Difference between revisions of "Mapping"

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Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc...
{{For|the v227-introduced features|Unreal v227 Manual/New mod authoring tools}}
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the '''[http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1355663245 FAQ]''' on the OldUnreal forums.


===Index of Tutorials===
== Unreal I Tutorials ==
 
=== Geometry ===
==== 227 Specific features ====
*[[BSP surface flags]]
*[[BSP building|Informations about geometry rebuild and BSP errors]]
*[[Epic:Zones|Zones]]
*[[Vertex Editing Tutorial]]
*[[BSP Terrain Tutorial]]


*[[Using Ogg-Vorbis Musics]]
=== Creatures and other Actors ===
*[[Jumper]]
*[[Epic:Unreal Creature Care and Feeding Guide|Creature guide]]
*[[Particle emitters]]
*[[Particle Force]]
*[[Weather effects]]
*[[Vegetation Generator]]
*[[Visibility Notify]]
*[[Projectors]]
*[[Static Meshes]]
*[[Dynamic Zones]]


==== Generic Tutorials ====
=== Importing/Exporting and Converting ===
*[[Mesh Import|Creating and importing Mesh]]
*[[Mesh Import|Creating and importing Mesh]]
*[[Exporting/Importing meshes from Unreal and UT]]
*[[Exporting/Importing meshes from Unreal and UT]]
*[[ARB-texture-compression doc|ARB texture compression]]
*[[Importing, editing and exporting a Brush with Blender]] (v227-oriented)
*[[Importing vertex meshes into Unreal]] (v227-oriented)
=== Tips and Tricks ===
*[[Mapping Tips & Tricks]]
*[[Mapping Tips & Tricks]]
*[[Vertex Editing Tutorial]]
 
*[[BSP surface flags]]
== Unreal II Tutorials ==
 
Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which have no accompanying explaination or documentation. Here are all that can be found:
 
*[http://hellkeeper.net/tutoriaux/Unreal2.php Hellkeeper's tutorials]: tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by [http://www.worch.com/ Matthias Worch] (Senior Level Designer at Legend at the time of Unreal II). These have been recovered and restored from internetarchive.org with added French translation.
*[http://www.alwaysblack.com/?cat=6&paged=3 Always Black] has some explanations on an abandoned project made with Unreal II.
*GreatEmerald's video tutorials for Particle Salamanders, [https://www.youtube.com/watch?v=bHs65hJ9yQw part 1] and [https://www.youtube.com/watch?v=-y6DJZSqzVY&feature=relmfu part 2].
*[http://wiki.beyondunreal.com/Legacy:On_ParticleGenerators_(U2) Particle Salamander] tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation on the particle system of Unreal II.
*[[Dialog Editor]]: Information about the Dialog Editor included in Unreal II to create [[Conversation (U2)|conversations]]
*[[Dialog Parameters]]: List of all parameters which can be used in a dialog and how to use them.
*[[Golem Studio]]: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
*[[Golem Agent Language]]: Documentation on the GAL scripting language used in Golem Studio.
 
==Others==
*See the [[Epic Articles]] for old Epic resources.
 
[[Category:Mapping]]

Latest revision as of 20:46, 27 June 2022

If you're looking for the v227-introduced features, you might want to check Unreal v227 Manual/New mod authoring tools.

Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc. For general help, see the FAQ on the OldUnreal forums.

Unreal I Tutorials

Geometry

Creatures and other Actors

Importing/Exporting and Converting

Tips and Tricks

Unreal II Tutorials

Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which have no accompanying explaination or documentation. Here are all that can be found:

  • Hellkeeper's tutorials: tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal II). These have been recovered and restored from internetarchive.org with added French translation.
  • Always Black has some explanations on an abandoned project made with Unreal II.
  • GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
  • Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal II), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the currently available documentation on the particle system of Unreal II.
  • Dialog Editor: Information about the Dialog Editor included in Unreal II to create conversations
  • Dialog Parameters: List of all parameters which can be used in a dialog and how to use them.
  • Golem Studio: How to use the mysterious and challenging Golem Studio tool from Unreal II and how to enslave the world with it.
  • Golem Agent Language: Documentation on the GAL scripting language used in Golem Studio.

Others