Difference between revisions of "OpenGLDrv.est"
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<pre> | |||
[Public] | [Public] | ||
Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) | ||
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MissingFunc="Falta la función OpenGL %s (%i)." | MissingFunc="Falta la función OpenGL %s (%i)." | ||
ResFailed="No se ha podido ajustar la resolución." | ResFailed="No se ha podido ajustar la resolución." | ||
</pre | </pre> | ||
[[Category:Spanish Localization]] | [[Category:Spanish Localization]] |
Revision as of 05:34, 4 July 2020
[Public] Object=(Name=OpenGLDrv.OpenGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=opengl32.dll) Preferences=(Caption="Soporte para OpenGL",Parent="Reproducción",Class=OpenGLDrv.OpenGLRenderDevice,Immediate=True) [OpenGLRenderDevice] ClassCaption="Soporte OpenGL" AskInstalled="¿Tienes instalada una tarjeta compatible OpenGL aceleradora de gráficos en 3D?" AskUse="¿Quieres que Unreal utilice tu tarjeta aceleradora OpenGL?" [Errors] NoFindGL="No se ha podido encontrar el controlador OpenGL %s." MissingFunc="Falta la función OpenGL %s (%i)." ResFailed="No se ha podido ajustar la resolución."