Editor.ptt

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Localization Project page
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Portuguese speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
This page in other languages
English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese
Editor
Language Portuguese
Game 1 Unreal
Status 136/136
Game 2 Unreal Tournament
Status 140/140

Public headers (Unreal)

[Public]
; Shared commandlets
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpMeshInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CheckUnicodeCommandlet,Class=Class,MetaClass=Core.Commandlet)
; Unreal-exclusive commandlets
Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.AudioPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpTextureInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MusicPackagesCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ReduceTexturesCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.SaveEmbeddedCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchMeshExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.RebuildImportsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ProdigiosumInParvoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FullBatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FontPageDiffCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.RipAndTearCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.TextureMergerCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.FontExporter,Class=Class,MetaClass=Core.Exporter)
; "Editor" tree
Preferences=(Caption="Editor",Parent="Advanced Options")
Preferences=(Caption="Advanced (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)
; "Commandlets and Exporters" subtree
Preferences=(Caption="Commandlets and Exporters",Parent="Editor")
Preferences=(Caption="AudioPackage Commandlet",Parent="Commandlets and Exporters",Class=Editor.AudioPackageCommandlet,Immediate=True)
Preferences=(Caption="BatchMeshExport Commandlet",Parent="Commandlets and Exporters",Class=Editor.BatchMeshExportCommandlet,Immediate=True)
Preferences=(Caption="FullBatchExport Commandlet",Parent="Commandlets and Exporters",Class=Editor.FullBatchExportCommandlet,Immediate=True)
Preferences=(Caption="MusicPackages Commandlet",Parent="Commandlets and Exporters",Class=Editor.MusicPackagesCommandlet,Immediate=True)
Preferences=(Caption="RebuildImports Commandlet",Parent="Commandlets and Exporters",Class=Editor.RebuildImportsCommandlet,Immediate=True)
Preferences=(Caption="SkeletalAnim (PSA) Exporter",Parent="Commandlets and Exporters",Class=Editor.SkeletalAnimExpPSA,Immediate=True)

Public headers (Unreal Tournament)

[Public]
; Shared commandlets
Object=(Name=Editor.MasterCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MakeCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ConformCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.BatchExportCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageFlagCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DataRipCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.UpdateUModCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ChecksumPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.StripSourceCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ExportPackageCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CompareIntCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ListObjectsCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpMeshInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CheckUnicodeCommandlet,Class=Class,MetaClass=Core.Commandlet)
; UT-exclusive commandlets
Object=(Name=Editor.MergeDXTCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.MD5Commandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.PackageDumpCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.DumpFontInfoCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ExecCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ScriptRaysCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.CheckSumCommandlet,Class=Class,MetaClass=Core.Commandlet)
Object=(Name=Editor.ResRaysCommandlet,Class=Class,MetaClass=Core.Commandlet)
;Object=(Name=Editor.PS2ConvertCommandlet,Class=Class,MetaClass=Core.Commandlet)
; "Editor" tree
Preferences=(Caption="Editor",Parent="Advanced Options")
Preferences=(Caption="Advanced (Editor)",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Advanced)
Preferences=(Caption="Colors",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Colors)
Preferences=(Caption="Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=Grid)
Preferences=(Caption="Rotation Grid",Parent="Editor",Class=Editor.EditorEngine,Immediate=True,Category=RotationGrid)

Rest of the File (Shared)

[MasterCommandlet]
HelpCmd=master
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Build master installer files"
HelpOneLiner="Construa os arquivos de instalação mestre"
; EN: HelpUsage="master [-option...] [parm=value]..."
HelpUsage="master [-opção...] [parm=valor] ..."
HelpParm[0]="MasterPath"
; EN: HelpDesc[0]="Root directory to copy source files from."
HelpDesc[0]="Pasta raiz para copiar os arquivos fonte de origem."
HelpParm[1]="SrcPath"
; EN: HelpDesc[1]="Root directory to copy source (release) files to."
HelpDesc[1]="Diretório raiz para o qual copiar os arquivos de origem (lançar)."
HelpParm[2]="RefPath"
; EN: HelpDesc[2]="Path for delta-compressed path reference."
HelpDesc[2]="Caminho para a referência do caminho delta-comprimido."

[MakeCommandlet]
HelpCmd=make
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuild UnrealScript packages."
HelpOneLiner="Reconstruir os pacotes de UnrealScript."
; EN: HelpUsage="make [-option...] [parm=value]..."
HelpUsage="make [-opção...] [parm=valor]..."
HelpParm[0]="Silent"
; EN: HelpDesc[0]="No prompts; assume 'yes' to all questions."
HelpDesc[0]="Sem perguntas; assumir "sim" para todas as perguntas."
HelpParm[1]="NoBind"
; EN: HelpDesc[1]="Don't force native functions to be bound to DLLs."
HelpDesc[1]="Não forçar as funções nativas a serem ligadas a DLLs."
HelpParm[2]="All"
; EN: HelpDesc[2]="Clean rebuild (otherwise rebuild is incremental)."
HelpDesc[2]="Reconstrução limpa (de outra forma a reconstrução é progressiva)."

[ConformCommandlet]
HelpCmd=conform
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Generate conforming binary files"
HelpOneLiner="Gera arquivos binários em conformidade"
; EN: HelpUsage="conform existing_file.ext old_file.ext"
HelpUsage="conform arquivo_existente.ext arquivo_antigo.ext"
; EN: HelpParm[0]="existing_file.ext"
HelpParm[0]="arquivo_existente.ext"
; EN: HelpDesc[0]="Existing binary file to load, conform, and save."
HelpDesc[0]="Arquivo binário existente para carregar, conformar, e salvar."
; EN: HelpParm[1]="old_file.ext"
HelpParm[1]="arquivo_antigo.ext"
; EN: HelpDesc[1]="Old file to make source file binary compatible with."
HelpDesc[1]="Arquivo antigo com o qual o binário do arquivo fonte é compatível."

[BatchExportCommandlet]
HelpCmd=batchexport
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Export objects in bulk."
HelpOneLiner="Exporta os objetos em carga."
; EN: HelpUsage="batchexport package.ext classname export_ext [path]"
HelpUsage="batchexport pacote.ext nomeDaClasse exportar_ext [caminho]"
; EN: HelpParm[0]="package.ext"
HelpParm[0]="pacote.ext"
; EN: HelpDesc[0]="Package whose objects you wish to export."
HelpDesc[0]="Objetos pertences ao pacote que você deseja exportar."
; EN: HelpParm[1]="classname"
HelpParm[1]="nomeDaClasse"
; EN: HelpDesc[1]="Class of object to export. It can be one of the following:"
HelpDesc[1]="Classe de objeto a ser exportado. Pode ser um dos seguintes:"
HelpParm[2]="   "
HelpDesc[2]="   class, texture, sound, music, level, model, polys, textbuffer"
; EN: HelpParm[3]="export_ext"
HelpParm[3]="exportar_ext"
; EN: HelpDesc[3]="File extension to export to. The accepted file extensions per class are as follows:"
HelpDesc[3]="Extensão do arquivo para o qual exportar. As extensões de arquivo aceitas por classe são as seguintes:"
HelpParm[4]="   "
HelpDesc[4]="   class: uc, h"
HelpParm[5]="   "
HelpDesc[5]="   texture: bmp, pcx"
HelpParm[6]="   "
HelpDesc[6]="   sound: wav"
HelpParm[7]="   "
; EN: HelpDesc[7]="   music: s3m, xm, it or any other tracker format"
HelpDesc[7]="   music: s3m, xm, it ou qualquer outro formato de rastreador"
HelpParm[8]="   "
HelpDesc[8]="   level: t3d"
HelpParm[9]="   "
HelpDesc[9]="   model: t3d"
HelpParm[10]="   "
HelpDesc[10]="   polys: t3d"
HelpParm[11]="   "
HelpDesc[11]="   textbuffer: txt"
; EN: HelpParm[12]="path"
HelpParm[12]="caminho"
; EN: HelpDesc[12]="Path to export files to, like C:\MyPath."
HelpDesc[12]="Caminho para exportar os arquivos, exemplo c:\Meucaminho."

[PackageFlagCommandlet]
HelpCmd=packageflag
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Set package flags in package files."
HelpOneLiner="Seta as marcações no pacote nos pacotes de arquivos."
; EN: HelpUsage="packageflag src.ext [<+|->flag [<+|->flag] ...]"
HelpUsage="packageflag fonte.ext [<+|->marcação [<+|->marcação] ...]"
; EN: HelpParm[0]="src.ext"
HelpParm[0]="fonte.ext"
; EN: HelpDesc[0]="Existing package file to load."
HelpDesc[0]="Pacote de arquivo existente para carregar."
; EN: HelpParm[1]="flag"
HelpParm[1]="marcação"
; EN: HelpDesc[1]="+ to set a flag, or - to remove a flag, followed by one of:"
HelpDesc[1]="+ para setar uma marcação, ou - para remover a marcação, seguido de um dos:"
HelpParm[2]="   AllowDownload"
; EN: HelpDesc[2]="   Clients are allowed to download this package from the server."
HelpDesc[2]="   Os clientes podem baixar este pacote do servidor."
HelpParm[3]="   ClientOptional"
; EN: HelpDesc[3]="   Clients can choose to skip downloading this package from the server."
HelpDesc[3]="   Os clientes podem optar por ignorar o download deste pacote do servidor."
HelpParm[4]="   ServerSideOnly"
; EN: HelpDesc[4]="   The package has no network relevancy on a server."
HelpDesc[4]="   O pacote não tem relevância de rede em um servidor."
HelpParm[5]="   BrokenLinks"
; EN: HelpDesc[5]="   The package can be loaded with missing links."
HelpDesc[5]="   O pacote pode ser carregado com links ausentes."
HelpParm[6]="   Unsecure"
; EN: HelpDesc[6]="   Unused."
HelpDesc[6]="   Não utilizado."

[DataRipCommandlet]
HelpCmd=datarip
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Create a package with Texture, Music and Sound data ripped out."
HelpOneLiner="Cria um pacote com os dados de textura, música e som recortados fora."
; EN: HelpUsage="datarip srcpackage.ext dstpackage.ext"
HelpUsage="datarip pacotefonte.ext pacotededestino.ext"
; EN: HelpParm[0]="srcpackage.ext"
HelpParm[0]="pacotefonte.ext"
; EN: HelpDesc[0]="Source Package."
HelpDesc[0]="Pacote fonte."
; EN: HelpParm[1]="dstpackage.ext"
HelpParm[1]="pacotededestino.ext"
; EN: HelpDesc[1]="Destination Package."
HelpDesc[1]="Pacote de destino."

[UpdateUModCommandlet]
HelpCmd=updateumod
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Add, delete, replace or extract files from an umod."
HelpOneLiner="Adicionar, deletar, substituir ou extrair arquivos de um umod."
; EN: HelpUsage="updateumod UmodFile Command [Filename]"
HelpUsage="updateumod ArquivoUmod Comando [NomeArquivo]"
; EN: HelpParm[0]="UmodFile"
HelpParm[0]="ArquivoUmod"
; EN: HelpDesc[0]="The umod file to change or view."
HelpDesc[0]="O arquivo umod para mudar ou visualizar."
; EN: HelpParm[1]="Command"
HelpParm[1]="Comando"
; EN: HelpDesc[1]="Can be one of the following:"
HelpDesc[1]="Pode ser um dos seguintes:"
HelpParm[2]="   EXTRACT"
; EN: HelpDesc[2]="   File extraction"
HelpDesc[2]="   Extrai um arquivo"
HelpParm[3]="   ADD"
; EN: HelpDesc[3]="   File addition"
HelpDesc[3]="   Adiciona um arquivo"
HelpParm[4]="   DELETE"
; EN: HelpDesc[4]="   File deletion"
HelpDesc[4]="   Exclui um arquivo"
HelpParm[5]="   REPLACE"
; EN: HelpDesc[5]="   File replacement"
HelpDesc[5]="   Substitui um arquivo"
HelpParm[6]="   LIST"
; EN: HelpDesc[6]="   File listing"
HelpDesc[6]="   Lista todos os arquivos"
; EN: HelpParm[7]="Filename"
HelpParm[7]="NomeArquivo"
; EN: HelpDesc[7]="The file to EXTRACT, ADD, DELETE or REPLACE."
HelpDesc[7]="O arquivo sobre o qual realizar EXTRACT, ADD, DELETE ou REPLACE."

[ChecksumPackageCommandlet]
HelpCmd=checksumpackage
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Display checksum for package file."
HelpOneLiner="Mostra o checksum do pacote de arquivo."
; EN: HelpUsage="checksumpackage packagename"
HelpUsage="checksumpackage nomepacote"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomepacote"
; EN: HelpDesc[0]="The name of the package to checksum."
HelpDesc[0]="O nome do pacote a checksum."

[StripSourceCommandlet]
HelpCmd=StripSource
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Strip the script buffers from a package."
HelpOneLiner="Retire os buffers de script de um pacote."
; EN: HelpUsage="stripsource packagename"
HelpUsage="stripsource nomeDoPacote"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomeDoPacote"
; EN: HelpDesc[0]="The name of the package to strip sources."
HelpDesc[0]="O nome do pacote para retirar as fontes."

[DumpIntCommandlet]
HelpCmd=DumpInt
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dump the language text contents out of a file."
HelpOneLiner="Descarregue o conteúdo do texto do idioma de um arquivo."
; EN: HelpUsage="dumpint packagename"
HelpUsage="dumpint nomeDoPacote"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomeDoPacote"
; EN: HelpDesc[0]="The name of the package to dump language text of."
HelpDesc[0]="O nome do pacote do qual despejar o texto do idioma."

[ExportPackageCommandlet]
HelpCmd=ExportPackage
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Simply export a package contents to .uc files in prior directory."
HelpOneLiner="Simplesmente exporte o conteúdo de um pacote para arquivos .uc no diretório anterior."
; EN: HelpUsage="exportpackage packagename"
HelpUsage="exportpackage nomeDoPacote"
; EN: HelpParm[0]="packagename"
HelpParm[0]="nomeDoPacote"
; EN: HelpDesc[0]="The name of the package to export UC files of."
HelpDesc[0]="O nome do pacote para exportar os arquivos UC."

[CompareIntCommandlet]
HelpCmd=CompareInt
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Compare 2 language files and delete/remove language entries that you compare with."
HelpOneLiner="Compare 2 arquivos de idioma e exclua/remova entradas de idioma com as quais você compara."
; EN: HelpUsage="compareint packageint miscint"
HelpUsage="compareint pacoteInt miscInt"
; EN: HelpParm[0]="packageint"
HelpParm[0]="pacoteInt"
; EN: HelpDesc[0]="Main language file."
HelpDesc[0]="Arquivo de idioma principal."
; EN: HelpParm[1]="miscint"
HelpParm[1]="miscInt"
; EN: HelpDesc[1]="Secondary language file (to edit)."
HelpDesc[1]="Arquivo de idioma secundário (para editar)."

[ListObjectsCommandlet]
HelpCmd=listobjects
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Lists Objects in package."
HelpOneLiner="Lista os objetos no pacote."
; EN: HelpUsage="listobjects [-switch1 [-switch2 [...]]] <package> [<baseclass>]"
HelpUsage="listobjects [-switch1 [-switch2 [...]]] <pacote> [<classeBásica>]"
; EN: HelpParm[0]="-switch1, -switch2..."
HelpParm[0]="-switch1, -switch2 ..."
; EN: HelpDesc[0]="Option switches, can be one or more of the following:"
HelpDesc[0]="Os interruptores de opção podem ser um ou mais dos seguintes:"
HelpParm[1]="   -cp"
; EN: HelpDesc[1]="   Prints pathname instead of name for Class."
HelpDesc[1]="   Imprime o nome do caminho em vez do nome da Classe."
HelpParm[2]="   -op"
; EN: HelpDesc[2]="   Prints pathname instead of name for Object."
HelpDesc[2]="   Imprime o nome do caminho em vez do nome do Objeto."
HelpParm[3]="   -na"
; EN: HelpDesc[3]="   Do not align output."
HelpDesc[3]="   Não alinhe a saída."
HelpParm[4]="   -ni"
; EN: HelpDesc[4]="   Do not indent object hierarchy."
HelpDesc[4]="   Não indente a hierarquia do objeto."
HelpParm[5]="   -nc"
; EN: HelpDesc[5]="   Do not display class."
HelpDesc[5]="   Não exiba a classe."
HelpParm[6]="   -co"
; EN: HelpDesc[6]="   Just display Object Classes instead of each Object."
HelpDesc[6]="   Apenas exiba as classes de objeto em vez de cada objeto."
; EN: HelpParm[7]="pkg"
HelpParm[7]="pacote"
; EN: HelpDesc[7]="Package file."
HelpDesc[7]="Arquivo de pacote."
; EN: HelpParm[8]="baseclass"
HelpParm[8]="classeBásica"
; EN: HelpDesc[8]="Optional base class of listed objects."
HelpDesc[8]="Classe base opcional de objetos listados."

[DumpMeshInfoCommandlet]
HelpCmd=dumpmeshinfo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dumps information about meshes."
HelpOneLiner="Despeja informações sobre malhas."
; EN: HelpUsage="dumpmeshinfo <pkg>"
HelpUsage="dumpmeshinfo <pkg>"

[CheckUnicodeCommandlet]
HelpCmd=checkunicode
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpUsage="Checks if the contents of a text file contains Unicode characters."
HelpUsage="Verifica se o conteúdo de um arquivo de texto contém caracteres Unicode."
; EN: HelpOneLiner="checkunicode <filewildcard>"
HelpOneLiner="checkunicode <Curinga de arquivo>"
; EN: HelpDesc[0]="<filewildcard>"
HelpDesc[0]="<Curinga de arquivo>"
; EN: HelpParm[0]="The files to check for Unicode characters. Can accept wildcards such as "*" and "?"."
HelpParm[0]="Os arquivos para verificar os caracteres Unicode. Pode aceitar curingas como "*" e "?"."

Rest of the File (Unreal)

[AudioPackageCommandlet]
HelpCmd=audiopackage
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Create an audio package out of a directory."
HelpOneLiner="Crie um pacote de áudio fora de um diretório."
; EN: HelpUsage="audiopackage <input directory>"
HelpUsage="audiopackage <diretório de entrada>"

[DumpTextureInfoCommandlet]
HelpCmd=dumptextureinfo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dumps information about textures."
HelpOneLiner="Despeja informações sobre texturas."
; EN: HelpUsage="dumptextureinfo <pkg>"
HelpUsage="dumptextureinfo <pkg>"

[MusicPackagesCommandlet]
HelpCmd=musicpackages
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Creates music packages out of a directory."
HelpOneLiner="Cria pacotes de música a partir de um diretório."
; EN: HelpUsage="musicpackages <input directory>"
HelpUsage="musicpackages <diretório de entrada>"

[ReduceTexturesCommandlet]
HelpCmd=reducetextures
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Purges unneeded uncompressed mipmaps."
HelpOneLiner="Limpa mipmaps descomprimidos desnecessários."
; EN: HelpUsage="reducetextures <inpkg> <outpkg>"
HelpUsage="reducetextures <inpkg> <outpkg>"

[SaveEmbeddedCommandlet]
HelpCmd=saveembedded
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Saves an embedded package to a separate file."
HelpOneLiner="Salva um pacote incorporado em um arquivo separado."
; EN: HelpUsage="saveembedded <pkg> <embpkg> <outfile>"
HelpUsage="saveembedded <pkg> <embpkg> <outfile>"
HelpParm[0]="   "
HelpDesc[0]="   "
HelpParm[1]="   "
HelpDesc[1]="   "

[BatchMeshExportCommandlet]
HelpCmd=batchmeshexport
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Batch exports meshes."
HelpOneLiner="O lote exporta malhas."
; EN: HelpUsage="batchmeshexport <pkg> <format> <outpath>"
HelpUsage="batchmeshexport <pkg> <format> <outpath>"

[RebuildImportsCommandlet]
HelpCmd=rebuildimports
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuilds import script for a package."
HelpOneLiner="Reconstrói o script de importação para um pacote."
; EN: HelpUsage="rebuildimports <pkg> [-upkg]"
HelpUsage="rebuildimports <pkg> [-upkg]"
HelpParm[0]="-upkg"
; EN: HelpDesc[0]="Switches output to upkg format. Default is uc."
HelpDesc[0]="Muda a saída para o formato upkg. O padrão é uc."

[ProdigiosumInParvoCommandlet]
HelpCmd=prodigiosuminparvo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Batch exports all mip map levels."
HelpOneLiner="O lote exporta todos os níveis do mapa mip."
; EN: HelpUsage="prodigiosuminparvo <pkg> <format> <outpath>"
HelpUsage="prodigiosuminparvo <pkg> <format> <outpath>"

[FullBatchExportCommandlet]
HelpCmd=fullbatchexport
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Extract package with directory structure."
HelpOneLiner="Extraia o pacote com estrutura de diretório."
; EN: HelpUsage="fullbatchexport <pkg> <outpath>"
HelpUsage="fullbatchexport <pkg> <outpath>"
; EN: HelpDesc[0]="Optional, to define export format:"
HelpDesc[0]="Opcional, para definir o formato de exportação:"
HelpParm[0]="   -DefaultFontExtension"
HelpParm[1]="   -DefaultMusicExtension"
HelpParm[2]="   -DefaultSoundExtension"
HelpParm[3]="   -DefaultTextureExtension"

[FontPageDiffCommandlet]
HelpCmd=fontpagediff
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Compares font pages."
HelpOneLiner="Compara páginas de fontes."
; EN: HelpUsage="fontpagediff <left font> <right font>"
HelpUsage="fontpagediff <fonte esquerda> <fonte direita>"

[RipAndTearCommandlet]
HelpCmd=ripandtear
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpUsage="Splits MyLevel resources from a map and saves the map and its resources as separate packages."
HelpUsage="Divide recursos de MyLevel de um mapa e salva o mapa e seus recursos como pacotes separados."
; EN: HelpOneLiner="ripandtear <inputmap> <outputmap> <outputresources>"
HelpOneLiner="ripandtear <Mapa de entrada> <Mapa de saída> <Recursos de saída>"
; EN: HelpDesc[0]="<inputmap>"
HelpDesc[0]="<Mapa de entrada>"
; EN: HelpParm[0]="The map to read MyLevel resources from."
HelpParm[0]="O mapa de onde ler os recursos do MyLevel."
; EN: HelpDesc[1]="<outputmap>"
HelpDesc[1]="<Mapa de saída>"
; EN: HelpParm[1]="The map to output the non-MyLevel'd map to."
HelpParm[1]="O mapa para o qual enviar o mapa não MyLevel."
; EN: HelpDesc[2]="<outputresources>"
HelpDesc[2]="<Recursos de saída>"
; EN: HelpParm[2]="The class of output resources to take from the input map."
HelpParm[2]="A classe de recursos de saída a serem obtidos do mapa de entrada."

[TextureMergerCommandlet]
HelpCmd=texturemerger
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpUsage="Merges new high-res textures into an existing package or adds additional height- and normalmaps. Supports compressing of .bmp textures into BC1-BC7 formats during import. Can add additional footstep, clamp, detail and macrotexture information."
HelpUsage="Mescla novas texturas de alta resolução em um pacote existente ou adiciona mapas de altura e mapas normais adicionais. Suporta compactação de texturas .bmp em formatos BC1-BC7 durante a importação. Pode adicionar informações adicionais de passos, grampos, detalhes e macrotexturas."
; EN: HelpOneLiner="texturemerger [packagename]"
HelpOneLiner="texturemerger [nomePacote]"
; EN: HelpDesc[0]="[packagename]"
HelpDesc[0]="[nomePacote]"
; EN: HelpParm[0]="An optional parameter, it's the package where the textures will be saved to."
HelpParm[0]="Um parâmetro opcional, é o pacote onde as texturas serão salvas."
HelpDesc[1]=" "
; EN: HelpParm[1]="If no PackageName is specified, the TextureMerge directory is used in order to locate the names of all subfolders in searching for corresponding packages."
HelpParm[1]="Se nenhum nomePacote for especificado, o diretório "TextureMerge" será usado para localizar os nomes de todas as subpastas na busca de pacotes correspondentes." 

[FontExporter]
HelpCmd=FontExporter
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Exports font pages."
HelpOneLiner="Exporta páginas de fontes."
; EN: HelpUsage="FontExporter <pkg> <outpath>"
HelpUsage="FontExporter <pkg> <outpath>"

Rest of the File (Unreal Tournament)

[MergeDXTCommandlet]
HelpCmd=mergedxt
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Merge DXT textures with standard textures."
HelpOneLiner="Mesclar texturas DXT com texturas padrão."
; EN: HelpUsage="mergedxt srcpath oldpath destpath"
HelpUsage="mergedxt srcpath caminhoAntigo destpath"
; EN: HelpParm[0]="srcpath"
HelpParm[0]="srcpath"
; EN: HelpDesc[0]="Path containing source files."
HelpDesc[0]="Caminho que contém os arquivos de origem."
; EN: HelpParm[1]="oldpath"
HelpParm[1]="caminhoAntigo"
; EN: HelpDesc[1]="Path containing old files."
HelpDesc[1]="Caminho contendo arquivos antigos."
; EN: HelpParm[2]="destpath"
HelpParm[2]="destpath"
; EN: HelpDesc[2]="Path for destination files."
HelpDesc[2]="Caminho para arquivos de destino."

[MD5Commandlet]
HelpCmd=md5
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Manage the Packages.md5 checksums list."
HelpOneLiner="Gerenciar a lista de checksums Packages.md5."
; EN: HelpUsage="md5 [-option Filename|Wildcard]"
HelpUsage="md5 [-option NomeDoArquivo|Wildcard]"
; EN: HelpParm[0]="-a Wildcard"
HelpParm[0]="-a Wildcard"
; EN: HelpDesc[0]="Add all files matching the wildcard to the Packages.md5 list."
HelpDesc[0]="Adicione todos os arquivos que correspondem ao curinga à lista Packages.md5."
; EN: HelpParm[1]="-l [Filename]"
HelpParm[1]="-l [NomeDoArquivo]"
; EN: HelpDesc[1]="Prints the current contents of the specified Packages.md5 file. If no Filename is given, Packages.md5 will be used."
HelpDesc[1]="Imprime o conteúdo atual do arquivo Packages.md5 especificado. Se nenhum nome de arquivo for fornecido, Packages.md5 será usado."
; EN: HelpParm[2]="-m Filename"
HelpParm[2]="-m NomeDoArquivo"
; EN: HelpDesc[2]="Merges the contents of two Packages.md5 files. Filename should point to a valid Packages.md5 file."
HelpDesc[2]="Mescla o conteúdo de dois arquivos Packages.md5. O nome do arquivo deve apontar para um arquivo Packages.md5 válido."
; EN: HelpParm[3]="-p Wildcard"
HelpParm[3]="-p Wildcard"
; EN: HelpDesc[3]="Removes the checksum for the all files matching the wildcard from the Packages.md5 list."
HelpDesc[3]="Remove a soma de verificação de todos os arquivos que correspondem ao curinga da lista Packages.md5."

[PackageDumpCommandlet]
HelpCmd=packagedump
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dump the structure of an Unreal Package to stdout."
HelpOneLiner="Despeja a estrutura de um pacote Unreal para stdout."
; EN: HelpUsage="packagedump [Filename]"
HelpUsage="packagedump [nomepacote]"

[DumpFontInfoCommandlet]
HelpCmd=dumpfontinfo
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Dumps information about fonts."
HelpOneLiner="Despeja informações sobre fontes."
; EN: HelpUsage="dumpfontinfo <pkg>"
HelpUsage="dumpfontinfo <nomepacote>"

[ExecCommandlet]
HelpCmd=exec
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Executes a command file in a minimal editor environment."
HelpOneLiner="Executa um arquivo de comando em um ambiente de editor mínimo."
; EN: HelpUsage="exec filename"
HelpUsage="exec Filename"

[ScriptRaysCommandlet]
HelpCmd=scriptrays
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuilds script source for a package or class"
HelpOneLiner="Reconstrói a fonte do script para um pacote ou classe"
; EN: HelpUsage="scriptrays <pkg>[.<cls>] <out_d> [-disassemble|-mugshot]"
HelpUsage="scriptrays <nomepacote>[.<cls>] <out_d> [-disassemble|-mugshot]"
; EN: HelpParm[0]="pkg[.cls]"
HelpParm[0]="nomepacote[.cls]"
; EN: HelpDesc[0]="Package or class to rebuild."
HelpDesc[0]="Pacote ou classe para reconstruir."
; EN: HelpParm[1]="out_d"
HelpParm[1]="out_d"
; EN: HelpDesc[1]="Output directory."
HelpDesc[1]="Diretório de saída."
HelpParm[2]="-disassemble"
; EN: HelpDesc[2]="Output disassembly instead of code."
HelpDesc[2]="Desmontagem de saída em vez de código."
HelpParm[3]="-mugshot"
; EN: HelpDesc[3]="Output declarations instead of code."
HelpDesc[3]="Declarações de saída em vez de código."

[CheckSumCommandlet]
HelpCmd=checksum
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="checksum packagename.u"
HelpOneLiner="checksum nomepacote.u"
; EN: HelpUsage="Calculates package checksum for stat logging."
HelpUsage="Calcula a soma de verificação do pacote para registro de estatísticas."
; EN: HelpDesc[0]="packagename.u"
HelpDesc[0]="nomepacote.u"
; EN: HelpParm[0]="Filename to calculate the checksum from."
HelpParm[0]="Nome do arquivo a partir do qual calcular a soma de verificação."

[ResRaysCommandlet]
HelpCmd=resrays
HelpWebLink="https://www.oldunreal.com/wiki/index.php?title=Commandlet"
; EN: HelpOneLiner="Rebuilds the import #EXEC statements for a given package."
HelpOneLiner="Reconstrói as instruções de importação #EXEC para um determinado pacote."
; EN: HelpUsage="resrays <package>"
HelpUsage="resrays <nomepacote>"
; EN: HelpDesc[0]="<package>"
HelpDesc[0]="<nomepacote>"
; EN: HelpParm[0]="The package from where the #EXEC statementes must be rebuilt."
HelpParm[0]="O pacote de onde as instruções #EXEC devem ser reconstruídas."
Unreal Portuguese Localization
Shared files: ALAudio.pttCore.pttD3DDrv.pttEditor.pttEngine.pttIpDrv.pttSetup.pttStartup.pttUnrealEd.pttWindow.pttWinDrv.pttD3D9Drv.pttFMODAudioDrv.pttGalaxy.pttGlideDrv.pttIpServer.pttMeTaLDrv.pttOpenGLDrv.pttSglDrv.pttSoftDrv.pttUBrowser.pttUMenu.pttUnrealI.pttUnrealShare.pttUWindow.pttXDrv.pttXMesaGLDrv.pttXOpenGLDrv.ptt
Unreal exclusives: SetupUnreal.pttSetupUnrealPatch.pttD3D8Drv.pttEFX.pttOGLDrv.pttOldOpenGLDrv.pttOldWeapons.pttPhysXPhysics.pttScriptedAI.pttSDL2Drv.pttSwFMOD.pttUnreal.pttUnrealIntegrity.pttUnrealLinux.pttUnrealLinux.bin.pttUnrealOSX.pttUnrealOSX.bin.pttUnrealSDL2.pttUnrealSDL2.bin.pttUnrealXLinux.pttUnrealXLinux.bin.pttUWebAdmin.pttWebAdminHTML.ptt
Assets: Bluff.pttCeremony.pttChizra.pttDark.pttDasaCellars.pttDasaPass.pttDCrater.pttDig.pttDKNightOp.pttDmAriza.pttDmBeyondTheSun.pttDmCurse.pttDmDeathFan.pttDmDeck16.pttDmElsinore.pttDmExar.pttDMfith.pttDmHealPod.pttDmMorbias.pttDmRadikus.pttDmRetrospective.pttDmRiot.pttDmTundra.pttDug.pttEndGame.pttExtremeBeg.pttExtremeCore.pttExtremeDark.pttExtremeDarkGen.pttExtremeDGen.pttExtremeEnd.pttExtremeGen.pttExtremeLab.pttFemale1Skins.pttFemale2Skins.pttGateway.pttHarobed.pttIsvDeck1.pttIsvKran32.pttIsvKran4.pttMale1Skins.pttMale2Skins.pttMale3Skins.pttNaliBoat.pttNaliC.pttNaliLord.pttNoork.pttNyleve.pttPassage.pttQueenEnd.pttRuins.pttSkTrooperSkins.pttSkyBase.pttSkyCaves.pttSkyTown.pttSpireVillage.pttTerraLift.pttTerraniux.pttTheSunspire.pttTrench.pttVeloraEnd.pttVortex2.ptt
Return to Na Pali: UDSDemo.pttUPak.pttUPakFix.pttAbyss.pttCrashsite.pttCrashsite1.pttCrashsite2.pttDmAthena.pttDmDaybreak.pttDmHazard.pttDmStomp.pttDmSunSpeak.pttDmTerra.pttDuskFalls.pttEldora.pttEnd.pttFoundry.pttGlacena.pttGlathriel1.pttGlathriel2.pttInterIntro.pttInter1.pttInter2.pttInter3.pttInter4.pttInterCrashsite.pttInter5.pttInter6.pttInter7.pttInter8.pttInter9.pttInter10.pttInter11.pttInter12.pttInter13.pttInter14.pttIntro1.pttIntro2.pttNagomi.pttNagomiSun.pttNalic2.pttNevec.pttSpireLand.pttToxic.pttUGCredits.pttUpack.pttVelora.ptt
Fusion Mappack: DM-Cybrosis.pttDM-Letting.pttDM-Loxi.pttDM-Mojo.pttDM-Shrapnel.pttDM-Twilight.ptt
Division Mappack: DmBayC.pttDmCreek.pttDmDespair.pttDmEclipse.pttDmKrazy.pttDmLocke.pttDmMorbfanza.pttDmScruular.pttDmSplash.pttDmVilla.ptt
Unreal Tournament Portuguese Localization
Shared files: ALAudio.pttCore.pttD3DDrv.pttEditor.pttEngine.pttIpDrv.pttSetup.pttStartup.pttUnrealEd.pttWindow.pttWinDrv.pttD3D9Drv.pttFMODAudioDrv.pttGalaxy.pttGlideDrv.pttIpServer.pttMeTaLDrv.pttOpenGLDrv.pttSglDrv.pttSoftDrv.pttUBrowser.pttUMenu.pttUnrealI.pttUnrealShare.pttUWindow.pttXDrv.pttXMesaGLDrv.pttXOpenGLDrv.pttUWeb.ptt
UT exclusives: Botpack.pttCluster.pttSDLDrv.pttSDLGLDrv.pttSDLSoftDrv.pttudemo.pttUnrealTournament.pttUTBrowser.pttUTMenu.pttUTServerAdmin.ptt
Assets: AS-Frigate.pttAS-Guardia.pttAS-HiSpeed.pttAS-Mazon.pttAS-Oceanfloor.pttAS-Overlord.pttAS-Rook.pttAS-Tutorial.pttBossSkins.pttCityIntro.pttCommandoSkins.pttCTF-Command.pttCTF-Coret.pttCTF-Dreary.pttCTF-EternalCave.pttCTF-Face.pttCTF-Gauntlet.pttCTF-LavaGiant.pttCTF-Niven.pttCTF-November.pttCTF-Tutorial.pttDM-Barricade.pttDM-Codex.pttDM-Conveyor.pttDM-Curse][.pttDM-Deck16][.pttDM-Fetid.pttDM-Fractal.pttDM-Gothic.pttDM-Grinder.pttDM-HyperBlast.pttDM-KGalleon.pttDM-Liandri.pttDM-Morbias][.pttDM-Morpheus.pttDM-Oblivion.pttDM-Peak.pttDM-Phobos.pttDM-Pressure.pttDM-Pyramid.pttDM-Stalwart.pttDM-StalwartXL.pttDM-Tempest.pttDM-Turbine.pttDM-Tutorial.pttDM-Zeto.pttDOM-Cinder.pttDOM-Condemned.pttDOM-Cryptic.pttDOM-Gearbolt.pttDOM-Ghardhen.pttDOM-Lament.pttDOM-Leadworks.pttDOM-MetalDream.pttDOM-Olden.pttDOM-Sesmar.pttDOM-Tutorial.pttEOL_Assault.pttEOL_Challenge.pttEOL_CTF.pttEOL_Deathmatch.pttEOL_Domination.pttEOL_Statues.pttFCommandoSkins.pttSGirlSkins.pttSoldierSkins.pttUTCredits.pttUT-Logo-Map.ptt
GOTY Edition: de.pttmultimesh.pttrelics.pttrelicsbindings.ptttcowmeshskins.ptttnalimeshskins.ptttskmskins.pttCTF-Cybrosis][.pttCTF-Darji16.pttCTF-Face][.pttCTF-HallOfGiants.pttCTF-High.pttCTF-Hydro16.pttCTF-Kosov.pttCTF-Noxion16.pttCTF-Nucleus.pttCTF-Orbital.pttDM-Agony.pttDM-ArcaneTemple.pttDM-Crane.pttDM-Cybrosis][.pttDM-HealPod][.pttDM-Malevolence.pttDM-Mojo][.pttDM-Shrapnel][.pttDM-SpaceNoxx.ptt
Bonus Pack 4: skeletalchars.pttCTF-Beatitude.pttCTF-EpicBoy.pttCTF-Face-SE.pttCTF-Ratchet.pttDM-Bishop.pttDM-Closer.pttDM-Grit-TOURNEY.pttDM-Viridian-TOURNEY.pttDOM-Bullet.pttDOM-Cidom.pttDOM-Lament][.pttDOM-WolfsBay.ptt
Rocket Arena: RocketArena.pttRocketArenaMultimesh.pttRA-Akuma.pttRA-Clawfist.pttRA-CliffyB.pttRA-DavidM.pttRA-DavidM2.pttRA-Ebolt.pttRA-GE][.pttRA-Heiko.pttRA-Inoxx.pttRA-OutWorld.pttRA-Shinigami.pttRA-Warren.pttRA-Qwerty.pttRA-Revolver.ptt
Chaos UT: ChaosUT.pttChaosUTMiscMuts.pttChaosGames.pttChreks.pttChrekSkins.pttChrekvoicedozer.pttChrekvoicescout.pttCTF-CUT_ChaosCastle-pf.pttCTF-CUT_Horus.pttDM-CUT_Eclipse.pttDM-CUT_Proxyking.pttDM-CUT_SkullMoon.pttDM-CUT_StorageAlpha.pttDM-CUT_ThebellTolls.pttDM-CUT_WeaponsOfChaos.pttDM-CUT_WeaponsOfWar.pttUTChaosMap.pttKOTH_BaseStationTheta.ptt