Difference between revisions of "UnrealI.int"

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Line 31: Line 31:
Object=(Name=UnrealI.SkaarjPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Skaarj")
Object=(Name=UnrealI.SkaarjPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Skaarj")
Object=(Name=UnrealI.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali")
Object=(Name=UnrealI.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali")
Preferences=(Caption="Dark Match",Parent="Game Types",Class=UnrealI.DarkMatch,Immediate=True)
Preferences=(Caption="Darkmatch",Parent="Game Types",Class=UnrealI.DarkMatch,Immediate=True)
Preferences=(Caption="King Of The Hill",Parent="Game Types",Class=UnrealI.KingOfTheHill,Immediate=True)
Preferences=(Caption="King Of The Hill",Parent="Game Types",Class=UnrealI.KingOfTheHill,Immediate=True)
Preferences=(Caption="DarkMatch Maps",Parent="Map Lists",Class=UnrealI.DkMapList,Immediate=True)
Preferences=(Caption="Darkmatch Maps",Parent="Map Lists",Class=UnrealI.DkMapList,Immediate=True)


[IntroNullHud]
[IntroNullHud]
Line 90: Line 90:


[DarkMatch]
[DarkMatch]
ClassCaption="Dark match"
ClassCaption="Darkmatch"
GameName="DarkMatch"
GameName="Darkmatch"


[SearchLight]
[SearchLight]
ExpireMessage="SearchLight batteries have died."
ExpireMessage="The Search Light batteries have died."
PickupMessage="You picked up the SearchLight"
PickupMessage="You picked up the Search Light"
ItemName="SearchLight"
ItemName="Search Light"


[RazorAmmo]
[RazorAmmo]
Line 139: Line 139:


[Sludge]
[Sludge]
PickupMessage="You picked up 25 Kilos of Tarydium Sludge"
PickupMessage="You picked up 25 Kilos of Tarydium Biosludge"
ItemName="Tarydium Sludge"
ItemName="Tarydium Biosludge"


[Invisibility]
[Invisibility]
Line 194: Line 194:
[QuadShot]
[QuadShot]
DeathMessage="%o was blasted to bits by %k's %w."
DeathMessage="%o was blasted to bits by %k's %w."
PickupMessage="You got the Quad-Barreled ShotGun"
PickupMessage="You got the Quad-Barreled Shotgun"
ItemName="Quad-Barreled ShotGun"
ItemName="Quad-Barreled Shotgun"


[PeaceMaker]
[PeaceMaker]

Revision as of 00:41, 19 July 2020

Localization Project page
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).
This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.

Expression error: Unexpected >= operator.

UnrealI.int
Language English
Game Unreal
Status /

Expression error: Unexpected <= operator.Expression error: Unexpected > operator.

Localization Project page
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).
This is a file for the English language, the game's default. This file should be used as a base for the rest of the languages.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.

Expression error: Unexpected >= operator.

UnrealI.int
Language English
Game Unreal Tournament
Status /

Expression error: Unexpected <= operator.Expression error: Unexpected > operator.

[Public]
Object=(Name=UnrealI.DarkMatch,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealI.KingOfTheHill,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealI.FlakCannon,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.GESBioRifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.RazorJack,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.Rifle,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.Minigun,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.QuadShot,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.PeaceMaker,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealI.FemaleTwo,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Female 2")
Object=(Name=UnrealI.MaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Male 1")
Object=(Name=UnrealI.MaleTwo,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Male 2")
Object=(Name=UnrealI.SkaarjPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Skaarj")
Object=(Name=UnrealI.FemaleTwoBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Female 2")
Object=(Name=UnrealI.MaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Male 1")
Object=(Name=UnrealI.MaleTwoBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Male 2")
Object=(Name=UnrealI.SkaarjPlayerBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Skaarj")
Object=(Name=UnrealI.NaliPlayer,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Nali")
Preferences=(Caption="Darkmatch",Parent="Game Types",Class=UnrealI.DarkMatch,Immediate=True)
Preferences=(Caption="King Of The Hill",Parent="Game Types",Class=UnrealI.KingOfTheHill,Immediate=True)
Preferences=(Caption="Darkmatch Maps",Parent="Map Lists",Class=UnrealI.DkMapList,Immediate=True)

[IntroNullHud]
ESCMessage="Press ESC to begin"

[EndgameHud]
Message1="The Skaarj escape pod has broken free from the planet's gravitational pull... barely.  Yet it's fuel has depleted and you drift aimlessly."
Message2="From where many have died, you have escaped.  You laugh to yourself; so much has happened, but little has changed."
Message3="Before the crash landing, you were trapped in a cramped cell.  Now, once again you are confined in a prison."
Message4="But, you feel confident that someone will come upon your small vessel... eventually."
Message5="Until then, you drift and hope."
Message6="Press fire to restart"

[KingOfTheHill]
ClassCaption="King Of The Hill"
KingMessage=" is the new king of the hill!"
GameName="King of the Hill"

[ParentBlob]
BlobKillMessage="was corroded by a Blob"

[FlakCannon]
DeathMessage="%o was ripped to shreds by %k's %w."
PickupMessage="You got the Flak Cannon"
ItemName="Flak Cannon"

[Rifle]
DeathMessage="%k put a bullet through %o's head."
PickupMessage="You got the Rifle"
ItemName="Sniper Rifle"

[Queen]
NameArticle=" the "

[SkaarjPlayer]
MenuName="Skaarj"

[NaliPlayer]
MenuName="Nali"

[WarLord]
NameArticle=" the "

[Minigun]
DeathMessage="%k's %w turned %o into a leaky piece of meat."
PickupMessage="You got the Minigun"
ItemName="Minigun"

[GESBioRifle]
DeathMessage="%o drank a glass of %k's dripping green load."
PickupMessage="You got the GES BioRifle"
ItemName="GES Bio Rifle"

[Squid]
MenuName="Squid"

[DarkMatch]
ClassCaption="Darkmatch"
GameName="Darkmatch"

[SearchLight]
ExpireMessage="The Search Light batteries have died."
PickupMessage="You picked up the Search Light"
ItemName="Search Light"

[RazorAmmo]
PickupMessage="You picked up Razor Blades"
ItemName="Razor Blades"

[FlakBox]
PickupMessage="You picked up 10 Flak Shells"
ItemName="Flak Shells"

[MaleOne]
MenuName="Male 1"

[RifleAmmo]
PickupMessage="You got 8 Rifle rounds."
ItemName="Rifle Rounds"

[Seeds]
PickupMessage="You got the Nali Fruit Seeds"
ItemName="Nali Fruit Seeds"

[JumpBoots]
ExpireMessage="The Jump Boots have drained"
PickupMessage="You picked up the Jump Boots"
ItemName="Jump Boots"

[ForceField]
M_NoRoom="No room to activate Force Field."
PickupMessage="You picked up the Force Field"
ItemName="Force Field"

[RazorJack]
DeathMessage="%k took a bloody chunk out of %o with the %w."
PickupMessage="You got the RazorJack"
ItemName="RazorJack"

[FemaleTwo]
MenuName="Female 2"

[MaleTwo]
MenuName="Male 2"

[Sludge]
PickupMessage="You picked up 25 Kilos of Tarydium Biosludge"
ItemName="Tarydium Biosludge"

[Invisibility]
ExpireMessage="Invisibility has worn off."
PickupMessage="You have Invisibility"
ItemName="Invisibility"

[AsbestosSuit]
PickupMessage="You picked up the Asbestos Suit"
ItemName="Asbestos Suit"

[Fell]
Name="fell"
AltName="fell"

[FlakShellAmmo]
PickupMessage="You got a Flak Shell."
ItemName="Flak Shell"

[Drowned]
Name="drowned"
AltName="drowned"

[Decapitated]
Name="beheaded"
AltName="decapitated"

[Dampener]
ExpireMessage="Acoustic dampener has run out."
PickupMessage="You got the Acoustic Dampener"
ItemName="Acoustic Dampener"

[Corroded]
Name="corroded"
AltName="slimed"

[ToxinSuit]
PickupMessage="You picked up the Toxin Suit"
ItemName="Toxin Suit"

[Burned]
Name="burned"
AltName="flame-broiled"

[PowerShield]
PickupMessage="You got the Power Shield"
ItemName="Power Shield"

[RifleRound]
PickupMessage="You got a Rifle Round"
ItemName="Rifle Round"

[QuadShot]
DeathMessage="%o was blasted to bits by %k's %w."
PickupMessage="You got the Quad-Barreled Shotgun"
ItemName="Quad-Barreled Shotgun"

[PeaceMaker]
PickupMessage="You got the Peacemaker"
ItemName="Peacemaker"

[WoodruffSeeds]
PickupMessage="You got the Woodruff Seeds"
ItemName="Woodruff Seeds"