Difference between revisions of "Importing, editing and exporting a Brush with Blender"

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[[File:BlenderBrushImportExport2.png]]
[[File:BlenderBrushImportExport2.png]]


After converting the brush to a StaticMesh export it from the MeshBrowser as .obj
Save the .obj in any folder you want.


[[File:BlenderBrushImportExport3.png]]




[[Category:Mapping]]
[[Category:Mapping]]
[[Category:UnrealEd]]
[[Category:UnrealEd]]

Revision as of 21:46, 21 November 2018

This tutorial is about how to export an original terrain brush from Unreal 227 (UnrealED2.1 or higher), preparing the ability to edit it in Blender and reimport it in to Unreal 227.

For this tutorial I'm using the terrain from Dark Arena.

Part 1) Intro

Part 2) Converting the brush as StaticMesh and export it as .obj

Select your brush by pressing shift on your keyboard and left click with the mouse on any surface of the brush you want to export or select your brush in any viewport.

Right click on any edge of your selected brush and go to Convert/To StaticMesh.

BlenderBrushImportExport1.png


Save the created StaticMesh temporary into MyLevel, choose any name you want (e.g. DarkTerrain).

BlenderBrushImportExport2.png

After converting the brush to a StaticMesh export it from the MeshBrowser as .obj Save the .obj in any folder you want.

BlenderBrushImportExport3.png