Difference between revisions of "UnrealShare.det"

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m (...some adds and changes)
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<nowiki>[Public]</nowiki>
{{Infobox Localization
 
|name=UnrealShare
Object=(Name=UnrealShare.DeathmatchGame,Class=Class,MetaClass=Engine.GameInfo)
|language=German
 
|game=Unreal
|lines_done=0
|lines_total=621
|game2=Unreal Tournament
|lines_done2=0
|lines_total2=563
}}
__TOC__
== Public section (Unreal) ==
<pre>
[Public]
Object=(Name=UnrealShare.DeathMatchGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.UnrealGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.TeamGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.TeamGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.CoopGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.CoopGame,Class=Class,MetaClass=Engine.GameInfo)
 
Object=(Name=UnrealShare.VRikersGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.EntryGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.DispersionPistol,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.DispersionPistol,Class=Class,MetaClass=Engine.Weapon)
 
Object=(Name=UnrealShare.ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Automag,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Eightball,Class=Class,MetaClass=Engine.Weapon)
 
Object=(Name=UnrealShare.AutoMag,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Stinger,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Stinger,Class=Class,MetaClass=Engine.Weapon)
 
Object=(Name=UnrealShare.UTranslocator,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.FemaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThree,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Male 3")
Object=(Name=UnrealShare.UnrealSpectator,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Spectator")
Object=(Name=UnrealShare.FemaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThreeBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Male 3")
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=UnrealShare.SinglePlayer)
Object=(Name=UnrealShare.Scorch,Class=Class,MetaClass=Engine.Effects,Description="(**)Decals")
Object=(Name=UnrealShare.UnrealBlood,Class=Class,MetaClass=Engine.Effects,Description="(**)Blood Settings")
Object=(Name=UnrealShare.JNali1,Class=Class,MetaClass=Engine.Texture,Description="(**)Nali2;Nali")
Object=(Name=UnrealShare.JNali2,Class=Class,MetaClass=Engine.Texture,Description="(**)Nali2;Nali Priest")
Object=(Name=UnrealShare.JNaliStatue1,Class=Class,MetaClass=Engine.Texture,Description="(**)Nali2;Nali Statue")
Object=(Name=Unreali.F2Female2,Class=Class,MetaClass=Engine.Texture,Description="(**)Female2;F2 Female")
Object=(Name=Unreali.F2Female3,Class=Class,MetaClass=Engine.Texture,Description="(**)Female2;F2 Female2")
Object=(Name=Unreali.F2Female4,Class=Class,MetaClass=Engine.Texture,Description="(**)Female2;F2 Female3")
Object=(Name=Unreali.JMale2,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male")
Object=(Name=Unreali.JMale3,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male2")
Object=(Name=Unreali.JMale4,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male3")
Object=(Name=Unreali.JMale5,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male4")
Object=(Name=Unreali.JMale6,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male5")
Object=(Name=Unreali.JMale7,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male6")
Object=(Name=Unreali.JMale8,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male7")
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="(**)Vortex2;Unreal")
Object=(Name="Fire",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Fire")
Object=(Name="AltFire",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Alternate Fire")
Object=(Name="NextWeapon",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Next Weapon")
Object=(Name="PrevWeapon",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Prev Weapon")
Object=(Name="ThrowWeapon",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Throw Weapon")
Object=(Name="MoveForward",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Move Forward")
Object=(Name="MoveBackward",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Move Backward")
Object=(Name="TurnLeft",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Turn Left")
Object=(Name="TurnRight",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Turn Right")
Object=(Name="StrafeLeft",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Strafe Left")
Object=(Name="StrafeRight",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Strafe Right")
Object=(Name="Jump",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Jump/Up")
Object=(Name="Duck",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Crouch/Down")
Object=(Name="Walking",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Walk")
Object=(Name="Strafe",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Strafe")
Object=(Name="FeignDeath",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Feign Death")
Object=(Name="InventoryActivate",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Activate Item")
Object=(Name="InventoryNext",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Next Item")
Object=(Name="InventoryPrevious",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Previous Item")
Object=(Name="ActivateTranslator",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Activate Translator")
Object=(Name="Look",Class=Class,MetaClass=Engine.Input,Description="(**)View,Mouse Look")
Object=(Name="LookUp",Class=Class,MetaClass=Engine.Input,Description="(**)View,Look Up")
Object=(Name="LookDown",Class=Class,MetaClass=Engine.Input,Description="(**)View,Look Down")
Object=(Name="CenterView",Class=Class,MetaClass=Engine.Input,Description="(**)View,Center View")
Object=(Name="UToggleBehindview",Class=Class,MetaClass=Engine.Input,Description="(**)View,Toggle Behindview")
Object=(Name="Grab",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Grab Decoration")
Object=(Name="Suicide",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Suicide")
Object=(Name="Talk",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Chat")
Object=(Name="TeamTalk",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Team Chat")
Object=(Name="ShowScores",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Show Scores")
Object=(Name="QuickSave",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Quick Save")
Object=(Name="QuickLoad",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Quick Load")
Object=(Name="Shot",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Screenshot")
Object=(Name="Brightness",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Change Brightness")
Object=(Name="UShowMusicMenu",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Music menu")
Object=(Name="UShowAdminMenu",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Admin menu")
Object=(Name="Cancel",Class=Class,MetaClass=Engine.Input,Description="(**)Network Connection,Cancel Connection")
Object=(Name="Disconnect",Class=Class,MetaClass=Engine.Input,Description="(**)Network Connection,Disconnect")
Object=(Name="Reconnect",Class=Class,MetaClass=Engine.Input,Description="(**)Network Connection,Reconnect")
Object=(Name="ConsoleKey",Class=Class,MetaClass=Engine.Input,Description="(**)Console,Console Button")
Object=(Name="ConsoleKeyChar",Class=Class,MetaClass=Engine.Input,Description="(**)Console,Console Character")
Object=(Name="Type",Class=Class,MetaClass=Engine.Input,Description="(**)Console,Quick Console")
Preferences=(Caption="(**)Coop Play",Parent="(**)Game Types",Class=UnrealShare.CoopGame,Immediate=True)
Preferences=(Caption="(**)Deathmatch",Parent="(**)Game Types",Class=UnrealShare.DeathmatchGame,Immediate=True)
Preferences=(Caption="(**)Team Play",Parent="(**)Game Types",Class=UnrealShare.TeamGame,Immediate=True)
Preferences=(Caption="(**)Config",Parent="(**)Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
Preferences=(Caption="(**)Client",Parent="(**)Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
Preferences=(Caption="(**)Deathmatch Maps",Parent="(**)Map Lists",Class=UnrealShare.DmMapList,Immediate=True)
</pre>
== Public section (Unreal Tournament) ==
<pre>
[Public]
Object=(Name=UnrealShare.DispersionPistol,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Eightball,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Eightball,Class=Class,MetaClass=Engine.Weapon)
 
Object=(Name=UnrealShare.AutoMag,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.FemaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Weiblich 1")
Object=(Name=UnrealShare.Stinger,Class=Class,MetaClass=Engine.Weapon)
 
Object=(Name=UnrealShare.FemaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThree,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Männlich 3")
Object=(Name=UnrealShare.MaleThree,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Male 3")
 
Object=(Name=UnrealShare.UnrealSpectator,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Spectator")
Object=(Name=UnrealShare.UnrealSpectator,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="Beobachter")
Object=(Name=UnrealShare.FemaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Female 1")
 
Object=(Name=UnrealShare.MaleThreeBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Male 3")
Object=(Name=UnrealShare.FemaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Weiblich 1")
 
Object=(Name=UnrealShare.MaleThreeBot,Class=Class,MetaClass=UnrealShare.Bots,Description="Männlich 3")
 
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=UnrealShare.SinglePlayer)
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=UnrealShare.SinglePlayer)
</pre>
== Rest of the file (Shared) ==
<pre>
[DeathMatchGame]
ClassCaption="(**)Deathmatch"
GlobalNameChange="(**) changed name to "
NoNameChange="(**) is already in use"
TimeMessage[0]="(**)5 minutes left in the game!"
TimeMessage[1]="(**)4 minutes left in the game!"
TimeMessage[2]="(**)3 minutes left in the game!"
TimeMessage[3]="(**)2 minutes left in the game!"
TimeMessage[4]="(**)1 minute left in the game!"
TimeMessage[5]="(**)30 seconds left!"
TimeMessage[6]="(**)10 seconds left!"
TimeMessage[7]="(**)5 seconds and counting..."
TimeMessage[8]="(**)4..."
TimeMessage[9]="(**)3..."
TimeMessage[10]="(**)2..."
TimeMessage[11]="(**)1..."
TimeMessage[12]="(**)Time Up!"
GameName="(**)DeathMatch"


Object=(Name=UnrealShare.Scorch,Class=Class,MetaClass=Engine.Effects,Description="Decals")
[UnrealGameInfo]
 
DeathMessage[0]="(**)killed"
Object=(Name=UnrealShare.UnrealBlood,Class=Class,MetaClass=Engine.Effects,Description="Bluteinstellungen")
DeathMessage[1]="(**)ruled"
 
DeathMessage[2]="(**)smoked"
Object=(Name=UnrealShare.JNali1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali")
DeathMessage[3]="(**)slaughtered"
 
DeathMessage[4]="(**)annihilated"
Object=(Name=UnrealShare.JNali2,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Priester")
DeathMessage[5]="(**)put down"
 
DeathMessage[6]="(**)splooged"
Object=(Name=UnrealShare.JNaliStatue1,Class=Class,MetaClass=Engine.Texture,Description="Nali2;Nali Statue")
DeathMessage[7]="(**)perforated"
 
DeathMessage[8]="(**)shredded"
Object=(Name=Unreali.F2Female2,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Weiblich")
DeathMessage[9]="(**)destroyed"
 
DeathMessage[10]="(**)whacked"
Object=(Name=Unreali.F2Female3,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Weiblich2")
DeathMessage[11]="(**)canned"
 
DeathMessage[12]="(**)busted"
Object=(Name=Unreali.F2Female4,Class=Class,MetaClass=Engine.Texture,Description="Female2;F2 Weiblich3")
DeathMessage[13]="(**)creamed"
 
DeathMessage[14]="(**)smeared"
Object=(Name=Unreali.JMale2,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich")
DeathMessage[15]="(**)shut out"
 
DeathMessage[16]="(**)beaten down"
Object=(Name=Unreali.JMale3,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich2")
DeathMessage[17]="(**)smacked down"
 
DeathMessage[18]="(**)pureed"
Object=(Name=Unreali.JMale4,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich3")
DeathMessage[19]="(**)sliced"
 
DeathMessage[20]="(**)diced"
Object=(Name=Unreali.JMale5,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich4")
DeathMessage[21]="(**)ripped"
 
DeathMessage[22]="(**)blasted"
Object=(Name=Unreali.JMale6,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich5")
DeathMessage[23]="(**)torn up"
 
DeathMessage[24]="(**)spanked"
Object=(Name=Unreali.JMale7,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich6")
DeathMessage[25]="(**)eviscerated"
 
DeathMessage[26]="(**)neutered"
Object=(Name=Unreali.JMale8,Class=Class,MetaClass=Engine.Texture,Description="Male1;M1 Männlich7")
DeathMessage[27]="(**)whipped"
 
DeathMessage[28]="(**)shafted"
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="Vortex2;Unreal")
DeathMessage[29]="(**)trashed"
 
DeathMessage[30]="(**)smashed"
Object=(Name="Fire",Class=Class,MetaClass=Engine.Input,Description="Waffe,Schiessen")
DeathMessage[31]="(**)trounced"
 
DeathModifier[0]="(**)thoroughly "
Object=(Name="AltFire",Class=Class,MetaClass=Engine.Input,Description="Waffe,Alt. Schuss")
DeathModifier[1]="(**)completely "
 
DeathModifier[2]="(**)absolutely "
Object=(Name="NextWeapon",Class=Class,MetaClass=Engine.Input,Description="Waffe,Waffe Vor")
DeathModifier[3]="(**)totally "
 
DeathModifier[4]="(**)utterly "
Object=(Name="PrevWeapon",Class=Class,MetaClass=Engine.Input,Description="Waffe,Waffe Zurueck")
MajorDeathMessage[0]="(**) ripped a new one"
 
MajorDeathMessage[1]="(**) messed up real bad"
Object=(Name="ThrowWeapon",Class=Class,MetaClass=Engine.Input,Description="Waffe,Waffe Werfen")
MajorDeathMessage[2]="(**) given a new definition of pain"
 
HeadLossMessage[0]="(**)decapitated"
Object=(Name="MoveForward",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Vorwaerts")
HeadLossMessage[1]="(**)beheaded"
 
DeathVerb="(**) was "
Object=(Name="MoveBackward",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Rueckwaerts")
DeathPrep="(**) by "
 
DeathTerm="(**)killed"
Object=(Name="TurnLeft",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Linksdrehung")
ExplodeMessage="(**) was blown up"
 
SuicideMessage="(**) had a sudden heart attack."
Object=(Name="TurnRight",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Rechtdrehung")
FallMessage="(**) left a small crater."
 
DrownedMessage="(**) forgot to come up for air."
Object=(Name="StrafeLeft",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Seitlich Links")
BurnedMessage="(**) was incinerated"
 
CorrodedMessage="(**) was slimed"
Object=(Name="StrafeRight",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Seitlich Rechts")
HackedMessage="(**) was hacked"
 
BleededMessage="(**) bled to death."
Object=(Name="Jump",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Springen/Oben")
 
Object=(Name="Duck",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Ducken/Unten")
 
Object=(Name="Walking",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Gehen")
 
Object=(Name="Strafe",Class=Class,MetaClass=Engine.Input,Description="Steuerung,Seitlich gehen")
 
Object=(Name="InventoryActivate",Class=Class,MetaClass=Engine.Input,Description="Inventar,Geraet an/aus)
 
Object=(Name="InventoryNext",Class=Class,MetaClass=Engine.Input,Description="Inventar,Geraet vor")
 
Object=(Name="InventoryPrevious",Class=Class,MetaClass=Engine.Input,Description="Inventar,Geraet zurueck")
 
Object=(Name="Look",Class=Class,MetaClass=Engine.Input,Description="Sicht,Mausblick")
 
Object=(Name="LookUp",Class=Class,MetaClass=Engine.Input,Description="Sicht,Blick oben")
 
Object=(Name="LookDown",Class=Class,MetaClass=Engine.Input,Description="Sicht,Blick unten")
 
Object=(Name="CenterView",Class=Class,MetaClass=Engine.Input,Description="Sicht,Blick zentral")
 
Object=(Name="UToggleBehindview",Class=Class,MetaClass=Engine.Input,Description="Sicht,Rueckansicht")
 
Object=(Name="FeignDeath",Class=Class,MetaClass=Engine.Input,Description="Spiel,Tod stellen")
 
Object=(Name="UShowMusicMenu",Class=Class,MetaClass=Engine.Input,Description="Spiel,Musik Menue")
 
Object=(Name="UShowAdminMenu",Class=Class,MetaClass=Engine.Input,Description="Spiel,Admin Menu")
 
Object=(Name="Talk",Class=Class,MetaClass=Engine.Input,Description="Spiel,Chat")
 
Object=(Name="TeamTalk",Class=Class,MetaClass=Engine.Input,Description="Spiel,Team Chat")
 
Object=(Name="ShowScores",Class=Class,MetaClass=Engine.Input,Description="Spiel,Zeige Spielstand")
 
Object=(Name="Grab",Class=Class,MetaClass=Engine.Input,Description="Spiel,Nimm/Oeffne")
 
Preferences=(Caption="Spieltypen",Parent="Erweiterte Optionen")
 
Preferences=(Caption="Kooperativ",Parent="Spieltypen",Class=UnrealShare.CoopGame,Immediate=True)
 
Preferences=(Caption="Jeder-Gegen-Jeden (Deathmatch)",Parent="Spieltypen",Class=UnrealShare.DeathmatchGame,Immediate=True)
 
Preferences=(Caption="Teamspiel",Parent="Spieltypen",Class=UnrealShare.TeamGame,Immediate=True)
 
Preferences=(Caption="Netzwerk",Parent="Erweiterte Optionen")
 
Preferences=(Caption="Kartenlisten",Parent="Netzwerk")
 
Preferences=(Caption="Konfiguration",Parent="Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
 
Preferences=(Caption="Client",Parent="Blut",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
 
Preferences=(Caption="Player",Parent="Decals",Class=UnrealShare.UnrealiPlayer,Immediate=True)
 
Preferences=(Caption="Deathmatch-Karten",Parent="Kartenlisten",Class=UnrealShare.DmMapList,Immediate=True)
 
 
<nowiki>[DeathmatchGame]</nowiki>
 
ClassCaption="Deathmatch"
 
GlobalNameChange=" Namen geändert in "
 
NoNameChange=" wird bereits verwendet"
 
MaxedOutMessage="Serverkapazität bereits erschöpft."
 
GameName="DeathMatch"
 
<nowiki>TimeMessage[0]=Noch 5 Minuten bis Ende!</nowiki>
 
<nowiki>TimeMessage[1]=Noch 4 Minuten bis Ende!</nowiki>
 
<nowiki>TimeMessage[2]=Noch 3 Minuten bis Ende!</nowiki>
 
<nowiki>TimeMessage[3]=Noch 2 Minuten bis Ende!</nowiki>
 
<nowiki>TimeMessage[4]=Noch 1 Minute bis Ende!</nowiki>
 
<nowiki>TimeMessage[5]=30 Sekunden übrig!</nowiki>
 
<nowiki>TimeMessage[6]=10 Sekunden übrig!</nowiki>
 
<nowiki>TimeMessage[7]=5 Sekunden - Countdown...</nowiki>
 
<nowiki>TimeMessage[8]=4...</nowiki>
 
<nowiki>TimeMessage[9]=3...</nowiki>
 
<nowiki>TimeMessage[10]=2...</nowiki>
 
<nowiki>TimeMessage[11]=1...</nowiki>
 
<nowiki>TimeMessage[12]=Ende!</nowiki>
 
 
<nowiki>[TeamGame]</nowiki>
 
ClassCaption=Teamspiel
 
NewTeamMessage=" wechselt zu Team "
 
<nowiki>TeamColor[0]=Rot</nowiki>
 
<nowiki>TeamColor[1]=Blau</nowiki>
 
<nowiki>TeamColor[2]=Grün</nowiki>
 
<nowiki>TeamColor[3]=Gold</nowiki>
 
GameName=Teamspiel
 
 
<nowiki>[CoopGame]</nowiki>
 
ClassCaption=Kooperativ
 
GameName=Kooperativ
 
 
<nowiki>[UnrealGameInfo]</nowiki>
 
DeathVerb=" wurde "
 
DeathPrep=" von"
 
DeathTerm=getötet
 
DeathArticle=
 
ExplodeMessage=" ist explodiert."
 
SuicideMessage=" hatte einen Herzinfarkt."
 
FallMessage=" hinterläßt einen kleinen Krater."
 
DrownedMessage=" vergaß Luft zu holen."
 
BurnedMessage=" wurde eingeäschert"
 
CorrodedMessage=" wurde eingeschleimt"
 
HackedMessage=" wurde kleingehackt"
 
<nowiki>DeathMessage[0]=getötet</nowiki>
 
<nowiki>DeathMessage[1]=regiert</nowiki>
 
<nowiki>DeathMessage[2]=ausgeräuchert</nowiki>
 
<nowiki>DeathMessage[3]=gemetzelt</nowiki>
 
<nowiki>DeathMessage[4]=ausgelacht</nowiki>
 
<nowiki>DeathMessage[5]=eingeschläfert</nowiki>
 
<nowiki>DeathMessage[6]=erledigt</nowiki>
 
<nowiki>DeathMessage[7]=durchlöchert</nowiki>
 
<nowiki>DeathMessage[8]=kleingemacht</nowiki>
 
<nowiki>DeathMessage[9]=zerstört</nowiki>
 
<nowiki>DeathMessage[10]=weggehaün</nowiki>
 
<nowiki>DeathMessage[11]=eingemacht</nowiki>
 
<nowiki>DeathMessage[12]=ausgeschaltet</nowiki>
 
<nowiki>DeathMessage[13]=fertiggemacht</nowiki>
 
<nowiki>DeathMessage[14]=aufgewischt</nowiki>
 
<nowiki>DeathMessage[15]=ausgeschlossen</nowiki>
 
<nowiki>DeathMessage[16]=untergebuttert</nowiki>
 
<nowiki>DeathMessage[17]=zurckgeschlagen</nowiki>
 
<nowiki>DeathMessage[18]=püriert</nowiki>
 
<nowiki>DeathMessage[19]=scheibiert</nowiki>
 
<nowiki>DeathMessage[20]=gewürfelt</nowiki>
 
<nowiki>DeathMessage[21]=zerfetzt</nowiki>
 
<nowiki>DeathMessage[22]=weggepustet</nowiki>
 
<nowiki>DeathMessage[23]=zerrissen</nowiki>
 
<nowiki>DeathMessage[24]=versohlt</nowiki>
 
<nowiki>DeathMessage[25]=zermalmt</nowiki>
 
<nowiki>DeathMessage[26]=kastriert</nowiki>
 
<nowiki>DeathMessage[27]=gepeitscht</nowiki>
 
<nowiki>DeathMessage[28]=geplättet</nowiki>
 
<nowiki>DeathMessage[29]=plattgemacht</nowiki>
 
<nowiki>DeathMessage[30]=abgeschmettert</nowiki>
 
<nowiki>DeathMessage[31]=fertiggemacht</nowiki>
 
<nowiki>DeathModifier[0]=gründlich</nowiki>
 
<nowiki>DeathModifier[1]=völig</nowiki>
 
<nowiki>DeathModifier[2]=vollkommen</nowiki>
 
<nowiki>DeathModifier[3]=total</nowiki>
 
<nowiki>DeathModifier[4]=restlos</nowiki>
 
<nowiki>MajorDeathMessage[0]=eine dauerhafte Gesichtsveränderung verpasst</nowiki>
 
<nowiki>MajorDeathMessage[1]=zu Hackfleisch verarbeitet</nowiki>
 
<nowiki>MajorDeathMessage[2]=eine neue Definition von Schmerz vermittelt</nowiki>
 
<nowiki>MajorDeathMessage[3]=</nowiki>
 
<nowiki>MajorDeathMessage[4]=</nowiki>
 
<nowiki>MajorDeathMessage[5]=</nowiki>
 
<nowiki>MajorDeathMessage[6]=</nowiki>
 
<nowiki>MajorDeathMessage[7]=</nowiki>
 
<nowiki>HeadLossMessage[0]=enthauptet</nowiki>
 
<nowiki>HeadLossMessage[1]=geköpft</nowiki>
 
 
<nowiki>[UnrealQuitMenu]</nowiki>
 
<nowiki>YesSelString=" [JA] Nein"</nowiki>
 
<nowiki>NoSelString=" Ja [NEIN]"</nowiki>
 
MenuTitle=Beenden?
 
<nowiki>HelpMessage[1]=Waehle Ja, und druecke die Eingabetaste, wenn Du zu schwach fuer Unreal bist und in Deine bedeutungslose Realitaet zurueckkehren moechtest.</nowiki>
 
<nowiki>MenuList[0]=Eine Gemeinschaftsproduktion von</nowiki>
 
<nowiki>MenuList[1]=Digital Extremes/Epic Megagames</nowiki>
 
<nowiki>MenuList[2]=Spieldesign: James Schmalz"</nowiki>
 
<nowiki>MenuList[3]=Cliff Bleszinski</nowiki>
 
<nowiki>MenuList[4]=Leveldesign: Cliff Bleszinski</nowiki>
 
<nowiki>MenuList[5]=T. Elliot Cannon Pancho Eekels</nowiki>
 
<nowiki>MenuList[6]=Jeremy War Cedric Fiorentino</nowiki>
 
<nowiki>MenuList[7]=Shane Caudle</nowiki>
 
<nowiki>MenuList[8]=Animation: Dave Carter</nowiki>
 
<nowiki>MenuList[9]=Grafik: James Schmalz</nowiki>
 
<nowiki>MenuList[10]=Mike Leatham Artur Bialas</nowiki>
 
<nowiki>MenuList[11]=Programmierung: Tim Sweeney Steven Polge</nowiki>
 
<nowiki>MenuList[12]=Erik de Neve James Schmalz</nowiki>
 
<nowiki>MenuList[13]=Carlo Vogelsang Nick Michon</nowiki>
 
<nowiki>MenuList[14]=Musik: Alexander Brandon</nowiki>
 
<nowiki>MenuList[15]=Michiel van den Bos</nowiki>
 
<nowiki>MenuList[16]=Soundeffekte: Dave Ewing</nowiki>
 
<nowiki>MenuList[17]=Produktion fr GT: Jason Schreiber</nowiki>
 
<nowiki>MenuList[18]=Biz: Mark Rein Nigel Kent Craig Lafferty</nowiki>
 
 
<nowiki>[DispersionPistol]</nowiki>
 
PickupMessage=Du hast die Dispersionspistole
 
ItemName=Dispersionspistole
 
DeathMessage=%o wurde von %ks %w getoetet. So ein Versager!
 
 
<nowiki>[UnrealGameOptionsMenu]</nowiki>
 
AdvancedString=Erweiterte Optionen
 
AdvancedHelp=Erweiterte Optionen zur Spielkonfiguration verlassen.
 
MenuTitle=SPIELOPTIONEN
 
<nowiki>HelpMessage[1]=Regelt die Spielbeschleunigung und wie schnell die Zeit im Spiel vergeht.</nowiki>
 
<nowiki>HelpMessage[2]=Schwaecht die Gewaltdarstellung im Spiel ab.</nowiki>
 
 
<nowiki>MenuList[1]=Spielgeschwindigkeit</nowiki>
 
<nowiki>MenuList[2]=Weniger Gewalt</nowiki>
 
 
 
<nowiki>[UnrealIndivBotMenu]</nowiki>
 
MenuTitle=Konfiguration der kuenstlichen Intelligenz
 
<nowiki>HelpMessage[1]=Derzeit zu bearbeitende Bot-Konfiguration. Du kannst sie mit den Pfeilen rechts und links aendern.</nowiki>
 
<nowiki>HelpMessage[2]=Druecke die Eingabetaste, um den Namen dieses Bots einzugeben.</nowiki>
 
<nowiki>HelpMessage[3]=Mit Hilfe der Pfeiltasten rechts und links aenderst Du die Klasse dieses Bots.</nowiki>
 
<nowiki>HelpMessage[4]=Mit der rechten und linken Pfeiltaste aenderst Du das Aussehen dieses Bots.</nowiki>
 
<nowiki>HelpMessage[5]="Veraendere die Gesamtstaerke des Bots um diese Menge (im Vergleich zur Grundstaerke der Bots)."</nowiki>
 
<nowiki>HelpMessage[6]="Gib ein, in welchem Team der Bot spielen soll (Rot, Blau, Gruen oder Gelb)."</nowiki>
 
<nowiki>MenuList[1]="Konfiguration"</nowiki>
 
<nowiki>MenuList[2]=Name</nowiki>
 
<nowiki>MenuList[3]=Klasse</nowiki>
 
<nowiki>MenuList[4]=Aussehen</nowiki>
 
<nowiki>MenuList[5]=Staerke aendern</nowiki>
 
<nowiki>MenuList[6]=Team</nowiki>
 
 
<nowiki>[IntroNullHud]</nowiki>
 
ESCMessage=Druecke ESC zum Beginnen
 
 
<nowiki>[UnrealFavoritesMenu]</nowiki>
 
MenuTitle=FAVORITEN
 
<nowiki>EditList[0]=Name des Servers:</nowiki>
 
<nowiki>EditList[1]=Adresse:</nowiki>
 
<nowiki>HelpMessage[1]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[2]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[3]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[4]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[5]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[6]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[7]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[8]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[9]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[10]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[11]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
<nowiki>HelpMessage[12]=Eingabetaste: Zu diesem Server gehen. Pfeiltaste rechts: Diesen Eintrag bearbeiten.</nowiki>
 
 
<nowiki>[Translator]</nowiki>
 
PickupMessage=Drücke F2, um den übersetzer zu aktivieren.
 
NewMessage=Universal-übersetzer
 
 
<nowiki>[UnrealVideoMenu]</nowiki>
 
MenuTitle=AUDIO/VIDEO
 
MenuList[1]=Helligkeit
 
MenuList[2]=Vollbildschirm-Modus ein/aus
 
MenuList[3]=Aufloesung waehlen
 
MenuList[4]=Breitbildeinstellung
 
MenuList[5]=Texturdetails
 
MenuList[6]=Musiklautstaerke
 
MenuList[7]=Soundlautstaerke
 
MenuList[8]="Speech Volume"
 
MenuList[9]=Soundqualitaet
 
MenuList[10]=Gesprochene Hinweise
 
MenuList[11]=Nachrichtensignal
 
MenuList[12]="Flat Shading"
 
MenuList[13]="Curvy Meshes"
 
MenuList[14]="Cast Shadows"
 
MenuList[15]="Deco Shadows"
 
MenuList[16]="Realistische Schatten"
 
MenuList[17]="Inhalte zwischenspeichern"
 
MenuList[18]="Trilineares Puffern"
 
MenuList[19]="Filmische Zwischensequenzen"
 
MenuList[20]="Untertitel anzeigen"
 
HelpMessage[1]="Mit den Pfeiltasten rechts und links regelst Du die Helligkeit."
 
HelpMessage[2]=Fuehre Unreal in einem Fenster aus. Bitte beachte, daß bei Verwendung eines Software-Anzeigemodus Details verlorengehen koennen, die bei der Hardware-Beschleunigung sichtbar sind.
 
HelpMessage[3]="Markiere mit Hilfe der Pfeiltasten rechts und links eine Aufloesung, und waehle sie mit der Eingabetaste."
 
HelpMessage[4]="Verwende die linken und rechten Pfeile, um das Field of View (Blickfeld) fuer Breitbild-Displays zu aendern"
 
HelpMessage[5]=Verwende die Option fuer geringe Texturdetails, um die Leistung zu steigern. Die geaenderten Einstellungen treten beim naechsten Levelwechsel in Kraft.
 
HelpMessage[6]=Regle die Musiklautstaerke mit Hilfe der Pfeiltasten rechts und links.
 
HelpMessage[7]=Regle die Lautstaerke der Soundeffekte mit Hilfe der Pfeiltasten rechts und links.
 
HelpMessage[8]="Adjust the volume of speech, taunt and grunt effects in the game using the left and right arrow keys."
 
HelpMessage[9]=Verwende die Option fuer geringe Soundqualitaet, um die Leistung auf Maschinen mit nicht mehr als 32 MB Speicherplatz zu steigern. Die geaenderten Einstellungen treten beim naechsten Levelwechsel in Kraft.
 
HelpMessage[10]=Damit kannst Du die Nachrichten hoeren, wenn diese bei dem gewaehlten Spieltyp verwendet werden.
 
HelpMessage[11]=Wenn ja, hoerst Du beim Empfang einer Nachricht ein Signal.
 
HelpMessage[12]="If true, some specific meshes may use flat shading."
 
HelpMessage[13]="If true, some specific meshes may use curved surfaces for extra detail."
 
HelpMessage[14]="If true, pawns cast shadows. Changes to this setting will take effect on the next level change."
 
HelpMessage[15]="If true, decoration cast shadows. Changes to this setting will take effect on the next level change."
 
HelpMessage[16]="If blob, use blob shadows, else use realistic shadows with different resolutions. Changes to this setting will take effect on the next level change."
 
HelpMessage[17]="Verwende diese Option um Map-Inhalte wie Sounds und Texturen zwischenzuspeichern."
 
HelpMessage[18]="Verwende diese Option zum De-/Aktivieren vom trilinearen Puffern."
 
HelpMessage[19]="Zeigt den cinematischen Look der RTNP Zwischensequenzen."
 
HelpMessage[20]="Zeigt Untertitel an in RTNP Zwischensequenzen."
 
LowText=Niedrig
 
HighText=Hoch
 
 
<nowiki>[UnrealMeshMenu]</nowiki>
 
<nowiki>HelpMessage[4]=aendere Deine Klasse mit den Pfeiltasten links und rechts.</nowiki>
 
<nowiki>HelpMessage[5]=Die Eingabe des Passwortes erfolgt nun mit der rechten Maustaste auf den Server und "Join with Password"</nowiki>
 
<nowiki>HelpMessage[6]=Dem Spiel zuschauen als Beobachter</nowiki>
 
<nowiki>HelpMessage[7]=Zum Spielstart Eingabetaste drcken.</nowiki>
 
<nowiki>MenuList[4]=Klasse:</nowiki>
 
<nowiki>MenuList[5]=Die Passworteingabe ist nun im Unreal Server-Browser</nowiki>
 
<nowiki>MenuList[6]=Beobachter:</nowiki>
 
<nowiki>MenuList[7]=Spiel starten</nowiki>
 
 
<nowiki>[UnrealPlayerMenu]</nowiki>
 
MenuTitle=Digitale Wiedergabe waehlen
 
<nowiki>HelpMessage[1]=Druecke die Eingabetaste, und tippe Deinen Namen ein. Das muß erfolgen, bevor Du einem Multiplayer-Spiel beitrittst.</nowiki>
 
<nowiki>HelpMessage[2]=aendere mit Hilfe der Pfeiltasten Deine Teamfarbe (Rot, Blau, Gruen oder Gold).</nowiki>
 
<nowiki>HelpMessage[3]=aendere mit Hilfe der Pfeiltasten rechts und links deine Teamfarbe.</nowiki>
 
<nowiki>MenuList[1]=Name:</nowiki>
 
<nowiki>MenuList[2]=Teamfarbe:</nowiki>
 
<nowiki>MenuList[3]=Aussehen:</nowiki>
 
<nowiki>HelpMessage[4]=Du kannst Klasse/Typ nur zu Beginn eines Multiplayer-Spiels oder eines neuen Einzelspieler-Spiels aendern.</nowiki>
 
<nowiki>MenuList[4]=Klasse:</nowiki>
 
<nowiki>Teams[0]=Rot</nowiki>
 
<nowiki>Teams[1]=Blau</nowiki>
 
<nowiki>Teams[2]=Gruen</nowiki>
 
<nowiki>Teams[3]=Gold</nowiki>
 
 
<nowiki>[UnrealJoinGameMenu]</nowiki>
 
InternetOption=" Internet (28,8 - 56K)"
 
FastInternetOption=" Schnelles Internet (ISDN, DSL)"
 
LANOption=" LAN"
 
MenuTitle=SPIEL
 
<nowiki>HelpMessage[1]=Sucht nach lokalen Servern (LAN)</nowiki>
 
<nowiki>HelpMessage[2]=Waehle einen Server von der Liste der Favoriten</nowiki>
 
<nowiki>HelpMessage[3]=Druecke die Eingabetaste, und gib eine Serveradresse ein. Druecke die Eingabetaste erneut, um diesen Server zu waehlen.</nowiki>
 
<nowiki>HelpMessage[4]=Netzwerkgeschwindigkeit bestimmen.</nowiki>
 
<nowiki>HelpMessage[5]=oeffne die WWW-Seite mit der Liste der Epic Unreal-Server</nowiki>
 
<nowiki>MenuList[1]=Lokale Server finden</nowiki>
 
<nowiki>MenuList[2]=Favoriten auswaehlen</nowiki>
 
<nowiki>MenuList[3]=Oeffnen</nowiki>
 
<nowiki>MenuList[4]=Netzgeschw.</nowiki>
 
<nowiki>MenuList[5]="Zur Epic Unreal-Serverliste"</nowiki>
 
 
<nowiki>[UnrealOptionsMenu]</nowiki>
 
MenuTitle=OPTIONSMENUE
 
<nowiki>HelpMessage[1]=Vertikale Zielhilfe aktivieren/deaktivieren.</nowiki>
 
<nowiki>HelpMessage[2]=Joystick aktivieren/deaktivieren.</nowiki>
 
<nowiki>HelpMessage[3]=Regeln der Mausempfindlichkeit (hoeherer Wert = schnellerer Bewegung)</nowiki>
 
<nowiki>HelpMessage[4]=Aktiviere oder deaktiviere die Glaettung fuer die Mausbewegung (deaktivieren fuer hochempfindliche Maeuse)</nowiki>
 
<nowiki>HelpMessage[5]=Umkehren der Maus-X-Achse. Dadurch blickst Du abwaerts anstatt nach oben, wenn Du die Maus vorwaerts bewegst.</nowiki>
 
<nowiki>HelpMessage[6]=Ist dies aktiviert, so wird die Sicht automatisch zentriert, wenn Du die MausBlick-Taste loslaesst.</nowiki>
 
<nowiki>HelpMessage[7]=Damit wird die Maus immer zum Blick nach oben und unten verwendet, und die MausBlick-Taste ist nicht erforderlich.</nowiki>
 
<nowiki>HelpMessage[8]=Damit wird die Ansicht außerhalb des MausBlicks automatisch so eingestellt, daß Du Abhaengge und Treppen hinauf- und hinabsehen kannst.</nowiki>
 
<nowiki>HelpMessage[9]=Damit leuchtet der Bildschirm auf, wenn Du Deine Waffe feuerst.</nowiki>
 
<nowiki>HelpMessage[10]=Waehle das Fadenkreuz in der Mitte des Bildschirms.</nowiki>
 
<nowiki>HelpMessage[11]=Waehle, wo Deine Waffe erscheint.</nowiki>
 
<nowiki>HelpMessage[12]="Damit kannst Du durch Doppelklicken auf eine Bewegungstaste (Vorwaerts, Rueckwaerts, Seitwaerts links und Seitwaerts rechts) ein schnelles Ausweichmanoever ausfuehren."</nowiki>
 
<nowiki>HelpMessage[13]=Druecke die Eingabetaste, um Tastatur-, Maus- und Joystick-Belegung zu konfigurieren.</nowiki>
 
<nowiki>HelpMessage[14]=Druecke die Eingabetaste, um die Reihenfolge beim Waffenwechsel zu bestimmen.</nowiki>
 
HelpMessage(15)=Niemals die Waffe beim aufheben wechseln.
 
<nowiki>HelpMessage[16]=Waehle mit Hilfe der Pfeiltasten rechts und links eine HUD-Konfiguration.</nowiki>
 
<nowiki>HelpMessage[17]=Bestimme, wie weit die Anzeige beim Laufen schwankt.</nowiki>
 
<nowiki>HelpMessage[18]=Stelle Deine optimale Internetgeschwindigkeit ein. Diese Einstellung wirkt sich auf das Internet-Spiel aus.</nowiki>
 
<nowiki>HelpMessage[19]=oeffne das Konfigurationsmenue fuer erweiterte Einstellungen.</nowiki>
 
<nowiki>MenuList[1]=Autom. Zielen</nowiki>
 
<nowiki>MenuList[2]=Joystick aktiviert</nowiki>
 
<nowiki>MenuList[3]=Mausempfindlichkeit</nowiki>
 
<nowiki>MenuList[4]=Mausglaettung</nowiki>
 
<nowiki>MenuList[5]=Maus umkehren</nowiki>
 
<nowiki>MenuList[6]=Immer geradeaus</nowiki>
 
<nowiki>MenuList[7]=Immer MausBlick</nowiki>
 
<nowiki>MenuList[8]=Autom. Abhangblick</nowiki>
 
<nowiki>MenuList[9]=Waffenblitz</nowiki>
 
<nowiki>MenuList[10]=Fadenkreuz</nowiki>
 
<nowiki>MenuList[11]=Waffenhand</nowiki>
 
<nowiki>MenuList[12]=Ausweichen</nowiki>
 
<nowiki>MenuList[13]=Steuerung konfigurieren</nowiki>
 
<nowiki>MenuList[14]=Waffenprioritaet</nowiki>
 
<nowiki>MenuList[15]=Waffe nicht wechseln</nowiki>
 
<nowiki>MenuList[16]=HUD-Konfiguration</nowiki>
 
<nowiki>MenuList[17]=Wippen der Ansicht</nowiki>
 
<nowiki>MenuList[18]=Internet Einstellung</nowiki>
 
<nowiki>MenuList[19]=Erweiterte Optionen</nowiki>
 
HideString=Versteckt
 
 
<nowiki>[EndgameHud]</nowiki>
 
Message1=Das Skaarj-Shuttle ist der Anziehungskraft des Planeten entkommen... mit letzter Kraft. Der Treibstoff ist fast aufgebraucht, und Du treibst ziellos.
 
Message2=Viele sind umgekommen, doch Du bist entkommen. Du mußt lachen; so viel ist geschehen, so wenig hat sich geändert.
 
Message3=Vor der Bruchlandung warst Du in einer stinkigen Zelle eingesperrt. Nun bist Du wieder in einem Gefängnis.
 
Message4=Doch Du bist sicher, daß jemand Dein kleines Raumschiff finden wird... irgendwann.
 
Message5=Bis dahin kannst Du nur treiben und hoffen.
 
Message6=Fortsetzung folgt...
 
 
<nowiki>[UnrealWeaponMenu]</nowiki>
 
MenuTitle=PRIORITAET
 
 
<nowiki>[Eightball]</nowiki>
 
PickupMessage=Du hast das Achtkugelgeschütz
 
ItemName=Achtkugel
 
DeathMessage=%o wurde von %ks %w mehrfach zurückgeschlagen.
 
 
<nowiki>[UnrealKeyboardMenu]</nowiki>
 
OrString=" oder "
 
MenuTitle=Steuerung
 
<nowiki>HelpMessage[1]=</nowiki>
 
<nowiki>MenuList[1]=Schiessen</nowiki>
 
<nowiki>MenuList[2]=Alt. Schuss</nowiki>
 
<nowiki>MenuList[3]=Vorwaerts</nowiki>
 
<nowiki>MenuList[4]=Rueckwaerts</nowiki>
 
<nowiki>MenuList[5]=Linksdrehung</nowiki>
 
<nowiki>MenuList[6]=Rechtdrehung</nowiki>
 
<nowiki>MenuList[7]=Seitlich Links</nowiki>
 
<nowiki>MenuList[8]=Seitlich Rechts</nowiki>
 
<nowiki>MenuList[9]=Springen/Oben</nowiki>
 
<nowiki>MenuList[10]=Ducken/Unten</nowiki>
 
<nowiki>MenuList[11]=Mausblick</nowiki>
 
<nowiki>MenuList[12]=Geraet an/aus</nowiki>
 
<nowiki>MenuList[13]=Geraet vor</nowiki>
 
<nowiki>MenuList[14]=Geraet zurueck</nowiki>
 
<nowiki>MenuList[15]=Blick oben</nowiki>
 
<nowiki>MenuList[16]=Blick unten</nowiki>
 
<nowiki>MenuList[17]=Blick zentral</nowiki>
 
<nowiki>MenuList[18]=Gehen</nowiki>
 
<nowiki>MenuList[19]=Seitlich gehen</nowiki>
 
<nowiki>MenuList[20]=Waffe Vor</nowiki>
 
<nowiki>MenuList[21]=Waffe Zurueck</nowiki>
 
<nowiki>MenuList[22]=Nimm/Oeffne</nowiki>
 
<nowiki>MenuList[23]=Admin Menue</nowiki>
 
<nowiki>MenuList[24]=Musik Menue</nowiki>
 
<nowiki>MenuList[25]=Standardeinstellungen</nowiki>
 
 
<nowiki>[TranslatorEvent]</nowiki>
 
M_NewMessage=neue Übersetzernachricht
 
M_TransMessage=übersetzernachricht
 
 
<nowiki>[Flashlight]</nowiki>
 
ExpireMessage=Batterien in Lampe leer.
 
PickupMessage=Du hast die Taschenlampe eingesammelt
 
 
<nowiki>[ParentBlob]</nowiki>
 
BlobKillMessage=wurde von einem Blob verätzt
 
 
<nowiki>[FlakCannon]</nowiki>
 
PickupMessage=Du hast die Flak-Kanone
 
ItemName=Flak-Kanone
 
 
<nowiki>[Rifle]</nowiki>
 
PickupMessage=Du hast das Gewehr
 
ItemName=Scharfschützengewehr
 
 
<nowiki>[UnrealBotConfigMenu]</nowiki>
 
MenuTitle=BOTS
 
<nowiki>HelpMessage[1]=Damit aendern die Bots ihren Level automatisch entsprechend ihrer Leistung gegen die Spieler.</nowiki>
 
<nowiki>HelpMessage[2]=Grundlevel der Bots (zwischen 0 und 3).</nowiki>
 
<nowiki>HelpMessage[3]="Damit kommen die Bots in willkuerlicher Reihenfolge ins Spiel. Ist es deaktiviert, so erscheinen sie in der Reihenfolge ihrer Konfiguration."</nowiki>
 
<nowiki>HelpMessage[4]=aendere die Konfiguration einzelner Bots.</nowiki>
 
<nowiki>MenuList[1]=Autom. Levelangleichung</nowiki>
 
<nowiki>MenuList[2]=Grundlevel</nowiki>
 
<nowiki>MenuList[3]=Willkuerliche Reihenfolge</nowiki>
 
<nowiki>MenuList[4]=Einzelne Bots konfigurieren</nowiki>
 
<nowiki>HelpMessage[5]=Anzahl der Bots zu Spielbeginn (max. 15).</nowiki>
 
<nowiki>HelpMessage[6]=Bots bei Spielen im Netzwerk verwenden.</nowiki>
 
<nowiki>MenuList[5]=Anzahl der Bots</nowiki>
 
<nowiki>MenuList[6]=Bots in Multiplayer</nowiki>
 
 
<nowiki>[UnrealLoadMenu]</nowiki>
 
RestartString="Neustart "
 
MenuTitle="LADEN"
 
 
<nowiki>[UnrealSlotMenu]</nowiki>
 
SlotNames[0]="..leer.."
 
SlotNames[1]="..leer.."
 
SlotNames[2]="..leer.."
 
SlotNames[3]="..leer.."
 
SlotNames[4]="..leer.."
 
SlotNames[5]="..leer.."
 
SlotNames[6]="..leer.."
 
SlotNames[7]="..leer.."
 
SlotNames[8]="..leer.."
 
EmptySlot="..leer.."
 
<nowiki>MonthNames[0]=Januar</nowiki>
 
<nowiki>MonthNames[1]=Februar</nowiki>
 
<nowiki>MonthNames[2]=Maerz</nowiki>
 
<nowiki>MonthNames[3]=April</nowiki>
 
<nowiki>MonthNames[4]=Mai</nowiki>
 
<nowiki>MonthNames[5]=Juni</nowiki>
 
<nowiki>MonthNames[6]=Juli</nowiki>
 
<nowiki>MonthNames[7]=August</nowiki>
 
<nowiki>MonthNames[8]=September</nowiki>
 
<nowiki>MonthNames[9]=Oktober</nowiki>
 
<nowiki>MonthNames[10]=November</nowiki>
 
<nowiki>MonthNames[11]=Dezember</nowiki>
 
 
<nowiki>[ASMD]</nowiki>
 
PickupMessage=Du hast die ASMD
 
ItemName=ASMD
 
DeathMessage="%k fuegte %o mit %w vernichtenden Schaden zu."
 
 
<nowiki>[UnrealMainMenu]</nowiki>
 
<nowiki>HelpMessage[1]=Druecke die Eingabetaste, um die Spieloptionen zu aendern, das Spiel zu speichern und zu laden, den Schwierigkeitsgrad zu aendern und ein BotMatch zu starten.</nowiki>
 
<nowiki>HelpMessage[2]=Druecke die Eingabetaste, um Optionen im Multiplayer-Setup zu aendern, Netzwerkspiele zu starten oder ihnen beizutreten oder Dein Aussehen, Deinen Namen oder Dein Team zu aendern.</nowiki>
 
<nowiki>HelpMessage[3]=Druecke die Eingabetaste, um die Steuerung einzurichten.</nowiki>
 
<nowiki>HelpMessage[4]=aendere die Optionen fuer Sound und Anzeige.</nowiki>
 
<nowiki>HelpMessage[5]=Druecke die Eingabetaste, um das Spiel zu beenden.</nowiki>
 
<nowiki>HelpMessage[7]=Call TOLL FREE 1-877-4UNREAL to Order UNREAL!</nowiki>
 
<nowiki>MenuList[1]=SPIEL</nowiki>
 
<nowiki>MenuList[2]=MULTIPLAYER</nowiki>
 
<nowiki>MenuList[3]=OPTIONEN</nowiki>
 
<nowiki>MenuList[4]=AUDIO/VIDEO</nowiki>
 
<nowiki>MenuList[5]=BEENDEN</nowiki>
 
<nowiki>MenuList[7]=BESTELLINFO</nowiki>
 
 
<nowiki>[UnrealServerMenu]</nowiki>
 
BotTitle=BOTMATCH
 
MenuTitle=MULTIPLAYER
 
<nowiki>HelpMessage[1]="Spieltyp auswaehlen."</nowiki>
 
<nowiki>HelpMessage[2]=Karte waehlen.</nowiki>
 
<nowiki>HelpMessage[3]=Spieloptionen aendern.</nowiki>
 
<nowiki>HelpMessage[4]=Spiel starten.</nowiki>
 
<nowiki>HelpMessage[5]=Dedizierten Server auf diesem Computer starten.</nowiki>
 
<nowiki>MenuList[1]=Spiel</nowiki>
 
<nowiki>MenuList[2]=Karte</nowiki>
 
<nowiki>MenuList[3]=Spiel konfigurieren</nowiki>
 
<nowiki>MenuList[4]=Spiel starten</nowiki>
 
<nowiki>MenuList[5]=Dedizierten Server starten</nowiki>
 
 
<nowiki>[UnrealGameMenu]</nowiki>
 
<nowiki>HelpMessage[1]=Druecke die Eingabetaste, um das laufende Spiel zu speichern.</nowiki>
 
<nowiki>HelpMessage[2]=Druecke die Eingabetaste, um ein gespeichertes Spiel zu starten.</nowiki>
 
<nowiki>HelpMessage[3]=Waehle einen Level, und starte ein neues Spiel.</nowiki>
 
<nowiki>HelpMessage[4]="Druecke die Eingabetaste, um Spieloptionen zu aendern. Im Multiplayer-Spiel ist das nicht moeglich."</nowiki>
 
<nowiki>HelpMessage[5]=DeathMatch gegen Bots.</nowiki>
 
<nowiki>MenuList[1]=SPEICHERN</nowiki>
 
<nowiki>MenuList[2]=LADEN</nowiki>
 
<nowiki>MenuList[3]=NEUES SPIEL</nowiki>
 
<nowiki>MenuList[4]=SPIELOPTIONEN</nowiki>
 
<nowiki>MenuList[5]=BOTMATCH</nowiki>
 
 
<nowiki>[Health]</nowiki>
 
PickupMessage=Du hast ein Heilungspaket eingesammelt +
 
 
<nowiki>[AutoMag]</nowiki>
 
PickupMessage=Du hast die AutoMag
 
ItemName=AutoMag
 
DeathMessage=%o wurde von %ks %w erledigt.
 
 
<nowiki>[UnrealChooseGameMenu]</nowiki>
 
MenuTitle=SPIEL WäHLEN
 
<nowiki>HelpMessage[1]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[2]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[3]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[4]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[5]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[6]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[7]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[8]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[9]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[10]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[11]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[12]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[13]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[14]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[15]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[16]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[17]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[18]=Wähle das gewünschte Spiel.</nowiki>
 
<nowiki>HelpMessage[19]=Wähle das gewünschte Spiel.</nowiki>
 
 
<nowiki>[UnrealMultiPlayerMenu]</nowiki>
 
<nowiki>HelpMessage[1]=Trete einem Netzwerkspiel bei.</nowiki>
 
<nowiki>HelpMessage[2]=Richte ein Netzwerkspiel ein, und starte es.</nowiki>
 
<nowiki>HelpMessage[3]=Konfiguriere Aussehen, Namen und Teamnamen.</nowiki>
 
<nowiki>MenuList[1]=SPIEL</nowiki>
 
<nowiki>MenuList[2]=SPIEL STARTEN</nowiki>
 
<nowiki>MenuList[3]=SPIELER-SETUP</nowiki>
 
 
<nowiki>[UnrealHelpMenu]</nowiki>
 
MenuTitle=HELP
 
<nowiki>HelpMessage[1]=öffne die Anleitung zum Troubleshooting.</nowiki>
 
<nowiki>MenuList[1]=Troubleshooting</nowiki>
 
 
<nowiki>[YesNoMenu]</nowiki>
 
<nowiki>YesSelString=[JA] Nein</nowiki>
 
<nowiki>NoSelString=" Ja [NEIN]"</nowiki>
 
 
<nowiki>[NaliFruit]</nowiki>
 
PickupMessage=Du hast die heilende Nali-Frucht eingesammelt +
 
 
<nowiki>[Minigun]</nowiki>
 
PickupMessage=Du hat die Minigun
 
ItemName=Minigun
 
 
<nowiki>[UnrealListenMenu]</nowiki>
 
MenuTitle=LOKALE SERVER
 
<nowiki>HelpMessage[1]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[2]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[3]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[4]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[5]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[6]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[7]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[8]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[9]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[10]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[11]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[12]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[13]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[14]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[15]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[16]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[17]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[18]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
<nowiki>HelpMessage[19]=Wähle diesen Server mit der Eingabetaste.</nowiki>
 
 
<nowiki>[GESBioRifle]</nowiki>
 
PickupMessage=Du hast das GES BioGewehr
 
ItemName=GES BioGewehr
 
 
<nowiki>[UnrealDMGameOptionsMenu]</nowiki>
 
<nowiki>HelpMessage[3]=Anzahl der Frags des führenden Spielers, bei der das Spiel endet. 0 bedeutet kein Limit.</nowiki>
 
<nowiki>HelpMessage[4]=Zeitbegrenzung des Spiels (in Minuten). 0 bedeutet kein Limit.</nowiki>
 
<nowiki>HelpMessage[5]=Maximale Teilnehmerzahl des Spiels.</nowiki>
 
<nowiki>HelpMessage[6]=Ist Waffen bleiben aktiviert, so wachsen die Waffen umgehend nach, können aber nur einmal von einem bestimmten Spieler eingesammelt werden.</nowiki>
 
<nowiki>HelpMessage[7]=Bot-Spiel und individülle Parameter konfigurieren.</nowiki>
 
<nowiki>HelpMessage[8]=Spielstil wählen: Hardcore ist schneller, und die Waffen richten mehr Schaden an als bei Classic. Turbo ist Hardcore mit rasend schnellen Bewegungen.</nowiki>
 
<nowiki>HelpMessage[9]=Klassische oder neue (den Waffen entsprechende) Todesmeldungen.</nowiki>
 
<nowiki>MenuList[3]=Frag-Limit</nowiki>
 
<nowiki>MenuList[4]=Zeitbegrenzung</nowiki>
 
<nowiki>MenuList[5]=Max. Spieler</nowiki>
 
<nowiki>MenuList[6]=Waffen bleiben</nowiki>
 
<nowiki>MenuList[7]=Bots konfigurieren</nowiki>
 
<nowiki>MenuList[8]=Spielstil</nowiki>
 
<nowiki>MenuList[9]=Todesmeldungen</nowiki>
 
<nowiki>GameStyle[0]=Classic</nowiki>
 
<nowiki>GameStyle[1]=Hardcore</nowiki>
 
<nowiki>GameStyle[2]=Turbo</nowiki>
 
 
<nowiki>[Amplifier]</nowiki>
 
ExpireMessage=Verstärker ist leer
 
PickupMessage="Du hast den Energie-Verstärker"
 
 
<nowiki>[SearchLight]</nowiki>
 
PickupMessage=Du hast die Suchscheinwerfer eingesammelt.
 
 
<nowiki>[SCUBAGear]</nowiki>
 
PickupMessage=Du hast die Tauchausrüstung eingesammelt
 
 
<nowiki>[UnrealNewGameMenu]</nowiki>
 
HelpMessage[1]=Touristenmodus.
 
HelpMessage[2]=Bereit fuer die Action!
 
HelpMessage[3]=Nichts fuer Zimperliche.
 
HelpMessage[4]=Sobald Du bereit bist, in den Arsch getreten zu werden.
 
HelpMessage[5]=Selbstmord.
 
HelpMessage[6]=HEILIGE SCHEISSE!
 
MenuList[1]=EINFACH
 
MenuList[2]=MITTEL
 
MenuList[3]=HART
 
MenuList[4]=SEHR HART
 
MenuList[5]=UNWIRKLICH
 
MenuList[6]=HÖLLISCH
 
 
<nowiki>[Stinger]</nowiki>
 
PickupMessage=Du hast die Stinger eingesammelt
 
ItemName=Stinger
 
DeathMessage=%o wurde von %ks %w durchsiebt.
 
 
<nowiki>[RazorAmmo]</nowiki>
 
PickupMessage=Du hast den Razor
 
 
<nowiki>[RocketCan]</nowiki>
 
PickupMessage=Du hast 12 Achtkugeln eingesammelt
 
 
<nowiki>[ShellBox]</nowiki>
 
PickupMessage=Du hast 50 Kugeln eingesammelt
 
 
<nowiki>[VoiceBox]</nowiki>
 
PickupMessage=Du hast eine Lautsprecherbox eingesammelt
 
 
<nowiki>[UnrealSaveMenu]</nowiki>
 
CantSave=TOTE KöNNEN NICHT SPEICHERN
 
MenuTitle=SPEICHERN
 
 
<nowiki>[Seeds]</nowiki>
 
PickupMessage=Du hast die Nali-Fruchtsamen
 
 
<nowiki>[RifleAmmo]</nowiki>
 
PickupMessage=Du hast 8 Gewehrkugeln.
 
 
<nowiki>[FlakBox]</nowiki>
 
PickupMessage=Du hast 10 Flak-Geschosse
 
 
<nowiki>[Flare]</nowiki>
 
PickupMessage=Du hast einen Leuchtstab
 
 
<nowiki>[JumpBoots]</nowiki>
 
ExpireMessage=Die Sprungstiefel sind abgelaufen
 
PickupMessage=Du hast die Sprungstiefel eingesammelt
 
 
<nowiki>[WeaponPowerUp]</nowiki>
 
PickupMessage="Du hast das Powerup für die Dispersionspistole."
 
 
<nowiki>[Razorjack]</nowiki>
 
PickupMessage=Du hast die Razorjack
 
ItemName=Razorjack
 
 
<nowiki>[ForceField]</nowiki>
 
M_NoRoom=Nicht genug Platz für Kraftfeld.
 
PickupMessage=Du hast das Kraftfeld eingesammelt
 
 
<nowiki>[ASMDAmmo]</nowiki>
 
 
PickupMessage=Du hast einen ASMD-Kern eingesammelt.
 
 
<nowiki>[ShieldBelt]</nowiki>
 
PickupMessage="Du hast den Schildgürtel"
 
 
<nowiki>[UnrealTeamGameOptionsMenu]</nowiki>
 
<nowiki>HelpMessage[10]="Prozentwert des durch Team-Treffer erlittenen Schadens. Du kannst auch durch eigenen Waffen maximalen Schaden nehmen."</nowiki>
 
<nowiki>MenuList[10]=Ausmaß bei eigenem Feür</nowiki>
 
 
<nowiki>[OKMenu]</nowiki>
 
<nowiki>OKString=[OK]</nowiki>
 
 
<nowiki>[StingerAmmo]</nowiki>
 
PickupMessage=Du hast 40 Tarydium Splitter eingesammelt
 
 
<nowiki>[UpgradeMenu]</nowiki>
 
<nowiki>MenuList[1]=Zum Spielen auf diesem Server brauchst Du eine neuere Version von Unreal. </nowiki>Möchtest Du eine neuere Version von der Unreal-Website herunterladen?
 
 
<nowiki>[Sludge]</nowiki>
 
PickupMessage=Du hast 25 Kilo Tarydium-Schlamm eingesammelt
 
 
<nowiki>[Invisibility]</nowiki>
 
ExpireMessage=Unsichtbarkeit abgelaufen.
 
PickupMessage=Du hast Unsichtbarkeit
 
 
<nowiki>[ToxinSuit]</nowiki>
 
PickupMessage=Du hast den antitoxischen Anzug eingesammelt
 
 
<nowiki>[Shells]</nowiki>
 
PickupMessage=Du hast 12 Geschosse eingesammelt
 
 
<nowiki>[RifleRound]</nowiki>
 
PickupMessage=Du hast eine Kugel Gewehrmunition.
 
 
<nowiki>[QuadShot]</nowiki>
 
PickupMessage=Du hast die vierläufige Schrotflinte
 
 
<nowiki>[Woodruff]</nowiki>
 
PickupMessage="Du hast Waldmeister +"
 
 
<nowiki>[PowerShield]</nowiki>
 
PickupMessage=Du hast den Energieschild
 
 
<nowiki>[Dampener]</nowiki>
 
ExpireMessage=Schalldämpfer ist aufgebraucht.
 
PickupMessage=Du hast den Schalldämpfer
 
 
<nowiki>[KevlarSuit]</nowiki>
 
PickupMessage=Du hast die kugelsichere Weste
 
 
<nowiki>[FlakShellAmmo]</nowiki>
 
PickupMessage=Du hast ein Flak-Geschoß
 
 
<nowiki>[Fell]</nowiki>
 
Name=gefallen
 
AltName=gefallen
 
 
<nowiki>[Drowned]</nowiki>
 
Name=ertrunken
 
AltName=ersoffen
 
 
<nowiki>[Decapitated]</nowiki>
 
Name=enthauptet


AltName=geköpft
[UnrealHUD]
IdentifyName="(**)Name"
IdentifyHealth="(**)Health"
SomeoneName="(**)Someone"
VersionMessage="(**)Version"
TeamName[0]="(**)Red Team: "
TeamName[1]="(**)Blue Team: "
TeamName[2]="(**)Green Team: "
TeamName[3]="(**)Gold Team: "


[UnrealGameOptionsMenu]
AdvancedString="(**)Advanced Options"
AdvancedHelp="(**)Edit advanced game configuration options."
HelpMessage[1]="(**)Adjust the speed at which time passes in the game."
HelpMessage[2]="(**)If true, reduces the gore in the game."
MenuList[1]="(**)Game Speed"
MenuList[2]="(**)Reduced Gore"
MenuTitle="(**)GAME OPTIONS"


<nowiki>[Corroded]</nowiki>
[UnrealQuitMenu]
YesSelString="(**)[YES]  No "
NoSelString="(**) Yes  [NO]"
HelpMessage[1]="(**)Select yes and hit enter to return to your puny, miserable, useless real life, if you can't handle UNREALity."
MenuList[0]="(**)A Digital Extremes/Epic Megagames"
MenuList[1]="(**)Collaboration"
MenuList[2]="(**)Game Design: James Schmalz"
MenuList[3]="    Cliff Bleszinski"
MenuList[4]="(**)Level Design: Cliff Bleszinski"
MenuList[5]="    T. Elliot Cannon  Pancho Eekels"
MenuList[6]="    Jeremy War  Cedric Fiorentino"
MenuList[7]="    Shane Caudle"
MenuList[8]="(**)Animator: Dave Carter"
MenuList[9]="(**)Art: James Schmalz "
MenuList[10]="    Mike Leatham  Artur Bialas"
MenuList[11]="(**)Programming: Tim Sweeney  Steven Polge"
MenuList[12]="    Erik de Neve  James Schmalz"
MenuList[13]="    Carlo Vogelsang  Nick Michon"
MenuList[14]="(**)Music: Alexander Brandon"
MenuList[15]="    Michiel van den Bos"
MenuList[16]="(**)Sound Effects: Dave Ewing"
MenuList[17]="(**)Producer for GT: Jason Schreiber"
MenuList[18]="(**)Biz: Mark Rein Nigel Kent"
MenuList[19]="    Craig Lafferty"
MenuList[20]="(**)Oldunreal patch: Jochen Goernitz"
MenuList[21]="(**)    and the Oldunreal community"
MenuTitle="(**)Quit?"


Name=verätzt
[UnrealIndivBotMenu]
HelpMessage[1]="(**)Which Bot Configuration is being edited. Use left and right arrows to change."
HelpMessage[2]="(**)Hit enter to edit the name of this bot."
HelpMessage[3]="(**)Use the left and right arrow keys to change the class of this bot."
HelpMessage[4]="(**)Use the left and right arrow keys to change the skin of this bot."
HelpMessage[5]="(**)Adjust the overall skill of this bot by this amount (relative to the base skill for bots)."
HelpMessage[6]="(**)Type in which team this bot plays on (Red, Blue, Green, or Yellow)."
MenuList[1]="(**)Configuration"
MenuList[2]="(**)Name"
MenuList[3]="(**)Class"
MenuList[4]="(**)Skin"
MenuList[5]="(**)Skill Adjust"
MenuList[6]="(**)Team"
MenuTitle="(**)Artificial Intelligence Configuration"


AltName=verschleimt
[DispersionPistol]
DeathMessage="(**)%o was killed by %k's %w.  What a loser!"
PickupMessage="(**)You got the Dispersion Pistol"
ItemName="(**)Dispersion Pistol"


[UnrealVideoMenu]
LowText="(**)Low"
HighText="(**)High"
ShadowDetail[0]="(**)Blob"
ShadowDetail[1]="(**)Low Res"
ShadowDetail[2]="(**)Mid Res"
ShadowDetail[3]="(**)High Res"
ShadowDetail[4]="(**)Ultra Res"
HelpMessage[1]="(**)Adjust display brightness using the left and right arrow keys."
HelpMessage[2]="(**)Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
HelpMessage[3]="(**)Use the left and right arrows to select a resolution, and press enter to select this resolution."
HelpMessage[4]="(**)Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
HelpMessage[5]="(**)Use the low texture detail option to improve performance.  Changes to this setting will take effect on the next level change."
HelpMessage[6]="(**)Adjust the volume of the music using the left and right arrow keys."
HelpMessage[7]="(**)Adjust the volume of sound effects in the game using the left and right arrow keys."
HelpMessage[8]="(**)Adjust the volume of speech, taunt and grunt effects in the game using the left and right arrow keys."
HelpMessage[9]="(**)Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory.  Changes to this setting will take effect on the next level change."
HelpMessage[10]="(**)If enabled, you will hear voice messages during gametypes that use them."
HelpMessage[11]="(**)If enabled, you will hear a beep when you receive a message."
HelpMessage[12]="(**)If enabled, some specific meshes may use flat shading."
HelpMessage[13]="(**)If enabled, some specific meshes may use curved surfaces for extra detail."
HelpMessage[14]="(**)If enabled, pawns cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[15]="(**)If enabled, decoration cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[16]="(**)If blob, use blob shadows, else use realistic shadows with different resolutions."
HelpMessage[17]="(**)Use this option to precaching map content like sounds and textures."
HelpMessage[18]="(**)Use this option to active/deactivate trilinear filtering."
MenuList[1]="(**)Brightness"
MenuList[2]="(**)Toggle Fullscreen Mode"
MenuList[3]="(**)Select Resolution"
MenuList[4]="(**)Field of View"
MenuList[5]="(**)Texture Detail"
MenuList[6]="(**)Music Volume"
MenuList[7]="(**)Sound Volume"
MenuList[8]="(**)Speech Volume"
MenuList[9]="(**)Sound Quality"
MenuList[10]="(**)Voice Messages"
MenuList[11]="(**)Message Beep"
MenuList[12]="(**)Flat Shading"
MenuList[13]="(**)Curvy Meshes"
MenuList[14]="(**)Cast Shadows"
MenuList[15]="(**)Deco Shadows"
MenuList[16]="(**)Realistic Shadows"
MenuList[17]="(**)PreCaching Content"
MenuList[18]="(**)Trilinear Filtering"
MenuTitle="(**)AUDIO/VIDEO"


<nowiki>[Clip]</nowiki>
[UnrealFavoritesMenu]
EditList[0]="(**)Name for Server:"
EditList[1]="(**)Address:"
HelpMessage[1]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[2]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[3]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[4]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[5]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[6]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[7]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[8]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[9]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[10]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[11]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[12]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
MenuTitle="(**)FAVORITES"


PickupMessage=Du hast Munition eingesammelt
[Translator]
NewMessage="(**)Universal Translator"
HintString="(**)Hint:"
PickupMessage="(**)Press F2 to activate the Translator"
ItemName="(**)Universal Translator"


[UnrealTeamScoreBoard]
TeamName[0]="(**)Red Team: "
TeamName[1]="(**)Blue Team: "
TeamName[2]="(**)Green Team: "
TeamName[3]="(**)Gold Team: "


<nowiki>[Burned]</nowiki>
[UnrealScoreBoard]
DeadStr="(**)You are dead. Hit [Fire] to respawn!"
SpectatorStr="(**)You are spectating.  Hit [Fire] to view from another player!"


Name=verbrannt
[UnrealServerMenu]
BotTitle="(**)BOTMATCH"
HelpMessage[1]="(**)Choose Game Type."
HelpMessage[2]="(**)Choose Map."
HelpMessage[3]="(**)Modify Game Options."
HelpMessage[4]="(**)Start Game."
HelpMessage[5]="(**)Start a dedicated server on this machine."
MenuList[1]="(**)Select Game"
MenuList[2]="(**)Select Map"
MenuList[3]="(**)Configure Game"
MenuList[4]="(**)Start Game"
MenuList[5]="(**)Launch Dedicated Server"
MenuTitle="(**)MULTIPLAYER"


AltName=flambiert
[UnrealMeshMenu]
HelpMessage[4]="(**)Change your class using the left and right arrow keys."
HelpMessage[5]="(**)To enter with an adminpassword or gamepassword, launch the server Browser, right click a server and select 'Join with password'."
HelpMessage[6]="(**)Should spectate the match instead of playing."
HelpMessage[7]="(**)Press enter to start game."
MenuList[4]="(**)Class:"
MenuList[5]="(**)Passwords are now entered from the Unreal Server browser."
MenuList[6]="(**)Spectate:"
MenuList[7]="(**)Start Game"


[UnrealPlayerMenu]
Teams[0]="(**)Red"
Teams[1]="(**)Blue"
Teams[2]="(**)Green"
Teams[3]="(**)Gold"
Teams[4]="(**)None"
HelpMessage[1]="(**)Hit enter to type in your name. Be sure to do this before joining a multiplayer game."
HelpMessage[2]="(**)Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)."
HelpMessage[3]="(**)Change your skin using the left and right arrow keys."
MenuList[1]="(**)Name: "
MenuList[2]="(**)Team Color:"
MenuList[3]="(**)Skin:"
MenuTitle="(**)Select Digital Representation"


<nowiki>[SuperHealth]</nowiki>
[UnrealJoinGameMenu]
InternetOption="(**)(Dial-Up)"
FastInternetOption="(**)(Dial-Up)"
VeryFastInternetOption="(**)(Broadband)"
HighSpeedInternetOption="(**)(Broadband)"
LANOption="(**)(LAN)"
HelpMessage[1]="(**)Listen for local servers"
HelpMessage[2]="(**)Choose a server from a list of favorites"
HelpMessage[3]="(**)Hit enter to type in a server address.  Hit enter again to go to this server."
HelpMessage[4]="(**)Set networking speed."
HelpMessage[5]="(**)Open Unreal Server List"
MenuList[1]="(**)Find Local Servers"
MenuList[2]="(**)Choose From Favorites"
MenuList[3]="(**)Open"
MenuList[4]="(**)Net Speed"
MenuList[5]="(**)Go to the Unreal server list"
MenuTitle="(**)JOIN GAME"


PickupMessage=Du hast das Super-Heilpaket eingesammelt
[UnrealOptionsMenu]
HideString="(**)Hidden"
InternetOption="(**)(Dial-Up)"
FastInternetOption="(**)(Dial-Up)"
VeryFastInternetOption="(**)(Broadband)"
HighSpeedInternetOption="(**)(Broadband)"
LANOption="(**)(LAN)"
HelpMessage[1]="(**)Enable or disable vertical aiming help."
HelpMessage[2]="(**)Toggle enabling of joystick."
HelpMessage[3]="(**)Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."
HelpMessage[4]="(**)Enable or disable mouse smoothing (disable for high resolution mice)"
HelpMessage[5]="(**)Invert the mouse X axis.  When true, pushing the mouse forward causes you to look down rather than up."
HelpMessage[6]="(**)If enabled, when you let go of the mouselook key the view will automatically center itself."
HelpMessage[7]="(**)If enabled, the mouse is always used for looking up and down, with no need for a mouselook key."
HelpMessage[8]="(**)If enabled, when not mouse-looking your view will automatically be adjusted to look up and down slopes and stairs."
HelpMessage[9]="(**)If enabled, your screen will flash when you fire your weapon."
HelpMessage[10]="(**)Choose the crosshair appearing at the center of your screen"
HelpMessage[11]="(**)Select where your weapon will appear."
HelpMessage[12]="(**)If enabled, double-clicking on the movement keys (forward, back, strafe left, and strafe right) will cause you to do a fast dodge move."
HelpMessage[13]="(**)Hit enter to customize keyboard, mouse, and joystick configuration."
HelpMessage[14]="(**)Hit enter to prioritize weapon switching order. (If never auto-switch is false)"
HelpMessage[15]="(**)Never auto-switch to better weapon on pickup."
HelpMessage[16]="(**)Use the left and right arrow keys to select a Heads Up Display configuration."
HelpMessage[17]="(**)Adjust the amount of bobbing when moving."
HelpMessage[18]="(**)Set your optimal networking speed. This has an impact on internet gameplay."
HelpMessage[19]="(**)Open advanced preferences configuration menu."
MenuList[1]="(**)Auto Aim"
MenuList[2]="(**)Joystick Enabled"
MenuList[3]="(**)Mouse Sensitivity"
MenuList[4]="(**)Mouse Smoothing"
MenuList[5]="(**)Invert Mouse"
MenuList[6]="(**)LookSpring"
MenuList[7]="(**)Always MouseLook"
MenuList[8]="(**)Auto Slope Look"
MenuList[9]="(**)Weapon Flash"
MenuList[10]="(**)Crosshair"
MenuList[11]="(**)Weapon Hand"
MenuList[12]="(**)Dodging"
MenuList[13]="(**)Customize Controls"
MenuList[14]="(**)Prioritize Weapons"
MenuList[15]="(**)No Auto Weapon Switch"
MenuList[16]="(**)HUD Configuration"
MenuList[17]="(**)View Bob"
MenuList[18]="(**)Net Speed"
MenuList[19]="(**)Advanced Options"
MenuTitle="(**)OPTIONS MENU"


[TeamGame]
ClassCaption="(**)Team Play"
NewTeamMessage="(**) is now on "
TeamColor[0]="(**)Red"
TeamColor[1]="(**)Blue"
TeamColor[2]="(**)Green"
TeamColor[3]="(**)Gold"
GameName="(**)Team Game"


<nowiki>[Bandages]</nowiki>
[ASMD]
DeathMessage="(**)%k inflicted mortal damage upon %o with the %w."
PickupMessage="(**)You got the ASMD Rifle"
ItemName="(**)ASMD Rifle"


PickupMessage=Du hast Bandagen eingesammelt +
[UnrealWeaponMenu]
MenuTitle="(**)PRIORITIES"


[UnrealBotConfigMenu]
HelpMessage[1]="(**)If enabled, bots adjust their skill level based on how they are doing against players."
HelpMessage[2]="(**)Base skill level of bots (between 0 and 3)."
HelpMessage[3]="(**)If enabled, bots enter the game in random order. If false, they enter in their configuration order."
HelpMessage[4]="(**)Change the configuration of individual bots."
HelpMessage[5]="(**)Number of bots to start play (max 15)."
HelpMessage[6]="(**)Use bots when playing with other people."
MenuList[1]="(**)Auto-Adjust Skills"
MenuList[2]="(**)Base Skill"
MenuList[3]="(**)Random Order"
MenuList[4]="(**)Configure Individual Bots"
MenuList[5]="(**)Number of Bots"
MenuList[6]="(**)Bots in Multiplayer"
MenuTitle="(**)BOTS"


<nowiki>[AsbestosSuit]</nowiki>
[Eightball]
DeathMessage="(**)%o was smacked down multiple times by %k's %w."
PickupMessage="(**)You got the Eightball gun"
ItemName="(**)Eightball"


PickupMessage=Du hast den Asbestanzug eingesammelt
[UnrealKeyboardMenu]
OrString="(**) or "
HelpMessage[1]=""
MenuList[1]="(**)Fire"
MenuList[2]="(**)Alternate Fire"
MenuList[3]="(**)Move Forward"
MenuList[4]="(**)Move Backward"
MenuList[5]="(**)Turn Left"
MenuList[6]="(**)Turn Right"
MenuList[7]="(**)Strafe Left"
MenuList[8]="(**)Strafe Right"
MenuList[9]="(**)Jump/Up"
MenuList[10]="(**)Crouch/Down"
MenuList[11]="(**)Mouse Look"
MenuList[12]="(**)Activate Item"
MenuList[13]="(**)Next Item"
MenuList[14]="(**)Previous Item"
MenuList[15]="(**)Look Up"
MenuList[16]="(**)Look Down"
MenuList[17]="(**)Center View"
MenuList[18]="(**)Walk"
MenuList[19]="(**)Strafe"
MenuList[20]="(**)Next Weapon"
MenuList[21]="(**)Prev Weapon"
MenuList[22]="(**)Grab Decoration"
MenuList[23]="(**)Show Admin Menu"
MenuList[24]="(**)Show Music Menu"
MenuList[25]="(**)RESET TO DEFAULTS"
MenuTitle="(**)CONTROLS"


[UnrealNewKeyboardMenu]
MenuWidth=340


<nowiki>[Armor]</nowiki>
[CoopGame]
ClassCaption="(**)Cooperative Play"
GameName="(**)Coop Game"


PickupMessage=Du hast die Rüstung
[Cow]
MenuName="(**)Cow"


[ShieldBelt]
PickupMessage="(**)You got the Shield Belt"
ItemName="(**)Shield Belt"


<nowiki>[UnrealHUD]</nowiki>
[Flashlight]
ExpireMessage="(**)Flashlight batteries have died."
PickupMessage="(**)You picked up the Flashlight"
ItemName="(**)Flashlight"


IdentifyName=Name
[DevilFish]
MenuName="(**)DevilFish"


IdentifyHealth=Gesundheit
[UnrealMainMenu]
HelpMessage[1]="(**)Hit enter to modify game options, including loading and saving games, changing difficulty level, and starting a BotMatch."
HelpMessage[2]="(**)Hit enter to modify Multiplayer setup options, including starting or joining a network game, and changing your appearance, name, or team."
HelpMessage[3]="(**)Hit enter to customize controls."
HelpMessage[4]="(**)Change sound and display options"
HelpMessage[5]="(**)Hit enter to quit game."
HelpMessage[7]="(**)Call TOLL FREE 1-877-4UNREAL to Order UNREAL!"
MenuList[1]="(**)GAME"
MenuList[2]="(**)MULTIPLAYER"
MenuList[3]="(**)OPTIONS"
MenuList[4]="(**)AUDIO/VIDEO"
MenuList[5]="(**)QUIT"
MenuList[7]="(**)ORDER INFO"


VersionMessage=Version
[UnrealLoadMenu]
RestartString="(**)Restart "
MenuTitle="(**)LOAD GAME"


<nowiki>TeamName[0]=Rotes Team:</nowiki>
[UnrealSlotMenu]
EmptySlot="(**)..Empty.."
MonthNames[0]="(**)January"
MonthNames[1]="(**)February"
MonthNames[2]="(**)March"
MonthNames[3]="(**)April"
MonthNames[4]="(**)May"
MonthNames[5]="(**)June"
MonthNames[6]="(**)July"
MonthNames[7]="(**)August"
MonthNames[8]="(**)September"
MonthNames[9]="(**)October"
MonthNames[10]="(**)November"
MonthNames[11]="(**)December"


<nowiki>TeamName[1]=Blaüs Team:</nowiki>
[TranslatorEvent]
M_NewMessage="(**)New Translator Message"
M_TransMessage="(**)Translator Message"
M_HintMessage="(**)New hint message (press F3 to read)."


<nowiki>TeamName[2]=Grünes Team:</nowiki>
[NaliFruit]
PickupMessage="(**)You picked the Nali Healing Fruit +"
ItemName="(**)Nali Healing Fruit "


<nowiki>TeamName[3]=Goldenes Team:</nowiki>
[Health]
PickupMessage="(**)You picked up a Health Pack +"
ItemName="(**)Health Pack"


[BabyCow]
MenuName="(**)Baby Cow"


<nowiki>[UnrealCoopGameOptions]</nowiki>
[UnrealGameMenu]
HelpMessage[1]="(**)Hit enter to save the current game."
HelpMessage[2]="(**)Hit enter to load a saved game."
HelpMessage[3]="(**)Select a difficulty level, and start a new game."
HelpMessage[4]="(**)Hit enter to modify game options.  Note that you cannot do this if you are playing in a multiplayer game."
HelpMessage[5]="(**)DeathMatch against Bots."
MenuList[1]="(**)SAVE GAME"
MenuList[2]="(**)LOAD GAME"
MenuList[3]="(**)NEW GAME"
MenuList[4]="(**)GAME OPTIONS"
MenuList[5]="(**)BOTMATCH"


Difficulties[0]=Einfach
[UnrealMultiPlayerMenu]
HelpMessage[1]="(**)Join a network game."
HelpMessage[2]="(**)Set up and start a network game."
HelpMessage[3]="(**)Configure appearance, name, and team name."
MenuList[1]="(**)JOIN GAME"
MenuList[2]="(**)START GAME"
MenuList[3]="(**)PLAYER SETUP"


Difficulties[1]=Mittel
[UnrealChooseGameMenu]
HelpMessage[1]="(**)Choose which game to play."
HelpMessage[2]="(**)Choose which game to play."
HelpMessage[3]="(**)Choose which game to play."
HelpMessage[4]="(**)Choose which game to play."
HelpMessage[5]="(**)Choose which game to play."
HelpMessage[6]="(**)Choose which game to play."
HelpMessage[7]="(**)Choose which game to play."
HelpMessage[8]="(**)Choose which game to play."
HelpMessage[9]="(**)Choose which game to play."
HelpMessage[10]="(**)Choose which game to play."
HelpMessage[11]="(**)Choose which game to play."
HelpMessage[12]="(**)Choose which game to play."
HelpMessage[13]="(**)Choose which game to play."
HelpMessage[14]="(**)Choose which game to play."
HelpMessage[15]="(**)Choose which game to play."
HelpMessage[16]="(**)Choose which game to play."
HelpMessage[17]="(**)Choose which game to play."
HelpMessage[18]="(**)Choose which game to play."
HelpMessage[19]="(**)Choose which game to play."
MenuTitle="(**)CHOOSE GAME"


Difficulties[2]=Hart
[AutoMag]
DeathMessage="(**)%o got gatted by %k's %w."
PickupMessage="(**)You got the Automag"
ItemName="(**)Automag"


Difficulties[3]=Sehr hart
[UnrealHelpMenu]
HelpMessage[1]="(**)Open the troubleshooting document."
MenuList[1]="(**)TroubleShooting"
MenuTitle="(**)HELP"


Difficulties[4]=Unwirklich
[UnrealDMGameOptionsMenu]
GameStyle[0]="(**)Classic"
GameStyle[1]="(**)Hardcore"
GameStyle[2]="(**)Turbo"
DeathMessages[0]="(**)Classic"
DeathMessages[1]="(**)Weapon Based"
HelpMessage[3]="(**)Number of frags scored by leading player to end game.  If 0, there is no limit."
HelpMessage[4]="(**)Time limit (in minutes) to end game.  If 0, there is no limit."
HelpMessage[5]="(**)Maximum number of players allowed in the game."
HelpMessage[6]="(**)If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[7]="(**)Configure bot game and individual parameters."
HelpMessage[8]="(**)Choose Game Style:  Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
HelpMessage[9]="(**)Classic or new style (weapon based) deathmessages."
MenuList[3]="(**)Frag limit"
MenuList[4]="(**)Time Limit"
MenuList[5]="(**)Max Players"
MenuList[6]="(**)Weapons Stay"
MenuList[7]="(**)Configure Bots"
MenuList[8]="(**)Game Style"
MenuList[9]="(**)Death Messages"


Difficulties[5]=Höllisch
[YesNoMenu]
YesSelString="(**)[YES]  No"
NoSelString="(**) Yes  [NO]"


HelpMessage[3]=Leveleinstellung.
[UnrealListenMenu]
HelpMessage[1]="(**)Hit Enter to select this server."
HelpMessage[2]="(**)Hit Enter to select this server."
HelpMessage[3]="(**)Hit Enter to select this server."
HelpMessage[4]="(**)Hit Enter to select this server."
HelpMessage[5]="(**)Hit Enter to select this server."
HelpMessage[6]="(**)Hit Enter to select this server."
HelpMessage[7]="(**)Hit Enter to select this server."
HelpMessage[8]="(**)Hit Enter to select this server."
HelpMessage[9]="(**)Hit Enter to select this server."
HelpMessage[10]="(**)Hit Enter to select this server."
HelpMessage[11]="(**)Hit Enter to select this server."
HelpMessage[12]="(**)Hit Enter to select this server."
HelpMessage[13]="(**)Hit Enter to select this server."
HelpMessage[14]="(**)Hit Enter to select this server."
HelpMessage[15]="(**)Hit Enter to select this server."
HelpMessage[16]="(**)Hit Enter to select this server."
HelpMessage[17]="(**)Hit Enter to select this server."
HelpMessage[18]="(**)Hit Enter to select this server."
HelpMessage[19]="(**)Hit Enter to select this server."
MenuTitle="(**)LOCAL SERVERS"


HelpMessage[4]="Wenn wahr, kein Eigenbeschuss ist erlaubt"
[SCUBAGear]
PickupMessage="(**)You picked up the SCUBA Gear"
ItemName="(**)SCUBA Gear"


HelpMessage[5]="Wenn wahr, Waffen werden ständig neu erzeugt"
[Amplifier]
ExpireMessage="(**)Energy Amplifier is out of power."
PickupMessage="(**)You got the Energy Amplifier"
ItemName="(**)Energy Amplifier"


HelpMessage[6]="Wenn wahr, Gegenstände werden ständig neu erzeugt"
[UnrealNewGameMenu]
HelpMessage[1]="(**)Tourist mode."
HelpMessage[2]="(**)Ready for some action!"
HelpMessage[3]="(**)Not for the faint of heart."
HelpMessage[4]="(**)Death wish."
HelpMessage[5]="(**)For players who want an extra difficulty."
HelpMessage[6]="(**)For the hardcore gamers."
HelpMessage[7]="(**)HOLY SHIT!"
MenuList[1]="(**)EASY"
MenuList[2]="(**)MEDIUM"
MenuList[3]="(**)HARD"
MenuList[4]="(**)UNREAL"
MenuList[5]="(**)EXTREME"
MenuList[6]="(**)NIGHTMARE"
MenuList[7]="(**)ULTRA-UNREAL"


HelpMessage[7]="Wenn wahr, Fackeln und Nalifrucht Samen, werden schnell erzeugt"
[TazerProj]
ComboKillMessage="(**)%o couldn't avoid the shock blast from %k's %w"


MenuList[3]=Schwierigkeitsgrad
[SinglePlayer]
GameName="(**)Unreal"


MenuList[4]="Kein Eigenbeschuss"
[UnrealSaveMenu]
CantSave="(**)CAN'T SAVE WHEN DEAD"
MenuTitle="(**)SAVE GAME"


MenuList[5]="Neue Waffen"
[Stinger]
DeathMessage="(**)%o was perforated by %k's %w."
PickupMessage="(**)You picked up the Stinger"
ItemName="(**)Stinger"


MenuList[6]="Neue Gegenstände"
[RocketCan]
PickupMessage="(**)You picked up 12 Eightballs"
ItemName="(**)Eightballs"


MenuList[7]="Neue Fackeln/Samen"
[VoiceBox]
PickupMessage="(**)You picked up the Voice Box"
ItemName="(**)Voice Box"


[WeaponPowerUp]
PickupMessage="(**)You got the Dispersion Pistol Powerup"
ItemName="(**)Dispersion Pistol Powerup"


<nowiki>[UnrealTeamScoreBoard]</nowiki>
[Flare]
PickupMessage="(**)You got a Flare"
ItemName="(**)Flare"


<nowiki>TeamName[0]=Rotes Team:</nowiki>
[ShellBox]
PickupMessage="(**)You picked up 50 bullets"
ItemName="(**)Bullet Box"


<nowiki>TeamName[1]=Blaüs Team:</nowiki>
[ASMDAmmo]
PickupMessage="(**)You picked up an ASMD Core"
ItemName="(**)ASMD Core"


<nowiki>TeamName[2]=Grünes Team:</nowiki>
[MaleThree]
MenuName="(**)Male 3"


<nowiki>TeamName[3]=Goldenes Team:</nowiki>
[FemaleOne]
MenuName="(**)Female 1"


[OKMenu]
OKString="(**)[OK]"


<nowiki>[SinglePlayer]</nowiki>
[UnrealTeamGameOptionsMenu]
HelpMessage[10]="(**)Percentage of damage taken when hit by friendly fire.  Note that you always take full damage from your own weapons."
MenuList[10]="(**)Friendly Fire Scale"


GameName=Unreal
[UnrealCoopGameOptions]
HelpMessage[3]="(**)Skill level setting."
HelpMessage[4]="(**)If enabled, no friendly fire is allowed."
HelpMessage[5]="(**)If enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[6]="(**)If enabled, weapons will be respawned instantly."
HelpMessage[7]="(**)If enabled, items will be respawned instantly."
MenuList[3]="(**)Difficulty"
MenuList[4]="(**)No Friendly Fire"
MenuList[5]="(**)Weapons Stay"
MenuList[6]="(**)Instant Weapon Respawn"
MenuList[7]="(**)Instant Item Respawn"


[SuperHealth]
PickupMessage="(**)You picked up the Super Health Pack"
ItemName="(**)Super Health Pack"


<nowiki>[MaleThree]</nowiki>
[UpgradeMenu]
MenuList[1]="(**)You need a newer version of Unreal to play on this server. Would you like to go to the Unreal web site for a newer version?"


MenuName=Männlich 3
[StingerAmmo]
PickupMessage="(**)You picked up 40 Tarydium Shards"
ItemName="(**)Tarydium Shards"


[Shells]
PickupMessage="(**)You picked up 12 shells"
ItemName="(**)Shells"


<nowiki>[FemaleOne]</nowiki>
[KevlarSuit]
PickupMessage="(**)You picked up the Kevlar Suit"
ItemName="(**)Kevlar Suit"


MenuName=Weiblich 1
[Clip]
PickupMessage="(**)You picked up a Clip"
ItemName="(**)Clip"


[Bandages]
PickupMessage="(**)You got some Bandages +"
ItemName="(**)Bandages"


<nowiki>[naliplayer]</nowiki>
[Armor]
PickupMessage="(**)You got the Assault Vest"
ItemName="(**)Assault Vest"


[Hawk]
MenuName="(**)Hawk"
</pre>
== Rest of the file (Unreal) ==
<pre>
[MiniGunSentry]
PickupMessage="(**)You got an Automatic Sentry Gun"
ItemName="(**)Minigun Sentry"
M_Activated="(**) deployed."


MenuName="Nali"
[Woodruff]
PickupMessage="(**)You got some Master of the Woods +"
ItemName="(**)Master of the Woods"


[UIKeyTrigger]
SuccessMessage="(**)Access granted."
FailtureMessage="(**)You need a key to open this door."


<nowiki>[TazerProj]</nowiki>
[UTranslocator]
DeathMessage="(**)%o was telefragged by %k."
PickupMessage="(**)You got the Translocator Source Module"
ItemName="(**)Translocator"
ItemArticle="(**)the"


ComboKillMessage="%o konnte der Energieexplosion von %k's %w nicht ausweichen"
[WoodruffSchool]
[[Category:German Localization]]
PickupMessage="(**)You got a bunch of Master of the Woods +"
</pre>
{{Navbox Localization Language-Specific
|language=German
|game=Unreal
}}
{{Navbox Localization Language-Specific
|language=German
|game=Unreal Tournament
}}

Revision as of 20:49, 17 March 2021

Localization Project page
This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0).
In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent German speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found.
The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete.
Untranslated lines for Unreal
The following page contains untranslated lines for Unreal in the German language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).
Untranslated lines for Unreal Tournament
The following page contains untranslated lines for Unreal Tournament in the German language. If you're fluent or native on this language, you can help us fix them by locating the lines starting with two asterisks (**).
This page in other languages
English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese
UnrealShare
Language German
Game 1 Unreal
Status 0/621
Game 2 Unreal Tournament
Status 0/563

Public section (Unreal)

[Public]
Object=(Name=UnrealShare.DeathMatchGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.UnrealGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.TeamGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.CoopGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.VRikersGame,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.EntryGameInfo,Class=Class,MetaClass=Engine.GameInfo)
Object=(Name=UnrealShare.DispersionPistol,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Eightball,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.AutoMag,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Stinger,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.UTranslocator,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.FemaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThree,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Male 3")
Object=(Name=UnrealShare.UnrealSpectator,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Spectator")
Object=(Name=UnrealShare.FemaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThreeBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Male 3")
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=UnrealShare.SinglePlayer)
Object=(Name=UnrealShare.Scorch,Class=Class,MetaClass=Engine.Effects,Description="(**)Decals")
Object=(Name=UnrealShare.UnrealBlood,Class=Class,MetaClass=Engine.Effects,Description="(**)Blood Settings")
Object=(Name=UnrealShare.JNali1,Class=Class,MetaClass=Engine.Texture,Description="(**)Nali2;Nali")
Object=(Name=UnrealShare.JNali2,Class=Class,MetaClass=Engine.Texture,Description="(**)Nali2;Nali Priest")
Object=(Name=UnrealShare.JNaliStatue1,Class=Class,MetaClass=Engine.Texture,Description="(**)Nali2;Nali Statue")
Object=(Name=Unreali.F2Female2,Class=Class,MetaClass=Engine.Texture,Description="(**)Female2;F2 Female")
Object=(Name=Unreali.F2Female3,Class=Class,MetaClass=Engine.Texture,Description="(**)Female2;F2 Female2")
Object=(Name=Unreali.F2Female4,Class=Class,MetaClass=Engine.Texture,Description="(**)Female2;F2 Female3")
Object=(Name=Unreali.JMale2,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male")
Object=(Name=Unreali.JMale3,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male2")
Object=(Name=Unreali.JMale4,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male3")
Object=(Name=Unreali.JMale5,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male4")
Object=(Name=Unreali.JMale6,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male5")
Object=(Name=Unreali.JMale7,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male6")
Object=(Name=Unreali.JMale8,Class=Class,MetaClass=Engine.Texture,Description="(**)Male1;M1 Male7")
Object=(Name=Game.Game,Class=Class,MetaClass=UnrealShare.SinglePlayer,Description="(**)Vortex2;Unreal")
Object=(Name="Fire",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Fire")
Object=(Name="AltFire",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Alternate Fire")
Object=(Name="NextWeapon",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Next Weapon")
Object=(Name="PrevWeapon",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Prev Weapon")
Object=(Name="ThrowWeapon",Class=Class,MetaClass=Engine.Input,Description="(**)Weapon,Throw Weapon")
Object=(Name="MoveForward",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Move Forward")
Object=(Name="MoveBackward",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Move Backward")
Object=(Name="TurnLeft",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Turn Left")
Object=(Name="TurnRight",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Turn Right")
Object=(Name="StrafeLeft",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Strafe Left")
Object=(Name="StrafeRight",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Strafe Right")
Object=(Name="Jump",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Jump/Up")
Object=(Name="Duck",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Crouch/Down")
Object=(Name="Walking",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Walk")
Object=(Name="Strafe",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Strafe")
Object=(Name="FeignDeath",Class=Class,MetaClass=Engine.Input,Description="(**)Movement,Feign Death")
Object=(Name="InventoryActivate",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Activate Item")
Object=(Name="InventoryNext",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Next Item")
Object=(Name="InventoryPrevious",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Previous Item")
Object=(Name="ActivateTranslator",Class=Class,MetaClass=Engine.Input,Description="(**)Inventory,Activate Translator")
Object=(Name="Look",Class=Class,MetaClass=Engine.Input,Description="(**)View,Mouse Look")
Object=(Name="LookUp",Class=Class,MetaClass=Engine.Input,Description="(**)View,Look Up")
Object=(Name="LookDown",Class=Class,MetaClass=Engine.Input,Description="(**)View,Look Down")
Object=(Name="CenterView",Class=Class,MetaClass=Engine.Input,Description="(**)View,Center View")
Object=(Name="UToggleBehindview",Class=Class,MetaClass=Engine.Input,Description="(**)View,Toggle Behindview")
Object=(Name="Grab",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Grab Decoration")
Object=(Name="Suicide",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Suicide")
Object=(Name="Talk",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Chat")
Object=(Name="TeamTalk",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Team Chat")
Object=(Name="ShowScores",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Show Scores")
Object=(Name="QuickSave",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Quick Save")
Object=(Name="QuickLoad",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Quick Load")
Object=(Name="Shot",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Screenshot")
Object=(Name="Brightness",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Change Brightness")
Object=(Name="UShowMusicMenu",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Music menu")
Object=(Name="UShowAdminMenu",Class=Class,MetaClass=Engine.Input,Description="(**)Game,Admin menu")
Object=(Name="Cancel",Class=Class,MetaClass=Engine.Input,Description="(**)Network Connection,Cancel Connection")
Object=(Name="Disconnect",Class=Class,MetaClass=Engine.Input,Description="(**)Network Connection,Disconnect")
Object=(Name="Reconnect",Class=Class,MetaClass=Engine.Input,Description="(**)Network Connection,Reconnect")
Object=(Name="ConsoleKey",Class=Class,MetaClass=Engine.Input,Description="(**)Console,Console Button")
Object=(Name="ConsoleKeyChar",Class=Class,MetaClass=Engine.Input,Description="(**)Console,Console Character")
Object=(Name="Type",Class=Class,MetaClass=Engine.Input,Description="(**)Console,Quick Console")
Preferences=(Caption="(**)Coop Play",Parent="(**)Game Types",Class=UnrealShare.CoopGame,Immediate=True)
Preferences=(Caption="(**)Deathmatch",Parent="(**)Game Types",Class=UnrealShare.DeathmatchGame,Immediate=True)
Preferences=(Caption="(**)Team Play",Parent="(**)Game Types",Class=UnrealShare.TeamGame,Immediate=True)
Preferences=(Caption="(**)Config",Parent="(**)Decals",Class=UnrealShare.Scorch,Immediate=True,Category=Decal)
Preferences=(Caption="(**)Client",Parent="(**)Blood",Class=UnrealShare.UnrealBlood,Immediate=True,Category=BloodClient)
Preferences=(Caption="(**)Deathmatch Maps",Parent="(**)Map Lists",Class=UnrealShare.DmMapList,Immediate=True)

Public section (Unreal Tournament)

[Public]
Object=(Name=UnrealShare.DispersionPistol,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.ASMD,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Eightball,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.AutoMag,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.Stinger,Class=Class,MetaClass=Engine.Weapon)
Object=(Name=UnrealShare.FemaleOne,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThree,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Male 3")
Object=(Name=UnrealShare.UnrealSpectator,Class=Class,MetaClass=UnrealShare.UnrealiPlayer,Description="(**)Spectator")
Object=(Name=UnrealShare.FemaleOneBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Female 1")
Object=(Name=UnrealShare.MaleThreeBot,Class=Class,MetaClass=UnrealShare.Bots,Description="(**)Male 3")
Object=(Name=UnrealShare.SinglePlayer,Class=Class,MetaClass=UnrealShare.SinglePlayer)

Rest of the file (Shared)

[DeathMatchGame]
ClassCaption="(**)Deathmatch"
GlobalNameChange="(**) changed name to "
NoNameChange="(**) is already in use"
TimeMessage[0]="(**)5 minutes left in the game!"
TimeMessage[1]="(**)4 minutes left in the game!"
TimeMessage[2]="(**)3 minutes left in the game!"
TimeMessage[3]="(**)2 minutes left in the game!"
TimeMessage[4]="(**)1 minute left in the game!"
TimeMessage[5]="(**)30 seconds left!"
TimeMessage[6]="(**)10 seconds left!"
TimeMessage[7]="(**)5 seconds and counting..."
TimeMessage[8]="(**)4..."
TimeMessage[9]="(**)3..."
TimeMessage[10]="(**)2..."
TimeMessage[11]="(**)1..."
TimeMessage[12]="(**)Time Up!"
GameName="(**)DeathMatch"

[UnrealGameInfo]
DeathMessage[0]="(**)killed"
DeathMessage[1]="(**)ruled"
DeathMessage[2]="(**)smoked"
DeathMessage[3]="(**)slaughtered"
DeathMessage[4]="(**)annihilated"
DeathMessage[5]="(**)put down"
DeathMessage[6]="(**)splooged"
DeathMessage[7]="(**)perforated"
DeathMessage[8]="(**)shredded"
DeathMessage[9]="(**)destroyed"
DeathMessage[10]="(**)whacked"
DeathMessage[11]="(**)canned"
DeathMessage[12]="(**)busted"
DeathMessage[13]="(**)creamed"
DeathMessage[14]="(**)smeared"
DeathMessage[15]="(**)shut out"
DeathMessage[16]="(**)beaten down"
DeathMessage[17]="(**)smacked down"
DeathMessage[18]="(**)pureed"
DeathMessage[19]="(**)sliced"
DeathMessage[20]="(**)diced"
DeathMessage[21]="(**)ripped"
DeathMessage[22]="(**)blasted"
DeathMessage[23]="(**)torn up"
DeathMessage[24]="(**)spanked"
DeathMessage[25]="(**)eviscerated"
DeathMessage[26]="(**)neutered"
DeathMessage[27]="(**)whipped"
DeathMessage[28]="(**)shafted"
DeathMessage[29]="(**)trashed"
DeathMessage[30]="(**)smashed"
DeathMessage[31]="(**)trounced"
DeathModifier[0]="(**)thoroughly "
DeathModifier[1]="(**)completely "
DeathModifier[2]="(**)absolutely "
DeathModifier[3]="(**)totally "
DeathModifier[4]="(**)utterly "
MajorDeathMessage[0]="(**) ripped a new one"
MajorDeathMessage[1]="(**) messed up real bad"
MajorDeathMessage[2]="(**) given a new definition of pain"
HeadLossMessage[0]="(**)decapitated"
HeadLossMessage[1]="(**)beheaded"
DeathVerb="(**) was "
DeathPrep="(**) by "
DeathTerm="(**)killed"
ExplodeMessage="(**) was blown up"
SuicideMessage="(**) had a sudden heart attack."
FallMessage="(**) left a small crater."
DrownedMessage="(**) forgot to come up for air."
BurnedMessage="(**) was incinerated"
CorrodedMessage="(**) was slimed"
HackedMessage="(**) was hacked"
BleededMessage="(**) bled to death."

[UnrealHUD]
IdentifyName="(**)Name"
IdentifyHealth="(**)Health"
SomeoneName="(**)Someone"
VersionMessage="(**)Version"
TeamName[0]="(**)Red Team: "
TeamName[1]="(**)Blue Team: "
TeamName[2]="(**)Green Team: "
TeamName[3]="(**)Gold Team: "

[UnrealGameOptionsMenu]
AdvancedString="(**)Advanced Options"
AdvancedHelp="(**)Edit advanced game configuration options."
HelpMessage[1]="(**)Adjust the speed at which time passes in the game."
HelpMessage[2]="(**)If true, reduces the gore in the game."
MenuList[1]="(**)Game Speed"
MenuList[2]="(**)Reduced Gore"
MenuTitle="(**)GAME OPTIONS"

[UnrealQuitMenu]
YesSelString="(**)[YES]  No "
NoSelString="(**) Yes  [NO]"
HelpMessage[1]="(**)Select yes and hit enter to return to your puny, miserable, useless real life, if you can't handle UNREALity."
MenuList[0]="(**)A Digital Extremes/Epic Megagames"
MenuList[1]="(**)Collaboration"
MenuList[2]="(**)Game Design: James Schmalz"
MenuList[3]="    Cliff Bleszinski"
MenuList[4]="(**)Level Design: Cliff Bleszinski"
MenuList[5]="    T. Elliot Cannon  Pancho Eekels"
MenuList[6]="    Jeremy War  Cedric Fiorentino"
MenuList[7]="    Shane Caudle"
MenuList[8]="(**)Animator: Dave Carter"
MenuList[9]="(**)Art: James Schmalz "
MenuList[10]="    Mike Leatham  Artur Bialas"
MenuList[11]="(**)Programming: Tim Sweeney  Steven Polge"
MenuList[12]="    Erik de Neve  James Schmalz"
MenuList[13]="    Carlo Vogelsang  Nick Michon"
MenuList[14]="(**)Music: Alexander Brandon"
MenuList[15]="    Michiel van den Bos"
MenuList[16]="(**)Sound Effects: Dave Ewing"
MenuList[17]="(**)Producer for GT: Jason Schreiber"
MenuList[18]="(**)Biz: Mark Rein Nigel Kent"
MenuList[19]="    Craig Lafferty"
MenuList[20]="(**)Oldunreal patch: Jochen Goernitz"
MenuList[21]="(**)    and the Oldunreal community"
MenuTitle="(**)Quit?"

[UnrealIndivBotMenu]
HelpMessage[1]="(**)Which Bot Configuration is being edited. Use left and right arrows to change."
HelpMessage[2]="(**)Hit enter to edit the name of this bot."
HelpMessage[3]="(**)Use the left and right arrow keys to change the class of this bot."
HelpMessage[4]="(**)Use the left and right arrow keys to change the skin of this bot."
HelpMessage[5]="(**)Adjust the overall skill of this bot by this amount (relative to the base skill for bots)."
HelpMessage[6]="(**)Type in which team this bot plays on (Red, Blue, Green, or Yellow)."
MenuList[1]="(**)Configuration"
MenuList[2]="(**)Name"
MenuList[3]="(**)Class"
MenuList[4]="(**)Skin"
MenuList[5]="(**)Skill Adjust"
MenuList[6]="(**)Team"
MenuTitle="(**)Artificial Intelligence Configuration"

[DispersionPistol]
DeathMessage="(**)%o was killed by %k's %w.  What a loser!"
PickupMessage="(**)You got the Dispersion Pistol"
ItemName="(**)Dispersion Pistol"

[UnrealVideoMenu]
LowText="(**)Low"
HighText="(**)High"
ShadowDetail[0]="(**)Blob"
ShadowDetail[1]="(**)Low Res"
ShadowDetail[2]="(**)Mid Res"
ShadowDetail[3]="(**)High Res"
ShadowDetail[4]="(**)Ultra Res"
HelpMessage[1]="(**)Adjust display brightness using the left and right arrow keys."
HelpMessage[2]="(**)Display Unreal in a window. Note that going to a software display mode may remove high detail actors that were visible with hardware acceleration."
HelpMessage[3]="(**)Use the left and right arrows to select a resolution, and press enter to select this resolution."
HelpMessage[4]="(**)Use the left and right arrows to adjust Field of View (FoV) for widescreen displays"
HelpMessage[5]="(**)Use the low texture detail option to improve performance.  Changes to this setting will take effect on the next level change."
HelpMessage[6]="(**)Adjust the volume of the music using the left and right arrow keys."
HelpMessage[7]="(**)Adjust the volume of sound effects in the game using the left and right arrow keys."
HelpMessage[8]="(**)Adjust the volume of speech, taunt and grunt effects in the game using the left and right arrow keys."
HelpMessage[9]="(**)Use the low sound quality option to improve performance on machines with 32 megabytes or less of memory.  Changes to this setting will take effect on the next level change."
HelpMessage[10]="(**)If enabled, you will hear voice messages during gametypes that use them."
HelpMessage[11]="(**)If enabled, you will hear a beep when you receive a message."
HelpMessage[12]="(**)If enabled, some specific meshes may use flat shading."
HelpMessage[13]="(**)If enabled, some specific meshes may use curved surfaces for extra detail."
HelpMessage[14]="(**)If enabled, pawns cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[15]="(**)If enabled, decoration cast shadows. Changes to this setting will take effect on the next level change."
HelpMessage[16]="(**)If blob, use blob shadows, else use realistic shadows with different resolutions."
HelpMessage[17]="(**)Use this option to precaching map content like sounds and textures."
HelpMessage[18]="(**)Use this option to active/deactivate trilinear filtering."
MenuList[1]="(**)Brightness"
MenuList[2]="(**)Toggle Fullscreen Mode"
MenuList[3]="(**)Select Resolution"
MenuList[4]="(**)Field of View"
MenuList[5]="(**)Texture Detail"
MenuList[6]="(**)Music Volume"
MenuList[7]="(**)Sound Volume"
MenuList[8]="(**)Speech Volume"
MenuList[9]="(**)Sound Quality"
MenuList[10]="(**)Voice Messages"
MenuList[11]="(**)Message Beep"
MenuList[12]="(**)Flat Shading"
MenuList[13]="(**)Curvy Meshes"
MenuList[14]="(**)Cast Shadows"
MenuList[15]="(**)Deco Shadows"
MenuList[16]="(**)Realistic Shadows"
MenuList[17]="(**)PreCaching Content"
MenuList[18]="(**)Trilinear Filtering"
MenuTitle="(**)AUDIO/VIDEO"

[UnrealFavoritesMenu]
EditList[0]="(**)Name for Server:"
EditList[1]="(**)Address:"
HelpMessage[1]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[2]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[3]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[4]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[5]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[6]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[7]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[8]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[9]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[10]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[11]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
HelpMessage[12]="(**)Hit enter to go to this server.  Hit the right arrow key to edit this entry."
MenuTitle="(**)FAVORITES"

[Translator]
NewMessage="(**)Universal Translator"
HintString="(**)Hint:"
PickupMessage="(**)Press F2 to activate the Translator"
ItemName="(**)Universal Translator"

[UnrealTeamScoreBoard]
TeamName[0]="(**)Red Team: "
TeamName[1]="(**)Blue Team: "
TeamName[2]="(**)Green Team: "
TeamName[3]="(**)Gold Team: "

[UnrealScoreBoard]
DeadStr="(**)You are dead. Hit [Fire] to respawn!"
SpectatorStr="(**)You are spectating.  Hit [Fire] to view from another player!"

[UnrealServerMenu]
BotTitle="(**)BOTMATCH"
HelpMessage[1]="(**)Choose Game Type."
HelpMessage[2]="(**)Choose Map."
HelpMessage[3]="(**)Modify Game Options."
HelpMessage[4]="(**)Start Game."
HelpMessage[5]="(**)Start a dedicated server on this machine."
MenuList[1]="(**)Select Game"
MenuList[2]="(**)Select Map"
MenuList[3]="(**)Configure Game"
MenuList[4]="(**)Start Game"
MenuList[5]="(**)Launch Dedicated Server"
MenuTitle="(**)MULTIPLAYER"

[UnrealMeshMenu]
HelpMessage[4]="(**)Change your class using the left and right arrow keys."
HelpMessage[5]="(**)To enter with an adminpassword or gamepassword, launch the server Browser, right click a server and select 'Join with password'."
HelpMessage[6]="(**)Should spectate the match instead of playing."
HelpMessage[7]="(**)Press enter to start game."
MenuList[4]="(**)Class:"
MenuList[5]="(**)Passwords are now entered from the Unreal Server browser."
MenuList[6]="(**)Spectate:"
MenuList[7]="(**)Start Game"

[UnrealPlayerMenu]
Teams[0]="(**)Red"
Teams[1]="(**)Blue"
Teams[2]="(**)Green"
Teams[3]="(**)Gold"
Teams[4]="(**)None"
HelpMessage[1]="(**)Hit enter to type in your name. Be sure to do this before joining a multiplayer game."
HelpMessage[2]="(**)Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)."
HelpMessage[3]="(**)Change your skin using the left and right arrow keys."
MenuList[1]="(**)Name: "
MenuList[2]="(**)Team Color:"
MenuList[3]="(**)Skin:"
MenuTitle="(**)Select Digital Representation"

[UnrealJoinGameMenu]
InternetOption="(**)(Dial-Up)"
FastInternetOption="(**)(Dial-Up)"
VeryFastInternetOption="(**)(Broadband)"
HighSpeedInternetOption="(**)(Broadband)"
LANOption="(**)(LAN)"
HelpMessage[1]="(**)Listen for local servers"
HelpMessage[2]="(**)Choose a server from a list of favorites"
HelpMessage[3]="(**)Hit enter to type in a server address.  Hit enter again to go to this server."
HelpMessage[4]="(**)Set networking speed."
HelpMessage[5]="(**)Open Unreal Server List"
MenuList[1]="(**)Find Local Servers"
MenuList[2]="(**)Choose From Favorites"
MenuList[3]="(**)Open"
MenuList[4]="(**)Net Speed"
MenuList[5]="(**)Go to the Unreal server list"
MenuTitle="(**)JOIN GAME"

[UnrealOptionsMenu]
HideString="(**)Hidden"
InternetOption="(**)(Dial-Up)"
FastInternetOption="(**)(Dial-Up)"
VeryFastInternetOption="(**)(Broadband)"
HighSpeedInternetOption="(**)(Broadband)"
LANOption="(**)(LAN)"
HelpMessage[1]="(**)Enable or disable vertical aiming help."
HelpMessage[2]="(**)Toggle enabling of joystick."
HelpMessage[3]="(**)Adjust the mouse sensitivity, or how far you have to move the mouse to produce a given motion in the game."
HelpMessage[4]="(**)Enable or disable mouse smoothing (disable for high resolution mice)"
HelpMessage[5]="(**)Invert the mouse X axis.  When true, pushing the mouse forward causes you to look down rather than up."
HelpMessage[6]="(**)If enabled, when you let go of the mouselook key the view will automatically center itself."
HelpMessage[7]="(**)If enabled, the mouse is always used for looking up and down, with no need for a mouselook key."
HelpMessage[8]="(**)If enabled, when not mouse-looking your view will automatically be adjusted to look up and down slopes and stairs."
HelpMessage[9]="(**)If enabled, your screen will flash when you fire your weapon."
HelpMessage[10]="(**)Choose the crosshair appearing at the center of your screen"
HelpMessage[11]="(**)Select where your weapon will appear."
HelpMessage[12]="(**)If enabled, double-clicking on the movement keys (forward, back, strafe left, and strafe right) will cause you to do a fast dodge move."
HelpMessage[13]="(**)Hit enter to customize keyboard, mouse, and joystick configuration."
HelpMessage[14]="(**)Hit enter to prioritize weapon switching order. (If never auto-switch is false)"
HelpMessage[15]="(**)Never auto-switch to better weapon on pickup."
HelpMessage[16]="(**)Use the left and right arrow keys to select a Heads Up Display configuration."
HelpMessage[17]="(**)Adjust the amount of bobbing when moving."
HelpMessage[18]="(**)Set your optimal networking speed. This has an impact on internet gameplay."
HelpMessage[19]="(**)Open advanced preferences configuration menu."
MenuList[1]="(**)Auto Aim"
MenuList[2]="(**)Joystick Enabled"
MenuList[3]="(**)Mouse Sensitivity"
MenuList[4]="(**)Mouse Smoothing"
MenuList[5]="(**)Invert Mouse"
MenuList[6]="(**)LookSpring"
MenuList[7]="(**)Always MouseLook"
MenuList[8]="(**)Auto Slope Look"
MenuList[9]="(**)Weapon Flash"
MenuList[10]="(**)Crosshair"
MenuList[11]="(**)Weapon Hand"
MenuList[12]="(**)Dodging"
MenuList[13]="(**)Customize Controls"
MenuList[14]="(**)Prioritize Weapons"
MenuList[15]="(**)No Auto Weapon Switch"
MenuList[16]="(**)HUD Configuration"
MenuList[17]="(**)View Bob"
MenuList[18]="(**)Net Speed"
MenuList[19]="(**)Advanced Options"
MenuTitle="(**)OPTIONS MENU"

[TeamGame]
ClassCaption="(**)Team Play"
NewTeamMessage="(**) is now on "
TeamColor[0]="(**)Red"
TeamColor[1]="(**)Blue"
TeamColor[2]="(**)Green"
TeamColor[3]="(**)Gold"
GameName="(**)Team Game"

[ASMD]
DeathMessage="(**)%k inflicted mortal damage upon %o with the %w."
PickupMessage="(**)You got the ASMD Rifle"
ItemName="(**)ASMD Rifle"

[UnrealWeaponMenu]
MenuTitle="(**)PRIORITIES"

[UnrealBotConfigMenu]
HelpMessage[1]="(**)If enabled, bots adjust their skill level based on how they are doing against players."
HelpMessage[2]="(**)Base skill level of bots (between 0 and 3)."
HelpMessage[3]="(**)If enabled, bots enter the game in random order. If false, they enter in their configuration order."
HelpMessage[4]="(**)Change the configuration of individual bots."
HelpMessage[5]="(**)Number of bots to start play (max 15)."
HelpMessage[6]="(**)Use bots when playing with other people."
MenuList[1]="(**)Auto-Adjust Skills"
MenuList[2]="(**)Base Skill"
MenuList[3]="(**)Random Order"
MenuList[4]="(**)Configure Individual Bots"
MenuList[5]="(**)Number of Bots"
MenuList[6]="(**)Bots in Multiplayer"
MenuTitle="(**)BOTS"

[Eightball]
DeathMessage="(**)%o was smacked down multiple times by %k's %w."
PickupMessage="(**)You got the Eightball gun"
ItemName="(**)Eightball"

[UnrealKeyboardMenu]
OrString="(**) or "
HelpMessage[1]=""
MenuList[1]="(**)Fire"
MenuList[2]="(**)Alternate Fire"
MenuList[3]="(**)Move Forward"
MenuList[4]="(**)Move Backward"
MenuList[5]="(**)Turn Left"
MenuList[6]="(**)Turn Right"
MenuList[7]="(**)Strafe Left"
MenuList[8]="(**)Strafe Right"
MenuList[9]="(**)Jump/Up"
MenuList[10]="(**)Crouch/Down"
MenuList[11]="(**)Mouse Look"
MenuList[12]="(**)Activate Item"
MenuList[13]="(**)Next Item"
MenuList[14]="(**)Previous Item"
MenuList[15]="(**)Look Up"
MenuList[16]="(**)Look Down"
MenuList[17]="(**)Center View"
MenuList[18]="(**)Walk"
MenuList[19]="(**)Strafe"
MenuList[20]="(**)Next Weapon"
MenuList[21]="(**)Prev Weapon"
MenuList[22]="(**)Grab Decoration"
MenuList[23]="(**)Show Admin Menu"
MenuList[24]="(**)Show Music Menu"
MenuList[25]="(**)RESET TO DEFAULTS"
MenuTitle="(**)CONTROLS"

[UnrealNewKeyboardMenu]
MenuWidth=340

[CoopGame]
ClassCaption="(**)Cooperative Play"
GameName="(**)Coop Game"

[Cow]
MenuName="(**)Cow"

[ShieldBelt]
PickupMessage="(**)You got the Shield Belt"
ItemName="(**)Shield Belt"

[Flashlight]
ExpireMessage="(**)Flashlight batteries have died."
PickupMessage="(**)You picked up the Flashlight"
ItemName="(**)Flashlight"

[DevilFish]
MenuName="(**)DevilFish"

[UnrealMainMenu]
HelpMessage[1]="(**)Hit enter to modify game options, including loading and saving games, changing difficulty level, and starting a BotMatch."
HelpMessage[2]="(**)Hit enter to modify Multiplayer setup options, including starting or joining a network game, and changing your appearance, name, or team."
HelpMessage[3]="(**)Hit enter to customize controls."
HelpMessage[4]="(**)Change sound and display options"
HelpMessage[5]="(**)Hit enter to quit game."
HelpMessage[7]="(**)Call TOLL FREE 1-877-4UNREAL to Order UNREAL!"
MenuList[1]="(**)GAME"
MenuList[2]="(**)MULTIPLAYER"
MenuList[3]="(**)OPTIONS"
MenuList[4]="(**)AUDIO/VIDEO"
MenuList[5]="(**)QUIT"
MenuList[7]="(**)ORDER INFO"

[UnrealLoadMenu]
RestartString="(**)Restart "
MenuTitle="(**)LOAD GAME"

[UnrealSlotMenu]
EmptySlot="(**)..Empty.."
MonthNames[0]="(**)January"
MonthNames[1]="(**)February"
MonthNames[2]="(**)March"
MonthNames[3]="(**)April"
MonthNames[4]="(**)May"
MonthNames[5]="(**)June"
MonthNames[6]="(**)July"
MonthNames[7]="(**)August"
MonthNames[8]="(**)September"
MonthNames[9]="(**)October"
MonthNames[10]="(**)November"
MonthNames[11]="(**)December"

[TranslatorEvent]
M_NewMessage="(**)New Translator Message"
M_TransMessage="(**)Translator Message"
M_HintMessage="(**)New hint message (press F3 to read)."

[NaliFruit]
PickupMessage="(**)You picked the Nali Healing Fruit +"
ItemName="(**)Nali Healing Fruit "

[Health]
PickupMessage="(**)You picked up a Health Pack +"
ItemName="(**)Health Pack"

[BabyCow]
MenuName="(**)Baby Cow"

[UnrealGameMenu]
HelpMessage[1]="(**)Hit enter to save the current game."
HelpMessage[2]="(**)Hit enter to load a saved game."
HelpMessage[3]="(**)Select a difficulty level, and start a new game."
HelpMessage[4]="(**)Hit enter to modify game options.  Note that you cannot do this if you are playing in a multiplayer game."
HelpMessage[5]="(**)DeathMatch against Bots."
MenuList[1]="(**)SAVE GAME"
MenuList[2]="(**)LOAD GAME"
MenuList[3]="(**)NEW GAME"
MenuList[4]="(**)GAME OPTIONS"
MenuList[5]="(**)BOTMATCH"

[UnrealMultiPlayerMenu]
HelpMessage[1]="(**)Join a network game."
HelpMessage[2]="(**)Set up and start a network game."
HelpMessage[3]="(**)Configure appearance, name, and team name."
MenuList[1]="(**)JOIN GAME"
MenuList[2]="(**)START GAME"
MenuList[3]="(**)PLAYER SETUP"

[UnrealChooseGameMenu]
HelpMessage[1]="(**)Choose which game to play."
HelpMessage[2]="(**)Choose which game to play."
HelpMessage[3]="(**)Choose which game to play."
HelpMessage[4]="(**)Choose which game to play."
HelpMessage[5]="(**)Choose which game to play."
HelpMessage[6]="(**)Choose which game to play."
HelpMessage[7]="(**)Choose which game to play."
HelpMessage[8]="(**)Choose which game to play."
HelpMessage[9]="(**)Choose which game to play."
HelpMessage[10]="(**)Choose which game to play."
HelpMessage[11]="(**)Choose which game to play."
HelpMessage[12]="(**)Choose which game to play."
HelpMessage[13]="(**)Choose which game to play."
HelpMessage[14]="(**)Choose which game to play."
HelpMessage[15]="(**)Choose which game to play."
HelpMessage[16]="(**)Choose which game to play."
HelpMessage[17]="(**)Choose which game to play."
HelpMessage[18]="(**)Choose which game to play."
HelpMessage[19]="(**)Choose which game to play."
MenuTitle="(**)CHOOSE GAME"

[AutoMag]
DeathMessage="(**)%o got gatted by %k's %w."
PickupMessage="(**)You got the Automag"
ItemName="(**)Automag"

[UnrealHelpMenu]
HelpMessage[1]="(**)Open the troubleshooting document."
MenuList[1]="(**)TroubleShooting"
MenuTitle="(**)HELP"

[UnrealDMGameOptionsMenu]
GameStyle[0]="(**)Classic"
GameStyle[1]="(**)Hardcore"
GameStyle[2]="(**)Turbo"
DeathMessages[0]="(**)Classic"
DeathMessages[1]="(**)Weapon Based"
HelpMessage[3]="(**)Number of frags scored by leading player to end game.  If 0, there is no limit."
HelpMessage[4]="(**)Time limit (in minutes) to end game.  If 0, there is no limit."
HelpMessage[5]="(**)Maximum number of players allowed in the game."
HelpMessage[6]="(**)If Weapons Stay is enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[7]="(**)Configure bot game and individual parameters."
HelpMessage[8]="(**)Choose Game Style:  Hardcore game speed is faster and weapons do more damage than Classic. Turbo is Hardcore with really fast movement."
HelpMessage[9]="(**)Classic or new style (weapon based) deathmessages."
MenuList[3]="(**)Frag limit"
MenuList[4]="(**)Time Limit"
MenuList[5]="(**)Max Players"
MenuList[6]="(**)Weapons Stay"
MenuList[7]="(**)Configure Bots"
MenuList[8]="(**)Game Style"
MenuList[9]="(**)Death Messages"

[YesNoMenu]
YesSelString="(**)[YES]  No"
NoSelString="(**) Yes  [NO]"

[UnrealListenMenu]
HelpMessage[1]="(**)Hit Enter to select this server."
HelpMessage[2]="(**)Hit Enter to select this server."
HelpMessage[3]="(**)Hit Enter to select this server."
HelpMessage[4]="(**)Hit Enter to select this server."
HelpMessage[5]="(**)Hit Enter to select this server."
HelpMessage[6]="(**)Hit Enter to select this server."
HelpMessage[7]="(**)Hit Enter to select this server."
HelpMessage[8]="(**)Hit Enter to select this server."
HelpMessage[9]="(**)Hit Enter to select this server."
HelpMessage[10]="(**)Hit Enter to select this server."
HelpMessage[11]="(**)Hit Enter to select this server."
HelpMessage[12]="(**)Hit Enter to select this server."
HelpMessage[13]="(**)Hit Enter to select this server."
HelpMessage[14]="(**)Hit Enter to select this server."
HelpMessage[15]="(**)Hit Enter to select this server."
HelpMessage[16]="(**)Hit Enter to select this server."
HelpMessage[17]="(**)Hit Enter to select this server."
HelpMessage[18]="(**)Hit Enter to select this server."
HelpMessage[19]="(**)Hit Enter to select this server."
MenuTitle="(**)LOCAL SERVERS"

[SCUBAGear]
PickupMessage="(**)You picked up the SCUBA Gear"
ItemName="(**)SCUBA Gear"

[Amplifier]
ExpireMessage="(**)Energy Amplifier is out of power."
PickupMessage="(**)You got the Energy Amplifier"
ItemName="(**)Energy Amplifier"

[UnrealNewGameMenu]
HelpMessage[1]="(**)Tourist mode."
HelpMessage[2]="(**)Ready for some action!"
HelpMessage[3]="(**)Not for the faint of heart."
HelpMessage[4]="(**)Death wish."
HelpMessage[5]="(**)For players who want an extra difficulty."
HelpMessage[6]="(**)For the hardcore gamers."
HelpMessage[7]="(**)HOLY SHIT!"
MenuList[1]="(**)EASY"
MenuList[2]="(**)MEDIUM"
MenuList[3]="(**)HARD"
MenuList[4]="(**)UNREAL"
MenuList[5]="(**)EXTREME"
MenuList[6]="(**)NIGHTMARE"
MenuList[7]="(**)ULTRA-UNREAL"

[TazerProj]
ComboKillMessage="(**)%o couldn't avoid the shock blast from %k's %w"

[SinglePlayer]
GameName="(**)Unreal"

[UnrealSaveMenu]
CantSave="(**)CAN'T SAVE WHEN DEAD"
MenuTitle="(**)SAVE GAME"

[Stinger]
DeathMessage="(**)%o was perforated by %k's %w."
PickupMessage="(**)You picked up the Stinger"
ItemName="(**)Stinger"

[RocketCan]
PickupMessage="(**)You picked up 12 Eightballs"
ItemName="(**)Eightballs"

[VoiceBox]
PickupMessage="(**)You picked up the Voice Box"
ItemName="(**)Voice Box"

[WeaponPowerUp]
PickupMessage="(**)You got the Dispersion Pistol Powerup"
ItemName="(**)Dispersion Pistol Powerup"

[Flare]
PickupMessage="(**)You got a Flare"
ItemName="(**)Flare"

[ShellBox]
PickupMessage="(**)You picked up 50 bullets"
ItemName="(**)Bullet Box"

[ASMDAmmo]
PickupMessage="(**)You picked up an ASMD Core"
ItemName="(**)ASMD Core"

[MaleThree]
MenuName="(**)Male 3"

[FemaleOne]
MenuName="(**)Female 1"

[OKMenu]
OKString="(**)[OK]"

[UnrealTeamGameOptionsMenu]
HelpMessage[10]="(**)Percentage of damage taken when hit by friendly fire.  Note that you always take full damage from your own weapons."
MenuList[10]="(**)Friendly Fire Scale"

[UnrealCoopGameOptions]
HelpMessage[3]="(**)Skill level setting."
HelpMessage[4]="(**)If enabled, no friendly fire is allowed."
HelpMessage[5]="(**)If enabled, weapons respawn instantly, but can only be picked up once by a given player."
HelpMessage[6]="(**)If enabled, weapons will be respawned instantly."
HelpMessage[7]="(**)If enabled, items will be respawned instantly."
MenuList[3]="(**)Difficulty"
MenuList[4]="(**)No Friendly Fire"
MenuList[5]="(**)Weapons Stay"
MenuList[6]="(**)Instant Weapon Respawn"
MenuList[7]="(**)Instant Item Respawn"

[SuperHealth]
PickupMessage="(**)You picked up the Super Health Pack"
ItemName="(**)Super Health Pack"

[UpgradeMenu]
MenuList[1]="(**)You need a newer version of Unreal to play on this server. Would you like to go to the Unreal web site for a newer version?"

[StingerAmmo]
PickupMessage="(**)You picked up 40 Tarydium Shards"
ItemName="(**)Tarydium Shards"

[Shells]
PickupMessage="(**)You picked up 12 shells"
ItemName="(**)Shells"

[KevlarSuit]
PickupMessage="(**)You picked up the Kevlar Suit"
ItemName="(**)Kevlar Suit"

[Clip]
PickupMessage="(**)You picked up a Clip"
ItemName="(**)Clip"

[Bandages]
PickupMessage="(**)You got some Bandages +"
ItemName="(**)Bandages"

[Armor]
PickupMessage="(**)You got the Assault Vest"
ItemName="(**)Assault Vest"

[Hawk]
MenuName="(**)Hawk"

Rest of the file (Unreal)

[MiniGunSentry]
PickupMessage="(**)You got an Automatic Sentry Gun"
ItemName="(**)Minigun Sentry"
M_Activated="(**) deployed."

[Woodruff]
PickupMessage="(**)You got some Master of the Woods +"
ItemName="(**)Master of the Woods"

[UIKeyTrigger]
SuccessMessage="(**)Access granted."
FailtureMessage="(**)You need a key to open this door."

[UTranslocator]
DeathMessage="(**)%o was telefragged by %k."
PickupMessage="(**)You got the Translocator Source Module"
ItemName="(**)Translocator"
ItemArticle="(**)the"

[WoodruffSchool]
PickupMessage="(**)You got a bunch of Master of the Woods +"
Unreal German Localization
Shared files: ALAudio.detCore.detD3DDrv.detEditor.detEngine.detIpDrv.detSetup.detStartup.detUnrealEd.detWindow.detWinDrv.detD3D9Drv.detFMODAudioDrv.detGalaxy.detGlideDrv.detIpServer.detMeTaLDrv.detOpenGLDrv.detSglDrv.detSoftDrv.detUBrowser.detUMenu.detUnrealI.detUnrealShare.detUWindow.detXDrv.detXMesaGLDrv.detXOpenGLDrv.det
Unreal exclusives: SetupUnreal.detSetupUnrealPatch.detD3D8Drv.detEFX.detOGLDrv.detOldOpenGLDrv.detOldWeapons.detPhysXPhysics.detScriptedAI.detSDL2Drv.detSwFMOD.detUnreal.detUnrealIntegrity.detUnrealLinux.detUnrealLinux.bin.detUnrealOSX.detUnrealOSX.bin.detUnrealSDL2.detUnrealSDL2.bin.detUnrealXLinux.detUnrealXLinux.bin.detUWebAdmin.detWebAdminHTML.det
Assets: Bluff.detCeremony.detChizra.detDark.detDasaCellars.detDasaPass.detDCrater.detDig.detDKNightOp.detDmAriza.detDmBeyondTheSun.detDmCurse.detDmDeathFan.detDmDeck16.detDmElsinore.detDmExar.detDMfith.detDmHealPod.detDmMorbias.detDmRadikus.detDmRetrospective.detDmRiot.detDmTundra.detDug.detEndGame.detExtremeBeg.detExtremeCore.detExtremeDark.detExtremeDarkGen.detExtremeDGen.detExtremeEnd.detExtremeGen.detExtremeLab.detFemale1Skins.detFemale2Skins.detGateway.detHarobed.detIsvDeck1.detIsvKran32.detIsvKran4.detMale1Skins.detMale2Skins.detMale3Skins.detNaliBoat.detNaliC.detNaliLord.detNoork.detNyleve.detPassage.detQueenEnd.detRuins.detSkTrooperSkins.detSkyBase.detSkyCaves.detSkyTown.detSpireVillage.detTerraLift.detTerraniux.detTheSunspire.detTrench.detVeloraEnd.detVortex2.det
Return to Na Pali: UDSDemo.detUPak.detUPakFix.detAbyss.detCrashsite.detCrashsite1.detCrashsite2.detDmAthena.detDmDaybreak.detDmHazard.detDmStomp.detDmSunSpeak.detDmTerra.detDuskFalls.detEldora.detEnd.detFoundry.detGlacena.detGlathriel1.detGlathriel2.detInterIntro.detInter1.detInter2.detInter3.detInter4.detInterCrashsite.detInter5.detInter6.detInter7.detInter8.detInter9.detInter10.detInter11.detInter12.detInter13.detInter14.detIntro1.detIntro2.detNagomi.detNagomiSun.detNalic2.detNevec.detSpireLand.detToxic.detUGCredits.detUpack.detVelora.det
Fusion Mappack: DM-Cybrosis.detDM-Letting.detDM-Loxi.detDM-Mojo.detDM-Shrapnel.detDM-Twilight.det
Division Mappack: DmBayC.detDmCreek.detDmDespair.detDmEclipse.detDmKrazy.detDmLocke.detDmMorbfanza.detDmScruular.detDmSplash.detDmVilla.det
Unreal Tournament German Localization
Shared files: ALAudio.detCore.detD3DDrv.detEditor.detEngine.detIpDrv.detSetup.detStartup.detUnrealEd.detWindow.detWinDrv.detD3D9Drv.detFMODAudioDrv.detGalaxy.detGlideDrv.detIpServer.detMeTaLDrv.detOpenGLDrv.detSglDrv.detSoftDrv.detUBrowser.detUMenu.detUnrealI.detUnrealShare.detUWindow.detXDrv.detXMesaGLDrv.detXOpenGLDrv.detUWeb.det
UT exclusives: Botpack.detCluster.detSDLDrv.detSDLGLDrv.detSDLSoftDrv.detudemo.detUnrealTournament.detUTBrowser.detUTMenu.detUTServerAdmin.det
Assets: AS-Frigate.detAS-Guardia.detAS-HiSpeed.detAS-Mazon.detAS-Oceanfloor.detAS-Overlord.detAS-Rook.detAS-Tutorial.detBossSkins.detCityIntro.detCommandoSkins.detCTF-Command.detCTF-Coret.detCTF-Dreary.detCTF-EternalCave.detCTF-Face.detCTF-Gauntlet.detCTF-LavaGiant.detCTF-Niven.detCTF-November.detCTF-Tutorial.detDM-Barricade.detDM-Codex.detDM-Conveyor.detDM-Curse][.detDM-Deck16][.detDM-Fetid.detDM-Fractal.detDM-Gothic.detDM-Grinder.detDM-HyperBlast.detDM-KGalleon.detDM-Liandri.detDM-Morbias][.detDM-Morpheus.detDM-Oblivion.detDM-Peak.detDM-Phobos.detDM-Pressure.detDM-Pyramid.detDM-Stalwart.detDM-StalwartXL.detDM-Tempest.detDM-Turbine.detDM-Tutorial.detDM-Zeto.detDOM-Cinder.detDOM-Condemned.detDOM-Cryptic.detDOM-Gearbolt.detDOM-Ghardhen.detDOM-Lament.detDOM-Leadworks.detDOM-MetalDream.detDOM-Olden.detDOM-Sesmar.detDOM-Tutorial.detEOL_Assault.detEOL_Challenge.detEOL_CTF.detEOL_Deathmatch.detEOL_Domination.detEOL_Statues.detFCommandoSkins.detSGirlSkins.detSoldierSkins.detUTCredits.detUT-Logo-Map.det
GOTY Edition: de.detmultimesh.detrelics.detrelicsbindings.dettcowmeshskins.dettnalimeshskins.dettskmskins.detCTF-Cybrosis][.detCTF-Darji16.detCTF-Face][.detCTF-HallOfGiants.detCTF-High.detCTF-Hydro16.detCTF-Kosov.detCTF-Noxion16.detCTF-Nucleus.detCTF-Orbital.detDM-Agony.detDM-ArcaneTemple.detDM-Crane.detDM-Cybrosis][.detDM-HealPod][.detDM-Malevolence.detDM-Mojo][.detDM-Shrapnel][.detDM-SpaceNoxx.det
Bonus Pack 4: skeletalchars.detCTF-Beatitude.detCTF-EpicBoy.detCTF-Face-SE.detCTF-Ratchet.detDM-Bishop.detDM-Closer.detDM-Grit-TOURNEY.detDM-Viridian-TOURNEY.detDOM-Bullet.detDOM-Cidom.detDOM-Lament][.detDOM-WolfsBay.det
Rocket Arena: RocketArena.detRocketArenaMultimesh.detRA-Akuma.detRA-Clawfist.detRA-CliffyB.detRA-DavidM.detRA-DavidM2.detRA-Ebolt.detRA-GE][.detRA-Heiko.detRA-Inoxx.detRA-OutWorld.detRA-Shinigami.detRA-Warren.detRA-Qwerty.detRA-Revolver.det
Chaos UT: ChaosUT.detChaosUTMiscMuts.detChaosGames.detChreks.detChrekSkins.detChrekvoicedozer.detChrekvoicescout.detCTF-CUT_ChaosCastle-pf.detCTF-CUT_Horus.detDM-CUT_Eclipse.detDM-CUT_Proxyking.detDM-CUT_SkullMoon.detDM-CUT_StorageAlpha.detDM-CUT_ThebellTolls.detDM-CUT_WeaponsOfChaos.detDM-CUT_WeaponsOfWar.detUTChaosMap.detKOTH_BaseStationTheta.det