Difference between revisions of "Importing, editing and exporting a Brush with Blender"
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or select your brush in any viewport. | or select your brush in any viewport. | ||
Right click on any edge of your selected brush and go to Convert/To StaticMesh | Right click on any edge of your selected brush and go to Convert/To StaticMesh. | ||
[[File:BlenderBrushImportExport1.png]] | [[File:BlenderBrushImportExport1.png]] | ||
Save the created StaticMesh temporary into MyLevel, choose any name you want (e.g. DarkTerrain). | Save the created StaticMesh temporary into MyLevel, choose any name you want (e.g. DarkTerrain). | ||
[[File:BlenderBrushImportExport2.png]] | [[File:BlenderBrushImportExport2.png]] | ||
Revision as of 21:37, 21 November 2018
This tutorial is about how to export an original terrain brush from Unreal 227 (UnrealED2.1 or higher), preparing the ability to edit it in Blender and reimport it in to Unreal 227.
For this tutorial I'm using the terrain from Dark Arena.
Part 1) Intro
Part 2) Converting the brush as StaticMesh and export it as .obj
Select your brush by pressing shift on your keyboard and left click with the mouse on any surface of the brush you want to export or select your brush in any viewport.
Right click on any edge of your selected brush and go to Convert/To StaticMesh.
Save the created StaticMesh temporary into MyLevel, choose any name you want (e.g. DarkTerrain).