Difference between revisions of "Talk:Oldunreal Localization Project"
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depends, in 227g I've included a new UWindowFonts which should contain all necessary chars. Currently working for Windows only, since Linux version still on ANSI.--[[User:Smirftsch|admin]] 06:46, 12 October 2010 (UTC) | depends, in 227g I've included a new UWindowFonts which should contain all necessary chars. Currently working for Windows only, since Linux version still on ANSI.--[[User:Smirftsch|admin]] 06:46, 12 October 2010 (UTC) | ||
My god, the French translation is so high-quality, I wonder what beautiful, subtle, refined and godly individual can do such a more-than-professional work and keep it up to date ! Hellkeeper | My god, the French translation is so high-quality, I wonder what beautiful, subtle, refined and godly individual can do such a more-than-professional work and keep it up to date ! Hellkeeper 21:45, 2 December 2010 (UTC) |
Revision as of 23:45, 2 December 2010
what font includes characters such as ç Ç ã Ã à À ê Ê? In translator they are hidden, in player chat they show up as squares.
depends, in 227g I've included a new UWindowFonts which should contain all necessary chars. Currently working for Windows only, since Linux version still on ANSI.--admin 06:46, 12 October 2010 (UTC)
My god, the French translation is so high-quality, I wonder what beautiful, subtle, refined and godly individual can do such a more-than-professional work and keep it up to date ! Hellkeeper 21:45, 2 December 2010 (UTC)