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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Czech speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
Untranslated lines for Unreal |
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The following page contains untranslated lines for Unreal in the Czech language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**). |
Untranslated lines for Unreal Tournament |
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The following page contains untranslated lines for Unreal Tournament in the Czech language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**). |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
Editor | |
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Language | Czech |
Game 1 | Unreal |
Status | 0/136 |
Game 2 | Unreal Tournament |
Status | 0/140 |
Public headers (Unreal)
[Public] Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.AudioPackageCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DumpTextureInfoCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.MusicPackagesCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ReduceTexturesCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.SaveEmbeddedCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DumpMeshInfoCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.BatchMeshExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.RebuildImportsCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ProdigiosumInParvoCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.FullBatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.FontPageDiffCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.FontExporter,Class=Class,MetaClass=Core.Exporter) Preferences=(Caption="(**)Editor",Parent="(**)Advanced Options") Preferences=(Caption="(**)Advanced (Editor)",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced) Preferences=(Caption="(**)Colors",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors) Preferences=(Caption="(**)Grid",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid) Preferences=(Caption="(**)Rotation Grid",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid) Preferences=(Caption="(**)AudioPackage Commandlet",Parent="(**)Editor",Class=Editor.AudioPackageCommandlet,Immediate=True) Preferences=(Caption="(**)MusicPackages Commandlet",Parent="(**)Editor",Class=Editor.MusicPackagesCommandlet,Immediate=True)
Public headers (Unreal Tournament)
[Public] Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.MD5Commandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.PackageDumpCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.DumpFontInfoCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ExecCommandlet,Class=Class,MetaClass=Core.Commandlet) Object=(Name=Editor.ScriptRaysCommandlet,Class=Class,MetaClass=Core.Commandlet) Preferences=(Caption="(**)Editor",Parent="(**)Advanced Options") Preferences=(Caption="(**)Advanced (Editor)",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced) Preferences=(Caption="(**)Colors",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors) Preferences=(Caption="(**)Grid",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid) Preferences=(Caption="(**)Rotation Grid",Parent="(**)Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
[MasterCommandlet] HelpCmd=master HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Build master installer files" HelpUsage="(**)master [-option...] [parm=value]..." HelpParm[0]="(**)MasterPath" HelpDesc[0]="(**)Root directory to copy source files from." HelpParm[1]="(**)SrcPath" HelpDesc[1]="(**)Root directory to copy source (release) files to." HelpParm[2]="(**)RefPath" HelpDesc[2]="(**)Path for delta-compressed path reference." [MakeCommandlet] HelpCmd=make HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Rebuild UnrealScript packages." HelpUsage="(**)make [-option...] [parm=value]..." HelpParm[0]="(**)Silent" HelpDesc[0]="(**)No prompts; assume 'yes' to all questions." HelpParm[1]="(**)NoBind" HelpDesc[1]="(**)Don't force native functions to be bound to DLLs." HelpParm[2]="(**)All" HelpDesc[2]="(**)Clean rebuild (otherwise rebuild is incremental)." [ConformCommandlet] HelpCmd=conform HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Generate conforming binary files" HelpUsage="(**)conform existing_file.ext old_file.ext" HelpParm[0]="(**)existingfile.ext" HelpDesc[0]="(**)Existing binary file to load, conform, and save." HelpParm[1]="(**)oldfile.ext" HelpDesc[1]="(**)Old file to make source file binary compatible with." [BatchExportCommandlet] HelpCmd=batchexport HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Export objects in bulk." HelpUsage="(**)batchexport package.ext classname export_ext [path]" HelpParm[0]="(**)package.ext" HelpDesc[0]="(**)Package whose objects you wish to export." HelpParm[1]="(**)classname" HelpDesc[1]="(**)Class of object to export. It can be one of the following:" HelpParm[2]=" " HelpDesc[2]=" class, texture, sound, music, level, model, polys, textbuffer" HelpParm[3]="(**)export_ext" HelpDesc[3]="(**)File extension to export to. The accepted file extensions per class are as follows:" HelpParm[4]=" " HelpDesc[4]=" class: uc, h" HelpParm[5]=" " HelpDesc[5]=" texture: bmp, pcx" HelpParm[6]=" " HelpDesc[6]=" sound: wav" HelpParm[7]=" " HelpDesc[7]="(**) music: s3m, xm, it or any other tracker format" HelpParm[8]=" " HelpDesc[8]=" level: t3d" HelpParm[9]=" " HelpDesc[9]=" model: t3d" HelpParm[10]=" " HelpDesc[10]=" polys: t3d" HelpParm[11]=" " HelpDesc[11]=" textbuffer: txt" HelpParm[12]="(**)path" HelpDesc[12]="(**)Path to export files to, like C:\MyPath." [PackageFlagCommandlet] HelpCmd=packageflag HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Set package flags in package files." HelpUsage="(**)packageflag src.ext [<+|->flag [<+|->flag] ...]" HelpParm[0]="(**)src.ext" HelpDesc[0]="(**)Existing package file to load." HelpParm[1]="(**)flag" HelpDesc[1]="(**)+ to set a flag, or - to remove a flag, followed by one of:" HelpParm[2]=" AllowDownload" HelpDesc[2]="(**) Clients are allowed to download package from server" HelpParm[3]=" ClientOptional" HelpDesc[3]="(**) Clients can chose to skip this package download from server" HelpParm[4]=" ServerSideOnly" HelpDesc[4]="(**) Package has no network relevancy on a server" HelpParm[5]=" BrokenLinks" HelpDesc[5]="(**) Package was loaded with missing links" HelpParm[6]=" Unsecure" HelpDesc[6]="(**) Unused" [DataRipCommandlet] HelpCmd=datarip HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Create a package with Texture, Music and Sound data ripped out." HelpUsage="(**)datarip srcpackage.ext dstpackage.ext" HelpParm[0]="(**)srcpackage.ext" HelpDesc[0]="(**)Source Package." HelpParm[1]="(**)dstpackage.ext" HelpDesc[1]="(**)Destination Package." [UpdateUModCommandlet] HelpCmd=updateumod HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Add, delete, replace or extract files from an umod." HelpUsage="(**)updateumod UmodFile Command [Filename]" HelpParm[0]="(**)UmodFile" HelpDesc[0]="(**)The umod file to change or view." HelpParm[1]="(**)Command" HelpDesc[1]="(**)Can be one of the following:" HelpParm[2]=" EXTRACT" HelpDesc[2]="(**) File extraction" HelpParm[3]=" ADD" HelpDesc[3]="(**) File addition" HelpParm[4]=" DELETE" HelpDesc[4]="(**) File deletion" HelpParm[5]=" REPLACE" HelpDesc[5]="(**) File replacement" HelpParm[6]=" LIST" HelpDesc[6]="(**) File listing" HelpParm[7]="(**)Filename" HelpDesc[7]="(**)The file to EXTRACT, ADD, DELETE or REPLACE." [ChecksumPackageCommandlet] HelpCmd=checksumpackage HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Display checksum for package file." HelpUsage="(**)checksumpackage packagename" HelpParm[0]="(**)packagename" HelpDesc[0]="(**)The name of the package to checksum." [StripSourceCommandlet] HelpCmd=StripSource HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Strip the script buffers from a package." HelpUsage="(**)stripsource packagename" HelpParm[0]="(**)packagename" HelpDesc[0]="(**)The name of the package to strip sources." [DumpIntCommandlet] HelpCmd=DumpInt HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Dump the language text contents out of a file." HelpUsage="(**)dumpint packagename" HelpParm[0]="(**)packagename" HelpDesc[0]="(**)The name of the package to dump language text of." [ExportPackageCommandlet] HelpCmd=ExportPackage HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Simply export a package contents to .uc files in prior directory." HelpUsage="(**)exportpackage packagename" HelpParm[0]="(**)packagename" HelpDesc[0]="(**)The name of the package to export UC files of." [CompareIntCommandlet] HelpCmd=CompareInt HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Compare 2 language files and delete/remove language entries that you compare with." HelpUsage="(**)compareint packageint miscint" HelpParm[0]="(**)packageint" HelpDesc[0]="(**)Main language file." HelpParm[1]="(**)miscint" HelpDesc[1]="(**)Secondary language file (to edit)." [ListObjectsCommandlet] HelpCmd=listobjects HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Lists Objects in package." HelpUsage="(**)listobjects [-switch1 [-switch2 [...]]] <package> [<baseclass>]" HelpParm[0]="(**)-switch1, -switch2..." HelpDesc[0]="(**)Option switches, can be one or more of the following:" HelpParm[1]=" -cp" HelpDesc[1]="(**) Prints pathname instead of name for Class." HelpParm[2]=" -op" HelpDesc[2]="(**) Prints pathname instead of name for Object." HelpParm[3]=" -na" HelpDesc[3]="(**) Do not align output." HelpParm[4]=" -ni" HelpDesc[4]="(**) Do not indent object hierarchy." HelpParm[5]=" -nc" HelpDesc[5]="(**) Do not display class." HelpParm[6]=" -co" HelpDesc[6]="(**) Just display Object Classes instead of each Object." HelpParm[7]="(**)pkg" HelpDesc[7]="(**)Package file." HelpParm[8]="(**)baseclass" HelpDesc[8]="(**)Optional base class of listed objects."
Rest of the File (Unreal)
[AudioPackageCommandlet] HelpCmd=audiopackage HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Create an audio package out of a directory." HelpUsage="(**)audiopackage <input directory>" [DumpTextureInfoCommandlet] HelpCmd=dumptextureinfo HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Dumps information about textures." HelpUsage="(**)dumptextureinfo <pkg>" [MusicPackagesCommandlet] HelpCmd=musicpackages HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Creates music packages out of a directory." HelpUsage="(**)musicpackages <input directory>" [ReduceTexturesCommandlet] HelpCmd=reducetextures HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Purges unneeded uncompressed mipmaps." HelpUsage="(**)reducetextures <inpkg> <outpkg>" [SaveEmbeddedCommandlet] HelpCmd=saveembedded HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Saves an embedded package to a separate file." HelpUsage="(**)saveembedded <pkg> <embpkg> <outfile>" HelpParm[0]=" " HelpDesc[0]=" " HelpParm[1]=" " HelpDesc[1]=" " [DumpMeshInfoCommandlet] HelpCmd=dumpmeshinfo HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Dumps information about meshes." HelpUsage="(**)dumptextureinfo <pkg>" [BatchMeshExportCommandlet] HelpCmd=batchmeshexport HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Batch exports meshes." HelpUsage="(**)batchmeshexport <pkg> <format> <outpath>" [RebuildImportsCommandlet] HelpCmd=rebuildimports HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Rebuilds import script for a package." HelpUsage="(**)rebuildimports <pkg> [-upkg]" HelpParm[0]="(**)-upkg" HelpDesc[0]="(**)Switches output to upkg format. Default is uc." [ProdigiosumInParvoCommandlet] HelpCmd=prodigiosuminparvo HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Batch exports all mip map levels." HelpUsage="(**)prodigiosuminparvo <pkg> <format> <outpath>" [FullBatchExportCommandlet] HelpCmd=fullbatchexport HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Extract package with directory structure." HelpUsage="(**)fullbatchexport <pkg> <outpath>" HelpDesc[0]="(**)Optional, to define export format" HelpParm[0]=" -DefaultFontExtension" HelpParm[1]=" -DefaultMusicExtension" HelpParm[2]=" -DefaultSoundExtension" HelpParm[3]=" -DefaultTextureExtension" [FontPageDiffCommandlet] HelpCmd=fontpagediff HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Compares font pages." HelpUsage="(**)fontpagediff <left font> <right font>" [FontExporter] HelpCmd=FontExporter HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Exports font pages." HelpUsage="(**)FontExporter <pkg> <outpath>"
Rest of the File (Unreal Tournament)
[MergeDXTCommandlet] HelpCmd=mergedxt HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Merge DXT textures with standard textures." HelpUsage="(**)mergedxt srcpath oldpath destpath" HelpParm[0]="(**)srcpath" HelpDesc[0]="(**)Path containing source files." HelpParm[1]="(**)oldpath" HelpDesc[1]="(**)Path containing old files." HelpParm[2]="(**)destpath" HelpDesc[2]="(**)Path for destination files." [MD5Commandlet] HelpCmd=md5 HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Manage the Packages.md5 checksums list." HelpUsage="(**)md5 [-option Filename|Wildcard]" HelpParm[0]="(**)-a Wildcard" HelpDesc[0]="(**)Add all files matching the wildcard to the Packages.md5 list." HelpParm[1]="(**)-l [Filename]" HelpDesc[1]="(**)Prints the current contents of the specified Packages.md5 file. If no Filename is given, Packages.md5 will be used." HelpParm[2]="(**)-m Filename" HelpDesc[2]="(**)Merges the contents of two Packages.md5 files. Filename should point to a valid Packages.md5 file." HelpParm[3]="(**)-p Wildcard" HelpDesc[3]="(**)Removes the checksum for the all files matching the wildcard from the Packages.md5 list." [PackageDumpCommandlet] HelpCmd=packagedump HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Dump the structure of an Unreal Package to stdout." HelpUsage="(**)packagedump [Filename]" [DumpFontInfoCommandlet] HelpCmd=dumpfontinfo HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Dumps information about fonts." HelpUsage="(**)dumpfontinfo <pkg>" [ExecCommandlet] HelpCmd=exec HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Executes a command file in a minimal editor environment." HelpUsage="(**)exec filename" [ScriptRaysCommandlet] HelpCmd=scriptrays HelpWebLink="http://www.oldunreal.com" HelpOneLiner="(**)Rebuilds script source for a package or class" HelpUsage="(**)scriptrays <pkg>[.<cls>] <out_d> [-disassemble|-mugshot]" HelpParm[0]="(**)pkg[.cls]" HelpDesc[0]="(**)Package or class to rebuild." HelpParm[1]="(**)out_d" HelpDesc[1]="(**)Output directory." HelpParm[2]="(**)-disassemble" HelpDesc[2]="(**)Output disassembly instead of code." HelpParm[3]="(**)-mugshot" HelpDesc[3]="(**)Output declarations instead of code."
Categories:
- Incomplete Localization Files
- Incomplete Czech Localization Files
- Unreal Incomplete Localization Files
- Unreal Incomplete Czech Localization Files
- Unreal Tournament Incomplete Localization Files
- Unreal Tournament Incomplete Czech Localization Files
- Unreal Localization
- Unreal Czech Localization
- Unreal Tournament Localization
- Unreal Tournament Czech Localization