SDLGLDrv.int

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Revision as of 14:07, 28 November 2010 by Smirftsch (talk | contribs) (Created page with '<nowiki>[Public]</nowiki> Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1) Preferences=(Caption="Rendering",Parent="Adva…')
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[Public]

Object=(Name=SDLGLDrv.SDLGLRenderDevice,Class=Class,MetaClass=Engine.RenderDevice,Autodetect=libGL.so.1)

Preferences=(Caption="Rendering",Parent="Advanced Options")

Preferences=(Caption="SDL OpenGL",Parent="Rendering",Class=SDLGLDrv.SDLGLRenderDevice,Immediate=True)


[SDLGLRenderDevice]

ClassCaption="SDL OpenGL Support"

AskUse=Do you want Unreal to use your SDL OpenGL RenderDevice?


[Errors]

NoFindGL=Can't find OpenGL driver %s

MissingFunc=Missing OpenGL function %s (%i)

ResFailed=Failed to set resolution