Difference between revisions of "Mapping"
Jump to navigation
Jump to search
Hellkeeper (talk | contribs) m |
Hellkeeper (talk | contribs) m |
||
Line 33: | Line 33: | ||
*[http://wiki.beyondunreal.com/Legacy:On_ParticleGenerators_(U2) Particle Salamander] tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal 2), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the available documentation available on Unreal 2's particle system. | *[http://wiki.beyondunreal.com/Legacy:On_ParticleGenerators_(U2) Particle Salamander] tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal 2), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the available documentation available on Unreal 2's particle system. | ||
*[[Dialog Editor]]: Information about the Dialog Editor included in Unreal II. | *[[Dialog Editor]]: Information about the Dialog Editor included in Unreal II. | ||
*[[Golem Studio]]: To be done: how to use the mysterious and challenging Golem Studio tool fro Unreal 2 and how to enslave the world with it. | |||
[[Category:Mapping]] | [[Category:Mapping]] |
Revision as of 00:07, 11 April 2012
Here will be provided a set of tutorials about tricky points of map-creation with UnrealEd and how to use new features from 227 patch such as Emitters, Weather effects, Vegetation Generator etc...
Index of Tutorials
227 Specific Features
- Using Ogg-Vorbis Musics
- Jumper
- Particle Emitter
- Particle Force
- Weather effects
- Vegetation Generator
- Visibility Notify
- Projectors
- Static Meshes
- Dynamic Zones
Generic Tutorials
- Creating and importing Mesh
- Exporting/Importing meshes from Unreal and UT
- Mapping Tips & Tricks
- Vertex Editing Tutorial
- BSP surface flags
- Informations about geometry rebuild and BSP errors
Unreal II Tutorials
Unreal II has almost no documentation anywhere. It featured tools like GolemEd (Unreal2\System\GlmEd.exe) and a Dialog Editor (Unreal2\Dialog\DialogEditor.exe) which are explained and documented nowhere. Here are all that can be found:
- Hellkeeper's tutorials: recovered, restaured and translated tutorials for basic stuff: mesh scaling, dialog editing, terrain making. Tutorials originally created by Matthias Worch (Senior Level Designer at Legend at the time of Unreal 2).
- Always Black has some explanations on an abandoned project made with Unreal 2.
- GreatEmerald's video tutorials for Particle Salamanders, part 1 and part 2.
- Particle Salamander tutorials by Scott Dalton (Senior Level Designer at Legend at the time of Unreal 2), with a run down of particle templates by Aaron Leiby (Senior Programmer Legend at the same time). They constitute all the available documentation available on Unreal 2's particle system.
- Dialog Editor: Information about the Dialog Editor included in Unreal II.
- Golem Studio: To be done: how to use the mysterious and challenging Golem Studio tool fro Unreal 2 and how to enslave the world with it.