End.itt
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Localization Project page |
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This page belongs to the OldUnreal Localization Project. We aim to localize the game to other languages as flawlessly as possible, with the least amount of errors possible (ideally 0). In order to achieve such objective, we need your help. Some of these lines contain computer-generated strings which need to be reviewed by actual native or fluent Italian speakers. Also these lines aren't final, they're always subject to modification, and we're sure better strings can (and will be) eventually found. The localization project is also available at the Github repository. Completed and incomplete pages will be adapted there once complete. |
This page in other languages |
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English - German - French - Spanish - Italian - Russian - Polish - Portuguese - Hungarian - Czech - Swedish - Catalan - Dutch - Norwegian - Japanese |
End | |
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Language | Italian |
Game | Unreal |
Status | 5/5 |
[LevelInfo1] ; EN: Title="End" Title="Fine" [LevelSummary] ; EN: Title="End" Title="Fine" [TransitionGenderEvent0] ; Note: Make the text coincide with the respective audio entry in Sounds/itt/EndSnd.uax OutDelays[1]=3.000000 ; EN: CommonText[0]="Bodega Bay per navetta. Per favore autenticati." [TransitionGenderEvent2] ; Note: Make the text coincide with the respective audio entry in Sounds/itt/EndSnd.uax OutDelays[1]=3.000000 ; EN: CommonText[0]="Autenticati immediatamente o apriremo il fuoco." [TransitionGenderEvent1] ; Note: Make the text coincide with the respective audio entry in Sounds/itt/EndSnd.uax OutDelays[1]=3.000000 ; EN: CommonText[0]="Sei stato avvertito. Stiamo aprendo il fuoco."