INI templates/ATIHD2600

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Settings listed here are for the ATI Radeon HD 2600 XT graphics card. Currently there is one entry by GreatEmerald.

GreatEmerald

Specifications

Note: For an explanation of the specifications (and how to complete the fields here if you're submitting), see the INI template form page.

Card specifications

Card Graphical Processing Unit
Manufacturer ATI/AMD
Card type Standalone
Card version HD 2600 XT
PCI ID [1002:9588]

System specifications

Operating system Windows, XP x64 Professional
GL_RENDERER ATI Radeon HD 2600 XT
Driver ATI Catalyst 09.2
OS Version 5.2.3790 Service Pack 2 Build 3790
Resolution 1680x1050

INI specifications

Game Unreal
Game Version 227f
Renderer OpenGL
Settings Type High quality
FPS change 0%
Quality change Anisotropic filtering, sharper textures, S3TC support

Settings

Note: To use, replace the section in your Unreal.ini with the one below. Backup and use at your own risk.

[OpenGLDrv.OpenGLRenderDevice]
;Taken from OpenGLDrv.ini
MinLogTextureSize=3
MaxLogTextureSize=10
MaxLogUOverV=10
MaxLogVOverU=10
UseZTrick=True ;Generally uses Z optimisation, but loss of FPS is no issue
UseMultiTexture=True
UsePalette=False
UsePrecache=True
ShareLists=True
AlwaysMipmap=False
;Taken from CWDohnal's page
UseTrilinear=True
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=16 ;Yes, we do push this to its limits.
UseS3TC=True
NoMaskedS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=-2.000000
UseTNT=False
TexDXT1ToDXT3=False
MaxTMUnits=0
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
GammaCorrectScreenshots=True
OneXBlending=False
RequestHighResolutionZ=True
RefreshRate=0
SwapInterval=1 ;VSync is required due to high usage of flicker lights in the game. Otherwise hellish tearing.
UseAA=False ;AA disabled. Creates jumpiness. Use Catalyst to force AA instead.
NumAASamples=0
AAFilterHint=0
ZRangeHack=True
UseCVA=False
UseMultiDrawArrays=True
BufferClippedActorTris=True
BufferTileQuads=False ;Disable - text disappears otherwise
UseSSE2=True
UseSSE=True
UseVertexProgram=False
UseTexPool=True
UseTexIdPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailClipping=False
DetailMax=2
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
NoAATiles=True
;General
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
FullMeshRendering=True
SmoothMaskedTextures=False
FrameRateLimit=60 ;We need this to clear jumpy behaviour.
UseFragmentProgram=True
CacheStaticMaps=True
DescFlags=0
Description=ATI Radeon HD 2600 XT