Difference between revisions of "Scripting / Modding"
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*[[Teleportation Projectile]] (any version) | *[[Teleportation Projectile]] (any version) | ||
*[[Reloadable Automag]] (any version) | *[[Reloadable Automag]] (any version) | ||
*[[Importing vertex meshes into Unreal]] | *[[Importing vertex meshes into Unreal]] | ||
*[[Font Tutorial]] : how to import and create ne fonts for use in Unreal, originally intended to permit the creation of cyrillic or asian fonts. | *[[Font Tutorial]] : how to import and create ne fonts for use in Unreal, originally intended to permit the creation of cyrillic or asian fonts. | ||
*[[Multiple firing modes on a weapon]] | *[[Multiple firing modes on a weapon]] |
Revision as of 21:43, 6 April 2021
This section of the wiki contains scripting help, script examples and tutorials about Uscript and mod-making.
Unreal / Unreal Tournament
- 227 Compiler directives (mostly 227j+)
- Teleportation Projectile (any version)
- Reloadable Automag (any version)
- Importing vertex meshes into Unreal
- Font Tutorial : how to import and create ne fonts for use in Unreal, originally intended to permit the creation of cyrillic or asian fonts.
- Multiple firing modes on a weapon
- Transformation, a mod idea to bring back an aborted idea that was present in older Unreal betas (1995).
- Dynamic array
- Color Codes - how to make colorized text
- Weapon of destruction Unreal Script Tutorial
- Chimeric's tutorials
- Compiling native modes for Linux.
- UnrealScript_Syntax UnrealScript Syntax
- Academic Resources for the Unreal Development Environment
- Registry entries
- Localization
- UWindow Menus (227f recommended)
- Travelling functions (227g onwards only)
Unreal II
- Unreal II UCC - information about UCC of Unreal II.
- Dialog Editor - Information about the Dialog Editor included in Unreal II.