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NEWBIESPLAYGROUND Unreal Contest 2020 [08-04-2020]

Hey friends, it's been way to long there have been any news, but now there is something I'm happy to announce.
Let's play some while there is time!

DATE: 10th of April to 19th of April 2020 : SinglePlayer Contest
DATE: 10th of April to 19th of April 2020 : Coop Contest

Hi to all fragtastic Unreal players!

NEWBIESPLAYGROUND has organised a special SinglePlayer and Coop Contest for the 2020 Easter period and we would like to take this opportunity to invite all players to participate in either or both of these events.

In these challenging, thought-provoking and enlightening times, we think this is a great time for all Unreal players to gather together and unite and enjoy some friendly competition in a peaceful, relaxing environment.

The selection of maps will be as follows :

SinglePlayer Contest

Dig (Rrajigar Mine) - Author: Cliff Bleszinski
MPNeveC (MP Neve’s Crossing) - Author: Nivlek
MPSpireland (MP Spire Valley) - Author: Nivlek / Pancho

Coop Contest

Skaarj Tower - Author: Andrew "Drew" Ross

So polish your ASMD, scrape the rust from your FlakCannon, pick up that heavy EightBall and head over to the servers, where you will be most welcome!

Servers are available right now for some online practice, prior to the start of the contest on April 10th.

For much more detailed information and the current scoreboard, please see: UNREAL CONTEST 2020

Merry Christmas [25-12-2018]

Community, friends, mates, let me thank you for another year of being together here. It's been a very long time we are playing and supporting this game together. Who would have thought that back then ;)
Don't forget that these days are dedicated to your families and have some peaceful days.
227j will come soon, promised, so do and play some within the holidays, there are plenty empty servers out there! Invite everyone you know to do so, I'll be there some time for sure as well.


Tournament (TEAM COOP --> 4 players) for celebrating the 20th anniversary Unreal Gold [20-05-2018]

Yeah, 20 years!
Unreal is maybe not that popular anymore compared to 1998, but we are still part of this great game, part of living game history!
I hope you people will show up to this tournament the Sigma Confederation is organizing for you!!!
(wow...20 years...)

I'm Happy to announce a tournament (TEAM COOP --> 4 players) for celebrating the 20th anniversary Unreal Gold together with the everybody community of oldunreal.
Sign up and Join the tournament days here
[20th of May to 10 of Juny] --> (INSCRIPCION-T_COOP-20TH-ANNIVERSARY)

Headquarters --> (Server |-{*E*}-| Confederacion Sigma)

Team Coop Tournament Web page and the rules here
[22th of May to 11 of Juny] --> (T_COOP-CUP-UNREAL-GOLD-20TH-ANNIVERSARY-2018)

Maps -->

Tournament Team Coop!

Start Day: 22th of May, 2018
End Day: 11th of June, 2018

You can practice always on the server, and when the teams are ready. Announce to the admins (Lucaso, TommY or Theris) to play the team coop official.

Lucaso - Commander of the Sigma Confederation

For all folks not speaking Espanol, here are the links again translated with google:

(seriously...20 years already?)


The new year is young, but we already have another great event!
I am happy to announce for the famous Redrum servers:

Redrum Experiments will be holding the Chaos International : 20th Anniversary of Unreal event on Sunday, January 7th, 2018 from 3pm to 9pm Eastern US Time. Experience the creativity of the communitys maps ranging from desert ops to old school. Join the chaos & destruction and be apart of the best game of the Unreal series! Veteran & newbies welcome!!! Bring your own booze PLEASE! Mods that will be hosted is as follows:

Infiltration DM
Serpentine DM
Counterstrike DM
Assault DM

6th Anniversary Confederate Server Local Event -> Sigma Confederation [16-12-2017]

Yes, Unreal is not dead already!!!

Hello Unreal players, we invite you all to this Saturday 16 and this Sunday December 17 to celebrate 6 years of the Anniversary of the Confederate Server |-{* E *}-| Confederacion Sigma Multi-Server. The events will be friendly. Everyone is invited, the idea is to fill as much as possible the server so that we have a great holiday on our server. This time, we want to celebrate it with the entire Oldunreal Community. We want to be there with our allies the Dogs, the people in the TSB Clan, among others. To have a great day and to unite more and more this great and old community of Unreal.

These will be the Game Modes we are going to play to celebrate:

-> Cooperative

-> Team DeatMatch

-> Deatmatch

-> Capture the Flag

-> Soccerbook

Lucaso Kekulé - Commander of the Sigma Confederation

NEWBIESPLAYGROUND Unreal Contest 2017 [16-07-2017]

Almost becoming a tradition already, I want to thank the DOG clan for their efforts keeping the fun in our game!
I am happy to announce:

Hello and best wishes to all Unreal players!

NEWBIESPLAYGROUND has again organised its special SinglePlayer and Coop Contest for 2017. We would like to take this opportunity to invite all players to participate in this contest. Like last year, the SinglePlayer and Coop event will be seperate events and players are encouraged to participate in both events! Compared to last year, there are some minor amendments to the rules section.

29th of July to 13th August : SinglePlayer Event
29th of July to 13th August : Coop Event

Starting on the 29th of July, anyone who wishes to join the Contest may visit any of the NEWBIESPLAYGROUND.COM SinglePlayer CONTEST 2017 servers: ( [1] / [2] ) and the NEWBIESPLAYGROUND.COM Coop CONTEST 2017 servers: ( [1] / [2] ). The servers are already online and TrialMatches can already be run (including a TRAINING server to explore all maps and featuring all SinglePlayer and Coop contest maps).

For more information visit: Coop Contest 2017

"Frags for OldSparky" - 2nd memorial day: 25th of june 2016 [16-06-2016]

The DOG Clan announces this upcoming event:

On 25th of june, it'll be already 2 years since OldSparky passed away. we still keep him in mind and pay our tribute to him and his passion to the game Unreal. to honor him, we'd like to invite everyone to join open playing (this is not a contest, just some "meet & greet + fun") of OldSparky's favorite gamemode. this year we offer 3 servers (DM/Team-DM/KOTH) to welcome you at Newbiesplayground on 25th of june (there's no starting time, would be nice to see activity during the whole day):

- SICKPUPPYS DOGHOUSE K.O.T.H. (Gamemode: Pure King Of The Hill)
- OLDSPARKY's MEMORIAL DM INF (Gamemode: DeathMatch / Infiltration Weapons)
- ENHANCED TEAM-DeathMatch (Gamemode: Team-DM)

would be nice, if you'd stop by and join for a few matches!

Questions can be asked here: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1465579796

I hope to meet you there!

Unrealty is back! [14-06-2017]

Do you remember Unrealty? Really great and impressive things like the "Virtual International Space Station" and "Virtual Reality Notre Dame" ?
All done with our good old Unreal Engine 1, now in your internet browser!
Ryan C. Gordon ported Unreal Engine 1 to JavaScript via Emscripten, with a little help from me using my new OpenGL3/4 renderer XOpenGLDrv, which will be also part of the 227j patch version (still in work).

From 1998 through 2002, Unrealty used video game technology to let users explore real-world locations in full 3D on their desktop computers.

Now, you can revisit nearly twenty-year-old technology and low-poly 3D architectural models in your modern web browser.

Check it out here: http://www.unrealty.net

A related topic you can find here: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1437150072/

I hope you enjoy this fantastic little journey into our past :)


Merry Christmas [25-12-2016]

Again it's time for some peaceful days, it's the time of giving with your heart, not the time for commercials.
Don't waste the resources today that your children will miss tomorrow.
Take some time for your family and all you love.


NEWBIESPLAYGROUND Unreal Contest 2016 [15-08-2016]

Greetings to all Unreal players,

this year NEWBIESPLAYGROUND organize a special Single-Player/Coop contest again. By this announcement, we would like to invite you to take a part in this event. Compared to last year, there are important changes to the rules section.

This year, the Single-Player and Coop Contest will be separated events. You can participate either event or both events.

18th to 28th of August 2016 – SinglePlayer-Contest
26th to 28th of August 2016 – Coop-Contest

Starting on 18th of August everyone who wants to join the contest may visit any of the NEWBIESPLAYGROUND.COM SINGLE-PLAYER CONTEST 2016 servers: ( [1] / [2] / [3] ) and the NEWBIESPLAYGROUND.COM COOP CONTEST 2016 servers: ( [1] / [2] ). The servers are online already and Trial-Matches can be run (including a TRAINING Server to explore all maps – featuring all single-player and coop contest maps)

For more information visit: Coop Contest 2016

A special thanks to Krull for the new banner and logo.

"Frags for OldSparky" - 2nd memorial day: 25th of june 2016 [16-06-2016]

The DOG Clan announces this upcoming event:

On 25th of june, it'll be already 2 years since OldSparky passed away. we still keep him in mind and pay our tribute to him and his passion to the game Unreal. to honor him, we'd like to invite everyone to join open playing (this is not a contest, just some "meet & greet + fun") of OldSparky's favorite gamemode. this year we offer 3 servers (DM/Team-DM/KOTH) to welcome you at Newbiesplayground on 25th of june (there's no starting time, would be nice to see activity during the whole day):

- SICKPUPPYS DOGHOUSE K.O.T.H. (Gamemode: Pure King Of The Hill)
- OLDSPARKY's MEMORIAL DM INF (Gamemode: DeathMatch / Infiltration Weapons)
- ENHANCED TEAM-DeathMatch (Gamemode: Team-DM)

would be nice, if you'd stop by and join for a few matches!

Questions can be asked here: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1465579796

I hope to meet you there!

Olympic Games of Unreal [07-03-2016]

I got news about a new kind of tournament for Unreal. It sounds like a lot of fun, so I hope participation will be great. Forgive me that I am late announcing it, things don't go that well right now here. The sign up time for the first discipline is already over, but I was told that it is still possible to join for the other events. There is a also a forum topic about it in which you can ask questions: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1455928809

Hello dear Unreal Players, the Confederación Sigma Clan wants to do something like the 2016 Olympic Games of Unreal, where it covers a range of some games... like:
- King of the hill
- SoccerBook 2v2
- Race in Mario's World
- Bed Parkour
- Baskeightball
- Raptogeddon 2vs2
- Cow's Release
- Rockettable's Race
- Ahorcadross
- Syncownized Dance
- Garbook's Jump

(The explanation of each game will be in an adjunct on the page: http://csigmaserver.es.tl/Inscripciones-para-las-Olimpiadas.htm
Everyone is invited !!!.
If you want to participate, please sign up here. The event will be in our server's Clan.
The tournament begins on March 5, 2016 and it will end on April 2, 2016
Lucaso Kekulé - Sigma Confederation (Clan E)

Merry Christmas [25-12-2015]

Christmas is a perfect time
To stop and reminisce
About the many hours we've spent
Discussing that and this-
The laughs, the smiles
That we have known
The wonderful things we've done
That make the friendship that we share
A very special one!

Have a very special Christmas, my friends.

Massive DeathMatch event on "Redrum Experiments" on Saturday, August 8th at 3pm to 1145 pm Eastern usa time! [02-08-2015]

The popular server REDRUM announced a DM event in order to proove that Unreal and Unreal DeathMatch is still alive and kicking.
Gametypes played are all the well known and loved gametypes:

Infiltration DM,
Counterstrike DM,
across random maps.
Fun is promised!

"A gathering of the masses for a slaughter fest of epic proportions"

So it is said and of course this will only work if everyone gets up their lazy A** and shows up there !


Oldunreal Forums upgrade [12-07-2015]

In the last week the forums have been updated to YaBB 2.6.11.

With great assistance from their support almost all problems have been solved already. This new forum not only offers a more modern layout and quite a lot new additions, but most important, better support for mobile devices.
I am still working on some issues regarding that, but users of a mobile device can make use of a new mobile template, which can be chosen in the right upper corner of the forums.
RSS support also has been improved, so you can keep track about what happens there as well.
In matters of functionality an event calendar has been added in which anyone can check for upcoming game events, like the coop contest 2015 below.

I hope you enjoy the new boards and if there are any problems, let me know here: www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1435738677.



Yet again the DOG clan is inviting to a contest. People who played it already 2 years ago know this means a lot of fun and a nice challenge.
I expect to meet a lot of friends again there, don't disappoint me!

Newbiesplayground Coop Contest 2015

DATE: 17th of July 2015 - Start SinglePlayer-Stage
DATE: 25th of July 2015 - TeamPlayer-Event

Hello everyone,

Newbies Playground Coop Contest 2015 is finally here! We invite all Unreal-players to take part in this event. As we had contests back in 2011 and 2013 it is about time to initiate the next event!

This year we will run the following maps:

- The Ceremonial Chambers
- The Sunspire
- MP-Velora Temple


- Skaarj Tower
For more information visit: Coop Contest 2015


Newbiesplayground DM/KOTH Event [21-06-2015]

I got news from Newbiesplayground and I hope there will be many players to honor the memory of our old friend and community member:

On 25th of june, it'll be one year since OldSparky passed away.
Therefor we'd like to invite everyone to join open playing on the 2 Newbiesplayground DM/KOTH servers on 25th (whole day):

(Gamemode: Pure King Of The Hill)
(Gamemode: DeathMatch / Infiltration Weapons)

Would be nice, if you'd stop by and join for a few matches!


Merry Christmas! [25-12-2014]

Another year is almost past, now it's time again to think about all what happened. Time to give, time to forgive. Don't forget you only have one life. Think about the happy days in this year, enjoy the following days with your friends and family.

Good luck for everyone, I wish you a merry Christmas!

New forum section "Other UEngine Games" added [11-11-2014]

A new forum section has been added on the forum for other UEngine based games.
The name of the section on the forum is "Other UEngine Games".

The following games have been added to this section sofar:

   Clive Barker's Undying
   Deep Space NineL The Fallen

If you have any suggestions for this new section, please do not hesitate to contact us.

OldSparky's Party: Sep. 5th - DeathMatch / KingOfTheHill [31-08-2014]

-(DOG)- clan invitation.

On friday, september 5th, OldSparky-(DOG)- would have been 71 years old.
To celebrate his birthday and to honor him, it would be a nice idea to join on his server for some matches.

We'd like to invite anybody for some open playing on friday on the 2 DM/KoTH servers:

   NEWBIESPLAYGROUND.COM Sickpuppy's Doghouse (KingOfTheHill)
   NEWBIESPLAYGROUND.COM OldSparky's Memorial DM (DeathMatch)

It would be nice to see some players there to light a candle for the old man!

Goodbye OldSparky! [26-06-2014]

I got this very sad news from Newbies Playground in the morning, about a great loss in our small community:

We are deeply saddened to announce, that our clan-leader Glen "OldSparky-(DOG)-" Cook passed away on June 25th 2014!
Our thoughts and prayers are with his family. Sparky will be missed so much and he will never be forgotten!

It was his mission to keep NEWBIES and Unreal alive! let's try our best to keep on this track and honour everything he did for us and this game!

R.I.P. Sparky!


Please keep his wife Betty and his son Joe (Sickpuppy) in your thoughs and prayers! Thank you!!

We have a forum topic about it here: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1403746260

Firetrucks 1.2 released [21-06-2014]

Got some news from ebd this morning that a new version of his exciting Firetrucks mod has been released.
Read his announcement:

Ha! I bet you thought ebd would fail to deliver after such a long history doing so. I'd say it sucks to be you, but I'd be lying because now you've got firetrucks version 1.2 in your life.

Oh yeah. You heard that right. It is here.

firetrucks is the biggest, baddest package for single player mappers. It has it all. Can your package do that?

It has dialog. It has a full replacement for the translator. It has a reskin of the full replacement for the translator ("New Translator" aka Journal didn't sit well with consumers so it was decided to bring back the old flavor as aka TranslatorJournal "Translator Classic"). It has cutscenes. It has the all powerful UseEventAssociator (You know how in a lot of other FPS games you can look at stuff and press a "Use" key? This is a trigger that triggers when "used"). It has a dozen other triggers for toggling visibility, collision, interacting with inventory in special ways, and way, way too much to list here. It has a deterministic finite automata suite so mappers can enjoy complex counters and puzzles without touching code at all. Don't know what a "deterministic finite automata" is? Don't worry; it is easier than it sounds. It also includes a set of mouse triggers just in case you wanted to remake point and click adventure games of old in Unreal. So many features I've probably forgotten about a few!

The observant among you might have known already that firetrucks version 1.0 was released around a year ago. So what's this one have that the old one doesn't? Mostly bug fixes with a few new features.

And if that's not all trashbag version 1.1 is out now as well. Two packages in one night? Yep. trashbag is an optional add-on to firetrucks that adds a lot of artwork and pickups. This new version has some minor bugfixes and an 11% increase in art. A whole 11% more, free.

Many of you are watering at the mouth right about now, hungry for the delicious combined offerings of firetrucks and trashbag. Lucky for you there is a combo pack where you can grab both these awesome packages along with a sweet example map and offline documentation all in one convenient download.

Now what are you waiting for?
firetrucks has everything you could ever want, as long as you want a bunch of tools for single player mapping. Some say certain features might even work with coop, but certainly there wouldn't be support for such things.

Grab it here; you won't regret it: http://ebd.unrealsp.org/firetrucks/firetrucks_trashbag_combo_pack.zip

I also mirrored it in the Oldunreal download section and the related forum topic can be found here.

MasterServer news update [17-06-2014]

A while ago, GameSpy announced to stop the GameSpy Master Server services on the 31st of May this year. So far the service is still operational, but no one knows for how long this will last. This means that one of the biggest and well known Master Servers will no longer be available to provide the list of unreal-servers in the Unreal server browser.
So, how does this affect us?

For players:
If your unreal.ini file isn't properly configured with the needed Master Servers, you will not be able to find an Unreal-Server, since the list will stay empty whenever you try to find one in the Unreal server browser.

For Unreal-server admins:
If GameSpy is the only server configured (or other Master Servers which no longer exists) on your Unreal-server, this could mean that no one is able to find your server anymore after the 31st of may. (unless your server was previously added to their favorites list).

What can we do about this?
Players should check and update their Unreal.ini file, so that it contains the current community Master Servers. This will allow them to play Unreal and find the Unreal-servers (unless the admins don't update their servers!) like they are used to do for many years.

For Unreal players, the following lines are advised to exist in your Unreal.ini:


Please note that the numbers [0] to [5] in this example can be edited and extended if you add more or other master servers. Just make sure you start with [0] and count up from there.

Unreal-Server admins are adviced to check their Unreal.ini as well.
A lot of Unreal-servers run a recent (patched) version of Unreal-server, which is 227, wherein the Unreal.ini are already configured a few known community master servers. But... Since some things have changed over time, it's not a bad idea to check your Unreal.ini and update it with the list of current community Master Servers.

Unreal-servers still running version 225 or 226 are urged to checkout Unreal.ini, as it might be possible that it doesn't contain any of the current community Master Servers. Your server could be lost after the 31st of May.

For Unreal servers, the following lines are advised to exist in your Unreal.ini:

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.errorist.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900

If players and Unreal-admins both update their Unreal.ini with the current list of community Master Servers, we surely stay able to play at all unreal-servers after the 31st of may, when GameSpy announced to stop the Master Server services.

More information regarding configuring Master Servers can be found in the wiki:

MasterServer news [22-04-2014]

Since GameSpy will be shutting down their masterservers as of May 31st, we must now rely on community masterservers. Masterservers are needed to provide the list of servers in the Unreal server browser.
If masterservers are missing from your game client, you may not receive a complete list of all available online game servers.
There has been some discussion about Epic Games possibly providing a new Unreal masterserver, but no confirmation as of yet.
Either way, so long as you update the masterserver list in Unreal.ini with the current community-provided masterservers, there is little to worry about.
Below is a list of our current masterservers (please note that masterserver address "hyper.dnsalias.net" has changed). Players/server admins are encouraged to update their masterserver list in Unreal.ini:

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900


The list can be found in our wiki as well: http://www.oldunreal.com/wiki/index.php?title=Masterserver_Guide

Happy new Year [01-01-2014]

A new year is like a blank book. The pen is in your hands. It is your chance to write a beautiful story for yourself.
But don't forget the past, learn from it.
Happy New Year.

Merry Christmas to all of you [25-12-2013]

Again its Christmas time and as every year I would like to wish you all a merry Christmas!
Take care and enjoy these few hopefully happy days.

Amazing single player maps released![22-11-2013]

Got the following news the other day, and most files are already mirrored here as well, enjoy!

Our friends over at UnrealSP.Org continue to impress! Doublez-Down has released an updated version of Gothic Resurrection ( http://unrealsp.org/forums/viewtopic.php?f=4&t=3187 ), a completely new Falcon Outpost ( http://unrealsp.org/forums/viewtopic.php?f=4&t=3075 ) and the co-developed with Teridax five-level adventure The Fifth Vortex: Ehactora's Story ( http://unrealsp.org/forums/viewtopic.php?f=4&t=2231 ). MakeMeUnreal debuted with the release of Project Flora ( http://unrealsp.org/forums/viewtopic.php?f=4&t=2856 ) But the largest surprise yet came with the open beta of the huge Unreal Tournament single player expansion Zenith ( http://unrealsp.org/forums/viewtopic.php?f=4&t=3143 ) by the FXGaming Team and the demo of Another Reality ( http://unrealsp.org/forums/viewtopic.php?f=4&t=2107 ) by a group of Russian Unreal fans.

That's not everything however, because ebd, coder extraordinaire, has released an entire toolkit extension for Unreal called Firetrucks ( http://ebd.unrealsp.org/firetrucks/ ) further expanded with Trashbag ( http://ebd.unrealsp.org/trashbag/ ). These totally awesome extensions for Unreal 227i allow implementing environment interaction, elaborate puzzles and dialogue sequences, and more! As if there weren't enough improvements to make map authors interested in utilizing the 227 patch to create stuff.

Additionally, several obscure maps were saved from oblivion thanks to Delacroix with the help of TA20 and LeiLei: Crazy For Fight parts 1 ( http://unrealsp.org/forums/viewtopic.php?f=41&t=3199 ) and 3 ( http://unrealsp.org/forums/viewtopic.php?f=41&t=3205 ) as well as Byzantium and SpaceCorn ( http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1384769644 ). It's good to see rare content saved from oblivion.

New Masterservers Online[01-11-2013]

There are fantastic news regarding the future support for Unreal. Due to the efforts of HDD21 and the DOG Clan we have now 2 additional masterservers!
To make use of them I encourage any serveradmin and any player to add these following lines into your Unreal.ini (of course you need to replace the "x" with the corresponding entry number).
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master2.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.newbiesplayground.net MasterServerPort=27900


Halloween Special for Unreal Players[24-10-2013]

You are left in the dark with a terrible flashlight, the sky has turned bright orange, yet your surroundings are pitch black.
You can barely see in front of you as you trudge through the unknown. Weird noises play around you. What lurks in the darkness?
Something is moving...something that shouldn't be alive..... for more unexplained phenomena visit
Shiv´s Halloweenserver for Halloweenness

And a special for all DM players, KotH as usual, but 12 maps in halloween-style... for more DM fun visit
Newbiesplayground.com Sickpuppys Halloween Special Server

Thanks Shivaxi and the DOG Clan for these special servers. We wish all the players a lot of fun.

Unreal Nightmare[25-09-2013]

I became recently aware about that Unreal Nightmare got an update this year. Unfortunately I missed it so far, so forgive me that the news about is rather late, but if anyone ever has something to report about, please mail me, I simply can't keep track about everything myself.
Either way, here is what is about:
The goal of this project is to recreate the adventure of Unreal with added difficulty. The name of the mod comes from the Diablo 2 philosophy, where you could play the game until the end, and play through it again in another difficulty level.
This, however, doesn't just make things harder, it completely changes the encounters in each levels. It includes at least 100 new monster variations (many scripting changes), 13 new weapons, new inventory items, new pickups, new challenges, new secrets, upgrades and new boss encounters.

More recent additions includes a leveling system (optional), and a HUD system to read your target's health/name/weapon (like present in JCoop Multiplayer).

check it out here: Unreal Nightmare

New site online [22-09-2013]

As you can see, we have updated the page. Not only the layout has been changed and improved, also a lot of content rework has been done and many downloads have been added.
Many things have been moved into the wiki to make it possible for everyone to help fixing and adding content.
Special thanks go to my wife Sweetfrog for the new page layout, graphics works and for adding tons of new things into the wiki, like new walkthroughs, tutorials and much more.
Also many thanks to Henry (http://www.00laboratories.com) for his download script, managing the thousands of downloads we have, as well as Hellkeeper for the hours and hours wiki works.

Last but not least thanks to all the mappers whose maps we made the screenshots from.
Unfortunately not all are still alive yet. I hope that honors their work a bit and makes us remember them.

Enjoy the update!

Next thing on our list is a DeathMatch contest we are planning to do, please check http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1376682440 for more details.


This year our friends, the DOG clan, are making a big coop contest again.
In the end there will be 2 winners, the "best" team and the "best" single player.
All players and clans are welcomed.
For more Information visit


or the thread in our forum


For any ideas or other thoughts, please post on newbies-forum, newbies-facebook or just by email:


I wish all the players a lot of fun.


Forum bug [26-13-2013]

Some Forum bug caused an invalid password to be sent after registration. This bug is fixed now.
For anyone having trouble with that yet, please use "Forget Password" function.

Merry Christmas to all of you [25-12-2012]

Our game is getting older, as we are. But still we are having lots of fun with our game :)
New players are rare, so what about acquiring some fresh blood again?
Take care and celebrate with your family.


227i Release [11-11-2012]

It's been a long time since 227h was released and it is more than about time to release 227i now. As always it took way longer than expected, but our team of scripters and coders became very small. Also the number of testers and reports is not as big as it used to be. So forgive me if we missed something.
We fixed a lot of things again and improved performance as well as security. There are a lot of fixes and new small additions for UED2.1, mapping should make
even more fun now. Check the

Release Notes

for details.

Don't forget to read the


if you have problems.
So enjoy the patch and report any issues you encounter.
Download the patch



Happy new year! [01-01-2012]

I wish you all a happy and healthy year 2012 and want to show you that the Unreal community is far from being dead:
The website stats are showing 658943 !!!! visits now for the year 2011 (real visits not hits)!


UnrealSecrets [31-12-2011]

Final version of the Unreal Secret Area Guide Released by Rob_KC A.K.A SnakeBite!
This guide contains Secret Areas, EasterEggs, Secrets shown by Nalis, tips, and cheat codes from both Unreal1 and Unreal Return to Napali singleplayer and deathmatch maps!
Check it out here:


Merry Christmas to all of you [25-12-2011]

Again its Christmas time and as every year I would like to wish you all a merry Christmas!
Take care and enjoy these few hopefully happy days.


Unreal 227h patch release [02-06-2011]

It took longer than intended, but work kept me busy and some bugs have been more tricky than expected.
The reported bugs have been fixed and I wish you all a lot of fun!

Details can be found in the

Release Notes

You can download it directly from here:


Please read the FAQ if you encounter any problems and ask in the


UnrealSP.Org 10th Anniversary Speedmapping Contest commencing soon [14-04-2011]

Our sister site


is hosting a mapping contest on April 21, in time for their 10th Anniversary. The objective is to create a SP map or map-pack within 6 weeks using purely stock Unreal content.
Both Unreal and UT99 mappers are welcome, and the special focus lies on creating a classic experience that will be compatible with all platforms.
Visit the

UnrealSP.Org forums

to read up on the contest rules.

Unreal 227g patch release bug devil [06-04-2011]

Seems the bug devil came into 227g despite all efforts to squash the bugs. There are a few, not even hard to fix, but annoying bugs in 227g which force me to update to 227h soon.
So please continue testing and expect the "hotfix" version within the next days!

Unreal 227g patch release [05-04-2011]

The patch is up and can be downloaded in the

download section.

If you are interested in the new features, such as AlphaBlending, StaticMeshes, ShadowProjectors etc. have a look into the

227g release notes.

Overall it contains over 400 fixes and additions compared to the old versions and a lot of work has been invested into UED2.1 development. So the most annoying bugs should be gone now,
its more stable and has a lot of new nice features.
Details about UED2.1 are in the


Remember, we put a hell a lot of work in it and although all involved people gave their best and the relative small number of testers was increased compared to 227f,
it's still quite impossible to test any setup or configuration with our small crew.It will have to show now if we missed something :)

The 227g patch is now available for both Unreal (Classic) and Unreal Gold / Anthology with full Return to Napali (RTNP/UPak) support.

There is a new complete Russian translation which is included in the patch. Also the Linux version works now with unicode and enables to use the different charsets for the included translations.

I hope for good results and if there is something bothering you, report it

in the 227 Forum section.

As previous releases 227g is not (net)compatible with older 227 versions (such as 227e, 227f etc.) to keep the best compatibility to the old original versions 224,225,UGold and
to provide the best stability. Also a couple of security issues have been found and fixed so using 227f becomes of now deprecated.

227g re-unites the different Unreal versions, once applied its finally possible to play with Unreal, Unreal Gold and Unreal Anthology in one server, removing the old compatibility issues we had to
suffer, caused by the publishers of these versions who were entirely disregarding net compatibility.
The patch can be applied to the Steam versions also and is fully working, but I have no idea how Steam is handling this version then. Reports are welcome.

Server admins who are running 227f should update because of that soon.

When updating you should be aware that this is a full installer again and if you want to keep your old ini settings you need to backup your ini files and update them manually
(Unreal.ini and User.ini are being replaced due to new settings).

Also due to the new cache handling (cache search is improved) it is recommended to empty your cache folder if you run into troubles after installation, or at least ensure that there are no
System files in the cache like UPak.u if you run Unreal Gold or Anthology.

Have fun!


Merry Christmas to all of you [25-12-2010]

Whether you celebrate this holiday or not, I would like to wish you all a merry Christmas!
Have a good time with your friends and family

So I wish you all a happy and healthy new year.


Server maintenance / Forums down[06-12-2010]

The forums are up again since this night, but some permissions had to been corrected yet. They are working now entirely again. If you are still experiencing problems try
to empty your browser cache.


Server maintenance / Forums down[05-12-2010]

It seems we have some Forum downtime due to the ongoing Server maintenance. Don't worry, it will be up again soon.


UnrealED Dungeon Maker has been released![29-10-2010]

With it you can create complete dungeons without any mapping experience and play them inside Unreal.
The editor exists out of a two dimensional grid and alot of tiles, you are probably guessing it already:
Draw a hallway, add some corners or curves at the endings, go to the actor list, paste some lights in and a playerstart and there you have it, your first Unreal map!
The tiles are fully customizable, but more important you can add your own tiles too! ( You will need mapping experience though )
The editor gets alot of updates and the tiles, actors, plugins and you name it are all updatable on a single click, this means you can get the latest tiles that others made and you can use them for your own maps right away. Including not only help files ( wich are updated for every new release automaticly ) there is also an optional chat so you can ask live questions or talk to other developers currently inside the program!
The dungeon maker for Unreal is developed by Henry00³ ( de Jongh ).
You can find it in the Editing Tools section for download, questions can be asked here in the



Forum Maintenance[06-08-2010]

The forum update took longer than expected because by some "funny" coincidence the server broke down at the same time. But my hosting service fixed this pretty fast, so most things are done by now.


Forum Maintenance[05-08-2010]

Due to some maintenance the forum will be offline a while today.


Unreal single player project "Forgotten" updated [21-06-2010]

Forgotten has been updated to version 1.2

This version fixes all of the bugs that have been reported on various maintext/forums/PMs.
It also makes numerous changes to the gameplay/graphical detail and music.


Unreal single player project "Forgotten" released [26-01-2010]

Forgotten is a Map pack created by Andrew "Sinistral" Allison for Unreal 227.
It utilises some of the features of the unofficial Unreal 227f patch.
Forgotten consists of six new levels, plus two new cut-scenes.

For details check it out at:



Merry Christmas to all of you [25-12-2009]

Give and forgive, don't forget this.

Also take care about your health, once lost or wasted by unreasonable behavior such a s smoking, drinking, etc. it maybe will never come back.

So I wish you all a healthy new year.


A new mod called StargateUnreal ( SGU ) is coming soon! [30-06-2009]

It has many features and a awesome storyline. It also has RPG style players, Awesome inventory like a Radar, Camera's, Awesome guns, Online savegame meaning you can do whatever you want, and it will stay regardless of traveling or a servercrash.
SGU is based on >20 servers. Linking it all together in a huge network you can travel using Stargates.
In the StargateCommand you can dial any server. This is also the main place where you can enter the game.
Also we got external tools, like a external player radar so you can actually track the players outside of the game.
And because of the many servers we created a chat for easy communication.
This game is coop! Teamspirit is needed!

Check out the site:


Oldunreal 227f patch release [15-05-2009]

This release is a release canditate!
Although we worked very hard and fixed everything which was reported it is possible that still some (hopefully minor) problems appear.
227f left already the beta stage and can be used for creating mods and maps, but in the contrary to the common opinion the "f" in 227f does not mean "final". Its just a release number like in any previous version before!
A final version will be made once we are really sure to have fixed any bug, even the small and this is only possible after 227f is released and tested for some time.

Nephthys 1.4 release [08-02-2009]

Zora has released version 1.4 of the native server protection mod. Comes also with client features and support for Rune, so go grab it in our downloads section. A complete list of features and changes can be found in the manual.

Happy new Year [31-12-2008 - 01.01.2009]

Oldunreal wishes everyone out there a happy new year and may your dreams come true.

Merry Christmas [24-12-2008]

It's christmas again and I wish you all out there a happy one. Stay with your family and your friends, its the most valuable thing out there. Its not about getting something, give and forgive, thats the idea of it.

Wish ya all the best
- Smirftsch

Grand wiki opening [23-10-2008]

After running the wiki pretty silently for a while now, I decided to announce it officially. At the moment it contains information about Unreal, UnrealTournament, and Unreal II.
Much information needs to be added, so feel free to visit it and place your favorite Unreal content there!

Also check it for the Unreal 227 patch FAQ and some admin tips.

Masterservers for Unreal [20-09-2008]

For a few days now the regular Unreal MasterServers are gone. So at the moment there are only a very few or no servers at all are in the browserlist.

In the meantime three very reliable people from the Unreal community are providing us Masterservers:

Hyper.nl,SA|Digimes and hLk_Havok



Unreal 227e released [23-07-2008]

Some Server additions, some new features and again many improvements are in this


Release Notes with details can be found here:


and of course as usual in our forums.

Unreal 227d released [07-04-2008]

This new version contains aside some other fixes especially a fix for a recently discovered server bug. But some client improvements are included too. Enjoy! :)

Unreal 227c released [01-04-2008]

Again lot of fixes have been applied for clients and some more stability tests and fixes for servers.

The Linux version was improved again, new D3D9 renderer has been added for Windows and many other things have been taken care of. Details can be found as usual in the forums and in the new ingame community news page (embedded in UBrowser).
Bugreports into the forums please.

Unreal 227b testrelease is out!! [10-02-2008]

I'm just uploading the next testrelease of 227. 227b contains many fixes for reported bugs and should be more stable now especially for servers. Still it needs testing, and it hopefully it turns that stable that a final version can be made soon. So happy testing, and please report in the forums.

The new version can be found as usual in the download section



Unreal 227a testrelease is out and Merry Christmas and a happy new year !! [26-12-2007]

Again one year is past now, and finaly I was able to make the first testrelease for 227. It can be found in the download section, Oldunreal-Patches. Details and installation instructions are in the forums. This is a testrelease, to find remaining bugs and problems, so please report any problems in the forums.
I hope you enjoy the patch!

To help me developing and running this page, every donation is very welcome.


www.unrealtexture.com [14-12-2007]

Out of the Unreal-Retexturing project a new site was born.
DieHard SCWS made this great site to support Unreal-Engine based games with great high resolution textures.

With the new OpenGL renderer included in the OMP package for Unreal which can be found on this site, Unreal is able to display these new texture packages which make Unreal as beautifull as many way younger games.

Visit this great site

, and thankya very much DieHard for all the work you put in this.

Oldunreal is still alive ;) [01-05-2007]

Oldunreal is still active, it's community and many news can be always found in our forums. As for 227, made a big step today, and soon a first beta can be really now expected. Don't want to be to specific yet about some very unexpected features I managed to realize, but I'm sure many people will like it.


Support and Netfix for Unreal Anthology [30-11-2006]

Some (Old)Unreal community members made a fix to make the Unreal Anthology Boxset version of Unreal netcompatible again. Also installers for the OldunrealMultimediaPatches (OMP) were added. You can find them in the download section.
More details can be found in the forums.

Thanks DieHard & Havok ;)

Nephthys 1.3 public [01-10-2006]

Zora and Winged Unicorn made their latest Nephthys 1.3 public. It is available for download in our download/security section.


Full online again & mirror added. [08-03-2006]

Oldunreal is fully operational again and we have a US mirror now. Other mirrors are in work, but the first mirror is complete.

Parts are back Online [08-02-2006]

I made it to gather a little bit more traffic, to bring back at least the most important parts of the page. But the bigger downloads- including maps and such will have stay offline until the end of the month, sorry that i can't do more.


Offline [07-02-2006]

Due some idiot(s) mass downloading an unreal video, even after i renamed it,i ran out of traffic for Oldunreal. Looks like sabotage.Will be down for this month, maybe longer until i can pay it again. I'm really sorry, but can't afford to put more money into here. This is the second time i have to take down the page since i created it, and it hurts me very much. But every MB costs me now additional money, which i don't have. Even the donations made so far wouldnt be enough to catch it otherwise. Truely it seems, that it doesn't matter how bad a situation is, it always can become worse.

Looks like it really was only one guy. Special Thanx dude, i already reported it to your Provider.


Oldunreal Mainpage Update [20-01-2006]

I reworked the page completely, hope i found all problems, dead links - if not, drop me a mail. Be sure to have the latest Browser installed, page tested and seems to work fine with IE6, Opera, Mozilla and Mozilla Firefox. Firefox needs to be version 1.5 however, 1.07 seems to have a minor problem with css.


Unreal Upgrade Project [12-01-2006]

The first beta release of the Unreal Upgrade project which was created by {KDS}Bozo has been released. It currently replaces the Automag, Minigun and Rifle with upgraded features. It can be downloaded by clicking the link below.
Unreal Upgrade

You can post questions, comments and report bugs at the Unreal Upgrade forum located here.


This project was implemented to update the standard Unreal One weapons and to support some new capabilities.
Generally, the updated weapons should operate nearly identically to the existing weapons, just better.
Most of the base code has been fully developed at this time.

The new functionality available to the weapons will consist of the following items:
1) Zone Entry/Exit Events will be triggered by all weapon fire.
2) Instant Hit Weapons (AutoMag, Minigun, Rifle) will now operate correctly through Warp Zones.
3) Water, Lava, Slime, and Tar Zones will now slow down the passage of projectiles and reduce their damage FX accordingly.
4) ZoneFluidFriction and ZoneGravity will now affect projectiles inside fluid filled zones (bWaterZone=True).
5) Effects in water and out of water are now different.
6) Sound in water and out of water are now different.
7) FX projectiles such as ShellCases also now follow the new rules.
8) Reflection off of walls is now an option.
9) Most FX now implemented Client Side only. Improved Network support.

Merry Christmas ! [24-12-2005]

Although I know that not everyone out there is Christian, I still like to wish everyone a merry Christmas and a happy, successful good year (it's the idea that counts, isn't it ?)

I hoped to provide Unreal 227 already, but its not going that fast. A pretty good part is made, but a lot of minor bugs and improvements, cheat protections and such still need to be applied. We are working on it.

Thanks to everyone who made a donation, to help me keeping this page alive.

Thanks to all helpers, the projects (especially the HighResTextures are amazing!) , and the active people in the forums for their work.

Maybe the next year will be better for all of us !
- Smirftsch

Unreal-Server Protection update [06-09-2005]

Nephthys - The Mistress of the House - Unreal1 server security mod - is now available in Version V1.1!

The most important changes since Nephthys V1.0 (complete list included in the manual):

* Fixed some false attack detections
* Fixed partly deactivation when playing certain maps
* Documentation extended
* ICMP messages of type 3 (destination unreachable) support fast close of dead clients
* The new NptServerUplink ServerActor now supports custom made master servers

Nephthys is a server-side mod able to detect and automatically block DoS and DDoS attacks, with a couple of other neat features. It protects Unreal servers from many attacks like (distributed) repetitive join/query attacks, zombie bug attacks and fixes several bugs in the Unreal server network code. Nephthys also logs IP addresses and allows moderators to kick or ban players who cause problems. Nephthys is the first tool that is able to balance the server bandwidth between players and downloaders. In this way downloaders never have to cause any lag.

For the complete list of features, please read the included manual.

Available in the download section.

Oldunreal starts working on Unreal 227 [26-08-2005]

Thanks for everyone who took part in making this possible, especially Cliff for redirecting my request to Joe - I owe ya one, and of course Shambler for assisting me in many steps of it.

Special thanks to the Epic Crew and the UTPG-Team,for giving me access to Unreal.

Special thanks to Kerilk for helping me to fix a lot of problems, hunting bugs and developing with me !!

Its possible now to start working on Unreal 227 patch. Please don't write any feature requests for now, currently only bug fixing. Details are in the forums.

I can't make any promises how long it will take, but the first step is done now.


Oldunreal Multimediapatches update V0.2 [15-06-2005]

This update is for the most part a bug fix release. It contains a critical update for FMOD, and some minor fixes for OpenAL. OpenGL is updated to the latest sources utglr30. Should support now masked S3TC based textures. Need testing reports. Fixed ".int" file.

Can be found as usual in the download section.

Oldunreal is proud to present a next generation patch for Unreal and UnrealTournament. [30-05-2005]

Its a complete update for both sound and graphics. 2 new sound drivers for based on OpenAL and FMOD are included as well as an enhanced OpenGL renderer for every Version Unreal 224,225(Sound only),226,UGold and UnrealTournament Version 4.36 and 4.51

Its the first beta version, so bugs can be expected, but with your help and reports they can be fixed

Here is a short overview, more details can be found in the download section and included in every patch as pdf file. Bugs and news are reported in the forums @ oldunreal.

True Surround Sound (means you now can really hear where your opponents are, 100% precise)

Hardware Sound (how many channels usable depends on the used Soundcard)
Support for Reverb (unfortunately not the original implemented modell, not possible with hardware sound, and maybe never will). EAX2.0 for different ambients: Zones within Unreal now have a special ambient for every type like Water, Lava, Slime, Nitrogen and Tarzone.

Music Output based on FMOD

New maps can be enhanced with the following ambients (placed as zoneinfo EAXZone in UED) :

and can be combined (but must'nt be) with specific custom settings:

Environment Diffusion

Because of its development state this driver is currently not having that many features like OpenAL does, but it supports the original Unreal Reverb (echoes)- like it should be - good examples are Vortex2 and Nyleve. Maybe one day the successor of OpenAL for Unreal, its currently a good choice for low-end cards and 2 Speaker systems. Because fmod seems to be developed itself faster like OpenAL it will maybe replace OpenAL here in Unreal, because of its enhanced features.

The OpenGL updates are made to make Unreal work with new grafix-cards, supporting new features and increase speed. One of the advantages is for example to make so called S3TC (High Res, High Color) textures usable with almost every new card. Those textures can be found on the 2nd UT CD and installed directly for UT and for Unreal with a conversion tool. (check the tools folder in your Unreal\System\tools directory for the tool and a howto) and a new project is working on a reworked S3TC textureset for Unreal as well.

Crystal Castles Version 1.1 released [30-03-2005]

Once upon a time there was a kingdom ruled by King Arthur, who was the best king of any kingdom. But King Arthur's kingdom was taken over by Berthilda the Witch, and the land terrorized by her minions [your opponents]. So one day while King Arthur was looking for recruits to take back his kingdom, he found Bentley [you], napping under his favorite hollow tree trunk. The king turned to his knights beside him and asked, "how will this bear help us in our quests?" One of the knights answered, "Not sure how he may be with the sword sire, but he seems to be strong in stature and mighty in strength." So you were awakened and knighted Sir Bentley. The knights also give you shields [knight shield, health shield {with spell by the Wizard}] and food [fruit and honey] to help you in battle. With minimal training (but lots of courage) you make your way to King Arthur's Kingdom and are instructed to collect all the gems that you find to bring back to the King. You are told that if you find any gold along the way, that it is yours to keep. You are also warned of Berthilda's special powers that allow her to displace you in different locations, some of which may be in different times and space. The King also tells you of a Wizard that was with him, but was unable to defeat Berthilda, but that finding him may assist you in your quest, as he may offer special tools and weapons [Wizard Hat, Crystal Stinger, Stunner, Wizard X] to defeat the witch. Rumor has it that he also possesses the ability to grant you the power to use the Witch's own weapons (Witch's Brew Gun, Witch's Broom) against her. And so your journey begins...

Find it at the homepage or in the modsection for download.


Jurrassic Dinosaurs Monsterpack [30-03-2005]

Jurassic is a monsterpack that comes with 9 new models of dinosaurs that were back in the jurassic age. Jurassic is a free to use monsterpack that you can add to your maps or mods.Some of the classes included are a T-rex, velociraptor, triceratops, pteradactyl and several others. Due to their leathery skin these guys are tough. Best you get your running boots on or take the chance you become one of the hunted. Jurassic is compatiable with both Unreal 1 and UT and comes with all new sounds.
You can find it in the modsection or at the homepage.


Oldunreal needs help [24-02-2005]

Its been a few years now i'm running this page and offering anyone for free the OpenGL patches, different mods, over 1000 Maps and a lot of other stuff for Unreal. Unfortunately i was last year betrayed for a lot of money, so i ran into financial trouble, and as many of you probably recognized my time was very limited, so that i couldn't do as much as i wanted to. Every month about 6 Gigabyte of stuff is loaded from this page with about 6000 visitors.

Unreal is my love and i want to keep the page as is, or better improve and update it more frequently. There are a new projects in work which want to take part here so expect new content.
I don't want to be "paid" to run this page, and i will do everything to keep it, but it would be a great help if the visitors of this page donate me a few bucks now and then- the more i get, the more can i do again.
At this place i want to ask every page which is referring to my archives to put a small notice about a possible donation to help me here.

Hope you see it as the way its meant to be: a request to assure this page stays alive.

To donate klick the PayPal link on the right side.

Thank you for your assistance


MonsterSpawn 2.02 - Unreal and UT [06-01-2005]

MonsterSpawn is a Mutator designed to add just about any type of Monster to just about any type of Unreal 1 or Unreal Tournament type game.
Features include adding Modded Monsters or Standard Unreal Monsters. Monsters can be set to respawn after the amount of time you choose, starting a new wave of monster attacks. Up to 20 monsters at a time of your choice can be added to any map of a possible 60 random choices from 3 monster lists. Monsters always Spawn in random places.
You make your own lists or comes with lists pre-configured. Add monsters to CTF, Assault, DM type games, Co-op etc. Try holding onto that flag with a bunch of Skaarj chasing you down, or adding new or Extra monsters to co-op style game etc.

Can be found here:

or in the mod section.