Difference between revisions of "Talk:Oldunreal Localization Project"

From Oldunreal-Wiki
Jump to navigation Jump to search
Line 3: Line 3:
depends, in 227g I've included a new UWindowFonts which should contain all necessary chars. Currently working for Windows only, since Linux version still on ANSI.--[[User:Smirftsch|admin]] 06:46, 12 October 2010 (UTC)
depends, in 227g I've included a new UWindowFonts which should contain all necessary chars. Currently working for Windows only, since Linux version still on ANSI.--[[User:Smirftsch|admin]] 06:46, 12 October 2010 (UTC)


My god, the French translation is so high-quality, I wonder what beautiful, subtle, refined and godly individual can do such a more-than-professional work and keep it up to date ! Hellkeeper@Hellkeeper.net 21:44, 2 December 2010 (UTC)
My god, the French translation is so high-quality, I wonder what beautiful, subtle, refined and godly individual can do such a more-than-professional work and keep it up to date ! Hellkeeper 21:45, 2 December 2010 (UTC)

Revision as of 23:45, 2 December 2010

what font includes characters such as ç Ç ã Ã à À ê Ê? In translator they are hidden, in player chat they show up as squares.

depends, in 227g I've included a new UWindowFonts which should contain all necessary chars. Currently working for Windows only, since Linux version still on ANSI.--admin 06:46, 12 October 2010 (UTC)

My god, the French translation is so high-quality, I wonder what beautiful, subtle, refined and godly individual can do such a more-than-professional work and keep it up to date ! Hellkeeper 21:45, 2 December 2010 (UTC)