceShot
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODFRAME
Type:         actor
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specify which animation frame rather than the default 0th frame to be sampled for generating the collapse sequence
Vars:         out vector HitLocation, out vector HitNormal, vector EndTrace, vector StartTrace
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlayTakeHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODNOTEX
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| causes texture coordinates to be ignored when importing
Vars:         float tweentime, vector HitLoc, int damage
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlayVictoryDance
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| LODOLD
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| maintain the original order of animation vertices as they are imported
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: PlayOutOfWater
|}
Class Owner:  Pawn
Example:
Type:          generic
Vars:         None


Function Name: PlayDive
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: TweenToFalling
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH MODELIMPORT MESH=Tosc MODELFILE=MODELS\Tosc.psK LODSTYLE=8 X=0 Y=0 Z=0 </nowiki>'''
Type:         generic
Vars:         None


Function Name: PlayInAir
|}
Class Owner:  Pawn
'''<nowiki>#exec ANIM IMPORT</nowiki>'''
Type:          generic
Vars:          None


Function Name: PlayDuck
Import an animation file (.psa).
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: PlayCrawling
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: PlayLanded
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         float impactVel
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: PlayFiring
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIM
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the UAnimation object
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"|
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayWeaponSwitch
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIMFILE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the path of the animation file to import
Vars:         Weapon NewWeapon
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: TweenToSwimming
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| IMPORTSEQS
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 1 signifies that the animation sequence info embedded into the binary .PSA file by the Max exporter is to be used
Vars:         float tweentime
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayTakeHitSound
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MAXKEYS
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| sets an adjustable squeeze on the number of keys in the animation as a whole
Vars:         int Damage, name damageType, int Mult
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: Gasp
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| COMPRESS
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| does the same as MAXKEYS, does the same but with a simple factor ranging from 0 to 1
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0 - 1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: DropDecoration
|}
Class Owner:  Pawn
Example:
Type:          generic
Vars:         None


Function Name: GrabDecoration
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: StopFiring
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec ANIM IMPORT ANIM=SkAnimTest ANIMFILE=models\10.psa IMPORTSEQS=1 COMPRESS=0.9 MAXKEYS=9999999 </nowiki>'''
Type:         generic
Vars:         None


Function Name: ShakeView
|}
Class Owner:  Pawn
'''<nowiki>#exec ANIM SEQUENCE </nowiki>'''
Type:          generic
Vars:          float shaketime, float RollMag, float vertmag


Function Name: TakeFallingDamage
Import an animation sequence.
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: AdjustAim
Yes
Class Owner:  Pawn
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget


Function Name: AdjustToss
Class Owner:  Pawn
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget


Function Name: WarnTarget
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         Pawn shooter, float projSpeed, vector FireDir
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: SetMovementPhysics
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIM
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the animation
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| SEQ
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the animation sequence
Vars:         float Damage, vector HitLocation, name damageType, vector Momentum
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PlayDeathHit
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| STARTFRAME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the frame at which the animation starts
Vars:         float Damage, vector HitLocation, name damageType, vector Momentum
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: TakeDamage
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| NUMFRAMES
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the number of frames in the animation
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: Died
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| RATE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| frames per second (though the duration of the anim is set in PlayAnim() calls)
Vars:         pawn Killer, name damageType, vector HitLocation
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: Gibbed
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| GROUP
Type:         bool
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| which group to place the anim in
Vars:         name damageType
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: SpawnCarcass
|}
Class Owner:  Pawn
Example:
Type:          Carcass
Vars:         None


Function Name: SpawnGibbedCarcass
Class Owner:  Pawn
Type:          generic
Vars:          None


Function Name: HidePlayer
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec ANIM SEQUENCE ANIM=TozcAnim1 SEQ=All STARTFRAME=0 NUMFRAMES=25 RATE=0.2 GROUP=Default </nowiki>'''
Type:         generic
Vars:         None


Function Name: Killed
|}
Class Owner:  Pawn
'''<nowiki>#exec ANIM DIGEST</nowiki>'''
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType


Function Name: KillMessage
Once you've imported animations, a DIGEST command needs to be issued, at which point all sequences are compressed into the internal key track format.
Class Owner:  Pawn
Type:          string
Vars:          name damageType, pawn Other


Function Name: damageAttitudeTo
Class Owner:  Pawn
Type:          generic
Vars:          pawn Other


Function Name: Falling
{| style="border-spacing:0;"
Class Owner:   Pawn
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: CheckWaterJump
|-
Class Owner:   Pawn
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIM
Type:         bool
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the UAnimation object to "digest" the animations into
Vars:         out vector WallNormal
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: BecomeViewTarget
|-
Class Owner:   Actor
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| VERBOSE
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specify 'VERBOSE' to see more information in UCC.log after the rebuild
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| Yes


Function Name: GetItemName
|}
Class Owner:  Actor
Example:
Type:          String
Vars:         string FullName


Function Name: GetHumanName
Class Owner:  Actor
Type:          String
Vars:          None


Function Name: SetDisplayProperties
{| style="border-spacing:0;"
Class Owner:   Actor
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec ANIM DIGEST ANIM=SkAnimTest VERBOSE </nowiki>'''
Type:         generic
Vars:         ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap


Function Name: SetDefaultDisplayProperties
|}
Class Owner:  Actor
'''<nowiki>#exec ANIM NOTIFY</nowiki>'''
Type:          generic
Vars:          None


Function Name: FindTriggerActor
Create a notifcation callback, must be placed after the ANIM DIGEST.
Class Owner:  Mover
Type:          generic
Vars:          None


Function Name: HandleDoor
Class Owner:  Mover
Type:          bool
Vars:          pawn Other


Function Name: HandleTriggerDoor
{| style="border-spacing:0;"
Class Owner:   Mover
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         bool
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         pawn Other
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: SpecialHandling
|-
Class Owner:   Mover
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIM
Type:         Actor
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the animation to link the notification to
Vars:         Pawn Other
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: InterpolateEnd
|-
Class Owner:   Mover
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| SEQ
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the animation sequence
Vars:         actor Other
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: FinishNotify
|-
Class Owner:   Mover
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| TIME
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| call the notify function after this fraction of the animation has played (e.g. 0.1 = 1/10th)
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| 0 - 1
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: FinishedClosing
|-
Class Owner:   Mover
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| FUNCTION
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the name of the function to call
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: FinishedOpening
|}
Class Owner:  Mover
Example:
Type:          generic
Vars:         None


Function Name: DoOpen
Class Owner:  Mover
Type:          generic
Vars:          None


Function Name: DoClose
{| style="border-spacing:0;"
Class Owner:   Mover
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec ANIM NOTIFY ANIM=TozcAnim1 SEQ=All TIME=0.1 FUNCTION=LandThump </nowiki>'''
Type:         generic
Vars:         None


Function Name: PostBeginPlay
|}
Class Owner:  Mover
'''<nowiki>#exec MESH DEFAULTANIM</nowiki>'''
Type:          generic
Vars:          None


Function Name: MakeGroupStop
Link a UAnimation object to a skeletal mesh at compile time.
Class Owner:  Mover
Type:          generic
Vars:          None


Function Name: MakeGroupReturn
Class Owner:  Mover
Type:          generic
Vars:          None


Function Name: EncroachingOn
{| style="border-spacing:0;"
Class Owner:   Mover
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         bool
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         actor Other
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: Bump
|-
Class Owner:   Mover
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the skeletal mesh to link the animations to
Vars:         actor Other
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: TakeDamage
|-
Class Owner:   Mover
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| ANIM
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the UAnimation object to link
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: GetMsgText
|}
Class Owner:  Console
Example:
Type:          string
Vars:         int Index


Function Name: SetMsgText
Class Owner:  Console
Type:          generic
Vars:          int Index, string NewMsgText


Function Name: GetMsgType
{| style="border-spacing:0;"
Class Owner:   Console
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH DEFAULTANIM MESH=MeshSk ANIM=SkAnimTest </nowiki>'''
Type:         name
Vars:         int Index


Function Name: SetMsgType
|}
Class Owner:  Console
'''<nowiki>#exec MESH BOUNDINGBOX</nowiki>'''
Type:          generic
Vars:          int Index, name NewMsgType


Function Name: GetMsgPlayer
Override the engine's default bounding box with one that better fits the model.
Class Owner:  Console
Type:          PlayerReplicationInfo
Vars:          int Index


Function Name: SetMsgPlayer
Class Owner:  Console
Type:          generic
Vars:          int Index, PlayerReplicationInfo NewMsgPlayer


Function Name: GetMsgTick
{| style="border-spacing:0;"
Class Owner:   Console
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         float
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         int Index
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: SetMsgTick
|-
Class Owner:   Console
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh to define the bounding box for
Vars:         int Index, int NewMsgTick
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: ClearMessages
|-
Class Owner:   Console
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| XMIN, YMIN, ZMIN
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| define the lower bounds of the box
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: DrawLevelAction
|-
Class Owner:   Console
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| XMAX, YMAX, ZMAX
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| define the upper bounds of the box
Vars:         canvas C
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: PrintActionMessage
|}
Class Owner:  Console
Example:
Type:          generic
Vars:         Canvas C, string BigMessage


Function Name: StartTimeDemo
Class Owner:  Console
Type:          generic
Vars:          None


Function Name: StopTimeDemo
{| style="border-spacing:0;"
Class Owner:   Console
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH BOUNDINGBOX MESH=MeshSk XMIN=-64.0 YMIN=-64.0 ZMIN=-64.0 XMAX=64.0 YMAX=64.0 ZMAX=64.0 </nowiki>'''
Type:         generic
Vars:         None


Function Name: PrintTimeDemoResult
|}
Class Owner:  Console
'''<nowiki>#exec MESH WEAPONATTACH</nowiki>'''
Type:          generic
Vars:          None


Function Name: TimeDemoCalc
Define which bone is the weapon carrier.
Class Owner:  Console
Type:          generic
Vars:          None


Function Name: TimeDemoRender
Class Owner:  Console
Type:          generic
Vars:          Canvas C


Function Name: TravelPostAccept
{| style="border-spacing:0;"
Class Owner:   Pickup
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: HandlePickupQuery
|-
Class Owner:   Pickup
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         bool
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh we're defining the weapon bone for
Vars:         inventory Item
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: UseCharge
|-
Class Owner:   Pickup
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| BONE
Type:         float
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| the name of the bone to assign as weapon carrier
Vars:         float Amount
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: SpawnCopy
|}
Class Owner:  Pickup
Example:
Type:          inventory
Vars:         pawn Other


Function Name: PickupFunction
Class Owner:  Pickup
Type:          generic
Vars:          Pawn Other


Function Name: UsedUp
{| style="border-spacing:0;"
Class Owner:   Pickup
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH WEAPONATTACH MESH=MeshSk BONE="Right hand" </nowiki>'''
Type:         generic
Vars:         None


Function Name: PostBeginPlay
|}
Class Owner:  Inventory
'''<nowiki>#exec MESH WEAPONPOSITION</nowiki>'''
Type:          generic
Vars:          None


Function Name: GetHumanName
Define the location of the attachment point, relative to the weapon carrier bone.
Class Owner:  Inventory
Type:          String
Vars:          None


Function Name: RecommendWeapon
Class Owner:  Inventory
Type:          Weapon
Vars:          out float rating, out int bUseAltMode


Function Name: Destroyed
{| style="border-spacing:0;"
Class Owner:   Inventory
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Parameter
Type:         generic
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Description
Vars:         None
| style="border-top:0.05pt double #808080;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| Possible values
| style="border:0.05pt double #808080;padding:0.049cm;"| Optional?


Function Name: BecomePickup
|-
Class Owner:   Inventory
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| MESH
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the mesh we're dealing with
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: BecomeItem
|-
Class Owner:   Inventory
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| YAW, PITCH, ROLL
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the rotation of the weapon attachment point
Vars:         None
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: GiveTo
|-
Class Owner:   Inventory
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| X, Y, Z
Type:         generic
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| specifies the location of the weapon attachment point
Vars:         pawn Other
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:none;padding:0.049cm;"| &nbsp;
| style="border-top:none;border-bottom:0.05pt double #808080;border-left:0.05pt double #808080;border-right:0.05pt double #808080;padding:0.049cm;"| &nbsp;


Function Name: SpawnCopy
|}
Class Owner:  Inventory
Example:
Type:          inventory
Vars:         pawn Other


Function Name: SetRespawn
Class Owner:  Inventory
Type:          generic
Vars:          None


Function Name: Activate
{| style="border-spacing:0;"
Class Owner:   Inventory
| style="background-color:transparent;border:0.05pt double #c0c0c0;padding:0.049cm;"| '''<nowiki>#exec MESH WEAPONPOSITION MESH=MeshSk YAW=50 PITCH=0 ROLL=10 X=0.0 Y=0.0 Z=0.0 </nowiki>'''
Type:         generic
Vars:         None


Function Name: HandlePickupQuery
|}
Class Owner:  Inventory
Type:          bool
Vars:          inventory Item


Function Name: SelectNext
Class Owner:  Inventory
Type:          Inventory
Vars:          None


Function Name: DropFrom
Class Owner:  Inventory
Type:          generic
Vars:          vector StartLocation


Function Name: DropInventory
[[Category:Scripting]]
Class Owner:  Inventory
[[Category:Mods]]
Type:          generic
[[Category:Chimeric]]
Vars:          None
 
Function Name: InventoryCapsFloat
Class Owner:  Inventory
Type:          float
Vars:          name Property, pawn Other, actor Test
 
Function Name: InventoryCapsString
Class Owner:  Inventory
Type:          string
Vars:          name Property, pawn Other, actor Test
 
Function Name: Fire
Class Owner:  Inventory
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  Inventory
Type:          generic
Vars:          float Value
 
Function Name: Use
Class Owner:  Inventory
Type:          generic
Vars:          pawn User
 
Function Name: WeaponChange
Class Owner:  Inventory
Type:          Weapon
Vars:          byte F
 
Function Name: ReduceDamage
Class Owner:  Inventory
Type:          int
Vars:          int Damage, name DamageType, vector HitLocation
 
Function Name: PrioritizeArmor
Class Owner:  Inventory
Type:          inventory
Vars:          int Damage, name DamageType, vector HitLocation
 
Function Name: ArmorAbsorbDamage
Class Owner:  Inventory
Type:          int
Vars:          int Damage, name DamageType, vector HitLocation
 
Function Name: ArmorPriority
Class Owner:  Inventory
Type:          int
Vars:          name DamageType
 
Function Name: ArmorImpactEffect
Class Owner:  Inventory
Type:          generic
Vars:          vector HitLocation
 
Function Name: OwnerJumped
Class Owner:  Inventory
Type:          generic
Vars:          None
 
Function Name: ChangedWeapon
Class Owner:  Inventory
Type:          generic
Vars:          None
 
Function Name: SetOwnerDisplay
Class Owner:  Inventory
Type:          generic
Vars:          None
 
Function Name: ActivateTranslator
Class Owner:  Inventory
Type:          generic
Vars:          bool bHint
 
Function Name: HandlePickupQuery
Class Owner:  Ammo
Type:          bool
Vars:          inventory Item
 
Function Name: UseAmmo
Class Owner:  Ammo
Type:          bool
Vars:          int AmountNeeded
 
Function Name: AddAmmo
Class Owner:  Ammo
Type:          bool
Vars:          int AmmoToAdd
 
Function Name: SpawnCopy
Class Owner:  Ammo
Type:          inventory
Vars:          Pawn Other
 
Function Name: PostBeginPlay
Class Owner:  locationid
Type:          generic
Vars:          None
 
Function Name: StartLog
Class Owner:  StatLogFile
Type:          generic
Vars:          None
 
Function Name: StopLog
Class Owner:  StatLogFile
Type:          generic
Vars:          None
 
Function Name: FlushLog
Class Owner:  StatLogFile
Type:          generic
Vars:          None
 
Function Name: LogEventString
Class Owner:  StatLogFile
Type:          generic
Vars:          string EventString
 
Function Name: GetLogFileName
Class Owner:  StatLogFile
Type:          string
Vars:          None
 
Function Name: LogPlayerConnect
Class Owner:  StatLogFile
Type:          generic
Vars:          Pawn Player, optional string Checksum
 
Function Name: LogGameEnd
Class Owner:  StatLogFile
Type:          generic
Vars:          string Reason
 
Function Name: BeginPlay
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: StartLog
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: StopLog
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: FlushLog
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: LogEventString
Class Owner:  StatLog
Type:          generic
Vars:          string EventString
 
Function Name: GetAbsoluteTime
Class Owner:  StatLog
Type:          string
Vars:          None
 
Function Name: GetShortAbsoluteTime
Class Owner:  StatLog
Type:          string
Vars:          None
 
Function Name: GetTimeStamp
Class Owner:  StatLog
Type:          string
Vars:          None
 
Function Name: GetLogFileName
Class Owner:  StatLog
Type:          string
Vars:          None
 
Function Name: Tick
Class Owner:  StatLog
Type:          generic
Vars:          float Delta
 
Function Name: LogStandardInfo
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: LogServerInfo
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: LogMapParameters
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: LogPlayerConnect
Class Owner:  StatLog
Type:          generic
Vars:          Pawn Player, optional string Checksum
 
Function Name: LogPlayerInfo
Class Owner:  StatLog
Type:          generic
Vars:          Pawn Player
 
Function Name: LogPlayerDisconnect
Class Owner:  StatLog
Type:          generic
Vars:          Pawn Player
 
Function Name: LogKill
Class Owner:  StatLog
Type:          generic
Vars:          int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType
 
Function Name: LogTeamKill
Class Owner:  StatLog
Type:          generic
Vars:          int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType
 
Function Name: LogSuicide
Class Owner:  StatLog
Type:          generic
Vars:          Pawn Killed, name DamageType, Pawn Instigator
 
Function Name: LogNameChange
Class Owner:  StatLog
Type:          generic
Vars:          Pawn Other
 
Function Name: LogTeamChange
Class Owner:  StatLog
Type:          generic
Vars:          Pawn Other
 
Function Name: LogTypingEvent
Class Owner:  StatLog
Type:          generic
Vars:          bool bTyping, Pawn Other
 
Function Name: LogPickup
Class Owner:  StatLog
Type:          generic
Vars:          Inventory Item, Pawn Other
 
Function Name: LogItemActivate
Class Owner:  StatLog
Type:          generic
Vars:          Inventory Item, Pawn Other
 
Function Name: LogItemDeactivate
Class Owner:  StatLog
Type:          generic
Vars:          Inventory Item, Pawn Other
 
Function Name: LogSpecialEvent
Class Owner:  StatLog
Type:          generic
Vars:          string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4
 
Function Name: LogPings
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: LogGameStart
Class Owner:  StatLog
Type:          generic
Vars:          None
 
Function Name: LogGameEnd
Class Owner:  StatLog
Type:          generic
Vars:          string Reason
 
Function Name: GetBeaconAddress
Class Owner:  InternetInfo
Type:          string
Vars:          int i
 
Function Name: GetBeaconText
Class Owner:  InternetInfo
Type:          string
Vars:          int i
 
Function Name: PostBeginPlay
Class Owner:  PlayerReplicationInfo
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  PlayerReplicationInfo
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  LiftExit
Type:          generic
Vars:          None
 
Function Name: SpecialHandling
Class Owner:  LiftExit
Type:          Actor
Vars:          Pawn Other
 
Function Name: PlayTeleportEffect
Class Owner:  NavigationPoint
Type:          generic
Vars:          actor Incoming, bool bOut
 
Function Name: PostBeginPlay
Class Owner:  LiftCenter
Type:          generic
Vars:          None
 
Function Name: SpecialHandling
Class Owner:  LiftCenter
Type:          Actor
Vars:          Pawn Other
 
Function Name: Drop
Class Owner:  Decoration
Type:          generic
Vars:          vector newVel
 
Function Name: Landed
Class Owner:  Decoration
Type:          generic
Vars:          vector HitNormall
 
Function Name: Trigger
Class Owner:  Decoration
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Destroyed
Class Owner:  Decoration
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  Decoration
Type:          generic
Vars:          None
 
Function Name: Bump
Class Owner:  Decoration
Type:          generic
Vars:          actor Other
 
Function Name: ProcessSelection
Class Owner:  Menu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  Menu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  Menu
Type:          bool
Vars:          None
 
Function Name: ProcessYes
Class Owner:  Menu
Type:          bool
Vars:          None
 
Function Name: ProcessNo
Class Owner:  Menu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: PlaySelectSound
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: PlayModifySound
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: PlayEnterSound
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuInput
Class Owner:  Menu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuUpdate
Class Owner:  Menu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuEscape
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuKey
Class Owner:  Menu
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: MenuTick
Class Owner:  Menu
Type:          generic
Vars:          float DeltaTime
 
Function Name: MenuInit
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  Menu
Type:          generic
Vars:          canvas Canvas
 
Function Name: ExitAllMenus
Class Owner:  Menu
Type:          generic
Vars:          None
 
Function Name: ExitMenu
Class Owner:  Menu
Type:          Menu
Vars:          None
 
Function Name: SetFontBrightness
Class Owner:  Menu
Type:          generic
Vars:          canvas Canvas, bool bBright
 
Function Name: MenuProcessInput
Class Owner:  Menu
Type:          generic
Vars:          byte KeyNum, byte ActionNum
 
Function Name: ClearMessage
Class Owner:  HUD
Type:          generic
Vars:          out HUDLocalizedMessage M
 
Function Name: CopyMessage
Class Owner:  HUD
Type:          generic
Vars:          out HUDLocalizedMessage M1, HUDLocalizedMessage M2
 
Function Name: ProcessKeyEvent
Class Owner:  HUD
Type:          bool
Vars:          int Key, int Action, FLOAT Delta
 
Function Name: PostBeginPlay
Class Owner:  WarpZoneMarker
Type:          generic
Vars:          None
 
Function Name: FindTriggerActor
Class Owner:  WarpZoneMarker
Type:          generic
Vars:          None
 
Function Name: SpecialHandling
Class Owner:  WarpZoneMarker
Type:          Actor
Vars:          Pawn Other
 
Function Name: PostBeginPlay
Class Owner:  Trigger
Type:          generic
Vars:          None
 
Function Name: FindTriggerActor
Class Owner:  Trigger
Type:          generic
Vars:          None
 
Function Name: SpecialHandling
Class Owner:  Trigger
Type:          Actor
Vars:          Pawn Other
 
Function Name: CheckTouchList
Class Owner:  Trigger
Type:          generic
Vars:          None
 
Function Name: IsRelevant
Class Owner:  Trigger
Type:          bool
Vars:          actor Other
 
Function Name: Touch
Class Owner:  Trigger
Type:          generic
Vars:          actor Other
 
Function Name: Timer
Class Owner:  Trigger
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  Trigger
Type:          generic
Vars:          None
 
Function Name: UnTouch
Class Owner:  Trigger
Type:          generic
Vars:          actor Other
 
Function Name: Trigger
Class Owner:  PlayerStart
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PlayTeleportEffect
Class Owner:  PlayerStart
Type:          generic
Vars:          actor Incoming, bool bOut
 
Function Name: PostBeginPlay
Class Owner:  Teleporter
Type:          generic
Vars:          None
 
Function Name: FindTriggerActor
Class Owner:  Teleporter
Type:          generic
Vars:          None
 
Function Name: PlayTeleportEffect
Class Owner:  Teleporter
Type:          generic
Vars:          actor Incoming, bool bOut
 
Function Name: Trigger
Class Owner:  Teleporter
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: SpecialHandling
Class Owner:  Teleporter
Type:          Actor
Vars:          Pawn Other
 
Function Name: PreBeginPlay
Class Owner:  WarpZoneInfo
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  WarpZoneInfo
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Trigger
Class Owner:  ZoneInfo
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: EncroachingOn
Class Owner:  Projectile
Type:          bool
Vars:          actor Other
 
Function Name: BeginPlay
Class Owner:  InterpolationPoint
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  InterpolationPoint
Type:          generic
Vars:          None
 
Function Name: InterpolateEnd
Class Owner:  InterpolationPoint
Type:          generic
Vars:          actor Other
 
Function Name: PreBeginPlay
Class Owner:  Scout
Type:          generic
Vars:          None
 
Function Name: AdminLogin
Class Owner:  GameInfo
Type:          generic
Vars:          PlayerPawn P, string Password
 
Function Name: AdminLogout
Class Owner:  GameInfo
Type:          generic
Vars:          PlayerPawn P
 
Function Name: PreBeginPlay
Class Owner:  GameInfo
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  GameInfo
Type:          generic
Vars:          None
 
Function Name: InitLogging
Class Owner:  GameInfo
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  GameInfo
Type:          generic
Vars:          None
 
Function Name: InitGameReplicationInfo
Class Owner:  GameInfo
Type:          generic
Vars:          None
 
Function Name: GetInfo
Class Owner:  GameInfo
Type:          string
Vars:          None
 
Function Name: GetRules
Class Owner:  GameInfo
Type:          string
Vars:          None
 
Function Name: GetServerPort
Class Owner:  GameInfo
Type:          int
Vars:          None
 
Function Name: SetPause
Class Owner:  GameInfo
Type:          bool
Vars:          BOOL bPause, PlayerPawn P
 
Function Name: LogGameParameters
Class Owner:  GameInfo
Type:          generic
Vars:          StatLog StatLog
 
Function Name: SetGameSpeed
Class Owner:  GameInfo
Type:          generic
Vars:          Float T
 
Function Name: IsRelevant
Class Owner:  GameInfo
Type:          bool
Vars:          actor Other
 
Function Name: GrabOption
Class Owner:  GameInfo
Type:          bool
Vars:          out string Options, out string Result
 
Function Name: GetKeyValue
Class Owner:  GameInfo
Type:          generic
Vars:          string Pair, out string Key, out string Value
 
Function Name: HasOption
Class Owner:  GameInfo
Type:          bool
Vars:          string Options, string InKey
 
Function Name: ParseOption
Class Owner:  GameInfo
Type:          string
Vars:          string Options, string InKey
 
Function Name: ProcessServerTravel
Class Owner:  GameInfo
Type:          generic
Vars:          string URL, bool bItems
 
Function Name: AtCapacity
Class Owner:  GameInfo
Type:          bool
Vars:          string Options
 
Function Name: CheckIPPolicy
Class Owner:  GameInfo
Type:          bool
Vars:          string Address
 
Function Name: GetIntOption
Class Owner:  GameInfo
Type:          int
Vars:          string Options, string ParseString, int CurrentValue
 
Function Name: AddBot
Class Owner:  GameInfo
Type:          bool
Vars:          None
 
Function Name: ForceAddBot
Class Owner:  GameInfo
Type:          bool
Vars:          None
 
Function Name: Logout
Class Owner:  GameInfo
Type:          generic
Vars:          pawn Exiting
 
Function Name: AddDefaultInventory
Class Owner:  GameInfo
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: FindPlayerStart
Class Owner:  GameInfo
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: RestartPlayer
Class Owner:  GameInfo
Type:          bool
Vars:          pawn aPlayer
 
Function Name: StartPlayer
Class Owner:  GameInfo
Type:          generic
Vars:          PlayerPawn Other
 
Function Name: Killed
Class Owner:  GameInfo
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: BroadcastRegularDeathMessage
Class Owner:  GameInfo
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: ScoreKill
Class Owner:  GameInfo
Type:          generic
Vars:          pawn Killer, pawn Other
 
Function Name: CanSpectate
Class Owner:  GameInfo
Type:          bool
Vars:          pawn Viewer, actor ViewTarget
 
Function Name: RegisterDamageMutator
Class Owner:  GameInfo
Type:          generic
Vars:          Mutator M
 
Function Name: RegisterMessageMutator
Class Owner:  GameInfo
Type:          generic
Vars:          Mutator M
 
Function Name: ReduceDamage
Class Owner:  GameInfo
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: ScoreEvent
Class Owner:  GameInfo
Type:          generic
Vars:          name EventName, actor EventActor, pawn InstigatedBy
 
Function Name: ShouldRespawn
Class Owner:  GameInfo
Type:          bool
Vars:          actor Other
 
Function Name: PickupQuery
Class Owner:  GameInfo
Type:          bool
Vars:          Pawn Other, Inventory item
 
Function Name: DiscardInventory
Class Owner:  GameInfo
Type:          generic
Vars:          Pawn Other
 
Function Name: PlayerJumpZScaling
Class Owner:  GameInfo
Type:          float
Vars:          None
 
Function Name: ChangeName
Class Owner:  GameInfo
Type:          generic
Vars:          Pawn Other, coerce string S, bool bNameChange
 
Function Name: ChangeTeam
Class Owner:  GameInfo
Type:          bool
Vars:          Pawn Other, int N
 
Function Name: PlaySpawnEffect
Class Owner:  GameInfo
Type:          float
Vars:          inventory Inv
 
Function Name: SendPlayer
Class Owner:  GameInfo
Type:          generic
Vars:          PlayerPawn aPlayer, string URL
 
Function Name: PlayTeleportEffect
Class Owner:  GameInfo
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: RestartGame
Class Owner:  GameInfo
Type:          generic
Vars:          None
 
Function Name: AllowsBroadcast
Class Owner:  GameInfo
Type:          bool
Vars:          actor broadcaster, int Len
 
Function Name: EndGame
Class Owner:  GameInfo
Type:          generic
Vars:          string Reason
 
Function Name: SetEndCams
Class Owner:  GameInfo
Type:          bool
Vars:          string Reason
 
Function Name: Destroyed
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: SplashJump
Class Owner:  Weapon
Type:          bool
Vars:          None
 
Function Name: SetWeaponStay
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: RateSelf
Class Owner:  Weapon
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  Weapon
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  Weapon
Type:          float
Vars:          None
 
Function Name: ClientWeaponEvent
Class Owner:  Weapon
Type:          generic
Vars:          name EventType
 
Function Name: HandlePickupQuery
Class Owner:  Weapon
Type:          bool
Vars:          inventory Item
 
Function Name: setHand
Class Owner:  Weapon
Type:          generic
Vars:          float Hand
 
Function Name: WeaponChange
Class Owner:  Weapon
Type:          Weapon
Vars:          byte F
 
Function Name: SpawnCopy
Class Owner:  Weapon
Type:          inventory
Vars:          pawn Other
 
Function Name: SetSwitchPriority
Class Owner:  Weapon
Type:          generic
Vars:          pawn Other
 
Function Name: GiveAmmo
Class Owner:  Weapon
Type:          generic
Vars:          Pawn Other
 
Function Name: SwitchPriority
Class Owner:  Weapon
Type:          float
Vars:          None
 
Function Name: WeaponSet
Class Owner:  Weapon
Type:          bool
Vars:          Pawn Other
 
Function Name: RecommendWeapon
Class Owner:  Weapon
Type:          Weapon
Vars:          out float rating, out int bUseAltMode
 
Function Name: DropFrom
Class Owner:  Weapon
Type:          generic
Vars:          vector StartLocation
 
Function Name: BecomePickup
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: CheckVisibility
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: ForceFire
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: ForceAltFire
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: Fire
Class Owner:  Weapon
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  Weapon
Type:          generic
Vars:          float Value
 
Function Name: ProjectileFire
Class Owner:  Weapon
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: TraceFire
Class Owner:  Weapon
Type:          generic
Vars:          float Accuracy
 
Function Name: ProcessTraceHit
Class Owner:  Weapon
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: Finish
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: BringUp
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: RaiseUp
Class Owner:  Weapon
Type:          generic
Vars:          Weapon OldWeapon
 
Function Name: PutDown
Class Owner:  Weapon
Type:          bool
Vars:          None
 
Function Name: TweenDown
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: TweenSelect
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: PlaySelect
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: PlayPostSelect
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: PlayIdleAnim
Class Owner:  Weapon
Type:          generic
Vars:          None
 
Function Name: ModifyPlayer
Class Owner:  Mutator
Type:          generic
Vars:          Pawn Other
 
Function Name: HandleRestartGame
Class Owner:  Mutator
Type:          bool
Vars:          None
 
Function Name: HandleEndGame
Class Owner:  Mutator
Type:          bool
Vars:          None
 
Function Name: HandlePickupQuery
Class Owner:  Mutator
Type:          bool
Vars:          Pawn Other, Inventory item, out byte bAllowPickup
 
Function Name: PreventDeath
Class Owner:  Mutator
Type:          bool
Vars:          Pawn Killed, Pawn Killer, name damageType, vector HitLocation
 
Function Name: ModifyLogin
Class Owner:  Mutator
Type:          generic
Vars:          <nowiki>out class<playerpawn> SpawnClass, out string Portal, out string Options</nowiki>
 
Function Name: ScoreKill
Class Owner:  Mutator
Type:          generic
Vars:          Pawn Killer, Pawn Other
 
Function Name: MutatedDefaultWeapon
Class Owner:  Mutator
Type:          <nowiki>Class<Weapon></nowiki>
Vars:          None
 
Function Name: MyDefaultWeapon
Class Owner:  Mutator
Type:          <nowiki>Class<Weapon></nowiki>
Vars:          None
 
Function Name: AddMutator
Class Owner:  Mutator
Type:          generic
Vars:          Mutator M
 
Function Name: ReplaceWith
Class Owner:  Mutator
Type:          bool
Vars:          actor Other, string aClassName
 
Function Name: AlwaysKeep
Class Owner:  Mutator
Type:          bool
Vars:          Actor Other
 
Function Name: IsRelevant
Class Owner:  Mutator
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: CheckReplacement
Class Owner:  Mutator
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: Mutate
Class Owner:  Mutator
Type:          generic
Vars:          string MutateString, PlayerPawn Sender
 
Function Name: MutatorTakeDamage
Class Owner:  Mutator
Type:          generic
Vars:          None
 
Function Name: MutatorTeamMessage
Class Owner:  Mutator
Type:          bool
Vars:          Actor Sender, Pawn Receiver, PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep
 
Function Name: MutatorBroadcastMessage
Class Owner:  Mutator
Type:          bool
Vars:          Actor Sender, Pawn Receiver, out coerce string Msg, optional bool bBeep, out optional name Type
 
Function Name: MutatorBroadcastLocalizedMessage
Class Owner:  Mutator
Type:          bool
Vars:          <nowiki>Actor Sender, Pawn Receiver, out class<LocalMessage> Message, out optional int Switch, out optional PlayerReplicationInfo RelatedPRI_1, out optional PlayerReplicationInfo RelatedPRI_2, out optional Object OptionalObject</nowiki>
 
Function Name: PostBeginPlay
Class Owner:  WayBeacon
Type:          generic
Vars:          None
 
Function Name: touch
Class Owner:  WayBeacon
Type:          generic
Vars:          actor other
 
Function Name: ClientInitialize
Class Owner:  VoicePack
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex
 
Function Name: PlayerSpeech
Class Owner:  VoicePack
Type:          generic
Vars:          int Type, int Index, int Callsign
 
Function Name: ShowScores
Class Owner:  ScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: ShowMiniScores
Class Owner:  ScoreBoard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: PreBeginPlay
Class Owner:  ScoreBoard
Type:          generic
Vars:          None
 
Function Name: InitPlayerReplicationInfo
Class Owner:  Spectator
Type:          generic
Vars:          None
 
Function Name: ChangeTeam
Class Owner:  Spectator
Type:          generic
Vars:          int N
 
Function Name: ServerChangeSkin
Class Owner:  Spectator
Type:          generic
Vars:          coerce string SkinName, coerce string FaceName, byte TeamNum
 
Function Name: ClientReStart
Class Owner:  Spectator
Type:          generic
Vars:          None
 
Function Name: PlayerTimeOut
Class Owner:  Spectator
Type:          generic
Vars:          None
 
Function Name: Possess
Class Owner:  Spectator
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Spectator
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  Spectator
Type:          generic
Vars:          None
 
Function Name: GetNextMap
Class Owner:  MapList
Type:          string
Vars:          None
 
Function Name: BeginPlay
Class Owner:  Counter
Type:          generic
Vars:          None
 
Function Name: Reset
Class Owner:  Counter
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  Counter
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PostBeginPlay
Class Owner:  Fragment
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  TriggerLight
Type:          generic
Vars:          float DeltaTime
 
Function Name: TestQ
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: TestStructBools
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: TestX
Class Owner:  TestInfo
Type:          generic
Vars:          bool bResource
 
Function Name: RecurseTest
Class Owner:  TestInfo
Type:          bool
Vars:          None
 
Function Name: TestLimitor
Class Owner:  TestInfo
Type:          generic
Vars:          class c
 
Function Name: TestContinueFor
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: TestContinueWhile
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: TestContinueDoUntil
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: TestContinueForEach
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: SubTestOptionalOut
Class Owner:  TestInfo
Type:          generic
Vars:          optional out int a, optional out int b, optional out int c
 
Function Name: TestOptionalOut
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: TestNullContext
Class Owner:  TestInfo
Type:          generic
Vars:          actor a
 
Function Name: TestSwitch
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  TestInfo
Type:          generic
Vars:          float DeltaTime
 
Function Name: f
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: temp
Class Owner:  TestInfo
Type:          generic
Vars:          None
 
Function Name: ClientMessage
Class Owner:  DemoRecSpectator
Type:          generic
Vars:          coerce string S, optional name Type, optional bool bBeep
 
Function Name: TeamMessage
Class Owner:  DemoRecSpectator
Type:          generic
Vars:          PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep
 
Function Name: ClientVoiceMessage
Class Owner:  DemoRecSpectator
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID
 
Function Name: ReceiveLocalizedMessage
Class Owner:  DemoRecSpectator
Type:          generic
Vars:          <nowiki>class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject</nowiki>
 
Function Name: PostBeginPlay
Class Owner:  MessagingSpectator
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  SpecialEvent
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Test
Class Owner:  TestObj
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  MusicEvent
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  MusicEvent
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Trigger
Class Owner:  Dispatcher
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Trigger
Class Owner:  RoundRobin
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Touch
Class Owner:  ZoneTrigger
Type:          generic
Vars:          actor Other
 
Function Name: UnTouch
Class Owner:  ZoneTrigger
Type:          generic
Vars:          actor Other
 
Function Name: PreBeginPlay
Class Owner:  PatrolPoint
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  HomeBase
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  Ambushpoint
Type:          generic
Vars:          None
 
Function Name: BuildCube
Class Owner:  CubeBuilder
Type:          generic
Vars:          int Direction, float dx, float dy, float dz
 
Function Name: BuildCylinder
Class Owner:  CylinderBuilder
Type:          generic
Vars:          int Direction, bool AlignToSide, int Sides, float Height, float Radius
 
Function Name: Build
Class Owner:  CylinderBuilder
Type:          bool
Vars:          None
 
Function Name: BuildCone
Class Owner:  ConeBuilder
Type:          generic
Vars:          int Direction, bool AlignToSide, int Sides, float Height, float Radius, name Item
 
Function Name: Build
Class Owner:  ConeBuilder
Type:          bool
Vars:          None
 
Function Name: Extrapolate
Class Owner:  TetrahedronBuilder
Type:          generic
Vars:          int a, int b, int c, int Count, float Radius
 
Function Name: BuildTetrahedron
Class Owner:  TetrahedronBuilder
Type:          generic
Vars:          float R, int SphereExtrapolation
 
Function Name: WindowEvent
Class Owner:  UWindowWindow
Type:          generic
Vars:          WinMessage Msg, Canvas C, float X, float Y, int Key
 
Function Name: SaveConfigs
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AfterPaint
Class Owner:  UWindowWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Click
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: MClick
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: RClick
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: DoubleClick
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: MDoubleClick
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: RDoubleClick
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: BeginPlay
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: BeforeCreate
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: MouseEnter
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: Activated
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: Deactivated
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: MouseLeave
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: MouseMove
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: KeyUp
Class Owner:  UWindowWindow
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowWindow
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: HotKeyDown
Class Owner:  UWindowWindow
Type:          bool
Vars:          int Key, float X, float Y
 
Function Name: HotKeyUp
Class Owner:  UWindowWindow
Type:          bool
Vars:          int Key, float X, float Y
 
Function Name: KeyType
Class Owner:  UWindowWindow
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: ProcessMenuKey
Class Owner:  UWindowWindow
Type:          generic
Vars:          int Key, string KeyName
 
Function Name: KeyFocusEnter
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: KeyFocusExit
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: RMouseDown
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: RMouseUp
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: MMouseDown
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: MMouseUp
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseUp
Class Owner:  UWindowWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: FocusWindow
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: FocusOtherWindow
Class Owner:  UWindowWindow
Type:          generic
Vars:          UWindowWindow W
 
Function Name: EscClose
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UWindowWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Tick
Class Owner:  UWindowWindow
Type:          generic
Vars:          float Delta
 
Function Name: ShowWindow
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: HideWindow
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: ToolTip
Class Owner:  UWindowWindow
Type:          generic
Vars:          string strTip
 
Function Name: GetLookAndFeelTexture
Class Owner:  UWindowWindow
Type:          Texture
Vars:          None
 
Function Name: IsActive
Class Owner:  UWindowWindow
Type:          bool
Vars:          None
 
Function Name: SetAcceptsHotKeys
Class Owner:  UWindowWindow
Type:          generic
Vars:          bool bNewAccpetsHotKeys
 
Function Name: GetDesiredDimensions
Class Owner:  UWindowWindow
Type:          generic
Vars:          out float W, out float H
 
Function Name: ResolutionChanged
Class Owner:  UWindowWindow
Type:          generic
Vars:          float W, float H
 
Function Name: ShowModal
Class Owner:  UWindowWindow
Type:          generic
Vars:          UWindowWindow W
 
Function Name: WaitModal
Class Owner:  UWindowWindow
Type:          bool
Vars:          None
 
Function Name: WindowHidden
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: CheckMousePassThrough
Class Owner:  UWindowWindow
Type:          bool
Vars:          float X, float Y
 
Function Name: SetParent
Class Owner:  UWindowWindow
Type:          generic
Vars:          UWindowWindow NewParent
 
Function Name: MessageBox
Class Owner:  UWindowWindow
Type:          UWindowMessageBox
Vars:          string Title, string Message, MessageBoxButtons Buttons, MessageBoxResult ESCResult, optional MessageBoxResult EnterResult, optional int TimeOut
 
Function Name: MessageBoxDone
Class Owner:  UWindowWindow
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: NotifyQuitUnreal
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: NotifyBeforeLevelChange
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: SetCursor
Class Owner:  UWindowWindow
Type:          generic
Vars:          MouseCursor C
 
Function Name: NotifyAfterLevelChange
Class Owner:  UWindowWindow
Type:          generic
Vars:          None
 
Function Name: StripCRLF
Class Owner:  UWindowWindow
Type:          generic
Vars:          out string Text
 
Function Name: NewRegion
Class Owner:  UWindowBase
Type:          Region
Vars:          float X, float Y, float W, float H
 
Function Name: NewTexRegion
Class Owner:  UWindowBase
Type:          TexRegion
Vars:          float X, float Y, float W, float H, Texture T
 
Function Name: GetRegion
Class Owner:  UWindowBase
Type:          Region
Vars:          TexRegion T
 
Function Name: CreateItem
Class Owner:  UWindowList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> C</nowiki>
 
Function Name: GraftLeft
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewLeft
 
Function Name: GraftRight
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewRight
 
Function Name: RightMost
Class Owner:  UWindowList
Type:          UWindowList
Vars:          None
 
Function Name: LeftMost
Class Owner:  UWindowList
Type:          UWindowList
Vars:          None
 
Function Name: Remove
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: Compare
Class Owner:  UWindowList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: InsertBefore
Class Owner:  UWindowList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> C</nowiki>
 
Function Name: InsertAfter
Class Owner:  UWindowList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> C</nowiki>
 
Function Name: InsertItemBefore
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewElement
 
Function Name: InsertItemAfter
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewElement, optional bool bCheckShowItem
 
Function Name: ContinueSort
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UWindowList
Type:          generic
Vars:          float Delta
 
Function Name: Sort
Class Owner:  UWindowList
Type:          UWindowList
Vars:          None
 
Function Name: DisconnectList
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: DestroyList
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: DestroyListItem
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: CountShown
Class Owner:  UWindowList
Type:          int
Vars:          None
 
Function Name: CopyExistingListItem
Class Owner:  UWindowList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> ItemClass, UWindowList SourceItem</nowiki>
 
Function Name: ShowThisItem
Class Owner:  UWindowList
Type:          bool
Vars:          None
 
Function Name: Count
Class Owner:  UWindowList
Type:          int
Vars:          None
 
Function Name: MoveItemSorted
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList Item
 
Function Name: SetupSentinel
Class Owner:  UWindowList
Type:          generic
Vars:          optional bool bInTreeSort
 
Function Name: Validate
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: Append
Class Owner:  UWindowList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> C</nowiki>
 
Function Name: AppendItem
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewElement
 
Function Name: DoAppendItem
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewElement
 
Function Name: Insert
Class Owner:  UWindowList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> C</nowiki>
 
Function Name: InsertItem
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList NewElement
 
Function Name: FindEntry
Class Owner:  UWindowList
Type:          UWindowList
Vars:          int Index
 
Function Name: AppendListCopy
Class Owner:  UWindowList
Type:          generic
Vars:          UWindowList L
 
Function Name: Clear
Class Owner:  UWindowList
Type:          generic
Vars:          None
 
Function Name: GetTexture
Class Owner:  UWindowLookAndFeel
Type:          Texture
Vars:          UWindowFramedWindow W
 
Function Name: Setup
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          None
 
Function Name: FW_DrawWindowFrame
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_GetClientArea
Class Owner:  UWindowLookAndFeel
Type:          Region
Vars:          UWindowFramedWindow W
 
Function Name: FW_HitTest
Class Owner:  UWindowLookAndFeel
Type:          FrameHitTest
Vars:          UWindowFramedWindow W, float X, float Y
 
Function Name: FW_SetupFrameButtons
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: DrawClientArea
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowClientWindow W, Canvas C
 
Function Name: Combo_SetupSizes
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: Combo_Draw
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: Combo_GetButtonBitmaps
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboButton W
 
Function Name: Combo_SetupLeftButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboLeftButton W
 
Function Name: Combo_SetupRightButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboRightButton W
 
Function Name: Checkbox_SetupSizes
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowCheckbox W, Canvas C
 
Function Name: Checkbox_Draw
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowCheckbox W, Canvas C
 
Function Name: ComboList_DrawBackground
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboList W, Canvas C
 
Function Name: ComboList_DrawItem
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected
 
Function Name: Editbox_SetupSizes
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: Editbox_Draw
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: SB_SetupUpButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowSBUpButton W
 
Function Name: SB_SetupDownButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowSBDownButton W
 
Function Name: SB_SetupLeftButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowSBLeftButton W
 
Function Name: SB_SetupRightButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowSBRightButton W
 
Function Name: SB_VDraw
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowVScrollbar W, Canvas C
 
Function Name: SB_HDraw
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowHScrollbar W, Canvas C
 
Function Name: Tab_DrawTab
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText
 
Function Name: Tab_GetTabSize
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H
 
Function Name: Tab_SetupLeftButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowTabControlLeftButton W
 
Function Name: Tab_SetupRightButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowTabControlRightButton W
 
Function Name: Tab_SetTabPageSize
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, UWindowPageWindow P
 
Function Name: Tab_DrawTabPageArea
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, Canvas C, UWindowPageWindow P
 
Function Name: Menu_DrawMenuBar
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowMenuBar W, Canvas C
 
Function Name: Menu_DrawMenuBarItem
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C
 
Function Name: Menu_DrawPulldownMenuBackground
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu W, Canvas C
 
Function Name: Menu_DrawPulldownMenuItem
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected
 
Function Name: Button_DrawSmallButton
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowSmallButton B, Canvas C
 
Function Name: PlayMenuSound
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowWindow W, MenuSound S
 
Function Name: ControlFrame_SetupSizes
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: ControlFrame_Draw
Class Owner:  UWindowLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: BeginPlay
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: GetLookAndFeel
Class Owner:  UWindowRootWindow
Type:          UWindowLookAndFeel
Vars:          String LFClassName
 
Function Name: Created
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: MoveMouse
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: DrawMouse
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          Canvas C
 
Function Name: CheckCaptureMouseUp
Class Owner:  UWindowRootWindow
Type:          bool
Vars:          None
 
Function Name: CheckCaptureMouseDown
Class Owner:  UWindowRootWindow
Type:          bool
Vars:          None
 
Function Name: CancelCapture
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: CaptureMouse
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          optional UWindowWindow W
 
Function Name: GetLookAndFeelTexture
Class Owner:  UWindowRootWindow
Type:          Texture
Vars:          None
 
Function Name: IsActive
Class Owner:  UWindowRootWindow
Type:          bool
Vars:          None
 
Function Name: AddHotkeyWindow
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          UWindowWindow W
 
Function Name: RemoveHotkeyWindow
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          UWindowWindow W
 
Function Name: WindowEvent
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          WinMessage Msg, Canvas C, float X, float Y, int Key
 
Function Name: HotKeyDown
Class Owner:  UWindowRootWindow
Type:          bool
Vars:          int Key, float X, float Y
 
Function Name: HotKeyUp
Class Owner:  UWindowRootWindow
Type:          bool
Vars:          int Key, float X, float Y
 
Function Name: CloseActiveWindow
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: SetScale
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          float NewScale
 
Function Name: SetupFonts
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: ChangeLookAndFeel
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          string NewLookAndFeel
 
Function Name: HideWindow
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: SetMousePos
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: QuitGame
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: DoQuitGame
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UWindowRootWindow
Type:          generic
Vars:          float Delta
 
Function Name: Show
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          float P
 
Function Name: Scroll
Class Owner:  UWindowVScrollbar
Type:          bool
Vars:          float Delta
 
Function Name: SetRange
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          float NewMinPos, float NewMaxPos, float NewMaxVisible, optional float NewScrollAmount
 
Function Name: CheckRange
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          float X, float Y
 
Function Name: Tick
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          float Delta
 
Function Name: MouseMove
Class Owner:  UWindowVScrollbar
Type:          generic
Vars:          float X, float Y
 
Function Name: SetCaption
Class Owner:  UWindowTabControlItem
Type:          generic
Vars:          string NewCaption
 
Function Name: RightClickTab
Class Owner:  UWindowTabControlItem
Type:          generic
Vars:          None
 
Function Name: CreateSubMenu
Class Owner:  UWindowPulldownMenuItem
Type:          UWindowPulldownMenu
Vars:          <nowiki>class<UWindowPulldownMenu> MenuClass, optional UWindowWindow InOwnerWindow</nowiki>
 
Function Name: Select
Class Owner:  UWindowPulldownMenuItem
Type:          generic
Vars:          None
 
Function Name: SetCaption
Class Owner:  UWindowPulldownMenuItem
Type:          generic
Vars:          string C
 
Function Name: DeSelect
Class Owner:  UWindowPulldownMenuItem
Type:          generic
Vars:          None
 
Function Name: CloseUp
Class Owner:  UWindowPulldownMenuItem
Type:          generic
Vars:          None
 
Function Name: GetMenuBar
Class Owner:  UWindowPulldownMenuItem
Type:          UWindowMenuBar
Vars:          None
 
Function Name: Created
Class Owner:  UWindowComboControl
Type:          generic
Vars:          None
 
Function Name: SetButtons
Class Owner:  UWindowComboControl
Type:          generic
Vars:          bool bInButtons
 
Function Name: Notify
Class Owner:  UWindowComboControl
Type:          generic
Vars:          byte E
 
Function Name: FindItemIndex
Class Owner:  UWindowComboControl
Type:          int
Vars:          string V, optional bool bIgnoreCase
 
Function Name: RemoveItem
Class Owner:  UWindowComboControl
Type:          generic
Vars:          int Index
 
Function Name: FindItemIndex2
Class Owner:  UWindowComboControl
Type:          int
Vars:          string V2, optional bool bIgnoreCase
 
Function Name: Close
Class Owner:  UWindowComboControl
Type:          generic
Vars:          optional bool bByParent
 
Function Name: SetNumericOnly
Class Owner:  UWindowComboControl
Type:          generic
Vars:          bool bNumericOnly
 
Function Name: SetNumericFloat
Class Owner:  UWindowComboControl
Type:          generic
Vars:          bool bNumericFloat
 
Function Name: SetFont
Class Owner:  UWindowComboControl
Type:          generic
Vars:          int NewFont
 
Function Name: SetEditTextColor
Class Owner:  UWindowComboControl
Type:          generic
Vars:          Color NewColor
 
Function Name: SetEditable
Class Owner:  UWindowComboControl
Type:          generic
Vars:          bool bNewCanEdit
 
Function Name: GetSelectedIndex
Class Owner:  UWindowComboControl
Type:          int
Vars:          None
 
Function Name: SetSelectedIndex
Class Owner:  UWindowComboControl
Type:          generic
Vars:          int Index
 
Function Name: GetValue
Class Owner:  UWindowComboControl
Type:          string
Vars:          None
 
Function Name: GetValue2
Class Owner:  UWindowComboControl
Type:          string
Vars:          None
 
Function Name: SetValue
Class Owner:  UWindowComboControl
Type:          generic
Vars:          string NewValue, optional string NewValue2
 
Function Name: SetMaxLength
Class Owner:  UWindowComboControl
Type:          generic
Vars:          int MaxLength
 
Function Name: Paint
Class Owner:  UWindowComboControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AddItem
Class Owner:  UWindowComboControl
Type:          generic
Vars:          string S, optional string S2, optional int SortWeight
 
Function Name: InsertItem
Class Owner:  UWindowComboControl
Type:          generic
Vars:          string S, optional string S2, optional int SortWeight
 
Function Name: BeforePaint
Class Owner:  UWindowComboControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: CloseUp
Class Owner:  UWindowComboControl
Type:          generic
Vars:          None
 
Function Name: DropDown
Class Owner:  UWindowComboControl
Type:          generic
Vars:          None
 
Function Name: Sort
Class Owner:  UWindowComboControl
Type:          generic
Vars:          None
 
Function Name: ClearValue
Class Owner:  UWindowComboControl
Type:          generic
Vars:          None
 
Function Name: Clear
Class Owner:  UWindowComboControl
Type:          generic
Vars:          None
 
Function Name: FocusOtherWindow
Class Owner:  UWindowComboControl
Type:          generic
Vars:          UWindowWindow W
 
Function Name: Created
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          None
 
Function Name: KeyFocusEnter
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          None
 
Function Name: KeyFocusExit
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          None
 
Function Name: SetHelpText
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          string NewHelpText
 
Function Name: SetText
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          string NewText
 
Function Name: BeforePaint
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetFont
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          int NewFont
 
Function Name: SetTextColor
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          color NewColor
 
Function Name: Register
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          UWindowDialogClientWindow        W
 
Function Name: Notify
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          byte E
 
Function Name: ExternalDragOver
Class Owner:  UWindowDialogControl
Type:          bool
Vars:          UWindowDialogControl ExternalControl, float X, float Y
 
Function Name: CheckExternalDrag
Class Owner:  UWindowDialogControl
Type:          UWindowDialogControl
Vars:          float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseEnter
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          None
 
Function Name: MouseLeave
Class Owner:  UWindowDialogControl
Type:          generic
Vars:          None
 
Function Name: SetHelp
Class Owner:  UWindowMenuBarItem
Type:          generic
Vars:          bool b
 
Function Name: SetCaption
Class Owner:  UWindowMenuBarItem
Type:          generic
Vars:          string C
 
Function Name: CreateMenu
Class Owner:  UWindowMenuBarItem
Type:          UWindowPulldownMenu
Vars:          <nowiki>Class<UWindowPulldownMenu> MenuClass</nowiki>
 
Function Name: DeSelect
Class Owner:  UWindowMenuBarItem
Type:          generic
Vars:          None
 
Function Name: Select
Class Owner:  UWindowMenuBarItem
Type:          generic
Vars:          None
 
Function Name: CloseUp
Class Owner:  UWindowMenuBarItem
Type:          generic
Vars:          None
 
Function Name: GetMenuBar
Class Owner:  UWindowMenuBarItem
Type:          UWindowMenuBar
Vars:          None
 
Function Name: RightClickTab
Class Owner:  UWindowPageControlPage
Type:          generic
Vars:          None
 
Function Name: NextPage
Class Owner:  UWindowPageControlPage
Type:          UWindowPageControlPage
Vars:          None
 
Function Name: ResetUWindow
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: ShowConsole
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: HideConsole
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: ToggleUWindow
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: LaunchUWindow
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: CloseUWindow
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: CreateRootWindow
Class Owner:  WindowConsole
Type:          generic
Vars:          Canvas Canvas
 
Function Name: RenderUWindow
Class Owner:  WindowConsole
Type:          generic
Vars:          canvas Canvas
 
Function Name: UpdateHistory
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: HistoryUp
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: HistoryDown
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: NotifyLevelChange
Class Owner:  WindowConsole
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          None
 
Function Name: GetLookAndFeelTexture
Class Owner:  UWindowFramedWindow
Type:          Texture
Vars:          None
 
Function Name: IsActive
Class Owner:  UWindowFramedWindow
Type:          bool
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: Resized
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          None
 
Function Name: MouseMove
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          float X, float Y
 
Function Name: ToolTip
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          string strTip
 
Function Name: WindowEvent
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          WinMessage Msg, Canvas C, float X, float Y, int Key
 
Function Name: WindowHidden
Class Owner:  UWindowFramedWindow
Type:          generic
Vars:          None
 
Function Name: AddMenuItem
Class Owner:  UWindowPulldownMenu
Type:          UWindowPulldownMenuItem
Vars:          string C, Texture G
 
Function Name: Created
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          None
 
Function Name: Clear
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          None
 
Function Name: DeSelect
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          None
 
Function Name: Select
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: PerformSelect
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          UWindowPulldownMenuItem NewSelected
 
Function Name: SetSelected
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          float X, float Y
 
Function Name: ShowWindow
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          None
 
Function Name: MouseMove
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseUp
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: DrawMenuBackground
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          Canvas C
 
Function Name: DrawItem
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: BeforeExecuteItem
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ExecuteItem
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: CloseUp
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          optional bool bByOwner
 
Function Name: GetMenuBar
Class Owner:  UWindowPulldownMenu
Type:          UWindowMenuBar
Vars:          None
 
Function Name: FocusOtherWindow
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          UWindowWindow W
 
Function Name: KeyDown
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: KeyUp
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: MenuCmd
Class Owner:  UWindowPulldownMenu
Type:          generic
Vars:          int Item
 
Function Name: DrawItem
Class Owner:  UWindowListControl
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: Created
Class Owner:  UWindowListControl
Type:          generic
Vars:          None
 
Function Name: Compare
Class Owner:  UWindowComboListItem
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: FW_DrawWindowFrame
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_SetupFrameButtons
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_GetClientArea
Class Owner:  UWindowWin95LookAndFeel
Type:          Region
Vars:          UWindowFramedWindow W
 
Function Name: FW_HitTest
Class Owner:  UWindowWin95LookAndFeel
Type:          FrameHitTest
Vars:          UWindowFramedWindow W, float X, float Y
 
Function Name: DrawClientArea
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowClientWindow W, Canvas C
 
Function Name: Combo_SetupSizes
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: Combo_Draw
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: ComboList_DrawBackground
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowComboList W, Canvas C
 
Function Name: ComboList_DrawItem
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected
 
Function Name: Checkbox_SetupSizes
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowCheckbox W, Canvas C
 
Function Name: Combo_GetButtonBitmaps
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowComboButton W
 
Function Name: Editbox_SetupSizes
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: Editbox_Draw
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: Tab_DrawTab
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText
 
Function Name: SB_SetupUpButton
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowSBUpButton W
 
Function Name: SB_SetupDownButton
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowSBDownButton W
 
Function Name: SB_SetupLeftButton
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowSBLeftButton W
 
Function Name: SB_SetupRightButton
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowSBRightButton W
 
Function Name: SB_VDraw
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowVScrollbar W, Canvas C
 
Function Name: SB_HDraw
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowHScrollbar W, Canvas C
 
Function Name: Tab_SetupLeftButton
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowTabControlLeftButton W
 
Function Name: Tab_SetupRightButton
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowTabControlRightButton W
 
Function Name: Tab_SetTabPageSize
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowPageControl W, UWindowPageWindow P
 
Function Name: Tab_DrawTabPageArea
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowPageControl W, Canvas C, UWindowPageWindow P
 
Function Name: Tab_GetTabSize
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H
 
Function Name: Menu_DrawMenuBar
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowMenuBar W, Canvas C
 
Function Name: Menu_DrawMenuBarItem
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C
 
Function Name: Menu_DrawPulldownMenuBackground
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu W, Canvas C
 
Function Name: Menu_DrawPulldownMenuItem
Class Owner:  UWindowWin95LookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected
 
Function Name: Created
Class Owner:  UWindowSmallButton
Type:          generic
Vars:          None
 
Function Name: AutoWidth
Class Owner:  UWindowSmallButton
Type:          generic
Vars:          Canvas C
 
Function Name: BeforePaint
Class Owner:  UWindowSmallButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowSmallButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UWindowButton
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: MouseLeave
Class Owner:  UWindowButton
Type:          generic
Vars:          None
 
Function Name: DoubleClick
Class Owner:  UWindowButton
Type:          generic
Vars:          float X, float Y
 
Function Name: RClick
Class Owner:  UWindowButton
Type:          generic
Vars:          float X, float Y
 
Function Name: MClick
Class Owner:  UWindowButton
Type:          generic
Vars:          float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowButton
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: Created
Class Owner:  UWindowEditControl
Type:          generic
Vars:          None
 
Function Name: SetNumericOnly
Class Owner:  UWindowEditControl
Type:          generic
Vars:          bool bNumericOnly
 
Function Name: SetNumericFloat
Class Owner:  UWindowEditControl
Type:          generic
Vars:          bool bNumericFloat
 
Function Name: SetFont
Class Owner:  UWindowEditControl
Type:          generic
Vars:          int NewFont
 
Function Name: SetHistory
Class Owner:  UWindowEditControl
Type:          generic
Vars:          bool bInHistory
 
Function Name: SetEditTextColor
Class Owner:  UWindowEditControl
Type:          generic
Vars:          Color NewColor
 
Function Name: Clear
Class Owner:  UWindowEditControl
Type:          generic
Vars:          None
 
Function Name: GetValue
Class Owner:  UWindowEditControl
Type:          string
Vars:          None
 
Function Name: SetValue
Class Owner:  UWindowEditControl
Type:          generic
Vars:          string NewValue
 
Function Name: SetMaxLength
Class Owner:  UWindowEditControl
Type:          generic
Vars:          int MaxLength
 
Function Name: Paint
Class Owner:  UWindowEditControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowEditControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetDelayedNotify
Class Owner:  UWindowEditControl
Type:          generic
Vars:          bool bDelayedNotify
 
Function Name: Show
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          float P
 
Function Name: Scroll
Class Owner:  UWindowHScrollbar
Type:          bool
Vars:          float Delta
 
Function Name: SetRange
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          float NewMinPos, float NewMaxPos, float NewMaxVisible, optional float NewScrollAmount
 
Function Name: CheckRange
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          float X, float Y
 
Function Name: Tick
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          float Delta
 
Function Name: MouseMove
Class Owner:  UWindowHScrollbar
Type:          generic
Vars:          float X, float Y
 
Function Name: Sort
Class Owner:  UWindowComboList
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UWindowComboList
Type:          generic
Vars:          None
 
Function Name: Clear
Class Owner:  UWindowComboList
Type:          generic
Vars:          None
 
Function Name: GetLookAndFeelTexture
Class Owner:  UWindowComboList
Type:          Texture
Vars:          None
 
Function Name: Setup
Class Owner:  UWindowComboList
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowComboList
Type:          generic
Vars:          None
 
Function Name: FindItemIndex
Class Owner:  UWindowComboList
Type:          int
Vars:          string Value, optional bool bIgnoreCase
 
Function Name: FindItemIndex2
Class Owner:  UWindowComboList
Type:          int
Vars:          string Value2, optional bool bIgnoreCase
 
Function Name: GetItemValue
Class Owner:  UWindowComboList
Type:          string
Vars:          int Index
 
Function Name: RemoveItem
Class Owner:  UWindowComboList
Type:          generic
Vars:          int Index
 
Function Name: GetItemValue2
Class Owner:  UWindowComboList
Type:          string
Vars:          int Index
 
Function Name: AddItem
Class Owner:  UWindowComboList
Type:          generic
Vars:          string Value, optional string Value2, optional int SortWeight
 
Function Name: InsertItem
Class Owner:  UWindowComboList
Type:          generic
Vars:          string Value, optional string Value2, optional int SortWeight
 
Function Name: SetSelected
Class Owner:  UWindowComboList
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowComboList
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseUp
Class Owner:  UWindowComboList
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowComboList
Type:          generic
Vars:          float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowComboList
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowComboList
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: DrawMenuBackground
Class Owner:  UWindowComboList
Type:          generic
Vars:          Canvas C
 
Function Name: DrawItem
Class Owner:  UWindowComboList
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: ExecuteItem
Class Owner:  UWindowComboList
Type:          generic
Vars:          UWindowComboListItem I
 
Function Name: CloseUp
Class Owner:  UWindowComboList
Type:          generic
Vars:          None
 
Function Name: FocusOtherWindow
Class Owner:  UWindowComboList
Type:          generic
Vars:          UWindowWindow W
 
Function Name: SetHTML
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string HTML
 
Function Name: BeforePaint
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Click
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          float X, float Y
 
Function Name: ProcessURL
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string URL
 
Function Name: OverURL
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string URL
 
Function Name: LaunchUnrealURL
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string URL
 
Function Name: TextAreaTextSize
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          Canvas C, string Text, out float W, out float H
 
Function Name: TextAreaClipText
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          Canvas C, float DrawX, float DrawY, coerce string Text, optional bool bCheckHotkey
 
Function Name: WrapRow
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          Canvas C, UWindowDynamicTextRow L
 
Function Name: DrawTextLine
Class Owner:  UWindowHTMLTextArea
Type:          float
Vars:          Canvas C, UWindowDynamicTextRow L, float Y
 
Function Name: SplitRowAt
Class Owner:  UWindowHTMLTextArea
Type:          UWindowDynamicTextRow
Vars:          UWindowDynamicTextRow L, int SplitPos
 
Function Name: RemoveWrap
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          UWindowDynamicTextRow L
 
Function Name: GetWrapPos
Class Owner:  UWindowHTMLTextArea
Type:          int
Vars:          Canvas C, UWindowDynamicTextRow L, float MaxWidth
 
Function Name: RemoveNextWord
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          out string Text, out string NextWord
 
Function Name: AddText
Class Owner:  UWindowHTMLTextArea
Type:          UWindowDynamicTextRow
Vars:          string NewLine
 
Function Name: ParseHTML
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string Input, out string LeftText, out string HTML, out string RightText
 
Function Name: CalcHTMLTextWidth
Class Owner:  UWindowHTMLTextArea
Type:          float
Vars:          Canvas C, string Text, out HTMLStyle CurrentStyle
 
Function Name: ProcessInlineHTML
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string HTML, out HTMLStyle CurrentStyle
 
Function Name: HTMLUpdateStyle
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          string Input, out HTMLStyle CurrentStyle
 
Function Name: GetOption
Class Owner:  UWindowHTMLTextArea
Type:          string
Vars:          string HTML, string Option
 
Function Name: GetTag
Class Owner:  UWindowHTMLTextArea
Type:          string
Vars:          string HTML
 
Function Name: ParseColor
Class Owner:  UWindowHTMLTextArea
Type:          Color
Vars:          string S
 
Function Name: GetHexDigit
Class Owner:  UWindowHTMLTextArea
Type:          int
Vars:          string D
 
Function Name: FirstMatching
Class Owner:  UWindowHTMLTextArea
Type:          int
Vars:          int i, int j
 
Function Name: SetCanvasStyle
Class Owner:  UWindowHTMLTextArea
Type:          generic
Vars:          Canvas C, HTMLStyle CurrentStyle
 
Function Name: WriteStyleText
Class Owner:  UWindowHTMLTextArea
Type:          string
Vars:          HTMLStyle CurrentStyle, int CharCount
 
Function Name: ReadStyleText
Class Owner:  UWindowHTMLTextArea
Type:          int
Vars:          string StyleString, out int StylePos, out HTMLStyle CurrentStyle
 
Function Name: Created
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          None
 
Function Name: Clear
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          None
 
Function Name: SetAbsoluteFont
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Font F
 
Function Name: SetFont
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          int F
 
Function Name: SetTextColor
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Color C
 
Function Name: TextAreaClipText
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Canvas C, float DrawX, float DrawY, coerce string S, optional bool bCheckHotkey
 
Function Name: TextAreaTextSize
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Canvas C, string Text, out float W, out float H
 
Function Name: BeforePaint
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: AddText
Class Owner:  UWindowDynamicTextArea
Type:          UWindowDynamicTextRow
Vars:          string NewLine
 
Function Name: CheckMaxRows
Class Owner:  UWindowDynamicTextArea
Type:          UWindowDynamicTextRow
Vars:          None
 
Function Name: WordWrap
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Canvas C, bool bForce
 
Function Name: WrapRow
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          Canvas C, UWindowDynamicTextRow L
 
Function Name: DrawTextLine
Class Owner:  UWindowDynamicTextArea
Type:          float
Vars:          Canvas C, UWindowDynamicTextRow L, float Y
 
Function Name: GetWrapPos
Class Owner:  UWindowDynamicTextArea
Type:          int
Vars:          Canvas C, UWindowDynamicTextRow L, float MaxWidth
 
Function Name: SplitRowAt
Class Owner:  UWindowDynamicTextArea
Type:          UWindowDynamicTextRow
Vars:          UWindowDynamicTextRow L, int SplitPos
 
Function Name: RemoveNextWord
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          out string Text, out string NextWord
 
Function Name: RemoveWrap
Class Owner:  UWindowDynamicTextArea
Type:          generic
Vars:          UWindowDynamicTextRow L
 
Function Name: Created
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: SetHistory
Class Owner:  UWindowEditBox
Type:          generic
Vars:          bool bInHistory
 
Function Name: SetEditable
Class Owner:  UWindowEditBox
Type:          generic
Vars:          bool bEditable
 
Function Name: SetValue
Class Owner:  UWindowEditBox
Type:          generic
Vars:          string NewValue, optional string NewValue2
 
Function Name: Clear
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: SelectAll
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: GetValue
Class Owner:  UWindowEditBox
Type:          string
Vars:          None
 
Function Name: GetValue2
Class Owner:  UWindowEditBox
Type:          string
Vars:          None
 
Function Name: Notify
Class Owner:  UWindowEditBox
Type:          generic
Vars:          byte E
 
Function Name: InsertText
Class Owner:  UWindowEditBox
Type:          generic
Vars:          string Text
 
Function Name: Insert
Class Owner:  UWindowEditBox
Type:          bool
Vars:          byte C
 
Function Name: Backspace
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: Delete
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: WordLeft
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: MoveLeft
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: MoveRight
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: WordRight
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: MoveHome
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: MoveEnd
Class Owner:  UWindowEditBox
Type:          bool
Vars:          None
 
Function Name: EditCopy
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: EditPaste
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: EditCut
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: KeyType
Class Owner:  UWindowEditBox
Type:          generic
Vars:          int Key, float MouseX, float MouseY
 
Function Name: KeyUp
Class Owner:  UWindowEditBox
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowEditBox
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: Click
Class Owner:  UWindowEditBox
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowEditBox
Type:          generic
Vars:          float X, float Y
 
Function Name: Paint
Class Owner:  UWindowEditBox
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Close
Class Owner:  UWindowEditBox
Type:          generic
Vars:          optional bool bByParent
 
Function Name: FocusOtherWindow
Class Owner:  UWindowEditBox
Type:          generic
Vars:          UWindowWindow W
 
Function Name: KeyFocusEnter
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: DoubleClick
Class Owner:  UWindowEditBox
Type:          generic
Vars:          float X, float Y
 
Function Name: KeyFocusExit
Class Owner:  UWindowEditBox
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          None
 
Function Name: SizeTabsSingleLine
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          Canvas C
 
Function Name: SizeTabsMultiLine
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          Canvas C
 
Function Name: LayoutTabs
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          Canvas C
 
Function Name: Paint
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          float X, float Y
 
Function Name: RMouseDown
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          float X, float Y
 
Function Name: DrawItem
Class Owner:  UWindowTabControlTabArea
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H, bool bShowText
 
Function Name: CheckMousePassThrough
Class Owner:  UWindowTabControlTabArea
Type:          bool
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          None
 
Function Name: AddHelpItem
Class Owner:  UWindowMenuBar
Type:          UWindowMenuBarItem
Vars:          string Caption
 
Function Name: AddItem
Class Owner:  UWindowMenuBar
Type:          UWindowMenuBarItem
Vars:          string Caption
 
Function Name: ResolutionChanged
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          float W, float H
 
Function Name: Paint
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: MouseMove
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseLeave
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          None
 
Function Name: Select
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          UWindowMenuBarItem I
 
Function Name: LMouseDown
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          float X, float Y
 
Function Name: DrawItem
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: DrawMenuBar
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          Canvas C
 
Function Name: CloseUp
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          optional bool bByParent
 
Function Name: GetMenuBar
Class Owner:  UWindowMenuBar
Type:          UWindowMenuBar
Vars:          None
 
Function Name: HotKeyDown
Class Owner:  UWindowMenuBar
Type:          bool
Vars:          int Key, float X, float Y
 
Function Name: HotKeyUp
Class Owner:  UWindowMenuBar
Type:          bool
Vars:          int Key, float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: MenuCmd
Class Owner:  UWindowMenuBar
Type:          generic
Vars:          int Menu, int Item
 
Function Name: Created
Class Owner:  UWindowGrid
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowGrid
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Resized
Class Owner:  UWindowGrid
Type:          generic
Vars:          None
 
Function Name: AddColumn
Class Owner:  UWindowGrid
Type:          UWindowGridColumn
Vars:          string ColumnHeading, float DefaultWidth
 
Function Name: Paint
Class Owner:  UWindowGrid
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: PaintColumn
Class Owner:  UWindowGrid
Type:          generic
Vars:          Canvas C, UWindowGridColumn Column, float MouseX, float MouseY
 
Function Name: SortColumn
Class Owner:  UWindowGrid
Type:          generic
Vars:          UWindowGridColumn Column
 
Function Name: SelectRow
Class Owner:  UWindowGrid
Type:          generic
Vars:          int Row
 
Function Name: RightClickRow
Class Owner:  UWindowGrid
Type:          generic
Vars:          int Row, float X, float Y
 
Function Name: RightClickRowDown
Class Owner:  UWindowGrid
Type:          generic
Vars:          int Row, float X, float Y
 
Function Name: DoubleClickRow
Class Owner:  UWindowGrid
Type:          generic
Vars:          int Row
 
Function Name: MouseLeaveColumn
Class Owner:  UWindowGrid
Type:          generic
Vars:          UWindowGridColumn Column
 
Function Name: KeyDown
Class Owner:  UWindowGrid
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowURLTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowURLTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: TextAreaClipText
Class Owner:  UWindowURLTextArea
Type:          generic
Vars:          Canvas C, float DrawX, float DrawY, coerce string S, optional bool bCheckHotkey
 
Function Name: LaunchUnrealURL
Class Owner:  UWindowURLTextArea
Type:          generic
Vars:          string URL
 
Function Name: Click
Class Owner:  UWindowURLTextArea
Type:          generic
Vars:          float X, float Y
 
Function Name: ProcessText
Class Owner:  UWindowURLTextArea
Type:          generic
Vars:          Canvas C, out string Text, out string NextBlock, out float W, out float H, out byte bLink
 
Function Name: Created
Class Owner:  UWindowTabControl
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowTabControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetMultiLine
Class Owner:  UWindowTabControl
Type:          generic
Vars:          bool InMultiLine
 
Function Name: Paint
Class Owner:  UWindowTabControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AddTab
Class Owner:  UWindowTabControl
Type:          UWindowTabControlItem
Vars:          string Caption
 
Function Name: InsertTab
Class Owner:  UWindowTabControl
Type:          UWindowTabControlItem
Vars:          UWindowTabControlItem BeforeTab, string Caption
 
Function Name: GotoTab
Class Owner:  UWindowTabControl
Type:          generic
Vars:          UWindowTabControlItem NewSelected, optional bool bByUser
 
Function Name: GetTab
Class Owner:  UWindowTabControl
Type:          UWindowTabControlItem
Vars:          string Caption
 
Function Name: DeleteTab
Class Owner:  UWindowTabControl
Type:          generic
Vars:          UWindowTabControlItem Tab
 
Function Name: RightClickTab
Class Owner:  UWindowPageWindow
Type:          generic
Vars:          None
 
Function Name: OKPressed
Class Owner:  UWindowDialogClientWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UWindowDialogClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: CreateControl
Class Owner:  UWindowDialogClientWindow
Type:          UWindowDialogControl
Vars:          <nowiki>class<UWindowDialogControl> ControlClass, float X, float Y, float W, float H, optional UWindowWindow OwnerWindow</nowiki>
 
Function Name: Paint
Class Owner:  UWindowDialogClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: GetDesiredDimensions
Class Owner:  UWindowDialogClientWindow
Type:          generic
Vars:          out float W, out float H
 
Function Name: Close
Class Owner:  UWindowClientWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseUp
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: Paint
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Click
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: RMouseDown
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: RMouseUp
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: DoubleClick
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseLeave
Class Owner:  UWindowGridColumn
Type:          generic
Vars:          None
 
Function Name: FindWindow
Class Owner:  UWindowHotkeyWindowList
Type:          UWindowHotkeyWindowList
Vars:          UWindowWindow W
 
Function Name: BeforePaint
Class Owner:  UWindowCheckbox
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowCheckbox
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseUp
Class Owner:  UWindowCheckbox
Type:          generic
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          None
 
Function Name: SetScrollable
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          bool newScrollable
 
Function Name: BeforePaint
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetAbsoluteFont
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          Font F
 
Function Name: Paint
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AddText
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          string NewLine
 
Function Name: Resized
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          None
 
Function Name: SetPrompt
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          string NewPrompt
 
Function Name: Clear
Class Owner:  UWindowTextAreaControl
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowTabControlRightButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowTabControlRightButton
Type:          generic
Vars:          float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowTabControlLeftButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowTabControlLeftButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UWindowListBox
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowListBox
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: SetHelpText
Class Owner:  UWindowListBox
Type:          generic
Vars:          string T
 
Function Name: Sort
Class Owner:  UWindowListBox
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UWindowListBox
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: Resized
Class Owner:  UWindowListBox
Type:          generic
Vars:          None
 
Function Name: GetItemAt
Class Owner:  UWindowListBox
Type:          UWindowListBoxItem
Vars:          float MouseX, float MouseY
 
Function Name: MakeSelectedVisible
Class Owner:  UWindowListBox
Type:          generic
Vars:          None
 
Function Name: SetSelectedItem
Class Owner:  UWindowListBox
Type:          generic
Vars:          UWindowListBoxItem NewSelected
 
Function Name: SetSelected
Class Owner:  UWindowListBox
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowListBox
Type:          generic
Vars:          float X, float Y
 
Function Name: DoubleClick
Class Owner:  UWindowListBox
Type:          generic
Vars:          float X, float Y
 
Function Name: ReceiveDoubleClickItem
Class Owner:  UWindowListBox
Type:          generic
Vars:          UWindowListBox L, UWindowListBoxItem I
 
Function Name: DoubleClickItem
Class Owner:  UWindowListBox
Type:          generic
Vars:          UWindowListBoxItem I
 
Function Name: MouseMove
Class Owner:  UWindowListBox
Type:          generic
Vars:          float X, float Y
 
Function Name: ExternalDragOver
Class Owner:  UWindowListBox
Type:          bool
Vars:          UWindowDialogControl ExternalControl, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowComboButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowComboButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Click
Class Owner:  UWindowComboButton
Type:          generic
Vars:          float X, float Y
 
Function Name: FocusOtherWindow
Class Owner:  UWindowComboButton
Type:          generic
Vars:          UWindowWindow W
 
Function Name: SetupMessageBox
Class Owner:  UWindowMessageBox
Type:          generic
Vars:          string Title, string Message, MessageBoxButtons Buttons, MessageBoxResult InESCResult, optional MessageBoxResult InEnterResult, optional int InTimeOut
 
Function Name: BeforePaint
Class Owner:  UWindowMessageBox
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AfterPaint
Class Owner:  UWindowMessageBox
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Close
Class Owner:  UWindowMessageBox
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  UWindowSBLeftButton
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowSBLeftButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowSBLeftButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Tick
Class Owner:  UWindowSBLeftButton
Type:          generic
Vars:          float Delta
 
Function Name: Created
Class Owner:  UWindowSBRightButton
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowSBRightButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowSBRightButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Tick
Class Owner:  UWindowSBRightButton
Type:          generic
Vars:          float Delta
 
Function Name: Created
Class Owner:  UWindowSBUpButton
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowSBUpButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowSBUpButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Tick
Class Owner:  UWindowSBUpButton
Type:          generic
Vars:          float Delta
 
Function Name: Created
Class Owner:  UWindowSBDownButton
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowSBDownButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowSBDownButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Tick
Class Owner:  UWindowSBDownButton
Type:          generic
Vars:          float Delta
 
Function Name: Paint
Class Owner:  UWindowBitmap
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UWindowConsoleClientWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UWindowConsoleClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: BeforePaint
Class Owner:  UWindowConsoleClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowConsoleClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetupSentinel
Class Owner:  UWindowLayoutRow
Type:          generic
Vars:          optional bool bInTreeSort
 
Function Name: AddCell
Class Owner:  UWindowLayoutRow
Type:          UWindowLayoutCell
Vars:          optional int ColSpan, optional int RowSpan
 
Function Name: CalcMinHeight
Class Owner:  UWindowLayoutRow
Type:          float
Vars:          None
 
Function Name: Created
Class Owner:  UWindowVSplitter
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UWindowVSplitter
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowVSplitter
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowVSplitter
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowVSplitter
Type:          generic
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UWindowHSplitter
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UWindowHSplitter
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowHSplitter
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowHSplitter
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowHSplitter
Type:          generic
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UWindowFrameCloseBox
Type:          generic
Vars:          None
 
Function Name: Click
Class Owner:  UWindowFrameCloseBox
Type:          generic
Vars:          float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowFrameCloseBox
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: Created
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          None
 
Function Name: SetRange
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          float Min, float Max, int NewStep
 
Function Name: GetValue
Class Owner:  UWindowHSliderControl
Type:          float
Vars:          None
 
Function Name: SetValue
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          float NewValue, optional bool bNoNotify
 
Function Name: CheckValue
Class Owner:  UWindowHSliderControl
Type:          float
Vars:          float Test
 
Function Name: BeforePaint
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseUp
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseMove
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          float X, float Y
 
Function Name: KeyDown
Class Owner:  UWindowHSliderControl
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: Created
Class Owner:  UWindowScrollingDialogClient
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowScrollingDialogClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: GetDesiredDimensions
Class Owner:  UWindowScrollingDialogClient
Type:          generic
Vars:          out float W, out float H
 
Function Name: Paint
Class Owner:  UWindowScrollingDialogClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          None
 
Function Name: KeyDown
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Resized
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          None
 
Function Name: GetHeight
Class Owner:  UWindowMessageBoxCW
Type:          float
Vars:          Canvas C
 
Function Name: Paint
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetupMessageBoxClient
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          string InMessage, MessageBoxButtons InButtons, MessageBoxResult InEnterResult
 
Function Name: Notify
Class Owner:  UWindowMessageBoxCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: ResolutionChanged
Class Owner:  UWindowPageControl
Type:          generic
Vars:          float W, float H
 
Function Name: NotifyQuitUnreal
Class Owner:  UWindowPageControl
Type:          generic
Vars:          None
 
Function Name: NotifyBeforeLevelChange
Class Owner:  UWindowPageControl
Type:          generic
Vars:          None
 
Function Name: NotifyAfterLevelChange
Class Owner:  UWindowPageControl
Type:          generic
Vars:          None
 
Function Name: GetDesiredDimensions
Class Owner:  UWindowPageControl
Type:          generic
Vars:          out float W, out float H
 
Function Name: BeforePaint
Class Owner:  UWindowPageControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowPageControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AddPage
Class Owner:  UWindowPageControl
Type:          UWindowPageControlPage
Vars:          <nowiki>string Caption, class<UWindowPageWindow> PageClass, optional name ObjectName</nowiki>
 
Function Name: InsertPage
Class Owner:  UWindowPageControl
Type:          UWindowPageControlPage
Vars:          <nowiki>UWindowPageControlPage BeforePage, string Caption, class<UWindowPageWindow> PageClass, optional name ObjectName</nowiki>
 
Function Name: GetPage
Class Owner:  UWindowPageControl
Type:          UWindowPageControlPage
Vars:          string Caption
 
Function Name: DeletePage
Class Owner:  UWindowPageControl
Type:          generic
Vars:          UWindowPageControlPage P
 
Function Name: Close
Class Owner:  UWindowPageControl
Type:          generic
Vars:          optional bool bByParent
 
Function Name: GotoTab
Class Owner:  UWindowPageControl
Type:          generic
Vars:          UWindowTabControlItem NewSelected, optional bool bByUser
 
Function Name: FirstPage
Class Owner:  UWindowPageControl
Type:          UWindowPageControlPage
Vars:          None
 
Function Name: SetPercent
Class Owner:  UWindowProgressBar
Type:          generic
Vars:          float NewPercent
 
Function Name: Paint
Class Owner:  UWindowProgressBar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UWindowGridClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowConsoleWindow
Type:          generic
Vars:          None
 
Function Name: ShowWindow
Class Owner:  UWindowConsoleWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UWindowConsoleWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetDimensions
Class Owner:  UWindowConsoleWindow
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UWindowConsoleWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: BeforePaint
Class Owner:  UWindowComboRightButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowComboRightButton
Type:          generic
Vars:          float X, float Y
 
Function Name: GetHeight
Class Owner:  UWindowMessageBoxArea
Type:          float
Vars:          Canvas C
 
Function Name: Paint
Class Owner:  UWindowMessageBoxArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UWindowComboLeftButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LMouseDown
Class Owner:  UWindowComboLeftButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Paint
Class Owner:  UWindowWrappedTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: PerformLayout
Class Owner:  UWindowLayoutControl
Type:          generic
Vars:          None
 
Function Name: AddRow
Class Owner:  UWindowLayoutControl
Type:          UWindowLayoutRow
Vars:          None
 
Function Name: AddCell
Class Owner:  UWindowLayoutControl
Type:          UWindowLayoutCell
Vars:          optional int ColSpan, optional int RowSpan
 
Function Name: Created
Class Owner:  UWindowLabelControl
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UWindowLabelControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowLabelControl
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UWindowSmallCloseButton
Type:          generic
Vars:          None
 
Function Name: Click
Class Owner:  UWindowSmallCloseButton
Type:          generic
Vars:          float X, float Y
 
Function Name: SetFrame
Class Owner:  UWindowControlFrame
Type:          generic
Vars:          UWindowWindow W
 
Function Name: BeforePaint
Class Owner:  UWindowControlFrame
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UWindowControlFrame
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UWindowRightClickMenu
Type:          generic
Vars:          None
 
Function Name: RMouseDown
Class Owner:  UWindowRightClickMenu
Type:          generic
Vars:          float X, float Y
 
Function Name: RMouseUp
Class Owner:  UWindowRightClickMenu
Type:          generic
Vars:          float X, float Y
 
Function Name: CloseUp
Class Owner:  UWindowRightClickMenu
Type:          generic
Vars:          optional bool bByOwner
 
Function Name: Created
Class Owner:  UWindowSmallCancelButton
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UWindowSmallOKButton
Type:          generic
Vars:          None
 
Function Name: GetBeaconAddress
Class Owner:  ClientBeaconReceiver
Type:          string
Vars:          int i
 
Function Name: GetBeaconText
Class Owner:  ClientBeaconReceiver
Type:          string
Vars:          int i
 
Function Name: BeginPlay
Class Owner:  ClientBeaconReceiver
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  ClientBeaconReceiver
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  ClientBeaconReceiver
Type:          generic
Vars:          None
 
Function Name: BroadcastBeacon
Class Owner:  ClientBeaconReceiver
Type:          generic
Vars:          IpAddr Addr
 
Function Name: BeginPlay
Class Owner:  UdpBeacon
Type:          generic
Vars:          None
 
Function Name: BroadcastBeacon
Class Owner:  UdpBeacon
Type:          generic
Vars:          IpAddr Addr
 
Function Name: BroadcastBeaconQuery
Class Owner:  UdpBeacon
Type:          generic
Vars:          IpAddr Addr
 
Function Name: Destroyed
Class Owner:  UdpBeacon
Type:          generic
Vars:          None
 
Function Name: FailAuthentication
Class Owner:  WebResponse
Type:          generic
Vars:          string Realm
 
Function Name: HTTPResponse
Class Owner:  WebResponse
Type:          generic
Vars:          string Header
 
Function Name: HTTPHeader
Class Owner:  WebResponse
Type:          generic
Vars:          string Header
 
Function Name: HTTPError
Class Owner:  WebResponse
Type:          generic
Vars:          int ErrorNum, optional string Data
 
Function Name: SendStandardHeaders
Class Owner:  WebResponse
Type:          generic
Vars:          optional string ContentType
 
Function Name: Redirect
Class Owner:  WebResponse
Type:          generic
Vars:          string URL
 
Function Name: ProcessHeaderString
Class Owner:  WebRequest
Type:          generic
Vars:          string S
 
Function Name: DecodeFormData
Class Owner:  WebRequest
Type:          generic
Vars:          string Data
 
Function Name: GetHexDigit
Class Owner:  WebRequest
Type:          int
Vars:          string D
 
Function Name: ReceivedLine
Class Owner:  WebConnection
Type:          generic
Vars:          string S
 
Function Name: ProcessGet
Class Owner:  WebConnection
Type:          generic
Vars:          string S
 
Function Name: ProcessPost
Class Owner:  WebConnection
Type:          generic
Vars:          string S
 
Function Name: CreateResponseObject
Class Owner:  WebConnection
Type:          generic
Vars:          None
 
Function Name: EndOfHeaders
Class Owner:  WebConnection
Type:          generic
Vars:          None
 
Function Name: CheckRawBytes
Class Owner:  WebConnection
Type:          generic
Vars:          None
 
Function Name: Cleanup
Class Owner:  WebConnection
Type:          generic
Vars:          None
 
Function Name: Init
Class Owner:  WebApplication
Type:          generic
Vars:          None
 
Function Name: Cleanup
Class Owner:  WebApplication
Type:          generic
Vars:          None
 
Function Name: Query
Class Owner:  WebApplication
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: BeginPlay
Class Owner:  WebServer
Type:          generic
Vars:          None
 
Function Name: GetApplication
Class Owner:  WebServer
Type:          WebApplication
Vars:          string URI, out string SubURI
 
Function Name: DestroyListItem
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: QueryFinished
Class Owner:  UBrowserServerList
Type:          generic
Vars:          UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg
 
Function Name: PingServer
Class Owner:  UBrowserServerList
Type:          generic
Vars:          bool bInitial, bool bJustThisServer, bool bNoSort
 
Function Name: ServerStatus
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: StatusDone
Class Owner:  UBrowserServerList
Type:          generic
Vars:          bool bSuccess
 
Function Name: CancelPing
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: PingDone
Class Owner:  UBrowserServerList
Type:          generic
Vars:          bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort
 
Function Name: ConsiderForSubsets
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: InvalidatePings
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: PingServers
Class Owner:  UBrowserServerList
Type:          generic
Vars:          bool bInitial, bool bNoSort
 
Function Name: PingNext
Class Owner:  UBrowserServerList
Type:          generic
Vars:          bool bInitial, bool bNoSort
 
Function Name: FindExistingServer
Class Owner:  UBrowserServerList
Type:          UBrowserServerList
Vars:          string FindIP, int FindQueryPort
 
Function Name: GetPlayerOwner
Class Owner:  UBrowserServerList
Type:          PlayerPawn
Vars:          None
 
Function Name: CopyExistingListItem
Class Owner:  UBrowserServerList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> ItemClass, UWindowList SourceItem</nowiki>
 
Function Name: Compare
Class Owner:  UBrowserServerList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: AppendItem
Class Owner:  UBrowserServerList
Type:          generic
Vars:          UWindowList L
 
Function Name: Remove
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: UpdateServerCount
Class Owner:  UBrowserServerList
Type:          generic
Vars:          None
 
Function Name: DecodeServerProperties
Class Owner:  UBrowserServerList
Type:          bool
Vars:          string Data
 
Function Name: SortByColumn
Class Owner:  UBrowserPlayerList
Type:          generic
Vars:          int Column
 
Function Name: Compare
Class Owner:  UBrowserPlayerList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: FindID
Class Owner:  UBrowserPlayerList
Type:          UBrowserPlayerList
Vars:          int ID
 
Function Name: ValidateServer
Class Owner:  UBrowserServerPing
Type:          generic
Vars:          None
 
Function Name: StartQuery
Class Owner:  UBrowserServerPing
Type:          generic
Vars:          name S, int InPingAttempts
 
Function Name: Resolved
Class Owner:  UBrowserServerPing
Type:          generic
Vars:          IpAddr Addr
 
Function Name: GetNextValue
Class Owner:  UBrowserServerPing
Type:          bool
Vars:          string In, out string Out, out string Result
 
Function Name: LocalizeBoolValue
Class Owner:  UBrowserServerPing
Type:          string
Vars:          string Value
 
Function Name: LocalizeSkin
Class Owner:  UBrowserServerPing
Type:          string
Vars:          string SkinName
 
Function Name: LocalizeTeam
Class Owner:  UBrowserServerPing
Type:          string
Vars:          string TeamNum
 
Function Name: AddRule
Class Owner:  UBrowserServerPing
Type:          generic
Vars:          string Rule, string Value
 
Function Name: ParseReply
Class Owner:  UBrowserServerPing
Type:          string
Vars:          string Text, string Key
 
Function Name: WindowShown
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: WindowHidden
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: SuspendPinging
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: ResumePinging
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: ShowInfoArea
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          bool bShow, optional bool bFloating, optional bool bNoActivate
 
Function Name: AutoInfo
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserServerList I
 
Function Name: ShowInfo
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserServerList I, optional bool bAutoInfo
 
Function Name: ResolutionChanged
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          float W, float H
 
Function Name: Resized
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: AddSubset
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserSubsetFact Subset
 
Function Name: AddSuperSet
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserServerListWindow Superset
 
Function Name: RemoveSubset
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserSubsetFact Subset
 
Function Name: RemoveSuperset
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserServerListWindow Superset
 
Function Name: AddFavorite
Class Owner:  UBrowserServerListWindow
Type:          UBrowserServerList
Vars:          UBrowserServerList Server
 
Function Name: Refresh
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial, optional bool bSaveExistingList, optional bool bInNoSort
 
Function Name: TagServersAsOld
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: RemoveOldServers
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: RefreshSubsets
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: RePing
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: QueryFinished
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg
 
Function Name: PingFinished
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          None
 
Function Name: CreateFactories
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          bool bUsePingedList
 
Function Name: ShutdownFactories
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          optional bool bBySuperset
 
Function Name: Query
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial, optional bool bInNoSort
 
Function Name: Paint
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Tick
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          float Delta
 
Function Name: BeforePaint
Class Owner:  UBrowserServerListWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: ProcessInput
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Text
 
Function Name: FindChannelWindow
Class Owner:  UBrowserIRCSystemPage
Type:          UBrowserIRCChannelPage
Vars:          string Channel
 
Function Name: FindPrivateWindow
Class Owner:  UBrowserIRCSystemPage
Type:          UBrowserIRCPrivPage
Vars:          string Nick
 
Function Name: Connect
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: JoinChannel
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string ChannelName
 
Function Name: PartChannel
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string ChannelName
 
Function Name: Disconnect
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: NotifyQuitUnreal
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: SystemText
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Text
 
Function Name: ChannelText
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick, string Text
 
Function Name: PrivateText
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: CreatePrivChannel
Class Owner:  UBrowserIRCSystemPage
Type:          UBrowserIRCPrivPage
Vars:          string Nick
 
Function Name: ChannelAction
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick, string Text
 
Function Name: PrivateAction
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: JoinedChannel
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, optional string Nick
 
Function Name: KickUser
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string KickedNick, string Kicker, string Reason
 
Function Name: UserInChannel
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick
 
Function Name: PartedChannel
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, optional string Nick
 
Function Name: ChangedNick
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string OldNick, string NewNick
 
Function Name: UserQuit
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Nick, string Reason
 
Function Name: UserNotice
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: ChangeMode
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick, string Mode
 
Function Name: ChangeOp
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick, bool bOp
 
Function Name: ChangeVoice
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick, bool bVoice
 
Function Name: Tick
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          float Delta
 
Function Name: IsAway
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Nick, string Message
 
Function Name: IRCVisible
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: IRCClosed
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: NotifyAfterLevelChange
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: CheckAway
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          None
 
Function Name: CTCP
Class Owner:  UBrowserIRCSystemPage
Type:          generic
Vars:          string Channel, string Nick, string Message
 
Function Name: Created
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          None
 
Function Name: Setup
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          None
 
Function Name: RMouseUp
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          float X, float Y
 
Function Name: Close
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          optional bool bByParent
 
Function Name: ClosePage
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          None
 
Function Name: AddedText
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: ProcessInput
Class Owner:  UBrowserIRCPageBase
Type:          generic
Vars:          string Text
 
Function Name: Created
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          None
 
Function Name: ClosePage
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: ChannelText
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: ChannelAction
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: UserNotice
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: ProcessInput
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Text
 
Function Name: PartedChannel
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick
 
Function Name: JoinedChannel
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick
 
Function Name: KickUser
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string KickedNick, string Kicker, string Reason
 
Function Name: UserInChannel
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick
 
Function Name: ChangedNick
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string OldNick, string NewNick
 
Function Name: UserQuit
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, string Reason
 
Function Name: ChangeMode
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, string Mode
 
Function Name: ChangeOp
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, bool bOp
 
Function Name: ChangeVoice
Class Owner:  UBrowserIRCChannelPage
Type:          generic
Vars:          string Nick, bool bVoice
 
Function Name: PostBeginPlay
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          None
 
Function Name: Connect
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          UBrowserIRCSystemPage InSystemPage, string InServer, string InNickName, string InUserIdent, string InFullName, string InDefaultChannel
 
Function Name: ChopLeft
Class Owner:  UBrowserIRCLink
Type:          string
Vars:          string Text
 
Function Name: RemoveNickPrefix
Class Owner:  UBrowserIRCLink
Type:          string
Vars:          string Nick
 
Function Name: Chop
Class Owner:  UBrowserIRCLink
Type:          string
Vars:          string Text
 
Function Name: Resolved
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          IpAddr Addr
 
Function Name: ResolveFailed
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          float DeltaTime
 
Function Name: SendCommandText
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string Text
 
Function Name: SendChannelText
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string Channel, string Text
 
Function Name: SendChannelAction
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string Channel, string Text
 
Function Name: ProcessInput
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string Line
 
Function Name: JoinChannel
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string Channel
 
Function Name: PartChannel
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string Channel
 
Function Name: SetNick
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string NewNick
 
Function Name: SetAway
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          string AwayText
 
Function Name: DestroyLink
Class Owner:  UBrowserIRCLink
Type:          generic
Vars:          None
 
Function Name: ResetBuffer
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          None
 
Function Name: WaitFor
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          string What, float TimeOut, int MatchData
 
Function Name: WaitForCount
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          int Count, float TimeOut, int MatchData
 
Function Name: GotMatch
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          int MatchData
 
Function Name: GotMatchTimeout
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          int MatchData
 
Function Name: ParseDelimited
Class Owner:  UBrowserBufferedTCPLink
Type:          string
Vars:          string Text, string Delimiter, int Count, optional bool bToEndOfLine
 
Function Name: ReadChar
Class Owner:  UBrowserBufferedTCPLink
Type:          int
Vars:          None
 
Function Name: PeekChar
Class Owner:  UBrowserBufferedTCPLink
Type:          int
Vars:          None
 
Function Name: ReadBufferedLine
Class Owner:  UBrowserBufferedTCPLink
Type:          bool
Vars:          out string Text
 
Function Name: SendBufferedData
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          string Text
 
Function Name: DoBufferQueueIO
Class Owner:  UBrowserBufferedTCPLink
Type:          generic
Vars:          None
 
Function Name: Compare
Class Owner:  UBrowserIRCUserList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: DefaultStatusBarText
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          string Text
 
Function Name: BeginPlay
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Close
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: ResolutionChanged
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizePos
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: ShowOpenWindow
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: OpenURL
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          string URL
 
Function Name: SelectInternet
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: SelectLAN
Class Owner:  UBrowserMainWindow
Type:          generic
Vars:          None
 
Function Name: SortByColumn
Class Owner:  UBrowserRulesList
Type:          generic
Vars:          int Column
 
Function Name: Compare
Class Owner:  UBrowserRulesList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: AddText
Class Owner:  UBrowserColorIRCTextArea
Type:          UWindowDynamicTextRow
Vars:          string Text
 
Function Name: LaunchUnrealURL
Class Owner:  UBrowserColorIRCTextArea
Type:          generic
Vars:          string URL
 
Function Name: RMouseUp
Class Owner:  UBrowserColorIRCTextArea
Type:          generic
Vars:          float X, float Y
 
Function Name: ProcessText
Class Owner:  UBrowserColorIRCTextArea
Type:          generic
Vars:          out string Text, out string NextBlock, out byte BoldState, out byte UnderlineState, out byte ColorState
 
Function Name: MultiInStr
Class Owner:  UBrowserColorIRCTextArea
Type:          bool
Vars:          string Text, string In, out int i
 
Function Name: GetColorString
Class Owner:  UBrowserColorIRCTextArea
Type:          string
Vars:          int Num
 
Function Name: ClosePage
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          None
 
Function Name: ProcessInput
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string Text
 
Function Name: ChangedNick
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string OldNick, string NewNick
 
Function Name: UserQuit
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string Nick, string Reason
 
Function Name: PrivateText
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: PrivateAction
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: UserNotice
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string Nick, string Text
 
Function Name: IsAway
Class Owner:  UBrowserIRCPrivPage
Type:          generic
Vars:          string Nick, string Message
 
Function Name: Created
Class Owner:  UBrowserInfoClientWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UBrowserInfoClientWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UBrowserInfoClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UBrowserInfoClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          optional bool bByParent
 
Function Name: CreateColumns
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          None
 
Function Name: DrawCell
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          Canvas C, float X, float Y, UWindowGridColumn Column, UBrowserServerList List
 
Function Name: PaintColumn
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          Canvas C, UWindowGridColumn Column, float MouseX, float MouseY
 
Function Name: SortColumn
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          UWindowGridColumn Column
 
Function Name: Tick
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          float DeltaTime
 
Function Name: SelectRow
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          int Row
 
Function Name: RightClickRow
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          int Row, float X, float Y
 
Function Name: GetServerUnderRow
Class Owner:  UBrowserServerGrid
Type:          UBrowserServerList
Vars:          int Row
 
Function Name: GetSelectedRow
Class Owner:  UBrowserServerGrid
Type:          int
Vars:          None
 
Function Name: JoinServer
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          UBrowserServerList Server
 
Function Name: DoubleClickRow
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          int Row
 
Function Name: MouseLeaveColumn
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          UWindowGridColumn Column
 
Function Name: KeyDown
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: Compare
Class Owner:  UBrowserServerGrid
Type:          int
Vars:          UBrowserServerList T, UBrowserServerList B
 
Function Name: ByPing
Class Owner:  UBrowserServerGrid
Type:          int
Vars:          UBrowserServerList T, UBrowserServerList B
 
Function Name: ByName
Class Owner:  UBrowserServerGrid
Type:          int
Vars:          UBrowserServerList T, UBrowserServerList B
 
Function Name: ByMap
Class Owner:  UBrowserServerGrid
Type:          int
Vars:          UBrowserServerList T, UBrowserServerList B
 
Function Name: ByPlayers
Class Owner:  UBrowserServerGrid
Type:          int
Vars:          UBrowserServerList T, UBrowserServerList B
 
Function Name: ShowInfo
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          UBrowserServerList List
 
Function Name: Refresh
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          None
 
Function Name: RefreshServer
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          None
 
Function Name: RePing
Class Owner:  UBrowserServerGrid
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserInfoWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UBrowserInfoWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizes
Class Owner:  UBrowserInfoWindow
Type:          generic
Vars:          None
 
Function Name: Query
Class Owner:  UBrowserServerListFactory
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial
 
Function Name: Shutdown
Class Owner:  UBrowserServerListFactory
Type:          generic
Vars:          optional bool bBySuperset
 
Function Name: QueryFinished
Class Owner:  UBrowserServerListFactory
Type:          generic
Vars:          bool bSuccess, optional string ErrorMsg
 
Function Name: FoundServer
Class Owner:  UBrowserServerListFactory
Type:          UBrowserServerList
Vars:          string IP, int QueryPort, string Category, string GameName, optional string HostName
 
Function Name: GetPlayerOwner
Class Owner:  UBrowserServerListFactory
Type:          PlayerPawn
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserOpenCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserOpenCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UBrowserOpenCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: OpenURL
Class Owner:  UBrowserOpenCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: DoJoin
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          None
 
Function Name: MessageBoxDone
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: Notify
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: NewIRCServer
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          string S
 
Function Name: SaveServerCombo
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          None
 
Function Name: SaveChannelCombo
Class Owner:  UBrowserIRCSetupClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserRightClickMenu
Type:          generic
Vars:          None
 
Function Name: AddFavoriteItems
Class Owner:  UBrowserRightClickMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UBrowserRightClickMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ShowWindow
Class Owner:  UBrowserRightClickMenu
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          None
 
Function Name: SelectLAN
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          None
 
Function Name: SelectInternet
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          None
 
Function Name: NewMasterServer
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          string M
 
Function Name: NewIRCServer
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          string S
 
Function Name: Paint
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Resized
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UBrowserMainClientWindow
Type:          generic
Vars:          None
 
Function Name: ParseOption
Class Owner:  UBrowserFavoritesFact
Type:          string
Vars:          string Input, int Pos
 
Function Name: Query
Class Owner:  UBrowserFavoritesFact
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial
 
Function Name: SaveFavorites
Class Owner:  UBrowserFavoritesFact
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          None
 
Function Name: AddUser
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          string NickName
 
Function Name: RemoveUser
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          string NickName
 
Function Name: ChangeNick
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          string OldNick, string NewNick
 
Function Name: FindNick
Class Owner:  UBrowserIRCUserListBox
Type:          UBrowserIRCUserList
Vars:          string NickName
 
Function Name: DrawItem
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: ChangeOp
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          string Nick, bool bOp
 
Function Name: ChangeVoice
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          string Nick, bool bVoice
 
Function Name: DoubleClickItem
Class Owner:  UBrowserIRCUserListBox
Type:          generic
Vars:          UWindowListBoxItem I
 
Function Name: Created
Class Owner:  UBrowserInfoMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UBrowserInfoMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Query
Class Owner:  UBrowserGSpyFact
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial
 
Function Name: QueryFinished
Class Owner:  UBrowserGSpyFact
Type:          generic
Vars:          bool bSuccess, optional string ErrorMsg
 
Function Name: Shutdown
Class Owner:  UBrowserGSpyFact
Type:          generic
Vars:          optional bool bBySuperset
 
Function Name: Created
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          None
 
Function Name: Query
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetMOTD
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          string MOTD
 
Function Name: SetMasterServer
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          string Value
 
Function Name: SetIRCServer
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          string Value
 
Function Name: Failure
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          None
 
Function Name: Success
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          None
 
Function Name: KeyDown
Class Owner:  UBrowserUpdateServerWindow
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: Created
Class Owner:  UBrowserEditFavoriteCW
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UBrowserEditFavoriteCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserEditFavoriteCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UBrowserEditFavoriteCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: OKPressed
Class Owner:  UBrowserEditFavoriteCW
Type:          generic
Vars:          None
 
Function Name: Query
Class Owner:  UBrowserSubsetFact
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial
 
Function Name: Shutdown
Class Owner:  UBrowserSubsetFact
Type:          generic
Vars:          optional bool bBySuperset
 
Function Name: ConsiderItem
Class Owner:  UBrowserSubsetFact
Type:          generic
Vars:          UBrowserServerList L
 
Function Name: QueryFinished
Class Owner:  UBrowserSubsetFact
Type:          generic
Vars:          bool bSuccess, optional string ErrorMsg
 
Function Name: Created
Class Owner:  UBrowserFavoriteServers
Type:          generic
Vars:          None
 
Function Name: AddFavorite
Class Owner:  UBrowserFavoriteServers
Type:          UBrowserServerList
Vars:          UBrowserServerList Server
 
Function Name: RemoveFavorite
Class Owner:  UBrowserFavoriteServers
Type:          generic
Vars:          UBrowserServerList Item
 
Function Name: AddText
Class Owner:  UBrowserIRCTextArea
Type:          UWindowDynamicTextRow
Vars:          string Text
 
Function Name: LaunchUnrealURL
Class Owner:  UBrowserIRCTextArea
Type:          generic
Vars:          string URL
 
Function Name: RMouseUp
Class Owner:  UBrowserIRCTextArea
Type:          generic
Vars:          float X, float Y
 
Function Name: Query
Class Owner:  UBrowserHTTPFact
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial
 
Function Name: QueryFinished
Class Owner:  UBrowserHTTPFact
Type:          generic
Vars:          bool bSuccess, optional string ErrorMsg
 
Function Name: Shutdown
Class Owner:  UBrowserHTTPFact
Type:          generic
Vars:          optional bool bBySuperset
 
Function Name: Created
Class Owner:  UBrowserPlayerGrid
Type:          generic
Vars:          None
 
Function Name: PaintColumn
Class Owner:  UBrowserPlayerGrid
Type:          generic
Vars:          Canvas C, UWindowGridColumn Column, float MouseX, float MouseY
 
Function Name: RightClickRow
Class Owner:  UBrowserPlayerGrid
Type:          generic
Vars:          int Row, float X, float Y
 
Function Name: SortColumn
Class Owner:  UBrowserPlayerGrid
Type:          generic
Vars:          UWindowGridColumn Column
 
Function Name: SelectRow
Class Owner:  UBrowserPlayerGrid
Type:          generic
Vars:          int Row
 
Function Name: BeginPlay
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          None
 
Function Name: Start
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          None
 
Function Name: DoBufferQueueIO
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          None
 
Function Name: Resolved
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          IpAddr Addr
 
Function Name: ResolveFailed
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          float DeltaTime
 
Function Name: HandleServer
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          string Text
 
Function Name: GotMatch
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          int MatchData
 
Function Name: GotMatchTimeout
Class Owner:  UBrowserGSpyLink
Type:          generic
Vars:          int MatchData
 
Function Name: QueryUpdateServer
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          None
 
Function Name: SetupURIs
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          None
 
Function Name: BrowseCurrentURI
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          None
 
Function Name: Failure
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          None
 
Function Name: Success
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          None
 
Function Name: ProcessData
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          string Data
 
Function Name: HTTPError
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          int ErrorCode
 
Function Name: HTTPReceivedData
Class Owner:  UBrowserUpdateServerLink
Type:          generic
Vars:          string Data
 
Function Name: PostBeginPlay
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          None
 
Function Name: Browse
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          string InAddress, string InURI, optional int InPort, optional int InTimeout
 
Function Name: Resolved
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          IpAddr Addr
 
Function Name: DoBind
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          None
 
Function Name: SetError
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          int Code
 
Function Name: HTTPReceivedData
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          string Data
 
Function Name: HTTPError
Class Owner:  UBrowserHTTPClient
Type:          generic
Vars:          int Code
 
Function Name: LoadCurrentValues
Class Owner:  UBrowserNewFavoriteCW
Type:          generic
Vars:          None
 
Function Name: OKPressed
Class Owner:  UBrowserNewFavoriteCW
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          None
 
Function Name: Start
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          None
 
Function Name: DoBufferQueueIO
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          None
 
Function Name: Resolved
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          IpAddr Addr
 
Function Name: ResolveFailed
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          float DeltaTime
 
Function Name: HandleServer
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          string Text
 
Function Name: GotMatch
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          int MatchData
 
Function Name: GotMatchTimeout
Class Owner:  UBrowserHTTPLink
Type:          generic
Vars:          int MatchData
 
Function Name: Query
Class Owner:  UBrowserLocalFact
Type:          generic
Vars:          optional bool bBySuperset, optional bool bInitial
 
Function Name: FoundServer
Class Owner:  UBrowserLocalFact
Type:          UBrowserServerList
Vars:          string IP, int QueryPort, string Category, string GameName, optional string HostName
 
Function Name: QueryFinished
Class Owner:  UBrowserLocalFact
Type:          generic
Vars:          bool bSuccess, optional string ErrorMsg
 
Function Name: Shutdown
Class Owner:  UBrowserLocalFact
Type:          generic
Vars:          optional bool bBySuperset
 
Function Name: Created
Class Owner:  UBrowserRootWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UBrowserRootWindow
Type:          generic
Vars:          None
 
Function Name: LaunchUnrealURL
Class Owner:  UBrowserUpdateServerTextArea
Type:          generic
Vars:          string URL
 
Function Name: BeforePaint
Class Owner:  UBrowserUpdateServerTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: OverURL
Class Owner:  UBrowserUpdateServerTextArea
Type:          generic
Vars:          string URL
 
Function Name: Paint
Class Owner:  UBrowserScreenshotCW
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: Start
Class Owner:  UBrowserLocalLink
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  UBrowserLocalLink
Type:          generic
Vars:          None
 
Function Name: BroadcastBeacon
Class Owner:  UBrowserLocalLink
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserEditFavoriteWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UBrowserEditFavoriteWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizePos
Class Owner:  UBrowserEditFavoriteWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UBrowserEditFavoriteWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserEditFavoriteWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UBrowserEditFavoriteWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UBrowserBrowserButton
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UBrowserBrowserButton
Type:          generic
Vars:          float Delta
 
Function Name: Click
Class Owner:  UBrowserBrowserButton
Type:          generic
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UBrowserIRCWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UBrowserIRCWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserIRCWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: WindowHidden
Class Owner:  UBrowserIRCWindow
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UBrowserIRCWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  UBrowserRulesGrid
Type:          generic
Vars:          None
 
Function Name: PaintColumn
Class Owner:  UBrowserRulesGrid
Type:          generic
Vars:          Canvas C, UWindowGridColumn Column, float MouseX, float MouseY
 
Function Name: RightClickRow
Class Owner:  UBrowserRulesGrid
Type:          generic
Vars:          int Row, float X, float Y
 
Function Name: SortColumn
Class Owner:  UBrowserRulesGrid
Type:          generic
Vars:          UWindowGridColumn Column
 
Function Name: SelectRow
Class Owner:  UBrowserRulesGrid
Type:          generic
Vars:          int Row
 
Function Name: Created
Class Owner:  UBrowserOpenWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UBrowserOpenWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizePos
Class Owner:  UBrowserOpenWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UBrowserOpenWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserOpenWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UBrowserOpenWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: ExecuteItem
Class Owner:  UBrowserIRCJoinMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ShowWindow
Class Owner:  UBrowserIRCJoinMenu
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserBannerAd
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UBrowserBannerAd
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Click
Class Owner:  UBrowserBannerAd
Type:          generic
Vars:          float X, float Y
 
Function Name: MouseLeave
Class Owner:  UBrowserBannerAd
Type:          generic
Vars:          None
 
Function Name: MouseEnter
Class Owner:  UBrowserBannerAd
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserIRCSystemMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UBrowserIRCSystemMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ShowWindow
Class Owner:  UBrowserIRCSystemMenu
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UBrowserBannerBar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UBrowserBannerBar
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UBrowserBannerBar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AddFavoriteItems
Class Owner:  UBrowserFavoritesMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UBrowserFavoritesMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ShowWindow
Class Owner:  UBrowserFavoritesMenu
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserIRCChannelMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UBrowserIRCChannelMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ShowWindow
Class Owner:  UBrowserIRCChannelMenu
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UBrowserIRCPrivateMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UBrowserIRCPrivateMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: PreBeginPlay
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float tweentime
 
Function Name: StrafeFromDamage
Class Owner:  ScriptedPawn
Type:          bool
Vars:          vector momentum, float Damage,name DamageType, bool bFindDest
 
Function Name: PlayHit
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayHitAnim
Class Owner:  ScriptedPawn
Type:          generic
Vars:          vector HitLocation, float Damage
 
Function Name: PlayDeathHit
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayChallenge
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  ScriptedPawn
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: JumpOutOfWater
Class Owner:  ScriptedPawn
Type:          generic
Vars:          vector jumpDir
 
Function Name: Gibbed
Class Owner:  ScriptedPawn
Type:          bool
Vars:          name damageType
 
Function Name: SpawnGibbedCarcass
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: SpawnCarcass
Class Owner:  ScriptedPawn
Type:          Carcass
Vars:          None
 
Function Name: JumpOffPawn
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: Speak
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: SpeakTo
Class Owner:  ScriptedPawn
Type:          generic
Vars:          ScriptedPawn Other
 
Function Name: SpeakOrderTo
Class Owner:  ScriptedPawn
Type:          generic
Vars:          ScriptedPawn TeamMember
 
Function Name: PlayAcquisitionSound
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayFearSound
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayRoamingSound
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayThreateningSound
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: FearThisSpot
Class Owner:  ScriptedPawn
Type:          generic
Vars:          Actor aSpot
 
Function Name: WhatToDoNext
Class Owner:  ScriptedPawn
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: StartRoaming
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: Bump
Class Owner:  ScriptedPawn
Type:          generic
Vars:          actor Other
 
Function Name: SetFall
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: LongFall
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: HearNoise
Class Owner:  ScriptedPawn
Type:          generic
Vars:          float Loudness, Actor NoiseMaker
 
Function Name: SeePlayer
Class Owner:  ScriptedPawn
Type:          generic
Vars:          Actor SeenPlayer
 
Function Name: FindBestPathToward
Class Owner:  ScriptedPawn
Type:          bool
Vars:          actor desired
 
Function Name: NeedToTurn
Class Owner:  ScriptedPawn
Type:          bool
Vars:          vector targ
 
Function Name: NearWall
Class Owner:  ScriptedPawn
Type:          bool
Vars:          float walldist
 
Function Name: StopFiring
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: FireWeapon
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: AdjustToss
Class Owner:  ScriptedPawn
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool leadTarget, bool warnTarget
 
Function Name: AdjustAim
Class Owner:  ScriptedPawn
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool leadTarget, bool warnTarget
 
Function Name: WarnTarget
Class Owner:  ScriptedPawn
Type:          generic
Vars:          Pawn shooter, float projSpeed, vector FireDir
 
Function Name: TryToDuck
Class Owner:  ScriptedPawn
Type:          generic
Vars:          vector DuckDir, bool bReversed
 
Function Name: TryToCrouch
Class Owner:  ScriptedPawn
Type:          bool
Vars:          None
 
Function Name: CanStakeOut
Class Owner:  ScriptedPawn
Type:          bool
Vars:          None
 
Function Name: TriggerFirstHate
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: SetEnemy
Class Owner:  ScriptedPawn
Type:          bool
Vars:          Pawn NewEnemy
 
Function Name: Killed
Class Owner:  ScriptedPawn
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: damageAttitudeTo
Class Owner:  ScriptedPawn
Type:          generic
Vars:          pawn Other
 
Function Name: EnemyAcquired
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: RelativeStrength
Class Owner:  ScriptedPawn
Type:          float
Vars:          Pawn Other
 
Function Name: AttitudeTo
Class Owner:  ScriptedPawn
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: AttitudeWithFear
Class Owner:  ScriptedPawn
Type:          eAttitude
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  ScriptedPawn
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: AnnoyedBy
Class Owner:  ScriptedPawn
Type:          generic
Vars:          Pawn Other
 
Function Name: ChooseTeamAttackFor
Class Owner:  ScriptedPawn
Type:          bool
Vars:          ScriptedPawn TeamMember
 
Function Name: ChooseLeaderAttack
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: MeleeDamageTarget
Class Owner:  ScriptedPawn
Type:          bool
Vars:          int hitdamage, vector pushdir
 
Function Name: CanFireAtEnemy
Class Owner:  ScriptedPawn
Type:          bool
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: PlayCombatMove
Class Owner:  ScriptedPawn
Type:          generic
Vars:          None
 
Function Name: StrafeAdjust
Class Owner:  ScriptedPawn
Type:          float
Vars:          None
 
Function Name: Trigger
Class Owner:  ScriptedPawn
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PostBeginPlay
Class Owner:  DeathMatchGame
Type:          generic
Vars:          None
 
Function Name: GetIntOption
Class Owner:  DeathMatchGame
Type:          int
Vars:          string Options, string ParseString, int CurrentValue
 
Function Name: IsRelevant
Class Owner:  DeathMatchGame
Type:          bool
Vars:          actor Other
 
Function Name: LogGameParameters
Class Owner:  DeathMatchGame
Type:          generic
Vars:          StatLog StatLog
 
Function Name: PlayerJumpZScaling
Class Owner:  DeathMatchGame
Type:          float
Vars:          None
 
Function Name: SetGameSpeed
Class Owner:  DeathMatchGame
Type:          generic
Vars:          Float T
 
Function Name: GetRules
Class Owner:  DeathMatchGame
Type:          string
Vars:          None
 
Function Name: ReduceDamage
Class Owner:  DeathMatchGame
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: PlaySpawnEffect
Class Owner:  DeathMatchGame
Type:          float
Vars:          inventory Inv
 
Function Name: RestartGame
Class Owner:  DeathMatchGame
Type:          generic
Vars:          None
 
Function Name: AddBot
Class Owner:  DeathMatchGame
Type:          bool
Vars:          None
 
Function Name: Logout
Class Owner:  DeathMatchGame
Type:          generic
Vars:          pawn Exiting
 
Function Name: Timer
Class Owner:  DeathMatchGame
Type:          generic
Vars:          None
 
Function Name: FindPlayerStart
Class Owner:  DeathMatchGame
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: AcceptInventory
Class Owner:  DeathMatchGame
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: ChangeName
Class Owner:  DeathMatchGame
Type:          generic
Vars:          Pawn Other, coerce string S, bool bNameChange
 
Function Name: ShouldRespawn
Class Owner:  DeathMatchGame
Type:          bool
Vars:          Actor Other
 
Function Name: CanSpectate
Class Owner:  DeathMatchGame
Type:          bool
Vars:          pawn Viewer, actor ViewTarget
 
Function Name: Killed
Class Owner:  DeathMatchGame
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: EndGame
Class Owner:  DeathMatchGame
Type:          generic
Vars:          string Reason
 
Function Name: ReduceDamage
Class Owner:  UnrealGameInfo
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: PlaySpawnEffect
Class Owner:  UnrealGameInfo
Type:          float
Vars:          inventory Inv
 
Function Name: ShouldRespawn
Class Owner:  UnrealGameInfo
Type:          bool
Vars:          Actor Other
 
Function Name: PlayTeleportEffect
Class Owner:  UnrealGameInfo
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: PreBeginPlay
Class Owner:  AlarmPoint
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  BotInfo
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  BotInfo
Type:          generic
Vars:          None
 
Function Name: GetAvailableClasses
Class Owner:  BotInfo
Type:          String
Vars:          int n
 
Function Name: ChooseBotInfo
Class Owner:  BotInfo
Type:          int
Vars:          None
 
Function Name: GetBotClass
Class Owner:  BotInfo
Type:          <nowiki>class<bots></nowiki>
Vars:          int n
 
Function Name: Individualize
Class Owner:  BotInfo
Type:          generic
Vars:          bots NewBot, int n, int NumBots
 
Function Name: SetBotClass
Class Owner:  BotInfo
Type:          generic
Vars:          String ClassName, int n
 
Function Name: SetBotName
Class Owner:  BotInfo
Type:          generic
Vars:          coerce string NewName, int n
 
Function Name: GetBotName
Class Owner:  BotInfo
Type:          String
Vars:          int n
 
Function Name: GetBotTeam
Class Owner:  BotInfo
Type:          int
Vars:          int num
 
Function Name: SetBotTeam
Class Owner:  BotInfo
Type:          generic
Vars:          int NewTeam, int n
 
Function Name: GetBotIndex
Class Owner:  BotInfo
Type:          int
Vars:          coerce string BotName
 
Function Name: GetBotSkin
Class Owner:  BotInfo
Type:          string
Vars:          int num
 
Function Name: SetBotSkin
Class Owner:  BotInfo
Type:          generic
Vars:          coerce string NewSkin, int n
 
Function Name: GetBotClassName
Class Owner:  BotInfo
Type:          String
Vars:          int n
 
Function Name: Destroyed
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          None
 
Function Name: MenuProcessInput
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          byte KeyNum, byte ActionNum
 
Function Name: ProcessLeft
Class Owner:  UnrealGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          None
 
Function Name: DrawOptions
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: DrawValues
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: DrawMenu
Class Owner:  UnrealGameOptionsMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawBackGround
Class Owner:  UnrealLongMenu
Type:          generic
Vars:          canvas Canvas, bool bNoLogo
 
Function Name: DrawHelpPanel
Class Owner:  UnrealLongMenu
Type:          generic
Vars:          canvas Canvas, int StartY, int XClip
 
Function Name: DrawMenu
Class Owner:  UnrealLongMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawTitle
Class Owner:  UnrealMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawList
Class Owner:  UnrealMenu
Type:          generic
Vars:          canvas Canvas, bool bLargeFont, int Spacing, int StartX, int StartY
 
Function Name: DrawSlider
Class Owner:  UnrealMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Value, int sMin, int StepSize
 
Function Name: ProcessYes
Class Owner:  UnrealQuitMenu
Type:          bool
Vars:          None
 
Function Name: ProcessNo
Class Owner:  UnrealQuitMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealQuitMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealQuitMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealQuitMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealQuitMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: InitConfig
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          GameInfo G
 
Function Name: GotoBot
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          int BotNum
 
Function Name: Destroyed
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          None
 
Function Name: FindSkin
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          int Dir
 
Function Name: ProcessMenuInput
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuEscape
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuUpdate
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ExitMenu
Class Owner:  UnrealIndivBotMenu
Type:          Menu
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealIndivBotMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealIndivBotMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealIndivBotMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          None
 
Function Name: MenuTick
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          float DeltaTime
 
Function Name: SetUpDisplay
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawFadeValues
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          canvas Canvas, int Spacing, int StartX, int StartY
 
Function Name: ChangeMesh
Class Owner:  UnrealIndivBotMenu
Type:          generic
Vars:          None
 
Function Name: DrawFadeTitle
Class Owner:  UnrealShortMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawFadeList
Class Owner:  UnrealShortMenu
Type:          generic
Vars:          canvas Canvas, int Spacing, int StartX, int StartY
 
Function Name: DrawFadeString
Class Owner:  UnrealShortMenu
Type:          generic
Vars:          canvas Canvas, string FadeString, out float FadeTime, float XStart, float YStart, color DrawColor
 
Function Name: DrawHelpPanel
Class Owner:  UnrealShortMenu
Type:          generic
Vars:          canvas Canvas, int StartY, int XClip
 
Function Name: MenuTick
Class Owner:  UnrealShortMenu
Type:          generic
Vars:          float DeltaTime
 
Function Name: DrawSkull
Class Owner:  UnrealTeamHUD
Type:          generic
Vars:          Canvas Canvas, int X, int Y, texture SkullTexture
 
Function Name: RateSelf
Class Owner:  DispersionPistol
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  DispersionPistol
Type:          float
Vars:          None
 
Function Name: HandlePickupQuery
Class Owner:  DispersionPistol
Type:          bool
Vars:          inventory Item
 
Function Name: BecomePickup
Class Owner:  DispersionPistol
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  DispersionPistol
Type:          generic
Vars:          None
 
Function Name: ProjectileFire
Class Owner:  DispersionPistol
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: AltFire
Class Owner:  DispersionPistol
Type:          generic
Vars:          float Value
 
Function Name: PlayIdleAnim
Class Owner:  DispersionPistol
Type:          generic
Vars:          None
 
Function Name: TweenDown
Class Owner:  DispersionPistol
Type:          generic
Vars:          None
 
Function Name: TweenSelect
Class Owner:  DispersionPistol
Type:          generic
Vars:          None
 
Function Name: PlaySelect
Class Owner:  DispersionPistol
Type:          generic
Vars:          None
 
Function Name: Initfor
Class Owner:  CreatureChunks
Type:          generic
Vars:          actor Other
 
Function Name: SetAsMaster
Class Owner:  CreatureChunks
Type:          generic
Vars:          Actor Other
 
Function Name: ChunkUp
Class Owner:  CreatureChunks
Type:          generic
Vars:          int Damage
 
Function Name: TakeDamage
Class Owner:  CreatureChunks
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  Blood2
Type:          generic
Vars:          None
 
Function Name: SetAsMaster
Class Owner:  MasterCreatureChunk
Type:          generic
Vars:          Actor Other
 
Function Name: PreBeginPlay
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: HaltFiring
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: AdjustDesireFor
Class Owner:  Bots
Type:          float
Vars:          Inventory Inv
 
Function Name: SwitchToBestWeapon
Class Owner:  Bots
Type:          bool
Vars:          None
 
Function Name: SpecialFire
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  Bots
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  Bots
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  Bots
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  Bots
Type:          generic
Vars:          float tweentime
 
Function Name: StrafeFromDamage
Class Owner:  Bots
Type:          bool
Vars:          vector momentum, float Damage,name DamageType, bool bFindDest
 
Function Name: PlayHit
Class Owner:  Bots
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayHitAnim
Class Owner:  Bots
Type:          generic
Vars:          vector HitLocation, float Damage
 
Function Name: PlayDeathHit
Class Owner:  Bots
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayChallenge
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: AdjustSkill
Class Owner:  Bots
Type:          generic
Vars:          bool bWinner
 
Function Name: PlayDyingSound
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayTakeHitSound
Class Owner:  Bots
Type:          generic
Vars:          int damage, name damageType, int Mult
 
Function Name: CallForHelp
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: KillMessage
Class Owner:  Bots
Type:          string
Vars:          name damageType, pawn Other
 
Function Name: Gasp
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Bots
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: JumpOutOfWater
Class Owner:  Bots
Type:          generic
Vars:          vector jumpDir
 
Function Name: PreSetMovement
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PainTimer
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: ChangedWeapon
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: Gibbed
Class Owner:  Bots
Type:          bool
Vars:          name damageType
 
Function Name: SpawnGibbedCarcass
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: SpawnCarcass
Class Owner:  Bots
Type:          Carcass
Vars:          None
 
Function Name: JumpOffPawn
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: FearThisSpot
Class Owner:  Bots
Type:          generic
Vars:          Actor aSpot
 
Function Name: WhatToDoNext
Class Owner:  Bots
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: Bump
Class Owner:  Bots
Type:          generic
Vars:          actor Other
 
Function Name: SetFall
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: LongFall
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: BecomeViewTarget
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: AdjustHitLocation
Class Owner:  Bots
Type:          bool
Vars:          out vector HitLocation, vector TraceDir
 
Function Name: HearNoise
Class Owner:  Bots
Type:          generic
Vars:          float Loudness, Actor NoiseMaker
 
Function Name: SeePlayer
Class Owner:  Bots
Type:          generic
Vars:          Actor SeenPlayer
 
Function Name: FindBestPathToward
Class Owner:  Bots
Type:          bool
Vars:          actor desired
 
Function Name: NeedToTurn
Class Owner:  Bots
Type:          bool
Vars:          vector targ
 
Function Name: NearWall
Class Owner:  Bots
Type:          bool
Vars:          float walldist
 
Function Name: FireWeapon
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: CheckFutureSight
Class Owner:  Bots
Type:          bool
Vars:          float deltatime
 
Function Name: AdjustToss
Class Owner:  Bots
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool leadTarget, bool warnTarget
 
Function Name: AdjustAim
Class Owner:  Bots
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool leadTarget, bool warnTarget
 
Function Name: WarnTarget
Class Owner:  Bots
Type:          generic
Vars:          Pawn shooter, float projSpeed, vector FireDir
 
Function Name: TryToDuck
Class Owner:  Bots
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: PlayDodge
Class Owner:  Bots
Type:          generic
Vars:          bool bDuckLeft
 
Function Name: TryToCrouch
Class Owner:  Bots
Type:          bool
Vars:          None
 
Function Name: CanStakeOut
Class Owner:  Bots
Type:          bool
Vars:          None
 
Function Name: AttitudeTo
Class Owner:  Bots
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: AssessThreat
Class Owner:  Bots
Type:          float
Vars:          Pawn NewThreat
 
Function Name: SetEnemy
Class Owner:  Bots
Type:          bool
Vars:          Pawn NewEnemy
 
Function Name: ReSetSkill
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: Killed
Class Owner:  Bots
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: EnemyAcquired
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: RelativeStrength
Class Owner:  Bots
Type:          float
Vars:          Pawn Other
 
Function Name: CanFireAtEnemy
Class Owner:  Bots
Type:          bool
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayOutOfWater
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: PlayCombatMove
Class Owner:  Bots
Type:          generic
Vars:          None
 
Function Name: StrafeAdjust
Class Owner:  Bots
Type:          float
Vars:          None
 
Function Name: Trigger
Class Owner:  Bots
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: ProcessLeft
Class Owner:  UnrealVideoMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealVideoMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealVideoMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealVideoMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: GetAvailableRes
Class Owner:  UnrealVideoMenu
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealFavoritesMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuInput
Class Owner:  UnrealFavoritesMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuEscape
Class Owner:  UnrealFavoritesMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuUpdate
Class Owner:  UnrealFavoritesMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessSelection
Class Owner:  UnrealFavoritesMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealFavoritesMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealFavoritesMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealFavoritesMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: BeginPlay
Class Owner:  ObjectPath
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  ObjectPath
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  ObjectPath
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Tick
Class Owner:  ObjectPath
Type:          generic
Vars:          float DeltaTime
 
Function Name: TravelPreAccept
Class Owner:  Translator
Type:          generic
Vars:          None
 
Function Name: ActivateTranslator
Class Owner:  Translator
Type:          generic
Vars:          bool bHint
 
Function Name: Tick
Class Owner:  TriggerLight
Type:          generic
Vars:          float DeltaTime
 
Function Name: DrawName
Class Owner:  UnrealTeamScoreBoard
Type:          generic
Vars:          canvas Canvas, int I, float XOffset, int LoopCount
 
Function Name: DrawPing
Class Owner:  UnrealTeamScoreBoard
Type:          generic
Vars:          canvas Canvas, int I, float XOffset, int LoopCount
 
Function Name: DrawScore
Class Owner:  UnrealTeamScoreBoard
Type:          generic
Vars:          canvas Canvas, int I, float XOffset, int LoopCount
 
Function Name: ShowScores
Class Owner:  UnrealTeamScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawHeader
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawTrailer
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawName
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          canvas Canvas, int I, float XOffset, int LoopCount
 
Function Name: DrawPing
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          canvas Canvas, int I, float XOffset, int LoopCount
 
Function Name: DrawScore
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          canvas Canvas, int I, float XOffset, int LoopCount
 
Function Name: Swap
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          int L, int R
 
Function Name: SortScores
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          int N
 
Function Name: ShowScores
Class Owner:  UnrealScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: PlayDying
Class Owner:  Male
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  Male
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  Male
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  Male
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  Male
Type:          generic
Vars:          float tweentime
 
Function Name: PlayTurning
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Human
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  Human
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWaiting
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayRecoil
Class Owner:  Human
Type:          generic
Vars:          float Rate
 
Function Name: PlayFiring
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  Human
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  Human
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  Human
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHit
Class Owner:  UnrealIPlayer
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayDeathHit
Class Owner:  UnrealIPlayer
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayDyingSound
Class Owner:  UnrealIPlayer
Type:          generic
Vars:          None
 
Function Name: PlayTakeHitSound
Class Owner:  UnrealIPlayer
Type:          generic
Vars:          int damage, name damageType, int Mult
 
Function Name: ClientPlayTakeHit
Class Owner:  UnrealIPlayer
Type:          generic
Vars:          float tweentime, vector HitLoc, int Damage, bool bServerGuessWeapon
 
Function Name: Gasp
Class Owner:  UnrealIPlayer
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealServerMenu
Type:          generic
Vars:          None
 
Function Name: UpdateGameClass
Class Owner:  UnrealServerMenu
Type:          generic
Vars:          string NewGame, int Offset
 
Function Name: SetGameClass
Class Owner:  UnrealServerMenu
Type:          generic
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealServerMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealServerMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealServerMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealServerMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealServerMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: PostBeginPlay
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          None
 
Function Name: UpdatePlayerClass
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          string NewClass, int Offset
 
Function Name: ProcessMenuInput
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuUpdate
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessSelection
Class Owner:  UnrealMeshMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealMeshMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealMeshMenu
Type:          bool
Vars:          None
 
Function Name: ChangeMesh
Class Owner:  UnrealMeshMenu
Type:          <nowiki>class<PlayerPawn></nowiki>
Vars:          None
 
Function Name: LoadAllMeshes
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          None
 
Function Name: SetUpDisplay
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealMeshMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: FindSkin
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          int Dir
 
Function Name: ProcessMenuInput
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuEscape
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuUpdate
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ExitMenu
Class Owner:  UnrealPlayerMenu
Type:          Menu
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealPlayerMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealPlayerMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealPlayerMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          None
 
Function Name: MenuTick
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          float DeltaTime
 
Function Name: SetUpDisplay
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealPlayerMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: PlayDying
Class Owner:  MaleBot
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  MaleBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  MaleBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  MaleBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  MaleBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayTurning
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  HumanBot
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  HumanBot
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToFighter
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayChallenge
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  HumanBot
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  HumanBot
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  HumanBot
Type:          generic
Vars:          float tweentime
 
Function Name: Initfor
Class Owner:  FemaleTorso
Type:          generic
Vars:          actor Other
 
Function Name: CreateReplacement
Class Owner:  FemaleTorso
Type:          generic
Vars:          None
 
Function Name: ReduceCylinder
Class Owner:  FemaleTorso
Type:          generic
Vars:          None
 
Function Name: CreateReplacement
Class Owner:  HumanCarcass
Type:          generic
Vars:          None
 
Function Name: SpawnHead
Class Owner:  HumanCarcass
Type:          generic
Vars:          None
 
Function Name: Initfor
Class Owner:  HumanCarcass
Type:          generic
Vars:          actor Other
 
Function Name: ReduceCylinder
Class Owner:  HumanCarcass
Type:          generic
Vars:          None
 
Function Name: MakeSound
Class Owner:  SpriteBallExplosion
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  BiterFish
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  BiterFish
Type:          generic
Vars:          None
 
Function Name: Landed
Class Owner:  BiterFish
Type:          generic
Vars:          vector HitNormal
 
Function Name: PreSetMovement
Class Owner:  BiterFish
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  BiterFish
Type:          generic
Vars:          ZoneInfo NewZone
 
Function Name: FootZoneChange
Class Owner:  BiterFish
Type:          generic
Vars:          ZoneInfo newFootZone
 
Function Name: Died
Class Owner:  BiterFish
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation
 
Function Name: InitSplash
Class Owner:  DispersionAmmo
Type:          generic
Vars:          float DamageScale
 
Function Name: BlowUp
Class Owner:  DispersionAmmo
Type:          generic
Vars:          vector HitLocation
 
Function Name: PreSetMovement
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: FishDied
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: RemoveFish
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: Remove
Class Owner:  BiterFishSchool
Type:          generic
Vars:          biterfish aFish
 
Function Name: SpawnFish
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: SpawnAFish
Class Owner:  BiterFishSchool
Type:          generic
Vars:          None
 
Function Name: EncroachingOn
Class Owner:  FlockMasterPawn
Type:          bool
Vars:          actor Other
 
Function Name: EncroachedBy
Class Owner:  FlockMasterPawn
Type:          generic
Vars:          actor Other
 
Function Name: TakeDamage
Class Owner:  FlockMasterPawn
Type:          generic
Vars:          None
 
Function Name: BaseChange
Class Owner:  FlockMasterPawn
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealJoinGameMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuInput
Class Owner:  UnrealJoinGameMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessMenuEscape
Class Owner:  UnrealJoinGameMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuUpdate
Class Owner:  UnrealJoinGameMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: StepSize
Class Owner:  UnrealJoinGameMenu
Type:          int
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealJoinGameMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealJoinGameMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealJoinGameMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealJoinGameMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealJoinGameMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: StepSize
Class Owner:  UnrealOptionsMenu
Type:          int
Vars:          None
 
Function Name: ProcessYes
Class Owner:  UnrealOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessNo
Class Owner:  UnrealOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealOptionsMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealOptionsMenu
Type:          generic
Vars:          None
 
Function Name: DrawValues
Class Owner:  UnrealOptionsMenu
Type:          generic
Vars:          canvas Canvas, Font RegFont, int Spacing, int StartX, int StartY
 
Function Name: DrawMenu
Class Owner:  UnrealOptionsMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawMenu
Class Owner:  UnrealInfoMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawResponse
Class Owner:  UnrealInfoMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: ProcessResponse
Class Owner:  UnrealInfoMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  InfoMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawResponse
Class Owner:  InfoMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: ProcessResponse
Class Owner:  InfoMenu
Type:          generic
Vars:          None
 
Function Name: SpawnCopy
Class Owner:  ASMD
Type:          inventory
Vars:          pawn Other
 
Function Name: AltFire
Class Owner:  ASMD
Type:          generic
Vars:          float Value
 
Function Name: TraceFire
Class Owner:  ASMD
Type:          generic
Vars:          float Accuracy
 
Function Name: RateSelf
Class Owner:  ASMD
Type:          float
Vars:          out int bUseAltMode
 
Function Name: BecomePickup
Class Owner:  ASMD
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  ASMD
Type:          generic
Vars:          None
 
Function Name: Finish
Class Owner:  ASMD
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  ASMD
Type:          generic
Vars:          None
 
Function Name: ProjectileFire
Class Owner:  ASMD
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: ProcessTraceHit
Class Owner:  ASMD
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: SpawnEffect
Class Owner:  ASMD
Type:          generic
Vars:          Vector DVector, int NumPoints, rotator SmokeRotation, vector SmokeLocation
 
Function Name: PlayAltFiring
Class Owner:  ASMD
Type:          generic
Vars:          None
 
Function Name: PlayIdleAnim
Class Owner:  ASMD
Type:          generic
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealWeaponMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealWeaponMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealWeaponMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealWeaponMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: PostBeginPlay
Class Owner:  TeamGame
Type:          generic
Vars:          None
 
Function Name: playerpawn Login
Class Owner:  TeamGame
Type:          generic
Vars:          None
 
Function Name: Logout
Class Owner:  TeamGame
Type:          generic
Vars:          pawn Exiting
 
Function Name: FindPlayerStart
Class Owner:  TeamGame
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: AddBot
Class Owner:  TeamGame
Type:          bool
Vars:          None
 
Function Name: ReduceDamage
Class Owner:  TeamGame
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: Killed
Class Owner:  TeamGame
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: ChangeTeam
Class Owner:  TeamGame
Type:          bool
Vars:          Pawn Other, int NewTeam
 
Function Name: AddToTeam
Class Owner:  TeamGame
Type:          generic
Vars:          int num, Pawn Other
 
Function Name: CanSpectate
Class Owner:  TeamGame
Type:          bool
Vars:          pawn Viewer, actor ViewTarget
 
Function Name: PreBeginPlay
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: RunStep
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: WalkStep
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Skaarj
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: PreSetMovement
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: SpeechTimer
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: SpeakOrderTo
Class Owner:  Skaarj
Type:          generic
Vars:          ScriptedPawn TeamMember
 
Function Name: SpeakTo
Class Owner:  Skaarj
Type:          generic
Vars:          ScriptedPawn Other
 
Function Name: Speak
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayAcquisitionSound
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayFearSound
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayRoamingSound
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayThreateningSound
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Skaarj
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: PushButtons
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayCock
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayDive
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToFighter
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime
 
Function Name: PlaySwimming
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayBigDeath
Class Owner:  Skaarj
Type:          generic
Vars:          name DamageType
 
Function Name: PlayHeadDeath
Class Owner:  Skaarj
Type:          generic
Vars:          name DamageType
 
Function Name: PlayLeftDeath
Class Owner:  Skaarj
Type:          generic
Vars:          name DamageType
 
Function Name: PlayRightDeath
Class Owner:  Skaarj
Type:          generic
Vars:          name DamageType
 
Function Name: PlayGutDeath
Class Owner:  Skaarj
Type:          generic
Vars:          name DamageType
 
Function Name: PlayTakeHitSound
Class Owner:  Skaarj
Type:          generic
Vars:          int Damage, name damageType, int Mult
 
Function Name: TweenToFalling
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayOutOfWater
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Skaarj
Type:          generic
Vars:          float impactVel
 
Function Name: PlayTakeHit
Class Owner:  Skaarj
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: SpinDamageTarget
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: ClawDamageTarget
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Skaarj
Type:          generic
Vars:          None
 
Function Name: InitConfig
Class Owner:  UnrealBotConfigMenu
Type:          generic
Vars:          GameInfo G
 
Function Name: AdjustDifficulty
Class Owner:  UnrealBotConfigMenu
Type:          generic
Vars:          int Dir
 
Function Name: ProcessYes
Class Owner:  UnrealBotConfigMenu
Type:          bool
Vars:          None
 
Function Name: ProcessNo
Class Owner:  UnrealBotConfigMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealBotConfigMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealBotConfigMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealBotConfigMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealBotConfigMenu
Type:          generic
Vars:          None
 
Function Name: DrawValues
Class Owner:  UnrealBotConfigMenu
Type:          generic
Vars:          canvas Canvas, Font RegFont, int Spacing, int StartX, int StartY
 
Function Name: DrawMenu
Class Owner:  UnrealBotConfigMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: RateSelf
Class Owner:  Eightball
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  Eightball
Type:          float
Vars:          None
 
Function Name: BarrelTurn
Class Owner:  Eightball
Type:          generic
Vars:          None
 
Function Name: Fire
Class Owner:  Eightball
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  Eightball
Type:          generic
Vars:          float Value
 
Function Name: CheckTarget
Class Owner:  Eightball
Type:          Actor
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  ExplodingWall
Type:          generic
Vars:          None
 
Function Name: LeftMenuProcessInput
Class Owner:  UnrealListMenu
Type:          generic
Vars:          byte KeyNum, byte ActionNum
 
Function Name: CenterMenuProcessInput
Class Owner:  UnrealListMenu
Type:          generic
Vars:          byte KeyNum, byte ActionNum
 
Function Name: RightMenuProcessInput
Class Owner:  UnrealListMenu
Type:          generic
Vars:          byte KeyNum, byte ActionNum
 
Function Name: MenuProcessInput
Class Owner:  UnrealListMenu
Type:          generic
Vars:          byte KeyNum, byte ActionNum
 
Function Name: DrawBackground
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawFadeTitle
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawFadeList
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas, int Spacing, int StartX, int StartY
 
Function Name: DrawFadeString
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas, string FadeString, out float FadeTime, float XStart, float YStart, color DrawColor
 
Function Name: DrawLeftTitle
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawLeftList
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawLeftPanel
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawRightTitle
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawRightList
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawRightPanel
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawHelpPanel
Class Owner:  UnrealListMenu
Type:          generic
Vars:          canvas Canvas, int StartY, int XClip
 
Function Name: MenuTick
Class Owner:  UnrealListMenu
Type:          generic
Vars:          float DeltaTime
 
Function Name: SaveConfigs
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          None
 
Function Name: ProcessPending
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          None
 
Function Name: AddPending
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          string newCommand
 
Function Name: SetUpMenu
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuKey
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: ProcessMenuEscape
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          None
 
Function Name: ProcessMenuUpdate
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          coerce string InputString
 
Function Name: ProcessSelection
Class Owner:  UnrealKeyboardMenu
Type:          bool
Vars:          None
 
Function Name: DrawValues
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          canvas Canvas, Font RegFont, int Spacing, int StartX, int StartY
 
Function Name: DrawMenu
Class Owner:  UnrealKeyboardMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: PostBeginPlay
Class Owner:  CoopGame
Type:          generic
Vars:          None
 
Function Name: IsRelevant
Class Owner:  CoopGame
Type:          bool
Vars:          actor Other
 
Function Name: PlaySpawnEffect
Class Owner:  CoopGame
Type:          float
Vars:          inventory Inv
 
Function Name: FindPlayerStart
Class Owner:  CoopGame
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: ReduceDamage
Class Owner:  CoopGame
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: ShouldRespawn
Class Owner:  CoopGame
Type:          bool
Vars:          Actor Other
 
Function Name: SendPlayer
Class Owner:  CoopGame
Type:          generic
Vars:          PlayerPawn aPlayer, string URL
 
Function Name: PlayTeleportEffect
Class Owner:  CoopGame
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: Killed
Class Owner:  CoopGame
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: AddDefaultInventory
Class Owner:  CoopGame
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: Falling
Class Owner:  NaliRabbit
Type:          generic
Vars:          None
 
Function Name: Landed
Class Owner:  NaliRabbit
Type:          generic
Vars:          vector HitNormal
 
Function Name: Attach
Class Owner:  NaliRabbit
Type:          generic
Vars:          actor Other
 
Function Name: TakeDamage
Class Owner:  NaliRabbit
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Brute
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: GoBerserk
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Brute
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Brute
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Brute
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Brute
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Brute
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayBigDeath
Class Owner:  Brute
Type:          generic
Vars:          name DamageType
 
Function Name: PlayHeadDeath
Class Owner:  Brute
Type:          generic
Vars:          name DamageType
 
Function Name: PlayLeftDeath
Class Owner:  Brute
Type:          generic
Vars:          name DamageType
 
Function Name: PlayRightDeath
Class Owner:  Brute
Type:          generic
Vars:          name DamageType
 
Function Name: PlayGutDeath
Class Owner:  Brute
Type:          generic
Vars:          name DamageType
 
Function Name: PlayMovingAttack
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  Brute
Type:          bool
Vars:          None
 
Function Name: SpawnLeftShot
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: SpawnRightShot
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: WhipDamageTarget
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: Step
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: GutShotTarget
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Brute
Type:          generic
Vars:          None
 
Function Name: AttitudeWithFear
Class Owner:  Cow
Type:          eAttitude
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Cow
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: PostBeginPlay
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: Step
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Cow
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Cow
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Cow
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Cow
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Cow
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Cow
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: TweenToFalling
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Cow
Type:          generic
Vars:          float impactVel
 
Function Name: PlayTakeHit
Class Owner:  Cow
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: PlayChallenge
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Cow
Type:          generic
Vars:          None
 
Function Name: Help
Class Owner:  Cow
Type:          generic
Vars:          Cow Other
 
Function Name: PreBeginPlay
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PreSetMovement
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Manta
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Manta
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Manta
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Manta
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Manta
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Manta
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Manta
Type:          generic
Vars:          float tweentime, vector HitLoc, int Damage
 
Function Name: TweenToFalling
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Manta
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Manta
Type:          generic
Vars:          None
 
Function Name: ArmorImpactEffect
Class Owner:  ShieldBelt
Type:          generic
Vars:          vector HitLocation
 
Function Name: Timer
Class Owner:  ShieldBelt
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  ShieldBelt
Type:          generic
Vars:          None
 
Function Name: PickupFunction
Class Owner:  ShieldBelt
Type:          generic
Vars:          Pawn Other
 
Function Name: SetEffectTexture
Class Owner:  ShieldBelt
Type:          generic
Vars:          None
 
Function Name: Create
Class Owner:  Spawnpoint
Type:          bool
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  HorseFlySwarm
Type:          generic
Vars:          None
 
Function Name: SpawnFlies
Class Owner:  HorseFlySwarm
Type:          generic
Vars:          None
 
Function Name: WhatToDoNext
Class Owner:  Devilfish
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: ZoneChange
Class Owner:  Devilfish
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: Landed
Class Owner:  Devilfish
Type:          generic
Vars:          vector HitNormal
 
Function Name: PreSetMovement
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Devilfish
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: PlayWaiting
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Devilfish
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Devilfish
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Devilfish
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Devilfish
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Devilfish
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Devilfish
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Devilfish
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: TweenToFalling
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Devilfish
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Devilfish
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: TryToDuck
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: CanFireAtEnemy
Class Owner:  SkaarjWarrior
Type:          bool
Vars:          None
 
Function Name: PlayCock
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: SpawnTwoShots
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  SkaarjWarrior
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  FlashLightBeam
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  FlashLightBeam
Type:          generic
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealLoadMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealLoadMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawSlots
Class Owner:  UnrealLoadMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawSlots
Class Owner:  UnrealSlotMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: BeginPlay
Class Owner:  UnrealMainMenu
Type:          generic
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealMainMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealMainMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: Trigger
Class Owner:  TranslatorEvent
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: UnTrigger
Class Owner:  TranslatorEvent
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Timer
Class Owner:  TranslatorEvent
Type:          generic
Vars:          None
 
Function Name: Touch
Class Owner:  TranslatorEvent
Type:          generic
Vars:          actor Other
 
Function Name: UnTouch
Class Owner:  TranslatorEvent
Type:          generic
Vars:          actor Other
 
Function Name: ProcessSelection
Class Owner:  UnrealGameMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealGameMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealGameMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: PostBeginPlay
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: SpeakPrayer
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayFearSound
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: AdjustHitLocation
Class Owner:  Nali
Type:          bool
Vars:          out vector HitLocation, vector TraceDir
 
Function Name: Killed
Class Owner:  Nali
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: AttitudeWithFear
Class Owner:  Nali
Type:          eAttitude
Vars:          None
 
Function Name: damageAttitudeTo
Class Owner:  Nali
Type:          generic
Vars:          pawn Other
 
Function Name: AttitudeToCreature
Class Owner:  Nali
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: Step
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayDive
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Nali
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Nali
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Nali
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Nali
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Nali
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayCombatMove
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayRetreating
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Nali
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayHeadDeath
Class Owner:  Nali
Type:          generic
Vars:          name DamageType
 
Function Name: PlayBigDeath
Class Owner:  Nali
Type:          generic
Vars:          name DamageType
 
Function Name: PlayLeftDeath
Class Owner:  Nali
Type:          generic
Vars:          name DamageType
 
Function Name: PlayRightDeath
Class Owner:  Nali
Type:          generic
Vars:          name DamageType
 
Function Name: PlayGutDeath
Class Owner:  Nali
Type:          generic
Vars:          name DamageType
 
Function Name: PlayLanded
Class Owner:  Nali
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: PlaySwimming
Class Owner:  Nali
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  Nali
Type:          generic
Vars:          float TweenTime
 
Function Name: Timer
Class Owner:  Jumper
Type:          generic
Vars:          None
 
Function Name: Touch
Class Owner:  Jumper
Type:          generic
Vars:          actor Other
 
Function Name: PostBeginPlay
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: WhatToDoNext
Class Owner:  Tentacle
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: AttitudeToCreature
Class Owner:  Tentacle
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: PreSetMovement
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  Tentacle
Type:          bool
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: SetEnemy
Class Owner:  Tentacle
Type:          bool
Vars:          Pawn NewEnemy
 
Function Name: Drop
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Tentacle
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Tentacle
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Tentacle
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Tentacle
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Tentacle
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Tentacle
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Tentacle
Type:          generic
Vars:          float tweentime, vector HitLoc, int Damage
 
Function Name: TweenToFalling
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Tentacle
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: SmackTarget
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Tentacle
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  NaliFruit
Type:          generic
Vars:          None
 
Function Name: PlayPickupMessage
Class Owner:  Health
Type:          generic
Vars:          Pawn Other
 
Function Name: PlayRunning
Class Owner:  BabyCow
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  BabyCow
Type:          generic
Vars:          None
 
Function Name: FollowMom
Class Owner:  BabyCow
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  BloodTrail
Type:          generic
Vars:          None
 
Function Name: AltFire
Class Owner:  AutoMag
Type:          generic
Vars:          float Value
 
Function Name: PlayFiring
Class Owner:  AutoMag
Type:          generic
Vars:          None
 
Function Name: setHand
Class Owner:  AutoMag
Type:          generic
Vars:          float Hand
 
Function Name: ProcessTraceHit
Class Owner:  AutoMag
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: PlayPostSelect
Class Owner:  AutoMag
Type:          generic
Vars:          None
 
Function Name: Finish
Class Owner:  AutoMag
Type:          generic
Vars:          None
 
Function Name: PlayAltFiring
Class Owner:  AutoMag
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealChooseGameMenu
Type:          generic
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealChooseGameMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealChooseGameMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: ProcessSelection
Class Owner:  UnrealMultiPlayerMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealMultiPlayerMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: RestartPlayer
Class Owner:  VRikersGame
Type:          bool
Vars:          pawn aPlayer
 
Function Name: ReduceDamage
Class Owner:  VRikersGame
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: AddDefaultInventory
Class Owner:  VRikersGame
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: PickupQuery
Class Owner:  VRikersGame
Type:          bool
Vars:          Pawn Other, Inventory item
 
Function Name: PostBeginPlay
Class Owner:  BioGel
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  BioGel
Type:          generic
Vars:          None
 
Function Name: ProcessResponse
Class Owner:  YesNoMenu
Type:          generic
Vars:          None
 
Function Name: DrawResponse
Class Owner:  YesNoMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: ProcessYes
Class Owner:  YesNoMenu
Type:          bool
Vars:          None
 
Function Name: ProcessNo
Class Owner:  YesNoMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  YesNoMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  YesNoMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  YesNoMenu
Type:          bool
Vars:          None
 
Function Name:
Class Owner:  TriggeredAmbientSound
Type:          BeginPlay
Vars:          None
 
Function Name:
Class Owner:  TriggeredAmbientSound
Type:          Timer
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  ThingFactory
Type:          generic
Vars:          None
 
Function Name: StartBuilding
Class Owner:  ThingFactory
Type:          generic
Vars:          None
 
Function Name: ProcessYes
Class Owner:  UnrealDMGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessNo
Class Owner:  UnrealDMGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealDMGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealDMGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealDMGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: DrawOptions
Class Owner:  UnrealDMGameOptionsMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: DrawValues
Class Owner:  UnrealDMGameOptionsMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: ProcessSelection
Class Owner:  UnrealHelpMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealHelpMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name:
Class Owner:  DynamicAmbientSound
Type:          BeginPlay
Vars:          None
 
Function Name:
Class Owner:  DynamicAmbientSound
Type:          Timer
Vars:          None
 
Function Name: Touch
Class Owner:  OEMEnd
Type:          generic
Vars:          Actor Other
 
Function Name: Timer
Class Owner:  OEMEnd
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealListenMenu
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  UnrealListenMenu
Type:          generic
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealListenMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealListenMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: PreBeginPlay
Class Owner:  CreatureFactory
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  CreatureFactory
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  ArrowSpawner
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PreSetMovement
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Slith
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: SetMovementPhysics
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: JumpOutOfWater
Class Owner:  Slith
Type:          generic
Vars:          vector jumpDir
 
Function Name: SetFall
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayAcquisitionSound
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Slith
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Slith
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Slith
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Slith
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Slith
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Slith
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Slith
Type:          generic
Vars:          float tweentime, vector HitLoc, int Damage
 
Function Name: PlayOutOfWater
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayDive
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: TweenToFalling
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Slith
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: ClawDamageTarget
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  Slith
Type:          bool
Vars:          None
 
Function Name: ShootTarget
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  Slith
Type:          generic
Vars:          None
 
Function Name: PickupFunction
Class Owner:  Suits
Type:          generic
Vars:          Pawn Other
 
Function Name: Eject
Class Owner:  ShellCase
Type:          generic
Vars:          Vector Vel
 
Function Name:
Class Owner:  StochasticTrigger
Type:          BeginPlay
Vars:          None
 
Function Name:
Class Owner:  StochasticTrigger
Type:          Timer
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  Bird1
Type:          generic
Vars:          None
 
Function Name: PlayCall
Class Owner:  Bird1
Type:          generic
Vars:          None
 
Function Name: PlayHit
Class Owner:  Bird1
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayDeathHit
Class Owner:  Bird1
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: Died
Class Owner:  Bird1
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation
 
Function Name: WhatToDoNext
Class Owner:  Bird1
Type:          generic
Vars:          None
 
Function Name: PrioritizeArmor
Class Owner:  SCUBAGear
Type:          inventory
Vars:          int Damage, name DamageType, vector HitLocation
 
Function Name: UsedUp
Class Owner:  SCUBAGear
Type:          generic
Vars:          None
 
Function Name: SpawnCopy
Class Owner:  Amplifier
Type:          inventory
Vars:          pawn Other
 
Function Name: UseCharge
Class Owner:  Amplifier
Type:          float
Vars:          float Amount
 
Function Name: UsedUp
Class Owner:  Amplifier
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  SmokeGenerator
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  SmokeGenerator
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: UnTrigger
Class Owner:  SmokeGenerator
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Destroyed
Class Owner:  UnrealNewGameMenu
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealNewGameMenu
Type:          generic
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealNewGameMenu
Type:          bool
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UnrealNewGameMenu
Type:          generic
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealNewGameMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: Trigger
Class Owner:  MakeNaliFriendly
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Trigger
Class Owner:  FemaleBody
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: TakeDamage
Class Owner:  FemaleBody
Type:          generic
Vars:          None
 
Function Name: Convulse
Class Owner:  FemaleBody
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  Panel
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  Panel
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: SpawnHead
Class Owner:  DeadMales
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  SkaarjCarcass
Type:          generic
Vars:          None
 
Function Name: CreateReplacement
Class Owner:  SkaarjCarcass
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  NaliCarcass
Type:          generic
Vars:          None
 
Function Name: CreateReplacement
Class Owner:  NaliCarcass
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  SlithProjectile
Type:          generic
Vars:          None
 
Function Name: Explode
Class Owner:  SlithProjectile
Type:          generic
Vars:          vector HitLocation, vector HitNormal
 
Function Name: PostBeginPlay
Class Owner:  DeadChairMale
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  DeadChairMale
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Touch
Class Owner:  DeadChairMale
Type:          generic
Vars:          Actor Other
 
Function Name: TakeDamage
Class Owner:  DeadChairMale
Type:          generic
Vars:          None
 
Function Name: PlaySlump
Class Owner:  DeadChairMale
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  AttachMover
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  SinglePlayer
Type:          generic
Vars:          None
 
Function Name: Killed
Class Owner:  SinglePlayer
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: PlayTeleportEffect
Class Owner:  SinglePlayer
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: DiscardInventory
Class Owner:  SinglePlayer
Type:          generic
Vars:          Pawn Other
 
Function Name: RateSelf
Class Owner:  Stinger
Type:          float
Vars:          out int bUseAltMode
 
Function Name: PlayFiring
Class Owner:  Stinger
Type:          generic
Vars:          None
 
Function Name: PlayAltFiring
Class Owner:  Stinger
Type:          generic
Vars:          None
 
Function Name: PlayIdleAnim
Class Owner:  Stinger
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  UnrealSaveMenu
Type:          generic
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  UnrealSaveMenu
Type:          bool
Vars:          None
 
Function Name: DrawMenu
Class Owner:  UnrealSaveMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: SuperExplosion
Class Owner:  TazerProj
Type:          generic
Vars:          None
 
Function Name: Explode
Class Owner:  TazerProj
Type:          generic
Vars:          vector HitLocation,vector HitNormal
 
Function Name: BlowUp
Class Owner:  Grenade
Type:          generic
Vars:          vector HitLocation
 
Function Name: PreBeginPlay
Class Owner:  WoodenBox
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  InterpolatingObject
Type:          generic
Vars:          None
 
Function Name: interpolateend
Class Owner:  InterpolatingObject
Type:          generic
Vars:          actor Other
 
Function Name: Trigger
Class Owner:  InterpolatingObject
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Timer
Class Owner:  BubbleGenerator
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  BubbleGenerator
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Touch
Class Owner:  BubbleGenerator
Type:          generic
Vars:          actor Other
 
Function Name: UnTouch
Class Owner:  BubbleGenerator
Type:          generic
Vars:          actor Other
 
Function Name: PostBeginPlay
Class Owner:  Boulder
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  BarrelSludge
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  SmokeHose
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  SmokeHose
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  SmokeHose
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: UnTrigger
Class Owner:  SmokeHose
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Initfor
Class Owner:  Leg2
Type:          generic
Vars:          actor Other
 
Function Name: Landed
Class Owner:  Leg2
Type:          generic
Vars:          vector HitNormal
 
Function Name: Bump
Class Owner:  MonkStatue
Type:          generic
Vars:          Actor Other
 
Function Name: Timer
Class Owner:  DefaultAmmo
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  BruteCarcass
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  ExplosionChain
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  ExplosionChain
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Touch
Class Owner:  FearSpot
Type:          generic
Vars:          actor Other
 
Function Name: Trigger
Class Owner:  FearSpot
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: ForceMeshToExist
Class Owner:  CowCarcass
Type:          generic
Vars:          None
 
Function Name: Initialize
Class Owner:  PawnTeleportEffect
Type:          generic
Vars:          pawn Other, bool bOut
 
Function Name: DropDrip
Class Owner:  BigBiogel
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  TeleporterZone
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  SeekingRocket
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  Wire
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  Transporter
Type:          generic
Vars:          Actor Other, Pawn EventInstigator
 
Function Name: PostBeginPlay
Class Owner:  DefaultBurst
Type:          generic
Vars:          None
 
Function Name: ProcessResponse
Class Owner:  OKMenu
Type:          generic
Vars:          None
 
Function Name: DrawResponse
Class Owner:  OKMenu
Type:          generic
Vars:          canvas Canvas
 
Function Name: ProcessYes
Class Owner:  OKMenu
Type:          bool
Vars:          None
 
Function Name: ProcessSelection
Class Owner:  OKMenu
Type:          bool
Vars:          None
 
Function Name: MakeSound
Class Owner:  FlameExplosion
Type:          generic
Vars:          None
 
Function Name: EncroachingOn
Class Owner:  HorseFly
Type:          bool
Vars:          actor Other
 
Function Name: EncroachedBy
Class Owner:  HorseFly
Type:          generic
Vars:          actor Other
 
Function Name: PlayTakeHit
Class Owner:  HorseFly
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: Died
Class Owner:  HorseFly
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation
 
Function Name: ForceMeshToExist
Class Owner:  FemaleOneCarcass
Type:          generic
Vars:          None
 
Function Name: PreSetMovement
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Fly
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: SetMovementPhysics
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Fly
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Fly
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Fly
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Fly
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Fly
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Fly
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Fly
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: TweenToFalling
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Fly
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  Fly
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  FavoritesTeleporter
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  AssertMover
Type:          generic
Vars:          None
 
Function Name: DoOpen
Class Owner:  AssertMover
Type:          generic
Vars:          None
 
Function Name: DoClose
Class Owner:  AssertMover
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Plasma
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  MaleThreeCarcass
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  MantaCarcass
Type:          generic
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealCoopGameOptions
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealCoopGameOptions
Type:          bool
Vars:          None
 
Function Name: DrawOptions
Class Owner:  UnrealCoopGameOptions
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: DrawValues
Class Owner:  UnrealCoopGameOptions
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: CreateReplacement
Class Owner:  FlyCarcass
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  FlyCarcass
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UnrealSpectator
Type:          generic
Vars:          None
 
Function Name: ProcessResponse
Class Owner:  UpgradeMenu
Type:          generic
Vars:          None
 
Function Name: ProcessLeft
Class Owner:  UnrealTeamGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: ProcessRight
Class Owner:  UnrealTeamGameOptionsMenu
Type:          bool
Vars:          None
 
Function Name: DrawOptions
Class Owner:  UnrealTeamGameOptionsMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: DrawValues
Class Owner:  UnrealTeamGameOptionsMenu
Type:          generic
Vars:          canvas Canvas, int StartX, int StartY, int Spacing
 
Function Name: ForceMeshToExist
Class Owner:  DevilfishCarcass
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  SlithCarcass
Type:          generic
Vars:          None
 
Function Name: Drop
Class Owner:  TentacleCarcass
Type:          generic
Vars:          vector newVel
 
Function Name: Landed
Class Owner:  TentacleCarcass
Type:          generic
Vars:          vector HitNormal
 
Function Name: PlayPickupMessage
Class Owner:  SuperHealth
Type:          generic
Vars:          Pawn Other
 
Function Name: BeginPlay
Class Owner:  RotatingMover
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  RotatingMover
Type:          generic
Vars:          float DeltaTime
 
Function Name: Trigger
Class Owner:  RotatingMover
Type:          generic
Vars:          Actor other, Pawn EventInstigator
 
Function Name: UnTrigger
Class Owner:  RotatingMover
Type:          generic
Vars:          Actor other, Pawn EventInstigator
 
Function Name: MakeSound
Class Owner:  BallExplosion
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  LesserBrute
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  LesserBrute
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  LesserBrute
Type:          generic
Vars:          None
 
Function Name: GoBerserk
Class Owner:  LesserBrute
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UnrealTestInfo
Type:          generic
Vars:          float DeltaTime
 
Function Name: Timer
Class Owner:  DefaultBurstAlt
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  BloodPool
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  MaleThreeBot
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  FemaleOneBot
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: SpawnCarcass
Class Owner:  Krall
Type:          Carcass
Vars:          None
 
Function Name: PlayTakeHit
Class Owner:  Krall
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: ZoneChange
Class Owner:  Krall
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: SetMovementPhysics
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: TryToDuck
Class Owner:  Krall
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: SpeechTimer
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: SpeakOrderTo
Class Owner:  Krall
Type:          generic
Vars:          ScriptedPawn TeamMember
 
Function Name: SpeakTo
Class Owner:  Krall
Type:          generic
Vars:          ScriptedPawn Other
 
Function Name: Speak
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayAcquisitionSound
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayFearSound
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayRoamingSound
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayThreateningSound
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Krall
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: ThrowDice
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: GrabDice
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayDive
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Krall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Krall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Krall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Krall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Krall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToFalling
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayOutOfWater
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Krall
Type:          generic
Vars:          float impactVel
 
Function Name: PlayMovingAttack
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  Krall
Type:          generic
Vars:          float tweentime
 
Function Name: PlaySwimming
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayBigDeath
Class Owner:  Krall
Type:          generic
Vars:          name DamageType
 
Function Name: PlayHeadDeath
Class Owner:  Krall
Type:          generic
Vars:          name DamageType
 
Function Name: PlayLeftDeath
Class Owner:  Krall
Type:          generic
Vars:          name DamageType
 
Function Name: PlayRightDeath
Class Owner:  Krall
Type:          generic
Vars:          name DamageType
 
Function Name: PlayGutDeath
Class Owner:  Krall
Type:          generic
Vars:          name DamageType
 
Function Name: PlayVictoryDance
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  Krall
Type:          bool
Vars:          None
 
Function Name: SpawnShot
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: ShotMove
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: StrikeDamageTarget
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PoundDamageTarget
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: ThrowDamageTarget
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: ThrowTarget
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Krall
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  BigRock
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  BigRock
Type:          generic
Vars:          None
 
Function Name: SpawnChunks
Class Owner:  BigRock
Type:          generic
Vars:          int num
 
Function Name: InitFrag
Class Owner:  BigRock
Type:          generic
Vars:          BigRock myParent, float scale
 
Function Name: PreBeginPlay
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Mercenary
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: SetMovementPhysics
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: TryToDuck
Class Owner:  Mercenary
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: BecomeInvulnerable
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: BecomeNormal
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PainTimer
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: WarnTarget
Class Owner:  Mercenary
Type:          generic
Vars:          Pawn shooter, float projSpeed, vector FireDir
 
Function Name: TakeDamage
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Mercenary
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: SpeechTimer
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: SpeakOrderTo
Class Owner:  Mercenary
Type:          generic
Vars:          ScriptedPawn TeamMember
 
Function Name: SpeakTo
Class Owner:  Mercenary
Type:          generic
Vars:          ScriptedPawn Other
 
Function Name: Speak
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: Step
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: WalkStep
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayDive
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Mercenary
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Mercenary
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Mercenary
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Mercenary
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Mercenary
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  Mercenary
Type:          generic
Vars:          float tweentime
 
Function Name: PlaySwimming
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: TweenToFalling
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayOutOfWater
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Mercenary
Type:          generic
Vars:          float impactVel
 
Function Name: PlayMovingAttack
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayBigDeath
Class Owner:  Mercenary
Type:          generic
Vars:          name DamageType
 
Function Name: PlayHeadDeath
Class Owner:  Mercenary
Type:          generic
Vars:          name DamageType
 
Function Name: PlayLeftDeath
Class Owner:  Mercenary
Type:          generic
Vars:          name DamageType
 
Function Name: PlayRightDeath
Class Owner:  Mercenary
Type:          generic
Vars:          name DamageType
 
Function Name: PlayGutDeath
Class Owner:  Mercenary
Type:          generic
Vars:          name DamageType
 
Function Name: PlayVictoryDance
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  Mercenary
Type:          bool
Vars:          None
 
Function Name: SpawnRocket
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: SprayTarget
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: HitDamageTarget
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: ChooseLeaderAttack
Class Owner:  Mercenary
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  CodeMaster
Type:          generic
Vars:          None
 
Function Name: NotifyTriggered
Class Owner:  CodeMaster
Type:          generic
Vars:          int TriggerCode
 
Function Name: CheckOrder
Class Owner:  CodeMaster
Type:          generic
Vars:          None
 
Function Name: Killed
Class Owner:  KingOfTheHill
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: CrownNewKing
Class Owner:  KingOfTheHill
Type:          generic
Vars:          pawn newKing
 
Function Name: PostBeginPlay
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: JumpOffPawn
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Pupae
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: PlayWaiting
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Pupae
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Pupae
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Pupae
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Pupae
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Pupae
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Pupae
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Pupae
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: PlayVictoryDance
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Pupae
Type:          generic
Vars:          None
 
Function Name: setMovementPhysics
Class Owner:  ParentBlob
Type:          generic
Vars:          None
 
Function Name: KillMessage
Class Owner:  ParentBlob
Type:          string
Vars:          name damageType, pawn Other
 
Function Name: Shrink
Class Owner:  ParentBlob
Type:          generic
Vars:          bloblet b
 
Function Name: SetRadius
Class Owner:  ParentBlob
Type:          generic
Vars:          None
 
Function Name: PreSetMovement
Class Owner:  ParentBlob
Type:          generic
Vars:          None
 
Function Name: BaseChange
Class Owner:  ParentBlob
Type:          generic
Vars:          None
 
Function Name: Killed
Class Owner:  ParentBlob
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: Throw
Class Owner:  Dice
Type:          generic
Vars:          vector Y
 
Function Name: RateSelf
Class Owner:  FlakCannon
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  FlakCannon
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  FlakCannon
Type:          float
Vars:          None
 
Function Name: Fire
Class Owner:  FlakCannon
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  FlakCannon
Type:          generic
Vars:          float Value
 
Function Name: TweenDown
Class Owner:  FlakCannon
Type:          generic
Vars:          None
 
Function Name: PlayIdleAnim
Class Owner:  FlakCannon
Type:          generic
Vars:          None
 
Function Name: PlayPostSelect
Class Owner:  FlakCannon
Type:          generic
Vars:          None
 
Function Name: RateSelf
Class Owner:  Rifle
Type:          float
Vars:          out int bUseAltMode
 
Function Name: AltFire
Class Owner:  Rifle
Type:          generic
Vars:          float Value
 
Function Name: Timer
Class Owner:  Rifle
Type:          generic
Vars:          None
 
Function Name: PlayAltFiring
Class Owner:  Rifle
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  Rifle
Type:          generic
Vars:          None
 
Function Name: ProcessTraceHit
Class Owner:  Rifle
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: Finish
Class Owner:  Rifle
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  Rifle
Type:          generic
Vars:          None
 
Function Name: PlayIdleAnim
Class Owner:  Rifle
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Bloblet
Type:          generic
Vars:          None
 
Function Name: Died
Class Owner:  Bloblet
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation
 
Function Name: TakeDamage
Class Owner:  Bloblet
Type:          generic
Vars:          None
 
Function Name: BaseChange
Class Owner:  Bloblet
Type:          generic
Vars:          None
 
Function Name: wakeup
Class Owner:  Bloblet
Type:          generic
Vars:          None
 
Function Name: PreSetMovement
Class Owner:  Bloblet
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  Bloblet
Type:          generic
Vars:          None
 
Function Name: PlayGlob
Class Owner:  Bloblet
Type:          generic
Vars:          float rate
 
Function Name: BeginPlay
Class Owner:  ElevatorMover
Type:          generic
Vars:          None
 
Function Name: MoveKeyframe
Class Owner:  ElevatorMover
Type:          generic
Vars:          int newKeyNum, float newMoveTime
 
Function Name: DoOpen
Class Owner:  ElevatorMover
Type:          generic
Vars:          None
 
Function Name: DoClose
Class Owner:  ElevatorMover
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  Rockslide
Type:          generic
Vars:          None
 
Function Name:
Class Owner:  Rockslide
Type:          MakeRock
Vars:          None
 
Function Name: PlayAcquisitionSound
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayFearSound
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayRoamingSound
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayThreateningSound
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Titan
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: ThrowOther
Class Owner:  Titan
Type:          generic
Vars:          Pawn Other
 
Function Name: FootStep
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: StartMoving
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: Stomp
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Titan
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Titan
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Titan
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Titan
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Titan
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Titan
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Titan
Type:          generic
Vars:          float tweentime, vector HitLoc, int Damage
 
Function Name: SpawnRock
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PunchDamageTarget
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: SlapDamageTarget
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: NeedToTurn
Class Owner:  Titan
Type:          bool
Vars:          vector targ
 
Function Name: PlayMeleeAttack
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Titan
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Titan
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: PreBeginPlay
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: WhatToDoNext
Class Owner:  LeglessKrall
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: PlayTakeHit
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: PlayWaiting
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToFalling
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayOutOfWater
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  LeglessKrall
Type:          generic
Vars:          float impactVel
 
Function Name: PlayMovingAttack
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  LeglessKrall
Type:          generic
Vars:          float tweentime
 
Function Name: PlaySwimming
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  LeglessKrall
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayVictoryDance
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  LeglessKrall
Type:          bool
Vars:          None
 
Function Name: SpawnShot
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  LeglessKrall
Type:          generic
Vars:          None
 
Function Name: Initfor
Class Owner:  LeglessKrall
Type:          generic
Vars:          Krall Other
 
Function Name: PostBeginPlay
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: TryToDuck
Class Owner:  Queen
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: SpawnShield
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: AttitudeToCreature
Class Owner:  Queen
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: ThrowOther
Class Owner:  Queen
Type:          generic
Vars:          Pawn Other
 
Function Name: FootStep
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: Scream
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Queen
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Queen
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Queen
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Queen
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Queen
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Queen
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Queen
Type:          generic
Vars:          float tweentime, vector HitLoc, int Damage
 
Function Name: SpawnShot
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: ClawDamageTarget
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: StabDamageTarget
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: TweenToFalling
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Queen
Type:          generic
Vars:          float impactVel
 
Function Name: PlayRangedAttack
Class Owner:  Queen
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  naliplayer
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  naliplayer
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWaiting
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  naliplayer
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  naliplayer
Type:          generic
Vars:          float tweentime
 
Function Name: SwimAnimUpdate
Class Owner:  naliplayer
Type:          generic
Vars:          bool bNotForward
 
Function Name: NormallyVisible
Class Owner:  naliplayer
Type:          generic
Vars:          None
 
Function Name: PlayDodge
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          bool bDuckLeft
 
Function Name: PlayTurning
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWaiting
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  SkaarjPlayerBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayDodge
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          eDodgeDir DodgeMove
 
Function Name: PlayTurning
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWaiting
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: SwimAnimUpdate
Class Owner:  SkaarjPlayer
Type:          generic
Vars:          bool bNotForward
 
Function Name: Destroyed
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PreSetMovement
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: TryToDuck
Class Owner:  Gasbag
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: SetMovementPhysics
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Gasbag
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Gasbag
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Gasbag
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Gasbag
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Gasbag
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Gasbag
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Gasbag
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: TweenToFalling
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Gasbag
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: SpawnBelch
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PunchDamageTarget
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PoundDamageTarget
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  Gasbag
Type:          generic
Vars:          None
 
Function Name: PreSetMovement
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: Died
Class Owner:  WarLord
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation
 
Function Name: TryToDuck
Class Owner:  WarLord
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: Step
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: Flap
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  WarLord
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  WarLord
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  WarLord
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  WarLord
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  WarLord
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  WarLord
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  WarLord
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: TweenToFalling
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  WarLord
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: CanFireAtEnemy
Class Owner:  WarLord
Type:          bool
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  WarLord
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: ChangedWeapon
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: TossWeapon
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: Died
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          pawn Killer, name damageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: Shield
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: WarnTarget
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          Pawn shooter, float projSpeed, vector FireDir
 
Function Name: TryToDuck
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: CanFireAtEnemy
Class Owner:  SkaarjTrooper
Type:          bool
Vars:          None
 
Function Name: PlayCock
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  SkaarjTrooper
Type:          generic
Vars:          float impactVel
 
Function Name: WhatToDoNext
Class Owner:  SkaarjBerserker
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: AttitudeToCreature
Class Owner:  SkaarjBerserker
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: GenerateBullet
Class Owner:  Minigun
Type:          generic
Vars:          None
 
Function Name: ProcessTraceHit
Class Owner:  Minigun
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: Fire
Class Owner:  Minigun
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  Minigun
Type:          generic
Vars:          float Value
 
Function Name: PlayFiring
Class Owner:  Minigun
Type:          generic
Vars:          None
 
Function Name: PlayAltFiring
Class Owner:  Minigun
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  Magma
Type:          generic
Vars:          None
 
Function Name: Shoot
Class Owner:  Cannon
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  Cannon
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  Cannon
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name:
Class Owner:  MagmaBurst
Type:          MoreMagma
Vars:          None
 
Function Name: RateSelf
Class Owner:  GESBioRifle
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  GESBioRifle
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  GESBioRifle
Type:          float
Vars:          None
 
Function Name: AltFire
Class Owner:  GESBioRifle
Type:          generic
Vars:          float Value
 
Function Name: ProjectileFire
Class Owner:  GESBioRifle
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: Finish
Class Owner:  GESBioRifle
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  GESBioRifle
Type:          generic
Vars:          None
 
Function Name: PlayIdleAnim
Class Owner:  GESBioRifle
Type:          generic
Vars:          None
 
Function Name: DripSound
Class Owner:  GESBioRifle
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Squid
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: PreSetMovement
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayPatrolStop
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayWaitingAmbush
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: TweenToFighter
Class Owner:  Squid
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  Squid
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWalking
Class Owner:  Squid
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToWaiting
Class Owner:  Squid
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToPatrolStop
Class Owner:  Squid
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayWalking
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayThreatening
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  Squid
Type:          generic
Vars:          name DamageType, vector HitLocation
 
Function Name: PlayTakeHit
Class Owner:  Squid
Type:          generic
Vars:          float tweentime, vector HitLoc, int damage
 
Function Name: TweenToFalling
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayLanded
Class Owner:  Squid
Type:          generic
Vars:          float impactVel
 
Function Name: PlayVictoryDance
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: GrabTarget
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: SlapTarget
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: ThrustTarget
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  Squid
Type:          generic
Vars:          None
 
Function Name: MeleeDamageTarget
Class Owner:  Squid
Type:          bool
Vars:          int hitdamage, vector pushdir
 
Function Name: Touch
Class Owner:  ElevatorTrigger
Type:          generic
Vars:          actor Other
 
Function Name: BeginPlay
Class Owner:  MixMover
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  MixMover
Type:          generic
Vars:          None
 
Function Name: DoOpen
Class Owner:  MixMover
Type:          generic
Vars:          None
 
Function Name: DoClose
Class Owner:  MixMover
Type:          generic
Vars:          None
 
Function Name: MoveKeyframe
Class Owner:  MixMover
Type:          generic
Vars:          int newKeyNum
 
Function Name: AddDefaultInventory
Class Owner:  DarkMatch
Type:          generic
Vars:          pawn aPlayer
 
Function Name: ForceMeshToExist
Class Owner:  TrooperCarcass
Type:          generic
Vars:          None
 
Function Name: CreateReplacement
Class Owner:  TrooperCarcass
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  KraalBolt
Type:          generic
Vars:          None
 
Function Name: MakeSound
Class Owner:  KraalBolt
Type:          generic
Vars:          None
 
Function Name: PlayTeleportEffect
Class Owner:  EndGame
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: PreBeginPlay
Class Owner:  KrallElite
Type:          generic
Vars:          None
 
Function Name: PlayMeleeAttack
Class Owner:  KrallElite
Type:          generic
Vars:          None
 
Function Name: SetUp
Class Owner:  GasBagBelch
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  GradualMover
Type:          generic
Vars:          None
 
Function Name: DoOpen
Class Owner:  GradualMover
Type:          generic
Vars:          None
 
Function Name: DoClose
Class Owner:  GradualMover
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  FatnessTrigger
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  FatnessTrigger
Type:          generic
Vars:          Actor Other, Pawn EventInstigator
 
Function Name: Tick
Class Owner:  FatnessTrigger
Type:          generic
Vars:          float DeltaTime
 
Function Name: ForceMeshToExist
Class Owner:  MaleOneBot
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  MaleOneBot
Type:          generic
Vars:          None
 
Function Name: touch
Class Owner:  QueenShield
Type:          generic
Vars:          Actor Other
 
Function Name: BeginPlay
Class Owner:  CodeTrigger
Type:          generic
Vars:          None
 
Function Name: Touch
Class Owner:  CodeTrigger
Type:          generic
Vars:          actor Other
 
Function Name: SpawnBelch
Class Owner:  GiantGasbag
Type:          generic
Vars:          None
 
Function Name: PickupFunction
Class Owner:  JumpBoots
Type:          generic
Vars:          Pawn Other
 
Function Name: OwnerJumped
Class Owner:  JumpBoots
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  JumpBoots
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  LoopMover
Type:          generic
Vars:          None
 
Function Name: DoOpen
Class Owner:  LoopMover
Type:          generic
Vars:          None
 
Function Name: Explode
Class Owner:  WarlordRocket
Type:          generic
Vars:          vector HitLocation, vector HitNormal
 
Function Name: Tick
Class Owner:  WarlordRocket
Type:          generic
Vars:          float DeltaTime
 
Function Name: PostBeginPlay
Class Owner:  PeaceRocket
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  PeaceRocket
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  PeaceRocket
Type:          generic
Vars:          float DeltaTime
 
Function Name:
Class Owner:  PeaceRocket
Type:          ProcessTouch
Vars:          Actor Other, Vector HitLocation
 
Function Name: Explode
Class Owner:  PeaceRocket
Type:          generic
Vars:          vector HitLocation, vector HitNormal
 
Function Name: ProjectileFire
Class Owner:  Razorjack
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: PlayFiring
Class Owner:  Razorjack
Type:          generic
Vars:          None
 
Function Name: PlayAltFiring
Class Owner:  Razorjack
Type:          generic
Vars:          None
 
Function Name: AltFire
Class Owner:  Razorjack
Type:          generic
Vars:          float Value
 
Function Name: PlayIdleAnim
Class Owner:  Razorjack
Type:          generic
Vars:          None
 
Function Name: SpawnChunks
Class Owner:  Boulder1
Type:          generic
Vars:          int num
 
Function Name: Timer
Class Owner:  MasterChunk
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  KrallCarcass
Type:          generic
Vars:          None
 
Function Name: InitFor
Class Owner:  KrallCarcass
Type:          generic
Vars:          actor Other
 
Function Name: BlowUp
Class Owner:  CannonBolt
Type:          generic
Vars:          vector HitLocation
 
Function Name: ForceMeshToExist
Class Owner:  FemaleTwoCarcass
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Flag1
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  MaleTwoCarcass
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  MaleOneCarcass
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  WarlordCarcass
Type:          generic
Vars:          None
 
Function Name: Landed
Class Owner:  WarlordCarcass
Type:          generic
Vars:          vector HitNormal
 
Function Name: ForceMeshToExist
Class Owner:  MercCarcass
Type:          generic
Vars:          None
 
Function Name:
Class Owner:  Invisibility
Type:          Invisibility
Vars:          bool Vis
 
Function Name: Trigger
Class Owner:  Cryopod
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: ForceMeshToExist
Class Owner:  GassiusCarcass
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  IntroShip
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: ForceMeshToExist
Class Owner:  MaleTwoBot
Type:          generic
Vars:          None
 
Function Name: GoBerserk
Class Owner:  Behemoth
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  FemaleTwoBot
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  EscapePod
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Timer
Class Owner:  EscapePod
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  DistanceLightning
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  DistanceLightning
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  QueenCarcass
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  TitanCarcass
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  PowerShield
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuLabelControl
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          None
 
Function Name: CreatePages
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: StartPressed
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          None
 
Function Name: GameChanged
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuBotmatchClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: SetHelp
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          string NewHelpText
 
Function Name: CloseUp
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: HideWindow
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: ShowWindow
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: ShowHelpItem
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          UWindowMenuBarItem I
 
Function Name: Select
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          UWindowMenuBarItem I
 
Function Name: BeforePaint
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: DrawItem
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: DrawMenuBar
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          Canvas C
 
Function Name: LMouseDown
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          float X, float Y
 
Function Name: LoadMods
Class Owner:  UMenuMenuBar
Type:          bool
Vars:          None
 
Function Name: NotifyQuitUnreal
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: NotifyBeforeLevelChange
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: NotifyAfterLevelChange
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          None
 
Function Name: MenuCmd
Class Owner:  UMenuMenuBar
Type:          generic
Vars:          int Menu, int Item
 
Function Name: FW_DrawWindowFrame
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_SetupFrameButtons
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_GetClientArea
Class Owner:  UMenuMetalLookAndFeel
Type:          Region
Vars:          UWindowFramedWindow W
 
Function Name: FW_HitTest
Class Owner:  UMenuMetalLookAndFeel
Type:          FrameHitTest
Vars:          UWindowFramedWindow W, float X, float Y
 
Function Name: DrawClientArea
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowClientWindow W, Canvas C
 
Function Name: Combo_SetupSizes
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: Combo_Draw
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: ComboList_DrawBackground
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboList W, Canvas C
 
Function Name: ComboList_DrawItem
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected
 
Function Name: Checkbox_SetupSizes
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowCheckbox W, Canvas C
 
Function Name: Combo_GetButtonBitmaps
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboButton W
 
Function Name: Combo_SetupLeftButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboLeftButton W
 
Function Name: Combo_SetupRightButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowComboRightButton W
 
Function Name: Editbox_SetupSizes
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: Editbox_Draw
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: ControlFrame_SetupSizes
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: ControlFrame_Draw
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: Tab_DrawTab
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText
 
Function Name: SB_SetupUpButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowSBUpButton W
 
Function Name: SB_SetupDownButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowSBDownButton W
 
Function Name: SB_SetupLeftButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowSBLeftButton W
 
Function Name: SB_SetupRightButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowSBRightButton W
 
Function Name: SB_VDraw
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowVScrollbar W, Canvas C
 
Function Name: SB_HDraw
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowHScrollbar W, Canvas C
 
Function Name: Tab_SetupLeftButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowTabControlLeftButton W
 
Function Name: Tab_SetupRightButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowTabControlRightButton W
 
Function Name: Tab_SetTabPageSize
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, UWindowPageWindow P
 
Function Name: Tab_DrawTabPageArea
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, Canvas C, UWindowPageWindow P
 
Function Name: Tab_GetTabSize
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H
 
Function Name: Menu_DrawMenuBar
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowMenuBar W, Canvas C
 
Function Name: Menu_DrawMenuBarItem
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C
 
Function Name: Menu_DrawPulldownMenuBackground
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu W, Canvas C
 
Function Name: Menu_DrawPulldownMenuItem
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected
 
Function Name: Button_DrawSmallButton
Class Owner:  UMenuMetalLookAndFeel
Type:          generic
Vars:          UWindowSmallButton B, Canvas C
 
Function Name: FW_DrawWindowFrame
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_SetupFrameButtons
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_GetClientArea
Class Owner:  UMenuBlueLookAndFeel
Type:          Region
Vars:          UWindowFramedWindow W
 
Function Name: FW_HitTest
Class Owner:  UMenuBlueLookAndFeel
Type:          FrameHitTest
Vars:          UWindowFramedWindow W, float X, float Y
 
Function Name: DrawClientArea
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowClientWindow W, Canvas C
 
Function Name: Combo_SetupSizes
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: Combo_Draw
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: ComboList_DrawBackground
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboList W, Canvas C
 
Function Name: ComboList_DrawItem
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected
 
Function Name: Checkbox_SetupSizes
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowCheckbox W, Canvas C
 
Function Name: Combo_GetButtonBitmaps
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboButton W
 
Function Name: Combo_SetupLeftButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboLeftButton W
 
Function Name: Combo_SetupRightButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowComboRightButton W
 
Function Name: Editbox_SetupSizes
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: Editbox_Draw
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: ControlFrame_SetupSizes
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: ControlFrame_Draw
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: Tab_DrawTab
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText
 
Function Name: SB_SetupUpButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowSBUpButton W
 
Function Name: SB_SetupDownButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowSBDownButton W
 
Function Name: SB_SetupLeftButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowSBLeftButton W
 
Function Name: SB_SetupRightButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowSBRightButton W
 
Function Name: SB_VDraw
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowVScrollbar W, Canvas C
 
Function Name: SB_HDraw
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowHScrollbar W, Canvas C
 
Function Name: Tab_SetupLeftButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowTabControlLeftButton W
 
Function Name: Tab_SetupRightButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowTabControlRightButton W
 
Function Name: Tab_SetTabPageSize
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, UWindowPageWindow P
 
Function Name: Tab_DrawTabPageArea
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, Canvas C, UWindowPageWindow P
 
Function Name: Tab_GetTabSize
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H
 
Function Name: Menu_DrawMenuBar
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowMenuBar W, Canvas C
 
Function Name: Menu_DrawMenuBarItem
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C
 
Function Name: Menu_DrawPulldownMenuBackground
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu W, Canvas C
 
Function Name: Menu_DrawPulldownMenuItem
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected
 
Function Name: Button_DrawSmallButton
Class Owner:  UMenuBlueLookAndFeel
Type:          generic
Vars:          UWindowSmallButton B, Canvas C
 
Function Name: FW_DrawWindowFrame
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_SetupFrameButtons
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowFramedWindow W, Canvas C
 
Function Name: FW_GetClientArea
Class Owner:  UMenuGoldLookAndFeel
Type:          Region
Vars:          UWindowFramedWindow W
 
Function Name: FW_HitTest
Class Owner:  UMenuGoldLookAndFeel
Type:          FrameHitTest
Vars:          UWindowFramedWindow W, float X, float Y
 
Function Name: DrawClientArea
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowClientWindow W, Canvas C
 
Function Name: Combo_SetupSizes
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: Combo_Draw
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboControl W, Canvas C
 
Function Name: ComboList_DrawBackground
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboList W, Canvas C
 
Function Name: ComboList_DrawItem
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboList Combo, Canvas C, float X, float Y, float W, float H, string Text, bool bSelected
 
Function Name: Checkbox_SetupSizes
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowCheckbox W, Canvas C
 
Function Name: Combo_GetButtonBitmaps
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboButton W
 
Function Name: Combo_SetupLeftButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboLeftButton W
 
Function Name: Combo_SetupRightButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowComboRightButton W
 
Function Name: Editbox_SetupSizes
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: Editbox_Draw
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowEditControl W, Canvas C
 
Function Name: ControlFrame_SetupSizes
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: ControlFrame_Draw
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowControlFrame W, Canvas C
 
Function Name: Tab_DrawTab
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, bool bActiveTab, bool bLeftmostTab, float X, float Y, float W, float H, string Text, bool bShowText
 
Function Name: SB_SetupUpButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowSBUpButton W
 
Function Name: SB_SetupDownButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowSBDownButton W
 
Function Name: SB_SetupLeftButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowSBLeftButton W
 
Function Name: SB_SetupRightButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowSBRightButton W
 
Function Name: SB_VDraw
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowVScrollbar W, Canvas C
 
Function Name: SB_HDraw
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowHScrollbar W, Canvas C
 
Function Name: Tab_SetupLeftButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowTabControlLeftButton W
 
Function Name: Tab_SetupRightButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowTabControlRightButton W
 
Function Name: Tab_SetTabPageSize
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, UWindowPageWindow P
 
Function Name: Tab_DrawTabPageArea
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowPageControl W, Canvas C, UWindowPageWindow P
 
Function Name: Tab_GetTabSize
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowTabControlTabArea Tab, Canvas C, string Text, out float W, out float H
 
Function Name: Menu_DrawMenuBar
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowMenuBar W, Canvas C
 
Function Name: Menu_DrawMenuBarItem
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowMenuBar B, UWindowMenuBarItem I, float X, float Y, float W, float H, Canvas C
 
Function Name: Menu_DrawPulldownMenuBackground
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu W, Canvas C
 
Function Name: Menu_DrawPulldownMenuItem
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowPulldownMenu M, UWindowPulldownMenuItem Item, Canvas C, float X, float Y, float W, float H, bool bSelected
 
Function Name: Button_DrawSmallButton
Class Owner:  UMenuGoldLookAndFeel
Type:          generic
Vars:          UWindowSmallButton B, Canvas C
 
Function Name: Created
Class Owner:  UMenuRootWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuRootWindow
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: Resized
Class Owner:  UMenuRootWindow
Type:          generic
Vars:          None
 
Function Name: DoQuitGame
Class Owner:  UMenuRootWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuRaisedButton
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuRaisedButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UMenuRaisedButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTCreditsCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTCreditsCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuDialogClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Compare
Class Owner:  UMenuMutatorList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: FindMutator
Class Owner:  UMenuMutatorList
Type:          UMenuMutatorList
Vars:          string FindMutatorClass
 
Function Name: AnimEnd
Class Owner:  MeshActor
Type:          generic
Vars:          None
 
Function Name: Setup
Class Owner:  UMenuModMenuItem
Type:          generic
Vars:          None
 
Function Name: Execute
Class Owner:  UMenuModMenuItem
Type:          generic
Vars:          None
 
Function Name: ShowThisItem
Class Owner:  UMenuWeaponPriorityList
Type:          bool
Vars:          None
 
Function Name: Compare
Class Owner:  UMenuMapList
Type:          int
Vars:          UWindowList T, UWindowList B
 
Function Name: FindMap
Class Owner:  UMenuMapList
Type:          UMenuMapList
Vars:          string FindMapName
 
Function Name: Created
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: LoadAvailableSettings
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          float W, float H
 
Function Name: BeforePaint
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: DriverChange
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: SettingsChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: MessageBoxDone
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: TextureDetailChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: TextureDetailSet
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: SkinDetailChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: SkinDetailSet
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: BrightnessChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: ScaleChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: MouseChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: DecalsChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: DynamicChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: MinFramerateChanged
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuVideoClientWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuPageWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuPageWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Created
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadClasses
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadCurrent
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: IterateSkins
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: IterateFaces
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          string InSkinName
 
Function Name: BeforePaint
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: NameChanged
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: TeamChanged
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: SkinChanged
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: FaceChanged
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: ClassChanged
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: UseSelected
Class Owner:  UMenuPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          None
 
Function Name: IterateMaps
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          string DefaultMap
 
Function Name: AfterCreate
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: GameChanged
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          None
 
Function Name: MapChanged
Class Owner:  UMenuStartMatchClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Tick
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          float Delta
 
Function Name: ClearSkins
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          None
 
Function Name: SetSkin
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          texture NewSkin
 
Function Name: SetMesh
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          mesh NewMesh
 
Function Name: SetNoAnimMesh
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          mesh NewMesh
 
Function Name: SetMeshString
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          string NewMesh
 
Function Name: SetNoAnimMeshString
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          string NewMesh
 
Function Name: Close
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Notify
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: FacePressed
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          None
 
Function Name: LeftPressed
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          None
 
Function Name: RightPressed
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  UMenuPlayerMeshClient
Type:          generic
Vars:          MeshActor MyMesh
 
Function Name: Created
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: LoadExistingKeys
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: KeyDown
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: RemoveExistingKey
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: SetKey
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: ProcessMenuKey
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: Notify
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: GetDesiredDimensions
Class Owner:  UMenuCustomizeClientWindow
Type:          generic
Vars:          out float W, out float H
 
Function Name: Created
Class Owner:  UMenuServerSetupPage
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UMenuServerSetupPage
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: SaveConfigs
Class Owner:  UMenuServerSetupPage
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuServerSetupPage
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuServerSetupPage
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: SetupNetworkOptions
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: FragChanged
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: TimeChanged
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: MaxPlayersChanged
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: MaxSpectatorsChanged
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: WeaponsChecked
Class Owner:  UMenuGameRulesBase
Type:          generic
Vars:          None
 
Function Name: LoadBots
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: ResetBots
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadClasses
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          optional bool bByParent
 
Function Name: LoadCurrent
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: NameChanged
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: UseSelected
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuBotSetupClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuBotSetupBase
Type:          generic
Vars:          None
 
Function Name: LoadBots
Class Owner:  UMenuBotSetupBase
Type:          generic
Vars:          None
 
Function Name: ResetBots
Class Owner:  UMenuBotSetupBase
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuBotSetupBase
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuBotSetupBase
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: BotChanged
Class Owner:  UMenuBotSetupBase
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: WeaponFlashChecked
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: DodgingChecked
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: WeaponHandChanged
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: ViewBobChanged
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: SpeedChanged
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: GoreChanged
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: LocalChecked
Class Owner:  UMenuGameOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuStatusBar
Type:          generic
Vars:          None
 
Function Name: SetHelp
Class Owner:  UMenuStatusBar
Type:          generic
Vars:          string NewHelp
 
Function Name: Close
Class Owner:  UMenuStatusBar
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Paint
Class Owner:  UMenuStatusBar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          float W, float H
 
Function Name: NotifyQuitUnreal
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: NotifyBeforeLevelChange
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: NotifyAfterLevelChange
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: Select
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ExecuteItem
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: MessageBoxDone
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: LoadUBrowser
Class Owner:  UMenuMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: StyleChanged
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          None
 
Function Name: SpeedChanged
Class Owner:  UMenuGameSettingsBase
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuNetworkClientWindow
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuNetworkClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuNetworkClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuNetworkClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: NetSpeedChanged
Class Owner:  UMenuNetworkClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuNetworkClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: SetBotmatchParent
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: BaseChanged
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: NumBotsChanged
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: AutoAdjustChecked
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: RandomChecked
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: ConfigureIndivBots
Class Owner:  UMenuBotConfigBase
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuWeaponPriorityMesh
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuWeaponPriorityMesh
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Tick
Class Owner:  UMenuWeaponPriorityMesh
Type:          generic
Vars:          float DeltaTime
 
Function Name: Close
Class Owner:  UMenuWeaponPriorityMesh
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: AutoAimChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: JoystickChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: DirectInputChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: InvertMouseChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: LookSpringChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: MouselookChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: AutoSlopeChecked
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: SensitivityChanged
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: MouseSmoothChanged
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuInputOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: AfterCreate
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: ExtraMessageOptions
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: SoundQualityChanged
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: VoiceMessagesChecked
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: MessageBeepChecked
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: MusicVolumeChanged
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: SoundVolumeChanged
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: SetMap
Class Owner:  UMenuScreenshotCW
Type:          generic
Vars:          string MapName
 
Function Name: Close
Class Owner:  UMenuScreenshotCW
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Paint
Class Owner:  UMenuScreenshotCW
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: Created
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          Canvas C, float x, float Y
 
Function Name: Notify
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: LoadCurrentValues
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: BaseChanged
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: NumBotsChanged
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: BIMChanged
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: AutoAdjustChecked
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: RandomChecked
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: ConfigureIndivBots
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuBotConfigClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Resized
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          None
 
Function Name: LoadDefaultClasses
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          None
 
Function Name: LoadMapList
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          None
 
Function Name: DefaultComboChanged
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UMenuMapListCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Created
Class Owner:  UMenuWeaponPriorityListBox
Type:          generic
Vars:          None
 
Function Name: ReadWeapon
Class Owner:  UMenuWeaponPriorityListBox
Type:          generic
Vars:          <nowiki>UMenuWeaponPriorityList L, class<Weapon> WeaponClass</nowiki>
 
Function Name: DrawItem
Class Owner:  UMenuWeaponPriorityListBox
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: SaveConfigs
Class Owner:  UMenuWeaponPriorityListBox
Type:          generic
Vars:          None
 
Function Name: LMouseDown
Class Owner:  UMenuWeaponPriorityListBox
Type:          generic
Vars:          float X, float Y
 
Function Name: SelectWeapon
Class Owner:  UMenuWeaponPriorityListBox
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuNewGameClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuNewGameClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuNewGameClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: OKClicked
Class Owner:  UMenuNewGameClientWindow
Type:          generic
Vars:          None
 
Function Name: SkillChanged
Class Owner:  UMenuNewGameClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: ShowNetworkTab
Class Owner:  UMenuOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuOptionsClientWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuOptionsClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: GetDesiredDimensions
Class Owner:  UMenuOptionsClientWindow
Type:          generic
Vars:          out float W, out float H
 
Function Name: DrawItem
Class Owner:  UMenuMapListBox
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: DrawItem
Class Owner:  UMenuMutatorListBox
Type:          generic
Vars:          Canvas C, UWindowList Item, float X, float Y, float W, float H
 
Function Name: Created
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: CrosshairChanged
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          None
 
Function Name: HUDConfigChanged
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuHUDConfigCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuWeaponPriorityListArea
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuWeaponPriorityListArea
Type:          generic
Vars:          Canvas C, float MouseX, float MouseY
 
Function Name: Notify
Class Owner:  UMenuWeaponPriorityListArea
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: AutoSwitchChange
Class Owner:  UMenuWeaponPriorityListArea
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuWeaponPriorityListArea
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuMutatorCW
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuMutatorCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Resized
Class Owner:  UMenuMutatorCW
Type:          generic
Vars:          None
 
Function Name: LoadMutators
Class Owner:  UMenuMutatorCW
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UMenuMutatorCW
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UMenuMutatorCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: ExternalDragOver
Class Owner:  UMenuMapListExclude
Type:          bool
Vars:          UWindowDialogControl ExternalControl, float X, float Y
 
Function Name: ReceiveDoubleClickItem
Class Owner:  UMenuMapListExclude
Type:          generic
Vars:          UWindowListBox L, UWindowListBoxItem I
 
Function Name: ExternalDragOver
Class Owner:  UMenuMutatorExclude
Type:          bool
Vars:          UWindowDialogControl ExternalControl, float X, float Y
 
Function Name: ReceiveDoubleClickItem
Class Owner:  UMenuMutatorExclude
Type:          generic
Vars:          UWindowListBox L, UWindowListBoxItem I
 
Function Name: Created
Class Owner:  UMenuTeamGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuTeamGameRulesCWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuTeamGameRulesCWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: FFChanged
Class Owner:  UMenuTeamGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UMenuGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: FragChanged
Class Owner:  UMenuGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: TimeChanged
Class Owner:  UMenuGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: MaxPlayersChanged
Class Owner:  UMenuGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: MaxSpectatorsChanged
Class Owner:  UMenuGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: WeaponsChecked
Class Owner:  UMenuGameRulesCWindow
Type:          generic
Vars:          None
 
Function Name: ExternalDragOver
Class Owner:  UMenuMapListInclude
Type:          bool
Vars:          UWindowDialogControl ExternalControl, float X, float Y
 
Function Name: ReceiveDoubleClickItem
Class Owner:  UMenuMapListInclude
Type:          generic
Vars:          UWindowListBox L, UWindowListBoxItem I
 
Function Name: Created
Class Owner:  UMenuPlayerClientWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuPlayerClientWindow
Type:          generic
Vars:          None
 
Function Name: ExternalDragOver
Class Owner:  UMenuMutatorInclude
Type:          bool
Vars:          UWindowDialogControl ExternalControl, float X, float Y
 
Function Name: ReceiveDoubleClickItem
Class Owner:  UMenuMutatorInclude
Type:          generic
Vars:          UWindowListBox L, UWindowListBoxItem I
 
Function Name: Created
Class Owner:  UMenuWeaponPriorityCW
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuWeaponPriorityCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuSlotClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuSlotClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuMapListFrameCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuMapListFrameCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuToolsMenu
Type:          generic
Vars:          None
 
Function Name: ShowWindow
Class Owner:  UMenuToolsMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UMenuToolsMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UMenuToolsMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UMenuStartGameClientWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuStartGameClientWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UMenuStartGameClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: DedicatedPressed
Class Owner:  UMenuStartGameClientWindow
Type:          generic
Vars:          None
 
Function Name: StartPressed
Class Owner:  UMenuStartGameClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuMutatorFrameCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuMutatorFrameCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetupMods
Class Owner:  UMenuModMenu
Type:          generic
Vars:          UMenuModMenuItem InModItems
 
Function Name: Select
Class Owner:  UMenuModMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: ExecuteItem
Class Owner:  UMenuModMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UMenuSaveGameClientWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UMenuSaveGameClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Created
Class Owner:  UMenuHelpMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UMenuHelpMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UMenuHelpMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UMenuLoadGameClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UMenuLoadGameClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UMenuLoadGameClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Created
Class Owner:  UMenuOptionsMenu
Type:          generic
Vars:          None
 
Function Name: PlayerSetup
Class Owner:  UMenuOptionsMenu
Type:          UWindowWindow
Vars:          None
 
Function Name: ShowPreferences
Class Owner:  UMenuOptionsMenu
Type:          generic
Vars:          optional bool bNetworkSettings
 
Function Name: ExecuteItem
Class Owner:  UMenuOptionsMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UMenuOptionsMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UMenuHelpTextArea
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuHelpTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuOptionsWindow
Type:          generic
Vars:          None
 
Function Name: SetSizePos
Class Owner:  UMenuOptionsWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UMenuOptionsWindow
Type:          generic
Vars:          float W, float H
 
Function Name: Resized
Class Owner:  UMenuOptionsWindow
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UMenuGameSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: StyleChanged
Class Owner:  UMenuGameSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: SpeedChanged
Class Owner:  UMenuGameSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuPlayerWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UMenuPlayerWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizePos
Class Owner:  UMenuPlayerWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuPlayerWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuPlayerWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SaveConfigs
Class Owner:  UMenuPlayerWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuGameMenu
Type:          generic
Vars:          None
 
Function Name: MessageBoxDone
Class Owner:  UMenuGameMenu
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: ExecuteItem
Class Owner:  UMenuGameMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UMenuGameMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UMenuStatsMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UMenuStatsMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UMenuStatsMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UMenuBotmatchWindow
Type:          generic
Vars:          None
 
Function Name: SetSizePos
Class Owner:  UMenuBotmatchWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UMenuBotmatchWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SaveConfigs
Class Owner:  UMenuBotmatchWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuHelpClientWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuHelpClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: BeforePaint
Class Owner:  UMenuHelpClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuMapListWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuMapListWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuMapListWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuMutatorWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuMutatorWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuMutatorWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTCreditsWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UTCreditsWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UTCreditsWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SaveConfigs
Class Owner:  UTCreditsWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuWeaponPriorityWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UMenuWeaponPriorityWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizePos
Class Owner:  UMenuWeaponPriorityWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UMenuWeaponPriorityWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuWeaponPriorityWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SaveConfigs
Class Owner:  UMenuWeaponPriorityWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuGameOptionsScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuConsoleWindow
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  UMenuConsoleWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  UMenuPlayerSetupScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuHelpWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuBotSetupSC
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuToolBar
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  UMenuToolBar
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UMenuLoadGameScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuLoadGameWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuHUDConfigScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuNetworkScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuNewGameWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuAudioScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuSaveGameScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuSaveGameWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuVideoScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuStartMatchScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuCustomizeScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuInputOptionsScrollClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuGameRulesSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuGameSettingsSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuTeamGameRulesSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UMenuBotConfigSClient
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  UdpServerQuery
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UdpServerQuery
Type:          generic
Vars:          None
 
Function Name: ParseNextQuery
Class Owner:  UdpServerQuery
Type:          bool
Vars:          string Query, out string QueryType, out string QueryValue, out string QueryRest, out int bFinalPacket
 
Function Name: ParseQuery
Class Owner:  UdpServerQuery
Type:          string
Vars:          IpAddr Addr, coerce string Query, int QueryNum, out int PacketNum
 
Function Name: SendAPacket
Class Owner:  UdpServerQuery
Type:          bool
Vars:          IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket
 
Function Name: SendQueryPacket
Class Owner:  UdpServerQuery
Type:          bool
Vars:          IpAddr Addr, coerce string SendString, int QueryNum, out int PacketNum, int bFinalPacket
 
Function Name: GetBasic
Class Owner:  UdpServerQuery
Type:          string
Vars:          None
 
Function Name: GetInfo
Class Owner:  UdpServerQuery
Type:          string
Vars:          None
 
Function Name: GetRules
Class Owner:  UdpServerQuery
Type:          string
Vars:          None
 
Function Name: GetPlayer
Class Owner:  UdpServerQuery
Type:          string
Vars:          PlayerPawn P, int PlayerNum
 
Function Name: SendPlayers
Class Owner:  UdpServerQuery
Type:          bool
Vars:          IpAddr Addr, int QueryNum, out int PacketNum, int bFinalPacket
 
Function Name: GetLevelProperty
Class Owner:  UdpServerQuery
Type:          string
Vars:          string Prop
 
Function Name: GetGameProperty
Class Owner:  UdpServerQuery
Type:          string
Vars:          string Prop
 
Function Name: GetPlayerProperty
Class Owner:  UdpServerQuery
Type:          string
Vars:          string Prop
 
Function Name: PreBeginPlay
Class Owner:  UdpServerUplink
Type:          generic
Vars:          None
 
Function Name: Resolved
Class Owner:  UdpServerUplink
Type:          generic
Vars:          IpAddr Addr
 
Function Name: ResolveFailed
Class Owner:  UdpServerUplink
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  UdpServerUplink
Type:          generic
Vars:          None
 
Function Name: Halt
Class Owner:  UdpServerUplink
Type:          generic
Vars:          None
 
Function Name: Resume
Class Owner:  UdpServerUplink
Type:          generic
Vars:          None
 
Function Name: ParseNextQuery
Class Owner:  UdpServerUplink
Type:          bool
Vars:          string Query, out string QueryType, out string QueryValue, out string QueryRest, out string FinalPacket
 
Function Name: ParseQuery
Class Owner:  UdpServerUplink
Type:          string
Vars:          IpAddr Addr, coerce string QueryStr, int QueryNum, out int PacketNum
 
Function Name: SendQueryPacket
Class Owner:  UdpServerUplink
Type:          bool
Vars:          IpAddr Addr, coerce string SendString, int QueryNum, int PacketNum, string FinalPacket
 
Function Name: PreBeginPlay
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: UnderLift
Class Owner:  Bot
Type:          generic
Vars:          Mover M
 
Function Name: StartMatch
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: StopFiring
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: ShootTarget
Class Owner:  Bot
Type:          generic
Vars:          Actor NewTarget
 
Function Name: InitRating
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: GetRating
Class Owner:  Bot
Type:          float
Vars:          None
 
Function Name: PlayLookAround
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayWaving
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayFlip
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: YellAt
Class Owner:  Bot
Type:          generic
Vars:          Pawn Moron
 
Function Name: AddInventory
Class Owner:  Bot
Type:          bool
Vars:          inventory NewItem
 
Function Name: HaltFiring
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: TryToward
Class Owner:  Bot
Type:          bool
Vars:          inventory Inv, float Weight
 
Function Name: SendTeamMessage
Class Owner:  Bot
Type:          generic
Vars:          PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait
 
Function Name: SendGlobalMessage
Class Owner:  Bot
Type:          generic
Vars:          PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait
 
Function Name: SetOrders
Class Owner:  Bot
Type:          generic
Vars:          name NewOrders, Pawn OrderGiver, optional bool bNoAck
 
Function Name: BotVoiceMessage
Class Owner:  Bot
Type:          generic
Vars:          name messagetype, byte messageID, Pawn Sender
 
Function Name: AdjustDesireFor
Class Owner:  Bot
Type:          float
Vars:          Inventory Inv
 
Function Name: SwitchToBestWeapon
Class Owner:  Bot
Type:          bool
Vars:          None
 
Function Name: SpecialFire
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  Bot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  Bot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  Bot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  Bot
Type:          generic
Vars:          float tweentime
 
Function Name: StrafeFromDamage
Class Owner:  Bot
Type:          bool
Vars:          vector momentum, float Damage,name DamageType, bool bFindDest
 
Function Name: PlayHit
Class Owner:  Bot
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayHitAnim
Class Owner:  Bot
Type:          generic
Vars:          vector HitLocation, float Damage
 
Function Name: PlayDeathHit
Class Owner:  Bot
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayChallenge
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayDyingSound
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayTakeHitSound
Class Owner:  Bot
Type:          generic
Vars:          int damage, name damageType, int Mult
 
Function Name: CallForHelp
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: KillMessage
Class Owner:  Bot
Type:          string
Vars:          name damageType, pawn Other
 
Function Name: Gasp
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: ZoneChange
Class Owner:  Bot
Type:          generic
Vars:          ZoneInfo newZone
 
Function Name: JumpOutOfWater
Class Owner:  Bot
Type:          generic
Vars:          vector jumpDir
 
Function Name: PreSetMovement
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: SetPeripheralVision
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PainTimer
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: ChangedWeapon
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: Gibbed
Class Owner:  Bot
Type:          bool
Vars:          name damageType
 
Function Name: SpawnGibbedCarcass
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: SpawnCarcass
Class Owner:  Bot
Type:          Carcass
Vars:          None
 
Function Name: JumpOffPawn
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: SetMovementPhysics
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: FearThisSpot
Class Owner:  Bot
Type:          generic
Vars:          Actor aSpot
 
Function Name: FastInAir
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: WhatToDoNext
Class Owner:  Bot
Type:          generic
Vars:          name LikelyState, name LikelyLabel
 
Function Name: CheckBumpAttack
Class Owner:  Bot
Type:          bool
Vars:          Pawn Other
 
Function Name: DeferTo
Class Owner:  Bot
Type:          bool
Vars:          Bot Other
 
Function Name: Bump
Class Owner:  Bot
Type:          generic
Vars:          actor Other
 
Function Name: SetFall
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: LongFall
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: HearPickup
Class Owner:  Bot
Type:          generic
Vars:          Pawn Other
 
Function Name: HearNoise
Class Owner:  Bot
Type:          generic
Vars:          float Loudness, Actor NoiseMaker
 
Function Name: GiveUpTactical
Class Owner:  Bot
Type:          generic
Vars:          bool bNoCharge
 
Function Name: SeePlayer
Class Owner:  Bot
Type:          generic
Vars:          Actor SeenPlayer
 
Function Name: FindBestPathToward
Class Owner:  Bot
Type:          bool
Vars:          actor desired, bool bClearPaths
 
Function Name: NeedToTurn
Class Owner:  Bot
Type:          bool
Vars:          vector targ
 
Function Name: NearWall
Class Owner:  Bot
Type:          bool
Vars:          float walldist
 
Function Name: FireWeapon
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: CheckFutureSight
Class Owner:  Bot
Type:          bool
Vars:          float deltatime
 
Function Name: AdjustToss
Class Owner:  Bot
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool leadTarget, bool warnTarget
 
Function Name: AdjustAim
Class Owner:  Bot
Type:          rotator
Vars:          float projSpeed, vector projStart, int aimerror, bool leadTarget, bool warnTarget
 
Function Name: WarnTarget
Class Owner:  Bot
Type:          generic
Vars:          Pawn shooter, float projSpeed, vector FireDir
 
Function Name: TryToDuck
Class Owner:  Bot
Type:          generic
Vars:          vector duckDir, bool bReversed
 
Function Name: PlayDodge
Class Owner:  Bot
Type:          generic
Vars:          bool bDuckLeft
 
Function Name: CloseToPointMan
Class Owner:  Bot
Type:          bool
Vars:          Pawn Other
 
Function Name: CanStakeOut
Class Owner:  Bot
Type:          bool
Vars:          None
 
Function Name: AttitudeTo
Class Owner:  Bot
Type:          eAttitude
Vars:          Pawn Other
 
Function Name: AssessThreat
Class Owner:  Bot
Type:          float
Vars:          Pawn NewThreat
 
Function Name: SetEnemy
Class Owner:  Bot
Type:          bool
Vars:          Pawn NewEnemy
 
Function Name: InitializeSkill
Class Owner:  Bot
Type:          generic
Vars:          float InSkill
 
Function Name: ReSetSkill
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: MaybeTaunt
Class Owner:  Bot
Type:          generic
Vars:          Pawn Other
 
Function Name: Killed
Class Owner:  Bot
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: EnemyAcquired
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: RelativeStrength
Class Owner:  Bot
Type:          float
Vars:          Pawn Other
 
Function Name: CanFireAtEnemy
Class Owner:  Bot
Type:          bool
Vars:          None
 
Function Name: FaceDestination
Class Owner:  Bot
Type:          bool
Vars:          float F
 
Function Name: PlayMeleeAttack
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayRangedAttack
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayMovingAttack
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayOutOfWater
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: PlayCombatMove
Class Owner:  Bot
Type:          generic
Vars:          None
 
Function Name: StrafeAdjust
Class Owner:  Bot
Type:          float
Vars:          None
 
Function Name: Trigger
Class Owner:  Bot
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: TranslocateToTarget
Class Owner:  Bot
Type:          generic
Vars:          Actor Destn
 
Function Name: CanImpactJump
Class Owner:  Bot
Type:          bool
Vars:          None
 
Function Name: ImpactJump
Class Owner:  Bot
Type:          generic
Vars:          Actor JumpDest
 
Function Name: BigJump
Class Owner:  Bot
Type:          generic
Vars:          Actor JumpDest
 
Function Name: FindAmbushSpot
Class Owner:  Bot
Type:          bool
Vars:          None
 
Function Name: PickLocalInventory
Class Owner:  Bot
Type:          bool
Vars:          float MaxDist, float MinDistraction
 
Function Name: EvaluateMatch
Class Owner:  TournamentConsole
Type:          generic
Vars:          int PendingChange, bool Evaluate
 
Function Name: StartNewGame
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: LoadGame
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: CreateMessage
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: ShowMessage
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: HideMessage
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: AddMessage
Class Owner:  TournamentConsole
Type:          generic
Vars:          string NewMessage
 
Function Name: CreateSpeech
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: ShowSpeech
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: HideSpeech
Class Owner:  TournamentConsole
Type:          generic
Vars:          None
 
Function Name: PrintActionMessage
Class Owner:  TournamentConsole
Type:          generic
Vars:          Canvas C, string BigMessage
 
Function Name: Reset
Class Owner:  LadderInventory
Type:          generic
Vars:          None
 
Function Name: TravelPostAccept
Class Owner:  LadderInventory
Type:          generic
Vars:          None
 
Function Name: GiveTo
Class Owner:  LadderInventory
Type:          generic
Vars:          Pawn Other
 
Function Name: Destroyed
Class Owner:  LadderInventory
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: PreCacheReferences
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: CheckReady
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: SetGameSpeed
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Float T
 
Function Name: PlayTeleportEffect
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: InitRatedGame
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: AcceptInventory
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: SetEndCams
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          string Reason
 
Function Name: PlayWinMessage
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          PlayerPawn Player, bool bWinner
 
Function Name: NotifySpree
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Pawn Other, int num
 
Function Name: EndSpree
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Pawn Killer, Pawn Other
 
Function Name: ScoreKill
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          pawn Killer, pawn Other
 
Function Name: Killed
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: ReduceDamage
Class Owner:  DeathMatchPlus
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: StartMatch
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: TooManyBots
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          None
 
Function Name: RestartPlayer
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          pawn aPlayer
 
Function Name: SendStartMessage
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          PlayerPawn P
 
Function Name: SpawnBot
Class Owner:  DeathMatchPlus
Type:          Bot
Vars:          out NavigationPoint StartSpot
 
Function Name: SpawnRatedBot
Class Owner:  DeathMatchPlus
Type:          Bot
Vars:          out NavigationPoint StartSpot
 
Function Name: ForceAddBot
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          None
 
Function Name: AddBot
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          None
 
Function Name: ModifyBehaviour
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Bot NewBot
 
Function Name: PlayStartUpMessage
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          PlayerPawn NewPlayer
 
Function Name: PlayerJumpZScaling
Class Owner:  DeathMatchPlus
Type:          float
Vars:          None
 
Function Name: AddDefaultInventory
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: GiveWeapon
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Pawn PlayerPawn, string aClassName
 
Function Name: AssessBotAttitude
Class Owner:  DeathMatchPlus
Type:          byte
Vars:          Bot aBot, Pawn Other
 
Function Name: GameThreatAdd
Class Owner:  DeathMatchPlus
Type:          float
Vars:          Bot aBot, Pawn Other
 
Function Name: AllowTranslocation
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          Pawn Other, vector Dest
 
Function Name: CanTranslocate
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          Bot aBot
 
Function Name: PickAmbushSpotFor
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Bot aBot
 
Function Name: RateVs
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Pawn Other, Pawn Killer
 
Function Name: SuccessfulGame
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          None
 
Function Name: Skip
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: SkipAll
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: CanSpectate
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          pawn Viewer, actor ViewTarget
 
Function Name: ShouldRespawn
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          Actor Other
 
Function Name: ChangeName
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          Pawn Other, string S, bool bNameChange
 
Function Name: FindPlayerStart
Class Owner:  DeathMatchPlus
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: Logout
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          pawn Exiting
 
Function Name: NeedPlayers
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          None
 
Function Name: RestartGame
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: LogGameParameters
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          StatLog StatLog
 
Function Name: GetRules
Class Owner:  DeathMatchPlus
Type:          string
Vars:          None
 
Function Name: InitGameReplicationInfo
Class Owner:  DeathMatchPlus
Type:          generic
Vars:          None
 
Function Name: CheckThisTranslocator
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          Bot aBot, TranslocatorTarget T
 
Function Name: OneOnOne
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          None
 
Function Name: SpawnWait
Class Owner:  DeathMatchPlus
Type:          float
Vars:          bot B
 
Function Name: NeverStakeOut
Class Owner:  DeathMatchPlus
Type:          bool
Vars:          bot Other
 
Function Name: AtCapacity
Class Owner:  TournamentGameInfo
Type:          bool
Vars:          string Options
 
Function Name: PlaySpawnEffect
Class Owner:  TournamentGameInfo
Type:          float
Vars:          inventory Inv
 
Function Name: ShouldRespawn
Class Owner:  TournamentGameInfo
Type:          bool
Vars:          Actor Other
 
Function Name: PlayTeleportEffect
Class Owner:  TournamentGameInfo
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: BroadcastRegularDeathMessage
Class Owner:  TournamentGameInfo
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: DiscardInventory
Class Owner:  TournamentGameInfo
Type:          generic
Vars:          Pawn Other
 
Function Name: CalcEndStats
Class Owner:  TournamentGameInfo
Type:          generic
Vars:          None
 
Function Name: EmptyBestSlot
Class Owner:  TournamentGameInfo
Type:          generic
Vars:          int Slot
 
Function Name: GetTimeStamp
Class Owner:  TournamentGameInfo
Type:          generic
Vars:          out string AbsoluteTime
 
Function Name: PlayWinMessage
Class Owner:  TournamentPlayer
Type:          generic
Vars:          bool bWinner
 
Function Name: DoJump
Class Owner:  TournamentPlayer
Type:          generic
Vars:          optional float F
 
Function Name: ClientReplicateSkins
Class Owner:  TournamentPlayer
Type:          generic
Vars:          texture Skin1, optional texture Skin2, optional texture Skin3, optional texture Skin4
 
Function Name: PreCacheReferences
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: SendClientFire
Class Owner:  TournamentPlayer
Type:          generic
Vars:          weapon W, int N
 
Function Name: SendClientAltFire
Class Owner:  TournamentPlayer
Type:          generic
Vars:          weapon W, int N
 
Function Name: ClientPutDown
Class Owner:  TournamentPlayer
Type:          generic
Vars:          Weapon Current, Weapon Next
 
Function Name: SendFire
Class Owner:  TournamentPlayer
Type:          generic
Vars:          Weapon W
 
Function Name: SendAltFire
Class Owner:  TournamentPlayer
Type:          generic
Vars:          Weapon W
 
Function Name: UpdateRealWeapon
Class Owner:  TournamentPlayer
Type:          generic
Vars:          Weapon W
 
Function Name: RealWeapon
Class Owner:  TournamentPlayer
Type:          generic
Vars:          weapon Real, int N
 
Function Name: ReplicateMove
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: TimeMessage
Class Owner:  TournamentPlayer
Type:          generic
Vars:          int Num
 
Function Name: SetVoice
Class Owner:  TournamentPlayer
Type:          generic
Vars:          <nowiki>class<ChallengeVoicePack> V</nowiki>
 
Function Name: ServerSetVoice
Class Owner:  TournamentPlayer
Type:          generic
Vars:          <nowiki>class<ChallengeVoicePack> V</nowiki>
 
Function Name: PreSetMovement
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: ServerSetTaunt
Class Owner:  TournamentPlayer
Type:          generic
Vars:          bool B
 
Function Name: SetAutoTaunt
Class Owner:  TournamentPlayer
Type:          generic
Vars:          bool B
 
Function Name: ServerSetInstantRocket
Class Owner:  TournamentPlayer
Type:          generic
Vars:          bool B
 
Function Name: ChangeSetHand
Class Owner:  TournamentPlayer
Type:          generic
Vars:          string S
 
Function Name: LoadLeftHand
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: ClientVoiceMessage
Class Owner:  TournamentPlayer
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID
 
Function Name: SendGlobalMessage
Class Owner:  TournamentPlayer
Type:          generic
Vars:          PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait
 
Function Name: SendTeamMessage
Class Owner:  TournamentPlayer
Type:          generic
Vars:          PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait
 
Function Name: Killed
Class Owner:  TournamentPlayer
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: PlayDodge
Class Owner:  TournamentPlayer
Type:          generic
Vars:          eDodgeDir DodgeMove
 
Function Name: PlayDyingSound
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayChatting
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: EndSpree
Class Owner:  TournamentPlayer
Type:          generic
Vars:          PlayerReplicationInfo Killer, PlayerReplicationInfo Other
 
Function Name: CheckBob
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float DeltaTime, float Speed2D, vector Y
 
Function Name: PlayHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayDeathHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayTakeHitSound
Class Owner:  TournamentPlayer
Type:          generic
Vars:          int damage, name damageType, int Mult
 
Function Name: ClientPlayTakeHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          vector HitLoc, byte Damage, bool bServerGuessWeapon
 
Function Name: Gasp
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToRunning
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRecoil
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float Rate
 
Function Name: PlayFiring
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  TournamentPlayer
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  TournamentPlayer
Type:          generic
Vars:          float tweentime
 
Function Name: NeedActivate
Class Owner:  TournamentPlayer
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  ChallengeHUD
Type:          generic
Vars:          None
 
Function Name: SetDamage
Class Owner:  ChallengeHUD
Type:          generic
Vars:          vector HitLoc, float damage
 
Function Name: DrawTalkFace
Class Owner:  ChallengeHUD
Type:          generic
Vars:          Canvas Canvas, int i, float YPos
 
Function Name: DrawSpeechArea
Class Owner:  ChallengeHUD
Type:          bool
Vars:          Canvas Canvas, float XL, float YL
 
Function Name: Timer
Class Owner:  ChallengeHUD
Type:          generic
Vars:          None
 
Function Name: UpdateRankAndSpread
Class Owner:  ChallengeHUD
Type:          generic
Vars:          None
 
Function Name: GetTeamName
Class Owner:  RatedMatchInfo
Type:          string
Vars:          optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetTeamBio
Class Owner:  RatedMatchInfo
Type:          string
Vars:          optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetTeamSymbol
Class Owner:  RatedMatchInfo
Type:          texture
Vars:          optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotName
Class Owner:  RatedMatchInfo
Type:          string
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotDesc
Class Owner:  RatedMatchInfo
Type:          string
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotClassification
Class Owner:  RatedMatchInfo
Type:          string
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotTeam
Class Owner:  RatedMatchInfo
Type:          int
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotSkin
Class Owner:  RatedMatchInfo
Type:          string
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotFace
Class Owner:  RatedMatchInfo
Type:          string
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotClassName
Class Owner:  RatedMatchInfo
Type:          string
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: GetBotClass
Class Owner:  RatedMatchInfo
Type:          <nowiki>class<bot></nowiki>
Vars:          int n, optional bool bTeamGame, optional bool bEnemy, optional PlayerPawn RatedPlayer
 
Function Name: ChooseBotInfo
Class Owner:  RatedMatchInfo
Type:          int
Vars:          optional bool bTeamGame, optional bool bEnemy
 
Function Name: Individualize
Class Owner:  RatedMatchInfo
Type:          generic
Vars:          bot NewBot, int n, int NumBots, optional bool bTeamGame, optional bool bEnemy
 
Function Name: PostBeginPlay
Class Owner:  CTFFlag
Type:          generic
Vars:          None
 
Function Name: Position
Class Owner:  CTFFlag
Type:          Actor
Vars:          None
 
Function Name: SendHome
Class Owner:   CTFFlag
Type:          generic
Vars:          None
 
Function Name: Landed
Class Owner:  CTFFlag
Type:          generic
Vars:          vector HitNormall
 
Function Name: Drop
Class Owner:  CTFFlag
Type:          generic
Vars:          vector newVel
 
Function Name: SetHolderLighting
Class Owner:  CTFFlag
Type:          generic
Vars:          None
 
Function Name: Logout
Class Owner:  CTFGame
Type:          generic
Vars:          pawn Exiting
 
Function Name: Killed
Class Owner:  CTFGame
Type:          generic
Vars:          pawn Killer, pawn Other, name damageType
 
Function Name: ScoreKill
Class Owner:  CTFGame
Type:          generic
Vars:          pawn Killer, pawn Other
 
Function Name: SetEndCams
Class Owner:  CTFGame
Type:          bool
Vars:          string Reason
 
Function Name: CalcEndStats
Class Owner:  CTFGame
Type:          generic
Vars:          None
 
Function Name: ScoreFlag
Class Owner:  CTFGame
Type:          generic
Vars:          Pawn Scorer, CTFFlag theFlag
 
Function Name: SetDefenseFor
Class Owner:  CTFGame
Type:          Actor
Vars:          Bot aBot
 
Function Name: GameThreatAdd
Class Owner:  CTFGame
Type:          float
Vars:          Bot aBot, Pawn Other
 
Function Name: FindPathToBase
Class Owner:  CTFGame
Type:          bool
Vars:          Bot aBot, FlagBase aBase
 
Function Name: AssessBotAttitude
Class Owner:  CTFGame
Type:          byte
Vars:          Bot aBot, Pawn Other
 
Function Name: FindSpecialAttractionFor
Class Owner:  CTFGame
Type:          bool
Vars:          Bot aBot
 
Function Name: RestartPlayer
Class Owner:  CTFGame
Type:          bool
Vars:          Pawn aPlayer
 
Function Name: SetBotOrders
Class Owner:  CTFGame
Type:          generic
Vars:          Bot NewBot
 
Function Name: AllowTranslocation
Class Owner:  CTFGame
Type:          bool
Vars:          Pawn Other, vector Dest
 
Function Name: CanTranslocate
Class Owner:  CTFGame
Type:          bool
Vars:          Bot aBot
 
Function Name: ReduceDamage
Class Owner:  CTFGame
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: PriorityObjective
Class Owner:  CTFGame
Type:          byte
Vars:          Bot aBot
 
Function Name: PickAmbushSpotFor
Class Owner:  CTFGame
Type:          generic
Vars:          Bot aBot
 
Function Name: CheckForTranslocators
Class Owner:  CTFGame
Type:          bool
Vars:          Bot aBot
 
Function Name: CheckThisTranslocator
Class Owner:  CTFGame
Type:          bool
Vars:          Bot aBot, TranslocatorTarget T
 
Function Name: PostBeginPlay
Class Owner:  TeamGamePlus
Type:          generic
Vars:          None
 
Function Name: InitGameReplicationInfo
Class Owner:  TeamGamePlus
Type:          generic
Vars:          None
 
Function Name: InitRatedGame
Class Owner:  TeamGamePlus
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: CheckReady
Class Owner:  TeamGamePlus
Type:          generic
Vars:          None
 
Function Name: LogGameParameters
Class Owner:  TeamGamePlus
Type:          generic
Vars:          StatLog StatLog
 
Function Name: SetEndCams
Class Owner:  TeamGamePlus
Type:          bool
Vars:          string Reason
 
Function Name: PlayStartUpMessage
Class Owner:  TeamGamePlus
Type:          generic
Vars:          PlayerPawn NewPlayer
 
Function Name: playerpawn Login
Class Owner:  TeamGamePlus
Type:          generic
Vars:          None
 
Function Name: Logout
Class Owner:  TeamGamePlus
Type:          generic
Vars:          pawn Exiting
 
Function Name: FindTeamByName
Class Owner:  TeamGamePlus
Type:          byte
Vars:          string TeamName
 
Function Name: ReBalance
Class Owner:  TeamGamePlus
Type:          generic
Vars:          None
 
Function Name: FindPlayerStart
Class Owner:  TeamGamePlus
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: ReduceDamage
Class Owner:  TeamGamePlus
Type:          int
Vars:          int Damage, name DamageType, pawn injured, pawn instigatedBy
 
Function Name: ScoreKill
Class Owner:  TeamGamePlus
Type:          generic
Vars:          pawn Killer, pawn Other
 
Function Name: ChangeTeam
Class Owner:  TeamGamePlus
Type:          bool
Vars:          Pawn Other, int NewTeam
 
Function Name: AddToTeam
Class Owner:  TeamGamePlus
Type:          generic
Vars:          int num, Pawn Other
 
Function Name: CanSpectate
Class Owner:  TeamGamePlus
Type:          bool
Vars:          pawn Viewer, actor ViewTarget
 
Function Name: GetTeam
Class Owner:  TeamGamePlus
Type:          TeamInfo
Vars:          int TeamNum
 
Function Name: IsOnTeam
Class Owner:  TeamGamePlus
Type:          bool
Vars:          Pawn Other, int TeamNum
 
Function Name: AddBot
Class Owner:  TeamGamePlus
Type:          bool
Vars:          None
 
Function Name: SetBotOrders
Class Owner:  TeamGamePlus
Type:          generic
Vars:          Bot NewBot
 
Function Name: AssessBotAttitude
Class Owner:  TeamGamePlus
Type:          byte
Vars:          Bot aBot, Pawn Other
 
Function Name: SetDefenseFor
Class Owner:  TeamGamePlus
Type:          Actor
Vars:          Bot aBot
 
Function Name: FindSpecialAttractionFor
Class Owner:  TeamGamePlus
Type:          bool
Vars:          Bot aBot
 
Function Name: SetAttractionStateFor
Class Owner:  TeamGamePlus
Type:          generic
Vars:          Bot aBot
 
Function Name: PickAmbushSpotFor
Class Owner:  TeamGamePlus
Type:          generic
Vars:          Bot aBot
 
Function Name: PriorityObjective
Class Owner:  TeamGamePlus
Type:          byte
Vars:          Bot aBot
 
Function Name: SuccessfulGame
Class Owner:  TeamGamePlus
Type:          bool
Vars:          None
 
Function Name: ClearOrders
Class Owner:  TeamGamePlus
Type:          generic
Vars:          Pawn Leaving
 
Function Name: WaitForPoint
Class Owner:  TeamGamePlus
Type:          bool
Vars:          bot aBot
 
Function Name: SendBotToGoal
Class Owner:  TeamGamePlus
Type:          bool
Vars:          Bot aBot
 
Function Name: HandleTieUp
Class Owner:  TeamGamePlus
Type:          bool
Vars:          Bot Bumper, Bot Bumpee
 
Function Name: GetRules
Class Owner:  TeamGamePlus
Type:          string
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  Assault
Type:          generic
Vars:          None
 
Function Name: AddDefaultInventory
Class Owner:  Assault
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: InitRatedGame
Class Owner:  Assault
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: FallBackTo
Class Owner:  Assault
Type:          generic
Vars:          name F, int Priority
 
Function Name: SuccessfulGame
Class Owner:  Assault
Type:          bool
Vars:          None
 
Function Name: RestartPlayer
Class Owner:  Assault
Type:          bool
Vars:          pawn aPlayer
 
Function Name: RestartGame
Class Owner:  Assault
Type:          generic
Vars:          None
 
Function Name: PlayStartUpMessage
Class Owner:  Assault
Type:          generic
Vars:          PlayerPawn NewPlayer
 
Function Name: FindPlayerStart
Class Owner:  Assault
Type:          NavigationPoint
Vars:          Pawn Player, optional byte InTeam, optional string incomingName
 
Function Name: SendStartMessage
Class Owner:  Assault
Type:          generic
Vars:          PlayerPawn P
 
Function Name: RemoveFort
Class Owner:  Assault
Type:          generic
Vars:          FortStandard F, Pawn instigator
 
Function Name: Killed
Class Owner:  Assault
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: SetEndCams
Class Owner:  Assault
Type:          bool
Vars:          string Reason
 
Function Name: CalcEndStats
Class Owner:  Assault
Type:          generic
Vars:          None
 
Function Name: BestFortFor
Class Owner:  Assault
Type:          bool
Vars:          Bot aBot, FortStandard oldFort, FortStandard currentFort
 
Function Name: AttackFort
Class Owner:  Assault
Type:          FortStandard
Vars:          Bot aBot, out byte bMultiSame
 
Function Name: SetDefenseFor
Class Owner:  Assault
Type:          Actor
Vars:          Bot aBot
 
Function Name: FindPathToFortFor
Class Owner:  Assault
Type:          bool
Vars:          Bot aBot, Actor Dest
 
Function Name: SendBotToGoal
Class Owner:  Assault
Type:          bool
Vars:          Bot aBot
 
Function Name: AttackOnlyLocalFort
Class Owner:  Assault
Type:          bool
Vars:          Bot aBot
 
Function Name: FindSpecialAttractionFor
Class Owner:  Assault
Type:          bool
Vars:          Bot aBot
 
Function Name: AssessBotAttitude
Class Owner:  Assault
Type:          byte
Vars:          Bot aBot, Pawn Other
 
Function Name: GameThreatAdd
Class Owner:  Assault
Type:          float
Vars:          Bot aBot, Pawn Other
 
Function Name: SetBotOrders
Class Owner:  Assault
Type:          generic
Vars:          Bot NewBot
 
Function Name: IsOnTeam
Class Owner:  Assault
Type:          bool
Vars:          Pawn Other, int TeamNum
 
Function Name: PickAmbushSpotFor
Class Owner:  Assault
Type:          generic
Vars:          Bot aBot
 
Function Name: WaitForPoint
Class Owner:  Assault
Type:          bool
Vars:          bot aBot
 
Function Name: ElectNewLeaderFor
Class Owner:  Assault
Type:          generic
Vars:          bot OldLeader
 
Function Name: HandleTieUp
Class Owner:  Assault
Type:          bool
Vars:          Bot Bumper, Bot Bumpee
 
Function Name: NeverStakeOut
Class Owner:  Assault
Type:          bool
Vars:          bot Other
 
Function Name: ChangeTeam
Class Owner:  Assault
Type:          bool
Vars:          Pawn Other, int NewTeam
 
Function Name: PostBeginPlay
Class Owner:  ControlPoint
Type:          generic
Vars:          None
 
Function Name: GetHumanName
Class Owner:  ControlPoint
Type:          string
Vars:          None
 
Function Name: Touch
Class Owner:  ControlPoint
Type:          generic
Vars:          Actor Other
 
Function Name: UpdateStatus
Class Owner:  ControlPoint
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  ControlPoint
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  DMMutator
Type:          generic
Vars:          None
 
Function Name: AlwaysKeep
Class Owner:  DMMutator
Type:          bool
Vars:          Actor Other
 
Function Name: CheckReplacement
Class Owner:  DMMutator
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: SetRealOrderGiver
Class Owner:  BotReplicationInfo
Type:          generic
Vars:          Pawn P
 
Function Name: PostBeginPlay
Class Owner:  Domination
Type:          generic
Vars:          None
 
Function Name: ScoreKill
Class Owner:  Domination
Type:          generic
Vars:          pawn Killer, pawn Other
 
Function Name: InitRatedGame
Class Owner:  Domination
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: SetEndCams
Class Owner:  Domination
Type:          bool
Vars:          string Reason
 
Function Name: CalcEndStats
Class Owner:  Domination
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  Domination
Type:          generic
Vars:          None
 
Function Name: CanTranslocate
Class Owner:  Domination
Type:          bool
Vars:          Bot aBot
 
Function Name: ClearControl
Class Owner:  Domination
Type:          generic
Vars:          Pawn Other
 
Function Name: Logout
Class Owner:  Domination
Type:          generic
Vars:          pawn Exiting
 
Function Name: RestartPlayer
Class Owner:  Domination
Type:          bool
Vars:          pawn aPlayer
 
Function Name: SetDefenseFor
Class Owner:  Domination
Type:          Actor
Vars:          Bot aBot
 
Function Name: FindSpecialAttractionFor
Class Owner:  Domination
Type:          bool
Vars:          Bot aBot
 
Function Name: SetBotOrders
Class Owner:  Domination
Type:          generic
Vars:          Bot NewBot
 
Function Name: EndGame
Class Owner:  Domination
Type:          generic
Vars:          string Reason
 
Function Name: PostBeginPlay
Class Owner:  FortStandard
Type:          generic
Vars:          None
 
Function Name: GetHumanName
Class Owner:  FortStandard
Type:          String
Vars:          None
 
Function Name: Destroyed
Class Owner:  FortStandard
Type:          generic
Vars:          None
 
Function Name: Touch
Class Owner:  FortStandard
Type:          generic
Vars:          Actor Other
 
Function Name: Trigger
Class Owner:  FortStandard
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: DestroyFort
Class Owner:  FortStandard
Type:          generic
Vars:          pawn InstigatedBy
 
Function Name: TakeDamage
Class Owner:  FortStandard
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  FortStandard
Type:          generic
Vars:          None
 
Function Name: SetTeam
Class Owner:  StationaryPawn
Type:          generic
Vars:          int TeamNum
 
Function Name: SameTeamAs
Class Owner:  StationaryPawn
Type:          bool
Vars:          int TeamNum
 
Function Name: GetHugeFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: GetBigFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: GetMediumFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: GetSmallFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: GetSmallestFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: GetAReallySmallFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: GetACompletelyUnreadableFont
Class Owner:  FontInfo
Type:          font
Vars:          float Width
 
Function Name: ForceFire
Class Owner:  TournamentWeapon
Type:          generic
Vars:          None
 
Function Name: ForceAltFire
Class Owner:  TournamentWeapon
Type:          generic
Vars:          None
 
Function Name: SetWeaponStay
Class Owner:  TournamentWeapon
Type:          generic
Vars:          None
 
Function Name: Finish
Class Owner:  TournamentWeapon
Type:          generic
Vars:          None
 
Function Name: DropFrom
Class Owner:  TournamentWeapon
Type:          generic
Vars:          vector StartLocation
 
Function Name: BecomeItem
Class Owner:  TournamentWeapon
Type:          generic
Vars:          None
 
Function Name: Fire
Class Owner:  TournamentWeapon
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  TournamentWeapon
Type:          generic
Vars:          float Value
 
Function Name: HandlePickupQuery
Class Owner:  TournamentWeapon
Type:          bool
Vars:          inventory Item
 
Function Name: InitRatedGame
Class Owner:  TrainingDM
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: PostBeginPlay
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: TutorialSound
Class Owner:  TrainingDM
Type:          generic
Vars:          string NewSound
 
Function Name: AddDefaultInventory
Class Owner:  TrainingDM
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: LoadKeyBindings
Class Owner:  TrainingDM
Type:          generic
Vars:          PlayerPawn P
 
Function Name: Timer
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent0
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent1
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent2
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent3
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent4
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent5
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent6
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent7
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent8
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent9
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent10
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent11
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent12
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent13
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent14
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent15
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent16
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent17
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent18
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent19
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent20
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent21
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent22
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: DMTutEvent23
Class Owner:  TrainingDM
Type:          generic
Vars:          None
 
Function Name: SuccessfulGame
Class Owner:  TrainingDM
Type:          bool
Vars:          None
 
Function Name: EndGame
Class Owner:  TrainingDM
Type:          generic
Vars:          string Reason
 
Function Name: Destroyed
Class Owner:  Enforcer
Type:          generic
Vars:          None
 
Function Name: WeaponSet
Class Owner:  Enforcer
Type:          bool
Vars:          Pawn Other
 
Function Name: SetSwitchPriority
Class Owner:  Enforcer
Type:          generic
Vars:          pawn Other
 
Function Name: SwitchPriority
Class Owner:  Enforcer
Type:          float
Vars:          None
 
Function Name: DropFrom
Class Owner:  Enforcer
Type:          generic
Vars:          vector StartLocation
 
Function Name: SetDisplayProperties
Class Owner:  Enforcer
Type:          generic
Vars:          ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap
 
Function Name: SetDefaultDisplayProperties
Class Owner:  Enforcer
Type:          generic
Vars:          None
 
Function Name: ProcessTraceHit
Class Owner:  Enforcer
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: HandlePickupQuery
Class Owner:  Enforcer
Type:          bool
Vars:          inventory Item
 
Function Name: SetUpSlave
Class Owner:  Enforcer
Type:          generic
Vars:          bool bBringUp
 
Function Name: SetTwoHands
Class Owner:  Enforcer
Type:          generic
Vars:          None
 
Function Name: setHand
Class Owner:  Enforcer
Type:          generic
Vars:          float Hand
 
Function Name: BringUp
Class Owner:  Enforcer
Type:          generic
Vars:          None
 
Function Name: TraceFire
Class Owner:  Enforcer
Type:          generic
Vars:          float Accuracy
 
Function Name: Fire
Class Owner:  Enforcer
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  Enforcer
Type:          generic
Vars:          float Value
 
Function Name: InitRatedGame
Class Owner:  TrainingCTF
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: TutorialSound
Class Owner:  TrainingCTF
Type:          generic
Vars:          string NewSound
 
Function Name: Timer
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent0
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent1
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent2
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent3
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent4
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent5
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent6
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent7
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent8
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent9
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent10
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent11
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent12
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent13
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent14
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent15
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent16
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent17
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent18
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent19
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent20
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent21
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent22
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent23
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: CTFTutEvent24
Class Owner:  TrainingCTF
Type:          generic
Vars:          None
 
Function Name: SuccessfulGame
Class Owner:  TrainingCTF
Type:          bool
Vars:          None
 
Function Name: EndGame
Class Owner:  TrainingCTF
Type:          generic
Vars:          string Reason
 
Function Name: InitRatedGame
Class Owner:  TrainingDOM
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: TutorialSound
Class Owner:  TrainingDOM
Type:          generic
Vars:          string NewSound
 
Function Name: Timer
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent0
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent1
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent2
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent3
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent4
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent5
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent6
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent7
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent8
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent9
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent10
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent11
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent12
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent13
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent14
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent15
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent16
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent17
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: DOMTutEvent18
Class Owner:  TrainingDOM
Type:          generic
Vars:          None
 
Function Name: SuccessfulGame
Class Owner:  TrainingDOM
Type:          bool
Vars:          None
 
Function Name: EndGame
Class Owner:  TrainingDOM
Type:          generic
Vars:          string Reason
 
Function Name: Destroyed
Class Owner:  ServerInfo
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  ServerInfo
Type:          generic
Vars:          None
 
Function Name: RenderInfo
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C
 
Function Name: DrawTitle
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C
 
Function Name: DrawContactInfo
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawMOTD
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawServerStats
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawGameStats
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawLeaderBoard
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawShortContactInfo
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawShortMOTD
Class Owner:  ServerInfo
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: GetBotClass
Class Owner:  RatedTeamInfo
Type:          <nowiki>class<bot></nowiki>
Vars:          int n
 
Function Name: Individualize
Class Owner:  RatedTeamInfo
Type:          generic
Vars:          bot NewBot, int n, int NumBots, bool bEnemy, float BaseDifficulty
 
Function Name: ShowScores
Class Owner:  TeamScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawScore
Class Owner:  TeamScoreBoard
Type:          generic
Vars:          Canvas Canvas, float Score, float XOffset, float YOffset
 
Function Name: DrawNameAndPing
Class Owner:  TeamScoreBoard
Type:          generic
Vars:          Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset
 
Function Name: DrawVictoryConditions
Class Owner:  TeamScoreBoard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: Destroyed
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          None
 
Function Name: DrawHeader
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawVictoryConditions
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: TwoDigitString
Class Owner:  TournamentScoreBoard
Type:          string
Vars:          int Num
 
Function Name: DrawTrailer
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawCategoryHeaders
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: DrawNameAndPing
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset
 
Function Name: SortScores
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          int N
 
Function Name: ShowScores
Class Owner:  TournamentScoreBoard
Type:          generic
Vars:          canvas Canvas
 
Function Name: setHand
Class Owner:  Translocator
Type:          generic
Vars:          float Hand
 
Function Name: RateSelf
Class Owner:  Translocator
Type:          float
Vars:          out int bUseAltMode
 
Function Name: BringUp
Class Owner:  Translocator
Type:          generic
Vars:          None
 
Function Name: RaiseUp
Class Owner:  Translocator
Type:          generic
Vars:          Weapon OldWeapon
 
Function Name: SuggestAttackStyle
Class Owner:  Translocator
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  Translocator
Type:          float
Vars:          None
 
Function Name: HandlePickupQuery
Class Owner:  Translocator
Type:          bool
Vars:          inventory Item
 
Function Name: Destroyed
Class Owner:  Translocator
Type:          generic
Vars:          None
 
Function Name: SetSwitchPriority
Class Owner:  Translocator
Type:          generic
Vars:          pawn Other
 
Function Name: Fire
Class Owner:  Translocator
Type:          generic
Vars:          float Value
 
Function Name: SpawnEffect
Class Owner:  Translocator
Type:          generic
Vars:          vector Start, vector Dest
 
Function Name: Translocate
Class Owner:  Translocator
Type:          generic
Vars:          None
 
Function Name: AltFire
Class Owner:  Translocator
Type:          generic
Vars:          float Value
 
Function Name: ReturnToPreviousWeapon
Class Owner:  Translocator
Type:          generic
Vars:          None
 
Function Name: ThrowTarget
Class Owner:  Translocator
Type:          generic
Vars:          None
 
Function Name: DrawServerStats
Class Owner:  ServerInfoCTF
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawGameStats
Class Owner:  ServerInfoCTF
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawLeaderBoard
Class Owner:  ServerInfoCTF
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawServerStats
Class Owner:  ServerInfoDOM
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawGameStats
Class Owner:  ServerInfoDOM
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawLeaderBoard
Class Owner:  ServerInfoDOM
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawServerStats
Class Owner:  ServerInfoAS
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawGameStats
Class Owner:  ServerInfoAS
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: DrawLeaderBoard
Class Owner:  ServerInfoAS
Type:          generic
Vars:          canvas C, GameReplicationInfo GRI
 
Function Name: Disrupted
Class Owner:  TranslocatorTarget
Type:          bool
Vars:          None
 
Function Name: DropFrom
Class Owner:  TranslocatorTarget
Type:          generic
Vars:          vector StartLocation
 
Function Name: Throw
Class Owner:  TranslocatorTarget
Type:          generic
Vars:          Pawn Thrower, float force, vector StartPosition
 
Function Name: Initfor
Class Owner:  UTMasterCreatureChunk
Type:          generic
Vars:          actor Other
 
Function Name: InitVelocity
Class Owner:  UTMasterCreatureChunk
Type:          generic
Vars:          Actor Other
 
Function Name: InitVelocity
Class Owner:  UTCreatureChunks
Type:          generic
Vars:          Actor Other
 
Function Name: Initfor
Class Owner:  UTCreatureChunks
Type:          generic
Vars:          actor Other
 
Function Name: ChunkUp
Class Owner:  UTCreatureChunks
Type:          generic
Vars:          int Damage
 
Function Name: TakeDamage
Class Owner:  UTCreatureChunks
Type:          generic
Vars:          None
 
Function Name: GetCallSign
Class Owner:  ChallengeVoicePack
Type:          string
Vars:          PlayerReplicationInfo P
 
Function Name: BotInitialize
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex
 
Function Name: ClientInitialize
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex
 
Function Name: SetClientAckMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetAckMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetClientFFireMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetFFireMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetClientTauntMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetTauntMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetClientOrderMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetOrderMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetClientOtherMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetOtherMessage
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: Timer
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          None
 
Function Name: PlayerSpeech
Class Owner:  ChallengeVoicePack
Type:          generic
Vars:          int Type, int Index, int Callsign
 
Function Name: GameThreatAdd
Class Owner:  LastManStanding
Type:          float
Vars:          Bot aBot, Pawn Other
 
Function Name: Timer
Class Owner:  LastManStanding
Type:          generic
Vars:          None
 
Function Name: NeedPlayers
Class Owner:  LastManStanding
Type:          bool
Vars:          None
 
Function Name: IsRelevant
Class Owner:  LastManStanding
Type:          bool
Vars:          actor Other
 
Function Name: RestartPlayer
Class Owner:  LastManStanding
Type:          bool
Vars:          pawn aPlayer
 
Function Name: Logout
Class Owner:  LastManStanding
Type:          generic
Vars:          pawn Exiting
 
Function Name: Killed
Class Owner:  LastManStanding
Type:          generic
Vars:          pawn killer, pawn Other, name damageType
 
Function Name: CheckEndGame
Class Owner:  LastManStanding
Type:          generic
Vars:          None
 
Function Name: ScoreKill
Class Owner:  LastManStanding
Type:          generic
Vars:          pawn Killer, pawn Other
 
Function Name: PickupQuery
Class Owner:  LastManStanding
Type:          bool
Vars:          Pawn Other, Inventory item
 
Function Name: AssessBotAttitude
Class Owner:  LastManStanding
Type:          byte
Vars:          Bot aBot, Pawn Other
 
Function Name: AddDefaultInventory
Class Owner:  LastManStanding
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: ModifyBehaviour
Class Owner:  LastManStanding
Type:          generic
Vars:          Bot NewBot
 
Function Name: OneOnOne
Class Owner:  LastManStanding
Type:          bool
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  FlagBase
Type:          generic
Vars:          None
 
Function Name: PlayAlarm
Class Owner:  FlagBase
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  FlagBase
Type:          generic
Vars:          None
 
Function Name: PreBeginPlay
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          None
 
Function Name: AdjustSkill
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          Bot B, bool bWinner
 
Function Name: SetBotClass
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          String ClassName, int n
 
Function Name: SetBotName
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          coerce string NewName, int n
 
Function Name: GetBotName
Class Owner:  ChallengeBotInfo
Type:          String
Vars:          int n
 
Function Name: GetBotTeam
Class Owner:  ChallengeBotInfo
Type:          int
Vars:          int num
 
Function Name: SetBotTeam
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          int NewTeam, int n
 
Function Name: SetBotFace
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          coerce string NewFace, int n
 
Function Name: GetBotFace
Class Owner:  ChallengeBotInfo
Type:          String
Vars:          int n
 
Function Name: CHIndividualize
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          bot NewBot, int n, int NumBots
 
Function Name: GetAvailableClasses
Class Owner:  ChallengeBotInfo
Type:          String
Vars:          int n
 
Function Name: ChooseBotInfo
Class Owner:  ChallengeBotInfo
Type:          int
Vars:          None
 
Function Name: CHGetBotClass
Class Owner:  ChallengeBotInfo
Type:          <nowiki>class<bot></nowiki>
Vars:          int n
 
Function Name: GetBotSkin
Class Owner:  ChallengeBotInfo
Type:          string
Vars:          int num
 
Function Name: SetBotSkin
Class Owner:  ChallengeBotInfo
Type:          generic
Vars:          coerce string NewSkin, int n
 
Function Name: GetBotClassName
Class Owner:  ChallengeBotInfo
Type:          String
Vars:          int n
 
Function Name: GetBotIndex
Class Owner:  ChallengeBotInfo
Type:          int
Vars:          coerce string BotName
 
Function Name: FireEffect
Class Owner:  TournamentPickup
Type:          generic
Vars:          None
 
Function Name: BecomeItem
Class Owner:  TournamentPickup
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  VacuumZone
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  VacuumZone
Type:          generic
Vars:          float DeltaTime
 
Function Name: MakeNormal
Class Owner:  VacuumZone
Type:          generic
Vars:          Pawn P
 
Function Name: setHand
Class Owner:  UT_Eightball
Type:          generic
Vars:          float Hand
 
Function Name: BecomeItem
Class Owner:  UT_Eightball
Type:          generic
Vars:          None
 
Function Name: RateSelf
Class Owner:  UT_Eightball
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  UT_Eightball
Type:          float
Vars:          None
 
Function Name: Fire
Class Owner:  UT_Eightball
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  UT_Eightball
Type:          generic
Vars:          float Value
 
Function Name: CheckTarget
Class Owner:  UT_Eightball
Type:          Actor
Vars:          None
 
Function Name: InitRatedGame
Class Owner:  TrainingAS
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: TutorialSound
Class Owner:  TrainingAS
Type:          generic
Vars:          string NewSound
 
Function Name: Timer
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent0
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent1
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent2
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent3
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent4
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent5
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent6
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent7
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent8
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent9
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent10
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent11
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: ASTutEvent12
Class Owner:  TrainingAS
Type:          generic
Vars:          None
 
Function Name: EndGame
Class Owner:  TrainingAS
Type:          generic
Vars:          string Reason
 
Function Name: PostBeginPlay
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: GibSound
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: CreateReplacement
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: SpawnHead
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: Initfor
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          actor Other
 
Function Name: ReduceCylinder
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: ChunkUp
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          int Damage
 
Function Name: AnimEnd
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: LieStill
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: LandThump
Class Owner:  UTHumanCarcass
Type:          generic
Vars:          None
 
Function Name: HandlePickupQuery
Class Owner:  UT_ShieldBelt
Type:          bool
Vars:          inventory Item
 
Function Name: ArmorImpactEffect
Class Owner:  UT_ShieldBelt
Type:          generic
Vars:          vector HitLocation
 
Function Name: Timer
Class Owner:  UT_ShieldBelt
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  UT_ShieldBelt
Type:          generic
Vars:          None
 
Function Name: PickupFunction
Class Owner:  UT_ShieldBelt
Type:          generic
Vars:          Pawn Other
 
Function Name: SetEffectTexture
Class Owner:  UT_ShieldBelt
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  TournamentMale
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayDecap
Class Owner:  TournamentMale
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  TournamentMale
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  TournamentMale
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  TournamentMale
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  TournamentMale
Type:          generic
Vars:          float tweentime
 
Function Name: ForceMeshToExist
Class Owner:  TBossBot
Type:          generic
Vars:          None
 
Function Name: MaybeTaunt
Class Owner:  TBossBot
Type:          generic
Vars:          Pawn Other
 
Function Name: ReSetSkill
Class Owner:  TBossBot
Type:          generic
Vars:          None
 
Function Name: StartMatch
Class Owner:  TBossBot
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  MaleBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  MaleBotPlus
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayDecap
Class Owner:  MaleBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  MaleBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  MaleBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  MaleBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  MaleBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayTurning
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayWaving
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  HumanBotPlus
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float impactVel
 
Function Name: FastInAir
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayInAir
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayDodge
Class Owner:  HumanBotPlus
Type:          generic
Vars:          bool bDuckLeft
 
Function Name: PlayDuck
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToFighter
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayChallenge
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayLookAround
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayRecoil
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float Rate
 
Function Name: PlayFiring
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  HumanBotPlus
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  HumanBotPlus
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  HumanBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: DrawTalkFace
Class Owner:  ChallengeTeamHUD
Type:          generic
Vars:          Canvas Canvas, int i, float YPos
 
Function Name: DrawCategoryHeaders
Class Owner:  LMSScoreboard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: DrawNameAndPing
Class Owner:  LMSScoreboard
Type:          generic
Vars:          Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset
 
Function Name: DrawVictoryConditions
Class Owner:  LMSScoreboard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: PostBeginPlay
Class Owner:  MinigunCannon
Type:          generic
Vars:          None
 
Function Name: PickAnim
Class Owner:  MinigunCannon
Type:          Name
Vars:          None
 
Function Name: PlayDeactivate
Class Owner:  MinigunCannon
Type:          generic
Vars:          None
 
Function Name: StartDeactivate
Class Owner:  MinigunCannon
Type:          generic
Vars:          None
 
Function Name: ActivateComplete
Class Owner:  MinigunCannon
Type:          generic
Vars:          None
 
Function Name: ProcessTraceHit
Class Owner:  MinigunCannon
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: Shoot
Class Owner:  MinigunCannon
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: KillMessage
Class Owner:  TeamCannon
Type:          string
Vars:          name damageType, pawn Other
 
Function Name: SetTeam
Class Owner:  TeamCannon
Type:          generic
Vars:          int TeamNum
 
Function Name: SameTeamAs
Class Owner:  TeamCannon
Type:          bool
Vars:          int TeamNum
 
Function Name: TakeDamage
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  TeamCannon
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: StartDeactivate
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: PlayDeactivate
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: PlayActivate
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: ActivateComplete
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: PickAnim
Class Owner:  TeamCannon
Type:          Name
Vars:          None
 
Function Name: Shoot
Class Owner:  TeamCannon
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  TrapSpringer
Type:          generic
Vars:          None
 
Function Name: CalcDesire
Class Owner:  TrapSpringer
Type:          float
Vars:          Pawn Bot, Pawn Enemy
 
Function Name: FoundTrapTarget
Class Owner:  TrapSpringer
Type:          bool
Vars:          Pawn Bot, Pawn P
 
Function Name: BecomePickup
Class Owner:  TrapSpringer
Type:          generic
Vars:          None
 
Function Name: BecomeItem
Class Owner:  TrapSpringer
Type:          generic
Vars:          None
 
Function Name: GiveTo
Class Owner:  TrapSpringer
Type:          generic
Vars:          pawn Other
 
Function Name: SpawnCopy
Class Owner:  TrapSpringer
Type:          inventory
Vars:          pawn Other
 
Function Name: SetRespawn
Class Owner:  TrapSpringer
Type:          generic
Vars:          None
 
Function Name: setHand
Class Owner:  PulseGun
Type:          generic
Vars:          float Hand
 
Function Name: SuggestAttackStyle
Class Owner:  PulseGun
Type:          float
Vars:          None
 
Function Name: RateSelf
Class Owner:  PulseGun
Type:          float
Vars:          out int bUseAltMode
 
Function Name: AltFire
Class Owner:  PulseGun
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  ShockRifle
Type:          generic
Vars:          float Value
 
Function Name: TraceFire
Class Owner:  ShockRifle
Type:          generic
Vars:          float Accuracy
 
Function Name: RateSelf
Class Owner:  ShockRifle
Type:          float
Vars:          out int bUseAltMode
 
Function Name: Timer
Class Owner:  ShockRifle
Type:          generic
Vars:          None
 
Function Name: Finish
Class Owner:  ShockRifle
Type:          generic
Vars:          None
 
Function Name: ProjectileFire
Class Owner:  ShockRifle
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: ProcessTraceHit
Class Owner:  ShockRifle
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: SpawnEffect
Class Owner:  ShockRifle
Type:          generic
Vars:          vector HitLocation, vector SmokeLocation
 
Function Name: AcceptInventory
Class Owner:  TrophyGame
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: Timer
Class Owner:  TrophyGame
Type:          generic
Vars:          None
 
Function Name: PlayTrophyEffect
Class Owner:  TrophyGame
Type:          generic
Vars:          Trophy NewTrophy
 
Function Name: AcceptInventory
Class Owner:  UTIntro
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: PlayTeleportEffect
Class Owner:  UTIntro
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: PlaySpawnEffect
Class Owner:  UTIntro
Type:          float
Vars:          inventory Inv
 
Function Name: SetPause
Class Owner:  UTIntro
Type:          bool
Vars:          BOOL bPause, PlayerPawn P
 
Function Name: CanSpectate
Class Owner:  UTIntro
Type:          bool
Vars:          pawn Viewer, actor ViewTarget
 
Function Name: LogPlayerInfo
Class Owner:  UTStatLogFile
Type:          generic
Vars:          Pawn Player
 
Function Name: AddMutator
Class Owner:  Arena
Type:          generic
Vars:          Mutator M
 
Function Name: AlwaysKeep
Class Owner:  Arena
Type:          bool
Vars:          Actor Other
 
Function Name: CheckReplacement
Class Owner:  Arena
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: RateSelf
Class Owner:  SniperRifle
Type:          float
Vars:          out int bUseAltMode
 
Function Name: setHand
Class Owner:  SniperRifle
Type:          generic
Vars:          float Hand
 
Function Name: AltFire
Class Owner:  SniperRifle
Type:          generic
Vars:          float Value
 
Function Name: Timer
Class Owner:  SniperRifle
Type:          generic
Vars:          None
 
Function Name: ProcessTraceHit
Class Owner:  SniperRifle
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: Finish
Class Owner:  SniperRifle
Type:          generic
Vars:          None
 
Function Name: TraceFire
Class Owner:  SniperRifle
Type:          generic
Vars:          float Accuracy
 
Function Name: SetWeaponStay
Class Owner:  WarheadLauncher
Type:          generic
Vars:          None
 
Function Name: RateSelf
Class Owner:  WarheadLauncher
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  WarheadLauncher
Type:          float
Vars:          None
 
Function Name: setHand
Class Owner:  WarheadLauncher
Type:          generic
Vars:          float Hand
 
Function Name: AltFire
Class Owner:  WarheadLauncher
Type:          generic
Vars:          float Value
 
Function Name: RateSelf
Class Owner:  ImpactHammer
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  ImpactHammer
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  ImpactHammer
Type:          float
Vars:          None
 
Function Name: Fire
Class Owner:  ImpactHammer
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  ImpactHammer
Type:          generic
Vars:          float Value
 
Function Name: TraceFire
Class Owner:  ImpactHammer
Type:          generic
Vars:          float accuracy
 
Function Name: ProcessTraceHit
Class Owner:  ImpactHammer
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: TraceAltFire
Class Owner:  ImpactHammer
Type:          generic
Vars:          None
 
Function Name: ProcessAltTraceHit
Class Owner:  ImpactHammer
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: BeginPlay
Class Owner:  PressureZone
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  PressureZone
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: Tick
Class Owner:  PressureZone
Type:          generic
Vars:          float DeltaTime
 
Function Name: MakeNormal
Class Owner:  PressureZone
Type:          generic
Vars:          Pawn P
 
Function Name: ServerMove
Class Owner:  GuidedWarshell
Type:          generic
Vars:          float TimeStamp, vector ClientLoc, int Pitch, int Yaw
 
Function Name: WarnCannons
Class Owner:  WarShell
Type:          generic
Vars:          None
 
Function Name: Eject
Class Owner:  UT_ShellCase
Type:          generic
Vars:          Vector Vel
 
Function Name: SetOwnerLighting
Class Owner:  UDamage
Type:          generic
Vars:          None
 
Function Name: SetUDamageWeapon
Class Owner:  UDamage
Type:          generic
Vars:          None
 
Function Name: SuggestAttackStyle
Class Owner:  UT_FlakCannon
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  UT_FlakCannon
Type:          float
Vars:          None
 
Function Name: RateSelf
Class Owner:  UT_FlakCannon
Type:          float
Vars:          out int bUseAltMode
 
Function Name: Fire
Class Owner:  UT_FlakCannon
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  UT_FlakCannon
Type:          generic
Vars:          float Value
 
Function Name: SpecialHandling
Class Owner:  JumpSpot
Type:          Actor
Vars:          Pawn Other
 
Function Name: PreRender
Class Owner:  CHNullHUD
Type:          generic
Vars:          Canvas C
 
Function Name: PostRender
Class Owner:  CHNullHUD
Type:          generic
Vars:          Canvas C
 
Function Name: Tick
Class Owner:  CHNullHUD
Type:          generic
Vars:          float Delta
 
Function Name: PostRender
Class Owner:  CHEOLHUD
Type:          generic
Vars:          Canvas C
 
Function Name: Tick
Class Owner:  CHEOLHUD
Type:          generic
Vars:          float Delta
 
Function Name: MakeSound
Class Owner:  UT_SpriteBallExplosion
Type:          generic
Vars:          None
 
Function Name: RateSelf
Class Owner:  UT_BioRifle
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  UT_BioRifle
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  UT_BioRifle
Type:          float
Vars:          None
 
Function Name: AltFire
Class Owner:  UT_BioRifle
Type:          generic
Vars:          float Value
 
Function Name: ProjectileFire
Class Owner:  UT_BioRifle
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: Finish
Class Owner:  UT_BioRifle
Type:          generic
Vars:          None
 
Function Name: ScoreKill
Class Owner:  FatBoy
Type:          generic
Vars:          Pawn Killer, Pawn Other
 
Function Name: PlayPickupMessage
Class Owner:  TournamentHealth
Type:          generic
Vars:          Pawn Other
 
Function Name: ForceMeshToExist
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayDodge
Class Owner:  SkaarjBot
Type:          generic
Vars:          bool bDuckLeft
 
Function Name: PlayTurning
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: TweenToRunning
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayRunning
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  SkaarjBot
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayGutHit
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  SkaarjBot
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWaiting
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayFiring
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayChallenge
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  SkaarjBot
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  SkaarjBot
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  SkaarjBot
Type:          generic
Vars:          float tweentime
 
Function Name: Timer
Class Owner:  ChallengeCTFHUD
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  ChallengeIntro
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  ChallengeIntro
Type:          generic
Vars:          None
 
Function Name: AlwaysKeep
Class Owner:  Stealth
Type:          bool
Vars:          Actor Other
 
Function Name: CheckReplacement
Class Owner:  Stealth
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: ModifyPlayer
Class Owner:  Stealth
Type:          generic
Vars:          Pawn Other
 
Function Name: RateSelf
Class Owner:  ChainSaw
Type:          float
Vars:          out int bUseAltMode
 
Function Name: SuggestAttackStyle
Class Owner:  ChainSaw
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  ChainSaw
Type:          float
Vars:          None
 
Function Name: Fire
Class Owner:  ChainSaw
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  ChainSaw
Type:          generic
Vars:          float Value
 
Function Name: Finish
Class Owner:  ChainSaw
Type:          generic
Vars:          None
 
Function Name: Slash
Class Owner:  ChainSaw
Type:          generic
Vars:          None
 
Function Name: TraceFire
Class Owner:  ChainSaw
Type:          generic
Vars:          float accuracy
 
Function Name: SetOtherMessage
Class Owner:  VoiceMaleTwo
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: PostBeginPlay
Class Owner:  UTTeleEffect
Type:          generic
Vars:          None
 
Function Name: HandlePickupQuery
Class Owner:  ThighPads
Type:          bool
Vars:          inventory Item
 
Function Name: SpawnCopy
Class Owner:  ThighPads
Type:          inventory
Vars:          pawn Other
 
Function Name: HandlePickupQuery
Class Owner:  Armor2
Type:          bool
Vars:          inventory Item
 
Function Name: SpawnCopy
Class Owner:  Armor2
Type:          inventory
Vars:          pawn Other
 
Function Name: TakeDamage
Class Owner:  TMaleBody
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  TMaleBody
Type:          generic
Vars:          None
 
Function Name: SpawnHead
Class Owner:  TMaleBody
Type:          generic
Vars:          None
 
Function Name: SpawnHead
Class Owner:  TFemaleBody
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  TFemaleBody
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  TFemaleBody
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  UT_BloodTrail
Type:          generic
Vars:          None
 
Function Name: setHand
Class Owner:  Minigun2
Type:          generic
Vars:          float Hand
 
Function Name: RateSelf
Class Owner:  Minigun2
Type:          float
Vars:          out int bUseAltMode
 
Function Name: GenerateBullet
Class Owner:  Minigun2
Type:          generic
Vars:          None
 
Function Name: TraceFire
Class Owner:  Minigun2
Type:          generic
Vars:          float Accuracy
 
Function Name: ProcessTraceHit
Class Owner:  Minigun2
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: Fire
Class Owner:  Minigun2
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  Minigun2
Type:          generic
Vars:          float Value
 
Function Name: PostBeginPlay
Class Owner:  UT_BioGel
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  UT_BioGel
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  UT_BioGel
Type:          generic
Vars:          None
 
Function Name: SetOtherMessage
Class Owner:  VoiceBoss
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetOtherMessage
Class Owner:  VoiceMaleOne
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: PostBeginPlay
Class Owner:  TeamTrigger
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  TeamTrigger
Type:          generic
Vars:          None
 
Function Name: IsRelevant
Class Owner:  TeamTrigger
Type:          bool
Vars:          actor Other
 
Function Name: TakeDamage
Class Owner:  TeamTrigger
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  DistanceViewTrigger
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PostBeginPlay
Class Owner:  TranslocDest
Type:          generic
Vars:          None
 
Function Name: SpecialHandling
Class Owner:  TranslocDest
Type:          Actor
Vars:          Pawn Other
 
Function Name: AcceptInventory
Class Owner:  LadderTransition
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: PlayTeleportEffect
Class Owner:  LadderTransition
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: CheckReplacement
Class Owner:  InstaGibDM
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: SetOtherMessage
Class Owner:  VoiceFemaleOne
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name: SetOtherMessage
Class Owner:  VoiceFemaleTwo
Type:          generic
Vars:          int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime
 
Function Name:
Class Owner:  flakslug
Type:          ProcessTouch
Vars:          Actor Other, vector HitLocation
 
Function Name: Explode
Class Owner:  flakslug
Type:          generic
Vars:          vector HitLocation, vector HitNormal
 
Function Name: ChunkUp
Class Owner:  UTHeads
Type:          generic
Vars:          int Damage
 
Function Name: BecomeViewTarget
Class Owner:  QuakeCam
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  QuakeCam
Type:          generic
Vars:          None
 
Function Name: PickupFunction
Class Owner:  UT_Jumpboots
Type:          generic
Vars:          Pawn Other
 
Function Name: ResetOwner
Class Owner:  UT_Jumpboots
Type:          generic
Vars:          None
 
Function Name: OwnerJumped
Class Owner:  UT_Jumpboots
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  UT_Jumpboots
Type:          generic
Vars:          None
 
Function Name: AttachToSurface
Class Owner:  PlayerShadow
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  PlayerShadow
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  PlayerShadow
Type:          generic
Vars:          None
 
Function Name: BlowUp
Class Owner:  UT_Grenade
Type:          generic
Vars:          vector HitLocation
 
Function Name: MakeSound
Class Owner:  RipperPulse
Type:          generic
Vars:          None
 
Function Name: Touch
Class Owner:  BioFear
Type:          generic
Vars:          actor Other
 
Function Name: Explode
Class Owner:  MortarShell
Type:          generic
Vars:          vector HitLocation, vector HitNormal
 
Function Name:
Class Owner:  UTFlakShell
Type:          ProcessTouch
Vars:          Actor Other, vector HitLocation
 
Function Name: Landed
Class Owner:  UTFlakShell
Type:          generic
Vars:          vector HitNormal
 
Function Name: Explode
Class Owner:  UTFlakShell
Type:          generic
Vars:          vector HitLocation, vector HitNormal
 
Function Name: PlayRightHit
Class Owner:  FemaleBotPlus
Type:          generic
Vars:          float tweentime
 
Function Name: PlayChallenge
Class Owner:  FemaleBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayVictoryDance
Class Owner:  FemaleBotPlus
Type:          generic
Vars:          None
 
Function Name: PlayDying
Class Owner:  FemaleBotPlus
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayDecap
Class Owner:  FemaleBotPlus
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  MortarSpawner
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  MortarSpawner
Type:          generic
Vars:          None
 
Function Name: LaunchShell
Class Owner:  MortarSpawner
Type:          generic
Vars:          None
 
Function Name: SpawnSplash
Class Owner:  BioGlob
Type:          generic
Vars:          None
 
Function Name: PlayRightHit
Class Owner:  TournamentFemale
Type:          generic
Vars:          float tweentime
 
Function Name: PlayDying
Class Owner:  TournamentFemale
Type:          generic
Vars:          name DamageType, vector HitLoc
 
Function Name: PlayDecap
Class Owner:  TournamentFemale
Type:          generic
Vars:          None
 
Function Name: ProjectileFire
Class Owner:  ripper
Type:          Projectile
Vars:          <nowiki>class<projectile> ProjClass, float ProjSpeed, bool bWarn</nowiki>
 
Function Name: RateSelf
Class Owner:  ripper
Type:          float
Vars:          out int bUseAltMode
 
Function Name: AltFire
Class Owner:  ripper
Type:          generic
Vars:          float Value
 
Function Name: SuggestAttackStyle
Class Owner:  ripper
Type:          float
Vars:          None
 
Function Name: SuggestDefenseStyle
Class Owner:  ripper
Type:          float
Vars:          None
 
Function Name: AddDefaultInventory
Class Owner:  TDarkMatch
Type:          generic
Vars:          pawn aPlayer
 
Function Name: PostBeginPlay
Class Owner:  TimedTrigger
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  TimedTrigger
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UT_Spark
Type:          generic
Vars:          None
 
Function Name: DrawNameAndPing
Class Owner:  UnrealCTFScoreboard
Type:          generic
Vars:          Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset
 
Function Name: Fire
Class Owner:  SuperShockRifle
Type:          generic
Vars:          float Value
 
Function Name: AltFire
Class Owner:  SuperShockRifle
Type:          generic
Vars:          float Value
 
Function Name: RateSelf
Class Owner:  SuperShockRifle
Type:          float
Vars:          out int bUseAltMode
 
Function Name: ProcessTraceHit
Class Owner:  SuperShockRifle
Type:          generic
Vars:          Actor Other, Vector HitLocation, Vector HitNormal, Vector X, Vector Y, Vector Z
 
Function Name: SpawnEffect
Class Owner:  SuperShockRifle
Type:          generic
Vars:          vector HitLocation, vector SmokeLocation
 
Function Name: CheckReplacement
Class Owner:  NoPowerups
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: AttachToSurface
Class Owner:  FadeShadow
Type:          generic
Vars:          None
 
Function Name: Destroyed
Class Owner:  FadeShadow
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  FadeShadow
Type:          generic
Vars:          float DeltaTime
 
Function Name: FixFOV
Class Owner:  CHSpectator
Type:          generic
Vars:          None
 
Function Name: ShowScores
Class Owner:  AssaultScoreboard
Type:          generic
Vars:          canvas Canvas
 
Function Name: DrawVictoryConditions
Class Owner:  AssaultScoreboard
Type:          generic
Vars:          Canvas Canvas
 
Function Name: SpecialHandling
Class Owner:  TranslocStart
Type:          Actor
Vars:          Pawn Other
 
Function Name: AcceptInventory
Class Owner:  LadderLoadGame
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: PlayTeleportEffect
Class Owner:  LadderLoadGame
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: AcceptInventory
Class Owner:  LadderNewGame
Type:          generic
Vars:          pawn PlayerPawn
 
Function Name: PlayTeleportEffect
Class Owner:  LadderNewGame
Type:          generic
Vars:          actor Incoming, bool bOut, bool bSound
 
Function Name: Attach
Class Owner:  Pylon
Type:          generic
Vars:          Actor Other
 
Function Name: Timer
Class Owner:  Pylon
Type:          generic
Vars:          None
 
Function Name: Bump
Class Owner:  Pylon
Type:          generic
Vars:          actor Other
 
Function Name: StartRotating
Class Owner:  Pylon
Type:          generic
Vars:          None
 
Function Name: Landed
Class Owner:  Pylon
Type:          generic
Vars:          vector HitNormal
 
Function Name: BlowUp
Class Owner:  PlasmaSphere
Type:          generic
Vars:          vector HitLocation
 
Function Name: SuperExplosion
Class Owner:  ShockProj
Type:          generic
Vars:          None
 
Function Name: Explode
Class Owner:  ShockProj
Type:          generic
Vars:          vector HitLocation,vector HitNormal
 
Function Name: PostBeginPlay
Class Owner:  TrophyDude
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  TrophyDude
Type:          generic
Vars:          None
 
Function Name: AnimEnd
Class Owner:  TrophyDude
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  UTSmokeTrail
Type:          generic
Vars:          None
 
Function Name: Timer
Class Owner:  UTSmokeTrail
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  UT_ShortSmokeGen
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: UnTrigger
Class Owner:  UT_ShortSmokeGen
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PostBeginPlay
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayDodge
Class Owner:  Commander
Type:          generic
Vars:          eDodgeDir DodgeMove
 
Function Name: PlayDyingSound
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayChatting
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayWaiting
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayHit
Class Owner:  Commander
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayDeathHit
Class Owner:  Commander
Type:          generic
Vars:          float Damage, vector HitLocation, name damageType, vector Momentum
 
Function Name: PlayTakeHitSound
Class Owner:  Commander
Type:          generic
Vars:          int damage, name damageType, int Mult
 
Function Name: ClientPlayTakeHit
Class Owner:  Commander
Type:          generic
Vars:          vector HitLoc, byte Damage, bool bServerGuessWeapon
 
Function Name: Gasp
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayTurning
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: TweenToWalking
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayWalking
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: TweenToRunning
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRunning
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayRising
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayFeignDeath
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayGutHit
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayHeadHit
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLeftHit
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRightHit
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayLanded
Class Owner:  Commander
Type:          generic
Vars:          float impactVel
 
Function Name: PlayInAir
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayDuck
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayCrawling
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: TweenToWaiting
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: PlayRecoil
Class Owner:  Commander
Type:          generic
Vars:          float Rate
 
Function Name: PlayFiring
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayWeaponSwitch
Class Owner:  Commander
Type:          generic
Vars:          Weapon NewWeapon
 
Function Name: PlaySwimming
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: TweenToSwimming
Class Owner:  Commander
Type:          generic
Vars:          float tweentime
 
Function Name: ChangeTeam
Class Owner:  Commander
Type:          generic
Vars:          int N
 
Function Name: StartWalk
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: ServerChangeSkin
Class Owner:  Commander
Type:          generic
Vars:          coerce string SkinName, coerce string FaceName, byte TeamNum
 
Function Name: ClientReStart
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: Possess
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PlayerTimeOut
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: InitPlayerReplicationInfo
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: TakeDamage
Class Owner:  Commander
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  PainPath
Type:          generic
Vars:          None
 
Function Name: SpecialHandling
Class Owner:  PainPath
Type:          Actor
Vars:          Pawn Other
 
Function Name: AlwaysKeep
Class Owner:  InstantRockets
Type:          bool
Vars:          Actor Other
 
Function Name: CheckReplacement
Class Owner:  InstantRockets
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: CheckReplacement
Class Owner:  LowGrav
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: Trigger
Class Owner:  BoulderSpawner
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: MakeSound
Class Owner:  ShockExplo
Type:          generic
Vars:          None
 
Function Name: InitRatedGame
Class Owner:  ChallengeDMP
Type:          generic
Vars:          LadderInventory LadderObj, PlayerPawn LadderPlayer
 
Function Name: PostBeginPlay
Class Owner:  CannonMuzzle
Type:          generic
Vars:          None
 
Function Name: AttachToSurface
Class Owner:  TargetShadow
Type:          generic
Vars:          None
 
Function Name: PostBeginPlay
Class Owner:  JumpMatch
Type:          generic
Vars:          None
 
Function Name: CheckReplacement
Class Owner:  JumpMatch
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: CheckReplacement
Class Owner:  NoRedeemer
Type:          bool
Vars:          Actor Other, out byte bSuperRelevant
 
Function Name: MakeSound
Class Owner:  UT_FlameExplosion
Type:          generic
Vars:          None
 
Function Name: beginPlay
Class Owner:  Fighter2
Type:          generic
Vars:          None
 
Function Name: beginPlay
Class Owner:  Fighter
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  BlockedPath
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: beginPlay
Class Owner:  Brazier
Type:          generic
Vars:          None
 
Function Name: beginPlay
Class Owner:  UTBanner
Type:          generic
Vars:          None
 
Function Name: Trigger
Class Owner:  IntroDude
Type:          generic
Vars:          actor Other, pawn EventInstigator
 
Function Name: PostBeginPlay
Class Owner:  UT_BloodDrop
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  TMale2Bot
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  TMale1Bot
Type:          generic
Vars:          None
 
Function Name: ForceMeshToExist
Class Owner:  TFemale1Bot
Type:          generic
Vars:          None
 
Function Name: AddElement
Class Owner:  ListItem
Type:          generic
Vars:          ListItem NewElement
 
Function Name: AddSortedElement
Class Owner:  ListItem
Type:          generic
Vars:          out ListItem FirstElement, ListItem NewElement
 
Function Name: FindItem
Class Owner:  ListItem
Type:          ListItem
Vars:          String SearchData
 
Function Name: DeleteElement
Class Owner:  ListItem
Type:          ListItem
Vars:          out ListItem First, optional String SearchData
 
Function Name: MoveElementUp
Class Owner:  ListItem
Type:          generic
Vars:          out ListItem First, ListItem MoveItem, out int Count
 
Function Name: MoveElementDown
Class Owner:  ListItem
Type:          generic
Vars:          out ListItem First, ListItem MoveItem, out int Count
 
Function Name: RunTest
Class Owner:  ListItem
Type:          generic
Vars:          None
 
Function Name: LoadGameTypes
Class Owner:  UTServerAdmin
Type:          generic
Vars:          None
 
Function Name: LoadMutators
Class Owner:  UTServerAdmin
Type:          generic
Vars:          None
 
Function Name: UsedMutators
Class Owner:  UTServerAdmin
Type:          String
Vars:          None
 
Function Name: GenerateMutatorListSelect
Class Owner:  UTServerAdmin
Type:          String
Vars:          ListItem MutatorList
 
Function Name: PadLeft
Class Owner:  UTServerAdmin
Type:          String
Vars:          String InStr, int Width, String PadStr
 
Function Name: ApplyMapList
Class Owner:  UTServerAdmin
Type:          generic
Vars:          out ListItem ExcludeMaps, out ListItem IncludeMaps, String GameType, String MapListType
 
Function Name: ReloadExcludeMaps
Class Owner:  UTServerAdmin
Type:          generic
Vars:          out ListItem ExcludeMaps, String GameType
 
Function Name: ReloadIncludeMaps
Class Owner:  UTServerAdmin
Type:          generic
Vars:          out ListItem ExcludeMaps, out ListItem IncludeMaps, String GameType
 
Function Name: UpdateDefaultMaps
Class Owner:  UTServerAdmin
Type:          generic
Vars:          String GameType, ListItem TempItem
 
Function Name: GenerateGameTypeOptions
Class Owner:  UTServerAdmin
Type:          String
Vars:          String CurrentGameType
 
Function Name: GenerateMapListOptions
Class Owner:  UTServerAdmin
Type:          String
Vars:          String GameType, String MapListType
 
Function Name: GenerateMapListSelect
Class Owner:  UTServerAdmin
Type:          String
Vars:          ListItem MapList, optional string SelectedItem
 
Function Name: QueryRoot
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryMenu
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrent
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentMenu
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentPlayers
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentGame
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentConsole
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentConsoleLog
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentConsoleSend
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryRestartPage
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryCurrentMutators
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaults
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsMenu
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsMaps
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsRules
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsSettings
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsBots
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsServer
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: QueryDefaultsIPPolicy
Class Owner:  UTServerAdmin
Type:          generic
Vars:          WebRequest Request, WebResponse Response
 
Function Name: AddMessage
Class Owner:  UTServerAdminSpectator
Type:          generic
Vars:          PlayerReplicationInfo PRI, String S, name Type
 
Function Name: FormatMessage
Class Owner:  UTServerAdminSpectator
Type:          String
Vars:          PlayerReplicationInfo PRI, String Text, name Type
 
Function Name: ClientMessage
Class Owner:  UTServerAdminSpectator
Type:          generic
Vars:          coerce string S, optional name Type, optional bool bBeep
 
Function Name: TeamMessage
Class Owner:  UTServerAdminSpectator
Type:          generic
Vars:          PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep
 
Function Name: ClientVoiceMessage
Class Owner:  UTServerAdminSpectator
Type:          generic
Vars:          PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID
 
Function Name: ReceiveLocalizedMessage
Class Owner:  UTServerAdminSpectator
Type:          generic
Vars:          <nowiki>class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject</nowiki>
 
Function Name: SetColorFont
Class Owner:  NotifyButton
Type:          generic
Vars:          Font NewFont
 
Function Name: CheckMousePassThrough
Class Owner:  NotifyButton
Type:          bool
Vars:          float X, float Y
 
Function Name: BeforePaint
Class Owner:  NotifyButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  NotifyButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetTextColor
Class Owner:  NotifyButton
Type:          generic
Vars:          color NewColor
 
Function Name: Notify
Class Owner:  NotifyButton
Type:          generic
Vars:          byte E
 
Function Name: EvaluateMatch
Class Owner:  UTLadderStub
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: Notify
Class Owner:  NotifyWindow
Type:          generic
Vars:          UWindowWindow Window, byte E
 
Function Name: Created
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Tick
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          float Delta
 
Function Name: AddText
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          string S
 
Function Name: AddString
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          Canvas C, int Index
 
Function Name: LocalWrappedClipText
Class Owner:  UTFadeTextArea
Type:          bool
Vars:          Canvas C, float X, float Y, int I, coerce string S, optional bool bCheckHotkey, optional bool bInitFadeTime
 
Function Name: Clear
Class Owner:  UTFadeTextArea
Type:          generic
Vars:          None
 
Function Name: CheckMousePassThrough
Class Owner:  UTFadeTextArea
Type:          bool
Vars:          float X, float Y
 
Function Name: Paint
Class Owner:  SpeechButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTLadder
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UTLadder
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetupLadder
Class Owner:  UTLadder
Type:          generic
Vars:          int Pos, int Rank
 
Function Name: FillInfoArea
Class Owner:  UTLadder
Type:          generic
Vars:          int i
 
Function Name: Notify
Class Owner:  UTLadder
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: Close
Class Owner:  UTLadder
Type:          generic
Vars:          optional bool bByParent
 
Function Name: EscClose
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: BackPressed
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: EvaluateMatch
Class Owner:  UTLadder
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: StartMap
Class Owner:  UTLadder
Type:          generic
Vars:          string StartMap, int Rung, string GameType
 
Function Name: CloseUp
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: ShowWindow
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: HideWindow
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: CheckOpenCondition
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  UTLadder
Type:          generic
Vars:          float Delta
 
Function Name: SetMapShot
Class Owner:  UTLadder
Type:          generic
Vars:          int i
 
Function Name: NextPressed
Class Owner:  UTLadder
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  ManagerWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  ManagerWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  ManagerWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: ShowWindow
Class Owner:  ManagerWindow
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  ManagerWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: HideWindow
Class Owner:  ManagerWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  ManagerWindow
Type:          generic
Vars:          UWindowWindow C, byte E
 
Function Name: UnLite
Class Owner:  ManagerWindow
Type:          generic
Vars:          int Ladder
 
Function Name: Lite
Class Owner:  ManagerWindow
Type:          generic
Vars:          int Ladder
 
Function Name: Tick
Class Owner:  ManagerWindow
Type:          generic
Vars:          float Delta
 
Function Name: OpenDemoDoors
Class Owner:  ManagerWindow
Type:          generic
Vars:          None
 
Function Name: OpenDoors
Class Owner:  ManagerWindow
Type:          generic
Vars:          None
 
Function Name: CheckMousePassThrough
Class Owner:  MatchButton
Type:          bool
Vars:          float X, float Y
 
Function Name: Paint
Class Owner:  MatchButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SetTextColor
Class Owner:  MatchButton
Type:          generic
Vars:          color NewColor
 
Function Name: SetLadder
Class Owner:  MatchButton
Type:          generic
Vars:          <nowiki>Class<Ladder> NewLadder</nowiki>
 
Function Name: SetMatchIndex
Class Owner:  MatchButton
Type:          generic
Vars:          int NewIndex
 
Function Name: Notify
Class Owner:  MatchButton
Type:          generic
Vars:          byte E
 
Function Name: Created
Class Owner:  SpeechWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  SpeechWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: SlideOutWindow
Class Owner:  SpeechWindow
Type:          generic
Vars:          None
 
Function Name: SlideInWindow
Class Owner:  SpeechWindow
Type:          generic
Vars:          None
 
Function Name: FadeIn
Class Owner:  SpeechWindow
Type:          generic
Vars:          None
 
Function Name: FadeOut
Class Owner:  SpeechWindow
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  SpeechWindow
Type:          generic
Vars:          float Delta
 
Function Name: Notify
Class Owner:  SpeechWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: HideChildren
Class Owner:  SpeechWindow
Type:          generic
Vars:          None
 
Function Name: SetButtonTextures
Class Owner:  SpeechWindow
Type:          generic
Vars:          int i, optional bool bLeft, optional bool bRight, optional bool bPreserve
 
Function Name: BeforePaint
Class Owner:  LadderButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  SlotWindow
Type:          generic
Vars:          None
 
Function Name: SetSaveText
Class Owner:  SlotWindow
Type:          generic
Vars:          int i, Canvas C
 
Function Name: BeforePaint
Class Owner:  SlotWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  SlotWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  SlotWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: Close
Class Owner:  SlotWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: HideWindow
Class Owner:  SlotWindow
Type:          generic
Vars:          None
 
Function Name: KillGame
Class Owner:  SlotWindow
Type:          generic
Vars:          int i
 
Function Name: RestoreGame
Class Owner:  SlotWindow
Type:          generic
Vars:          int i
 
Function Name: IterateFaces
Class Owner:  SlotWindow
Type:          generic
Vars:          string InSkinName, string MeshName
 
Function Name: Created
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Tick
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          float Delta
 
Function Name: Paint
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: NameChanged
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: SexPressed
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: FacePressed
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: TeamPressed
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: SkillPressed
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: BackPressed
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: NextPressed
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: Close
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: HideWindow
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          None
 
Function Name: IterateFaces
Class Owner:  NewCharacterWindow
Type:          generic
Vars:          string InSkinName, string MeshName
 
Function Name: Created
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: SetTeamVars
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: SetInitialBot
Class Owner:  MeshBrowser
Type:          generic
Vars:          <nowiki>class<Bot> InitialBot</nowiki>
 
Function Name: SetNumNames
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: Initialize
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  MeshBrowser
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  MeshBrowser
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: TitleClicked
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: CloseUp
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: BackPressed
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: EscClose
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: HideWindow
Class Owner:  MeshBrowser
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  DoorArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Open
Class Owner:  DoorArea
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  DoorArea
Type:          generic
Vars:          float Delta
 
Function Name: Created
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          None
 
Function Name: LoadDefaultValues
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: ResetHUD
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          None
 
Function Name: CrosshairChanged
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UTChallengeHUDConfig
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadBots
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: ResetBots
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadWeapons
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadClasses
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Close
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          optional bool bByParent
 
Function Name: ClassChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: IterateVoices
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadCurrent
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: JumpyChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: NameChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: FavouriteWeaponChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: CampingChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: StrafingAbilityChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: AlertnessChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: AccuracyChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: CombatStyleChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: SkillChanged
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: UseSelected
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTIndivBotSetupClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  DemoStoryWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  DemoStoryWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Close
Class Owner:  DemoStoryWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: LoadExistingKeys
Class Owner:  SpeechBinderCW
Type:          int
Vars:          None
 
Function Name: KeyDown
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int Key, float X, float Y
 
Function Name: ResetAllKeys
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          None
 
Function Name: RemoveExistingKey
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: SetKey
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: ProcessMenuKey
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: Notify
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: TypeChanged
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int i
 
Function Name: ChoiceChanged
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int i
 
Function Name: TargetChanged
Class Owner:  SpeechBinderCW
Type:          generic
Vars:          int i
 
Function Name: SetTeamVars
Class Owner:  TeamBrowser
Type:          generic
Vars:          None
 
Function Name: SetInitialBot
Class Owner:  TeamBrowser
Type:          generic
Vars:          <nowiki>class<Bot> InitialBot</nowiki>
 
Function Name: SetNumNames
Class Owner:  TeamBrowser
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  TeamBrowser
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: BackPressed
Class Owner:  TeamBrowser
Type:          generic
Vars:          None
 
Function Name: NextPressed
Class Owner:  TeamBrowser
Type:          generic
Vars:          None
 
Function Name: NameSelected
Class Owner:  TeamBrowser
Type:          generic
Vars:          int i
 
Function Name: StartMap
Class Owner:  TeamBrowser
Type:          generic
Vars:          string StartMap, int Rung, string GameType
 
Function Name: Close
Class Owner:  TeamBrowser
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  InGameObjectives
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  InGameObjectives
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  InGameObjectives
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  InGameObjectives
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: NameSelected
Class Owner:  InGameObjectives
Type:          generic
Vars:          int i
 
Function Name: Close
Class Owner:  InGameObjectives
Type:          generic
Vars:          optional bool bByParent
 
Function Name: HideWindow
Class Owner:  InGameObjectives
Type:          generic
Vars:          None
 
Function Name: AddObjDesc
Class Owner:  InGameObjectives
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  InGameObjectives
Type:          generic
Vars:          float Delta
 
Function Name: SetMapShot
Class Owner:  InGameObjectives
Type:          generic
Vars:          texture NewShot
 
Function Name: Created
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: Initialize
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: EscClose
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: BackPressed
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: NextPressed
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: NameSelected
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          int i
 
Function Name: CloseUp
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: HideWindow
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: StartMap
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          string StartMap, int Rung, string GameType
 
Function Name: AddObjDesc
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          None
 
Function Name: Tick
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          float Delta
 
Function Name: SetMapShot
Class Owner:  ObjectiveBrowser
Type:          generic
Vars:          texture NewShot
 
Function Name: SetTeamVars
Class Owner:  EnemyBrowser
Type:          generic
Vars:          None
 
Function Name: SetInitialBot
Class Owner:  EnemyBrowser
Type:          generic
Vars:          <nowiki>class<Bot> InitialBot</nowiki>
 
Function Name: SetNumNames
Class Owner:  EnemyBrowser
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  EnemyBrowser
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: NextPressed
Class Owner:  EnemyBrowser
Type:          generic
Vars:          None
 
Function Name: BackPressed
Class Owner:  EnemyBrowser
Type:          generic
Vars:          None
 
Function Name: NameSelected
Class Owner:  EnemyBrowser
Type:          generic
Vars:          int i
 
Function Name: StartMap
Class Owner:  EnemyBrowser
Type:          generic
Vars:          string StartMap, int Rung, string GameType
 
Function Name: Close
Class Owner:  EnemyBrowser
Type:          generic
Vars:          optional bool bByParent
 
Function Name: TitleClicked
Class Owner:  EnemyBrowser
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  ngStatsButton
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  ngStatsButton
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  StaticArea
Type:          generic
Vars:          canvas C, float X, float Y
 
Function Name: Tick
Class Owner:  StaticArea
Type:          generic
Vars:          float Delta
 
Function Name: CheckMousePassThrough
Class Owner:  StaticArea
Type:          bool
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: SetupNetworkOptions
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: TourneyChanged
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: ForceRespawnChanged
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: FragChanged
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: TimeChanged
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: MaxPlayersChanged
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: MaxSpectatorsChanged
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: WeaponsChecked
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UTRulesCWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  NameEditBox
Type:          generic
Vars:          byte E
 
Function Name: Paint
Class Owner:  NameEditBox
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTPasswordCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTPasswordCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTPasswordCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Connect
Class Owner:  UTPasswordCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          None
 
Function Name: SetupNetworkOptions
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: BalancePlayersChanged
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          None
 
Function Name: TeamScoreChanged
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          None
 
Function Name: FFChanged
Class Owner:  UTTeamRCWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadCurrent
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: ClassChanged
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: IterateVoices
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: StatsPressed
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: SpectatorChanged
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: LoadClasses
Class Owner:  UTPlayerSetupClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: ExtraMessageOptions
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: MessageSettingsChanged
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: Hardware3DChecked
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: Hardware3DSet
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: SurroundSoundChecked
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: SurroundSoundSet
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: MessageBoxDone
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: VoiceMessagesChecked
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: AutoTauntChecked
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: AnnouncerVolumeChanged
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: NoMatureLanguageChanged
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UTAudioClientWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: AirControlChanged
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: StyleChanged
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: SpeedChanged
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: TranslocChanged
Class Owner:  UTSettingsCWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  OrdersChildWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  OrdersChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  OrdersChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: FadeOut
Class Owner:  OrdersChildWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  OrdersChildWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: HideWindow
Class Owner:  OrdersChildWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  PhysicalChildWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  PhysicalChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  PhysicalChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  PhysicalChildWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: Created
Class Owner:  SpeechChildWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  SpeechChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  SpeechChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  SpeechChildWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: Created
Class Owner:  SpeechMiniDisplay
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  SpeechMiniDisplay
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Reset
Class Owner:  SpeechMiniDisplay
Type:          generic
Vars:          None
 
Function Name: FillInfo
Class Owner:  SpeechMiniDisplay
Type:          generic
Vars:          int Index, string Callsign
 
Function Name: CheckMousePassThrough
Class Owner:  SpeechMiniDisplay
Type:          bool
Vars:          float X, float Y
 
Function Name: Created
Class Owner:  TargetChildWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  TargetChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  TargetChildWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: HideWindow
Class Owner:  TargetChildWindow
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  TargetChildWindow
Type:          generic
Vars:          UWindowWindow B, byte E
 
Function Name: LaunchUWindow
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: CloseUWindow
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: CreateRootWindow
Class Owner:  UTConsole
Type:          generic
Vars:          Canvas Canvas
 
Function Name: EvaluateMatch
Class Owner:  UTConsole
Type:          generic
Vars:          int PendingChange, bool Evaluate
 
Function Name: StartNewGame
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: LoadGame
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: NotifyLevelChange
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: CreateSpeech
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: ShowSpeech
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: HideSpeech
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: CreateMessage
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: ShowMessage
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: HideMessage
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: AddMessage
Class Owner:  UTConsole
Type:          generic
Vars:          string NewMessage
 
Function Name: ConnectWithPassword
Class Owner:  UTConsole
Type:          generic
Vars:          string URL, string Password
 
Function Name: StartTimeDemo
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: TimeDemoRender
Class Owner:  UTConsole
Type:          generic
Vars:          Canvas C
 
Function Name: PrintTimeDemoResult
Class Owner:  UTConsole
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Close
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          optional bool bByParent
 
Function Name: OKPressed
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          None
 
Function Name: MessageBoxDone
Class Owner:  ngWorldSecretClient
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: Created
Class Owner:  UTServerSetupPage
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UTServerSetupPage
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: BeforePaint
Class Owner:  UTServerSetupPage
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: CategoryChanged
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          None
 
Function Name: GameChanged
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          None
 
Function Name: SetChangeLevels
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: ChangeLevelsChanged
Class Owner:  UTMenuStartMatchCW
Type:          generic
Vars:          None
 
Function Name: ParseOption
Class Owner:  UTMultiplayerMenu
Type:          string
Vars:          string Input, int Pos
 
Function Name: Created
Class Owner:  UTMultiplayerMenu
Type:          generic
Vars:          None
 
Function Name: ExecuteItem
Class Owner:  UTMultiplayerMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UTMultiplayerMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AutoAdjustChecked
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: RandomChecked
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: ConfigureIndivBots
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: LoadCurrentValues
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: BaseChanged
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: NumBotsChanged
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: BalanceTeamsChanged
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: DumbDownChanged
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: SaveConfigs
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UTBotConfigClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: Created
Class Owner:  UTCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: WindowShown
Class Owner:  UTCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: WindowHidden
Class Owner:  UTCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: LoadExistingKeys
Class Owner:  UTCustomizeClientWindow
Type:          generic
Vars:          None
 
Function Name: SetKey
Class Owner:  UTCustomizeClientWindow
Type:          generic
Vars:          int KeyNo, string KeyName
 
Function Name: Created
Class Owner:  UTInputOptionsCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTInputOptionsCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  UTInputOptionsCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: InstantRocketChanged
Class Owner:  UTInputOptionsCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTWeaponPriorityCW
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UTWeaponPriorityCW
Type:          generic
Vars:          None
 
Function Name: CreatePages
Class Owner:  UTMenuBotmatchCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  MessageWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  MessageWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: AddMessage
Class Owner:  MessageWindow
Type:          generic
Vars:          string NewMessage
 
Function Name: PostBeginPlay
Class Owner:  NewGameInterimObject
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  KillGameQueryClient
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  KillGameQueryClient
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  KillGameQueryClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  KillGameQueryClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: YesPressed
Class Owner:  KillGameQueryClient
Type:          generic
Vars:          None
 
Function Name: NoPressed
Class Owner:  KillGameQueryClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTLadderChal
Type:          generic
Vars:          None
 
Function Name: FillInfoArea
Class Owner:  UTLadderChal
Type:          generic
Vars:          int i
 
Function Name: NextPressed
Class Owner:  UTLadderChal
Type:          generic
Vars:          None
 
Function Name: EvaluateMatch
Class Owner:  UTLadderChal
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: Created
Class Owner:  FreeSlotsClient
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  FreeSlotsClient
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  FreeSlotsClient
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Notify
Class Owner:  FreeSlotsClient
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: DonePressed
Class Owner:  FreeSlotsClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          None
 
Function Name: ResolutionChanged
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          float W, float H
 
Function Name: SetSizePos
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Paint
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Close
Class Owner:  UTPasswordWindow
Type:          generic
Vars:          optional bool bByParent
 
Function Name: Created
Class Owner:  UTLadderDOM
Type:          generic
Vars:          None
 
Function Name: FillInfoArea
Class Owner:  UTLadderDOM
Type:          generic
Vars:          int i
 
Function Name: NextPressed
Class Owner:  UTLadderDOM
Type:          generic
Vars:          None
 
Function Name: EvaluateMatch
Class Owner:  UTLadderDOM
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: CheckOpenCondition
Class Owner:  UTLadderDOM
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTLadderDM
Type:          generic
Vars:          None
 
Function Name: FillInfoArea
Class Owner:  UTLadderDM
Type:          generic
Vars:          int i
 
Function Name: NextPressed
Class Owner:  UTLadderDM
Type:          generic
Vars:          None
 
Function Name: StartMap
Class Owner:  UTLadderDM
Type:          generic
Vars:          string StartMap, int Rung, string GameType
 
Function Name: EvaluateMatch
Class Owner:  UTLadderDM
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: CheckOpenCondition
Class Owner:  UTLadderDM
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTLadderCTF
Type:          generic
Vars:          None
 
Function Name: FillInfoArea
Class Owner:  UTLadderCTF
Type:          generic
Vars:          int i
 
Function Name: NextPressed
Class Owner:  UTLadderCTF
Type:          generic
Vars:          None
 
Function Name: EvaluateMatch
Class Owner:  UTLadderCTF
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: CheckOpenCondition
Class Owner:  UTLadderCTF
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTLadderAS
Type:          generic
Vars:          None
 
Function Name: FillInfoArea
Class Owner:  UTLadderAS
Type:          generic
Vars:          int i
 
Function Name: NextPressed
Class Owner:  UTLadderAS
Type:          generic
Vars:          None
 
Function Name: EvaluateMatch
Class Owner:  UTLadderAS
Type:          generic
Vars:          optional bool bTrophyVictory
 
Function Name: Created
Class Owner:  UTStartGameCW
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  UTStartGameCW
Type:          generic
Vars:          None
 
Function Name: Notify
Class Owner:  UTStartGameCW
Type:          generic
Vars:          UWindowDialogControl C, byte E
 
Function Name: MessageBoxDone
Class Owner:  UTStartGameCW
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: DedicatedPressed
Class Owner:  UTStartGameCW
Type:          generic
Vars:          None
 
Function Name: StartPressed
Class Owner:  UTStartGameCW
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  KillGameQueryWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  KillGameQueryWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTWeaponPriorityInfoArea
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTWeaponPriorityInfoArea
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: ShowThisItem
Class Owner:  UTWeaponPriorityList
Type:          bool
Vars:          None
 
Function Name: SelectWeapon
Class Owner:  UTWeaponPriorityListBox
Type:          generic
Vars:          None
 
Function Name: ReadWeapon
Class Owner:  UTWeaponPriorityListBox
Type:          generic
Vars:          <nowiki>UMenuWeaponPriorityList L, class<Weapon> WeaponClass</nowiki>
 
Function Name: Created
Class Owner:  UTGameMenu
Type:          generic
Vars:          None
 
Function Name: ShowWindow
Class Owner:  UTGameMenu
Type:          generic
Vars:          None
 
Function Name: MessageBoxDone
Class Owner:  UTGameMenu
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: ExecuteItem
Class Owner:  UTGameMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Select
Class Owner:  UTGameMenu
Type:          generic
Vars:          UWindowPulldownMenuItem I
 
Function Name: Created
Class Owner:  SpeechBinderWindow
Type:          generic
Vars:          None
 
Function Name: Resized
Class Owner:  SpeechBinderWindow
Type:          generic
Vars:          None
 
Function Name: Paint
Class Owner:  SpeechBinderWindow
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTAssaultRulesCW
Type:          generic
Vars:          None
 
Function Name: BeforePaint
Class Owner:  UTAssaultRulesCW
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: Created
Class Owner:  UTIndivBotSetupSC
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  FreeSlotsWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  FreeSlotsWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  SpeechBinderSC
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTMenuStartMatchSC
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTPlayerSetupScrollClient
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  UTPlayerWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTLMSRulesCW
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTBotConfigSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTAssaultRulesSC
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTTeamSSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTTeamRSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTSettingsSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTRulesSClient
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  UTLMSRulesSC
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  ngWorldSecretWindow
Type:          generic
Vars:          None
 
Function Name: Created
Class Owner:  ngWorldSecretWindow
Type:          generic
Vars:          None
 
Function Name: DecodeServerProperties
Class Owner:  UTBrowserServerList
Type:          bool
Vars:          string Data
 
Function Name: CopyExistingListItem
Class Owner:  UTBrowserServerList
Type:          UWindowList
Vars:          <nowiki>Class<UWindowList> ItemClass, UWindowList SourceItem</nowiki>
 
Function Name: CreateColumns
Class Owner:  UTBrowserServerGrid
Type:          generic
Vars:          None
 
Function Name: DrawCell
Class Owner:  UTBrowserServerGrid
Type:          generic
Vars:          Canvas C, float X, float Y, UWindowGridColumn Column, UBrowserServerList List
 
Function Name: Compare
Class Owner:  UTBrowserServerGrid
Type:          int
Vars:          UBrowserServerList T, UBrowserServerList B
 
Function Name: MessageBoxDone
Class Owner:  UTBrowserServerGrid
Type:          generic
Vars:          UWindowMessageBox W, MessageBoxResult Result
 
Function Name: JoinServer
Class Owner:  UTBrowserServerGrid
Type:          generic
Vars:          UBrowserServerList Server
 
Function Name: BeforePaint
Class Owner:  UTBrowserServerGrid
Type:          generic
Vars:          Canvas C, float X, float Y
 
Function Name: ReallyJoinServer
Class Owner:  UTBrowserServerGrid
Type:          generic
Vars:          UBrowserServerList Server
 
Function Name: SetupURIs
Class Owner:  UTBrowserUpdateServerLink
Type:          generic
Vars:          None
 
Function Name: BeginPlay
Class Owner:  UTBrowserMainWindow
Type:          generic
Vars:          None
 
// If you place this on your website, you MUST include all the original documentation
// Brett Lempereur, 4th June 2000
 
 
Return to [[Chimeric]]

Latest revision as of 20:41, 24 February 2014

Before we get started, thanks to c0mp1le, Ob1-Kenobi & Mr.Mitchell for their invaluable advice during the creation of this tutorial.

#exec commands are used to import resources (e.g. models, textures, sounds, etc.) into a .u file, the resource can be in the relevant Unreal format (e.g. utx, uax) or in one of a number of other formats that UCC and UnrealEd support.#exec commands can either be placed in the body of a UnrealScript class or typed directly into the UnrealEd console.

Miscellaneous Resources

#exec OBJ LOAD

This #exec command will import a pre-existing Unreal resource, commonly a .utx file.


Parameter Description Possible values Optional?
FILE specifies the path of the resource to import    
PACKAGE specifies the name of the package to import resource into    

Example:


#exec OBJ LOAD FILE=..\Textures\JWSKy.utx PACKAGE=SE

#exec TEXTURE IMPORT

Imports a texture from a .pcx file.


Parameter Description Possible values Optional?
NAME specifies the name of the texture in Unreal    
FILE specifies the path of the texture to import    
GROUP which group in the current package to place the texture   Yes
MIPS whether or not mip-maps should be generated for this texture, should be OFF for textures that'll be used by UWindows (e.g. new HUD icons) ON/OFF Yes
FLAGS 2 = masked texture   Yes

Example:


#exec TEXTURE IMPORT NAME=Light FILE=Textures\Light.PCX GROUP="Icons" MIPS=OFF FLAGS=2

#exec FONT IMPORT

Import a font texture for use as a font in Unreal.


Parameter Description Possible values Optional?
FILE specifies the path of the font texture to import    
NAME specifies the name of the font in Unreal    

Example:


#exec FONT IMPORT FILE=Textures\MedFont.pcx NAME=MedFont

#exec NEW TRUETYPEFONTFACTORY

Import a true type font for use as a font in Unreal. For a thorough explanation of the nuances of importing true type fonts read this.


Parameter Description Possible values Optional?
PACKAGE specifies the name of the UTX package to import the font into (but only if importing from within UnrealEd)   Yes
NAME specifies the name of the font in Unreal    
FONTNAME specifies the Windows name of the font to be imported, e.g. "Arial"    
HEIGHT height of the font in pixels, which is passed to the Windows' CreateFont() API call    
ANTIALIAS whether or not to anti-alias the font when importing it (1 = anti-aliased) 0/1  
CHARACTERSPERPAGE specifies the number of characters per 256x256 pixel font texture. The default is 64   Yes
XPAD adds horizontal space between characters   Yes
YPAD adds vertical space between characters   Yes

Example:


#exec NEW TRUETYPEFONTFACTORY NAME=Tahoma30 FONTNAME="Tahoma" Height=30 ANTIALIAS=1 CHARACTERSPERPAGE=32

#exec AUDIO IMPORT

Import a sound from a .wav file.


Parameter Description Possible values Optional?
FILE specifies the path of the sound to import    
NAME specifies the name of the sound in Unreal    
GROUP which group in the current package to place the sound   Yes

Example:


#exec AUDIO IMPORT FILE="Sounds\ChainSaw\ChainIdle.WAV" NAME="ChainIdle" GROUP="ChainSaw"

Vertex Animation

Importing models into Unreal requires an understanding of the LOD system, read up on it here.

#exec MESH LODPARAMS

Configure various LOD options for a mesh (vertex or skeletal).


Parameter Description Possible values Optional?
MESH specifies the mesh to configure LODing for    
STRENGTH per-mesh linear LOD scaler, default = 1.0, higher values result in more aggressive LOD-culling    
MINVERTS the minimum number of vertices you want your mesh to always retain at the farthest distances   Yes
MORPH the proportion of vertices that are allowed to contribute to the smooth morphing, 0.0 for no morphing 0 - 1 Yes
ZDISP specifies in UUs the distance at which the LOD culling kicks in   Yes

Example:


#exec MESH LODPARAMS MESH=LodMesh STRENGTH=1.0 MINVERTS=14 MORPH=0.25 ZDISP=90.0

#exec MESH IMPORT

Imports a vertex mesh (_d.3d).


Parameter Description Possible values Optional?
MESH specifies the name of the mesh in Unreal    
ANIVFILE specifies the path of the animation file    
DATAFILE specifies the path of the vertex mesh    
X, Y, Z set the origin of the mesh   Yes
MLOD whether or not this mesh should be LODed 0/1 Yes
LODSTYLE bit field with switches to change the style of building the pre-collapse sequence 1, 2, 4, 8, 16 Yes
LODFRAME specify which animation frame rather than the default 0th frame to be sampled for generating the collapse sequence   Yes
LODNOTEX causes texture coordinates to be ignored when importing   Yes
LODOLD maintain the original order of animation vertices as they are imported   Yes

Example:


#exec MESH IMPORT MESH=Duke ANIVFILE=MODELS\Duke_a.3d DATAFILE=MODELS\Duke_d.3d X=0 Y=0 Z=0 LODSTYLE=1

#exec MESH ORIGIN

Sets the origin of a mesh.

 


Parameter Description Possible values Optional?
MESH specifies the mesh to set the origin of  
X, Y, Z set the origin of the mesh   Yes
YAW, ROLL, PITCH set the rotation of the mesh   Yes

Example:


#exec MESH ORIGIN MESH=Duke X=0 Y=0 Z=0

#exec MESH SEQUENCE

Define an animation sequence.


Parameter Description Possible values Optional?
MESH specifies the mesh to create an animation sequence for    
SEQ specifies the name of the animation sequence    
STARTFRAME specifies the frame at which the animation sequence starts    
NUMFRAMES specifies the number of frames in the animation    
RATE frames per second (though the duration of the anim is set in PlayAnim() calls)   Yes
GROUP which group to place the anim in   Yes

Example:


#exec MESH SEQUENCE MESH=Duke SEQ=All STARTFRAME=0 NUMFRAMES=265

#exec MESH NOTIFY

Create a notification callback.


Parameter Description Possible values Optional?
MESH the mesh to link the notification to    
SEQ specifies the name of the animation sequence    
TIME call the notify function after this fraction of the animation has played (e.g. 0.1 = 1/10th) 0 - 1  
FUNCTION specifies the name of the function to call    

Example:


#exec MESH NOTIFY MESH=Duke SEQ=All TIME=0.1 FUNCTION=LandThump

#exec MESHMAP NEW

Define a meshmap to apply textures to a mesh.


Parameter Description Possible values Optional?
MESHMAP specifies the name of the meshmap    
MESH specifies the mesh which the meshmap applies to    

Example:


#exec MESHMAP NEW MESHMAP=Duke MESH=Duke

#exce MESHMAP SCALE

Change the scale of a meshmap.


Parameter Description Possible values Optional?
MESHMAP specifies the meshmap to scale    
X, Y, Z how much to scale the meshmap on each axes    

Example:


#exec MESHMAP SCALE MESHMAP=Duke X=0.1 Y=0.1 Z=0.2

#exce MESHMAP SETTEXTURE

Assign a texture to part of a meshmap.


Parameter Description Possible values Optional?
MESHMAP specifies the meshmap to assign textures to    
NUM where to place this texture in the MultiSkins array    
TEXTURE specifies the name of the texture to apply, this texture should already have been imported    

Example:


#exec MESHMAP SETTEXTURE MESHMAP=Duke NUM=0 TEXTURE=Duke0

Skeletal Animation

Essential reading for the skeletal animation system can be found here.

#exec MESH MODELIMPORT

Imports a skeletal mesh (.psk).


Parameter Description Possible values Optional?
MESH specifies the name of the mesh in Unreal    
MODELFILE specifies the path of the model to import    
X, Y, Z set the origin of the mesh   Yes
MLOD whether or not this mesh should be LODed 0/1 Yes
LODSTYLE bit field with switches to change the style of building the pre-collapse sequence 1, 2, 4, 8, 16 Yes
LODFRAME specify which animation frame rather than the default 0th frame to be sampled for generating the collapse sequence   Yes
LODNOTEX causes texture coordinates to be ignored when importing   Yes
LODOLD maintain the original order of animation vertices as they are imported   Yes

Example:


#exec MESH MODELIMPORT MESH=Tosc MODELFILE=MODELS\Tosc.psK LODSTYLE=8 X=0 Y=0 Z=0

#exec ANIM IMPORT

Import an animation file (.psa).


Parameter Description Possible values Optional?
ANIM specifies the name of the UAnimation object  
ANIMFILE specifies the path of the animation file to import    
IMPORTSEQS 1 signifies that the animation sequence info embedded into the binary .PSA file by the Max exporter is to be used    
MAXKEYS sets an adjustable squeeze on the number of keys in the animation as a whole   Yes
COMPRESS does the same as MAXKEYS, does the same but with a simple factor ranging from 0 to 1 0 - 1 Yes

Example:


#exec ANIM IMPORT ANIM=SkAnimTest ANIMFILE=models\10.psa IMPORTSEQS=1 COMPRESS=0.9 MAXKEYS=9999999

#exec ANIM SEQUENCE

Import an animation sequence.

Yes


Parameter Description Possible values Optional?
ANIM specifies the name of the animation    
SEQ specifies the name of the animation sequence    
STARTFRAME specifies the frame at which the animation starts    
NUMFRAMES specifies the number of frames in the animation    
RATE frames per second (though the duration of the anim is set in PlayAnim() calls)    
GROUP which group to place the anim in   Yes

Example:


#exec ANIM SEQUENCE ANIM=TozcAnim1 SEQ=All STARTFRAME=0 NUMFRAMES=25 RATE=0.2 GROUP=Default

#exec ANIM DIGEST

Once you've imported animations, a DIGEST command needs to be issued, at which point all sequences are compressed into the internal key track format.


Parameter Description Possible values Optional?
ANIM specifies the UAnimation object to "digest" the animations into    
VERBOSE specify 'VERBOSE' to see more information in UCC.log after the rebuild   Yes

Example:


#exec ANIM DIGEST ANIM=SkAnimTest VERBOSE

#exec ANIM NOTIFY

Create a notifcation callback, must be placed after the ANIM DIGEST.


Parameter Description Possible values Optional?
ANIM specifies the animation to link the notification to    
SEQ specifies the name of the animation sequence    
TIME call the notify function after this fraction of the animation has played (e.g. 0.1 = 1/10th) 0 - 1  
FUNCTION specifies the name of the function to call    

Example:


#exec ANIM NOTIFY ANIM=TozcAnim1 SEQ=All TIME=0.1 FUNCTION=LandThump

#exec MESH DEFAULTANIM

Link a UAnimation object to a skeletal mesh at compile time.


Parameter Description Possible values Optional?
MESH specifies the skeletal mesh to link the animations to    
ANIM specifies the UAnimation object to link    

Example:


#exec MESH DEFAULTANIM MESH=MeshSk ANIM=SkAnimTest

#exec MESH BOUNDINGBOX

Override the engine's default bounding box with one that better fits the model.


Parameter Description Possible values Optional?
MESH specifies the mesh to define the bounding box for    
XMIN, YMIN, ZMIN define the lower bounds of the box    
XMAX, YMAX, ZMAX define the upper bounds of the box    

Example:


#exec MESH BOUNDINGBOX MESH=MeshSk XMIN=-64.0 YMIN=-64.0 ZMIN=-64.0 XMAX=64.0 YMAX=64.0 ZMAX=64.0

#exec MESH WEAPONATTACH

Define which bone is the weapon carrier.


Parameter Description Possible values Optional?
MESH specifies the mesh we're defining the weapon bone for    
BONE the name of the bone to assign as weapon carrier    

Example:


#exec MESH WEAPONATTACH MESH=MeshSk BONE="Right hand"

#exec MESH WEAPONPOSITION

Define the location of the attachment point, relative to the weapon carrier bone.


Parameter Description Possible values Optional?
MESH specifies the mesh we're dealing with    
YAW, PITCH, ROLL specifies the rotation of the weapon attachment point    
X, Y, Z specifies the location of the weapon attachment point    

Example:


#exec MESH WEAPONPOSITION MESH=MeshSk YAW=50 PITCH=0 ROLL=10 X=0.0 Y=0.0 Z=0.0